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Add a freeze effect as well as a clear AoE slow indicator to her ultimate. This would make her more consistent (Lore-wise) with the other Freljord Queens ultimates (both of them trap the target(s) in ice) [...]
Adding some better effects to Ashe's outdated stuff would indeed be cool, but unfortunately, it's not going to be possible for this update. Ashe actually wasn't really a planned project at all, but when a small amount of Champion Update bandwidth presented itself, we hopped on the opportunity to provide a short and sweet touch-up on Ashe. Unfortunately, as I mentioned, the amount of bandwidth was indeed very small, so we won't be able to do a full suite of new effects.
Base Crit Damage 110% (Carry crit damage is normally 200%)
Attack Speed/lvl 4.0% -> 3.33%
[Passive] - Frost Shot
Spells and basic attacks slow targets by 5/11/17/23/29/35% (at levels 1/4/7/10/13/16)for 2 seconds.
Basic attacks always critically strike targets with Frost Shot for 10% (+CritChance*(1+BonusCritDMG))%damage (increased by items that would otherwise grant Critical Strike Chance),but Ashedoes not otherwise critically strike.
Active: Consumes all Focus to grant 20/30/40/50/60% Attack Speed and increase Frost Shot's slow by 20/20/20/20/20% for 4/4/4/4/4 seconds.If 5/5/5/5/5 stacks are consumed,Ashe's basic attacks fire a flurry of arrows resulting in 1.15/1.20/1.25/1.30/1.35*AD physical damage per attack for the duration.
Cost: 50/50/50/50/50 Mana Cooldown: 18/18/18/18/18
[W] - Volley
Fires arrows in a cone,each dealing 20/30/40/50/60 (+1*AD)physical damage.
Enemies can block multiple arrows from Volley,but will only take damage from the first.
Cost: 50/50/50/50/50 Mana Range: 1200 Cooldown: 12/10/8/6/4
[E] - Hawkshot
Reveals terrain as it flies toward target location anywhere on the map.Grants vision for 5 seconds.Ashecan store up to 2 charges of Hawkshot at a time.
Cost: None Range: Global Cooldown: 5/5/5/5/5
Recharge time: 90/80/70/60/50
[R] - Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1*AP)magic damage.The farther the arrow flies,the longer the stun,up to 3.5/3.5/3.5 seconds.Surrounding enemies take half damage.
Cost: 100/100/100 Mana Range: Global Cooldown: 100/90/80
Another old timer within League’s ever-deepening champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. Until now! We’re not rebuilding her from the ground up, but we have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Finally, we’re also sliding in a couple of small tweaks to give her opponents more ways to play against her. Here’s a rundown of her new moves!