Update: Servers are up, none of the weird changes made it to the PBE - only Yasuo's splash is really in.
High Noon Yasuo Splash
Yasuo Single Bundle
[Update: Removed Again!] New and Updated Mastery and Spell Icons
Several patches went out today. One of them contained the following weird masteries and spells:
Suppression Looks like this was a mastery that was only rumored to be in development and was supposed to reduce the cooldown of Stifle by 10 seconds and increases the duration by 0.5 seconds. There were also a few other effects tied to it, but nothing was confirmed. We'll have to wait for the servers in order to have anything sure.
Observer Another interesting addition - this was a spell, replaced by the Spectator Mode! It was used by Riot staff to observe games due to its power to remove the fog of war.
Cleanse The interesting thing here is that the icon used for Cleanse in this patch is actually the icon for Stifle - the spell mentioned in "Suppression". Said spell was removed for being 'too OP', but was later reworked as "Exhaust".
Fortify Another removed spell - this one was taken out of the game in 2011. It allowed players to buff their turrets and make them invulnerable. As already mentioned, this patch is simply weird.
Hey everyone, I want to give you a heads up that we will be hosting an AMA with some former interns to discuss their summer internships from 12:00pm to 3:00pm PST on Thursday, December 12, 2013. This AMA is geared towards learning about daily intern life. We have former interns representing Art, Software Engineering, Production, User Research, Design, and QA. Please direct any application-related questions to our Official 2014 Summer Internship thread on LinkedIn. Last, but not least, we will post full job descriptions and begin receiving applications for the 2014 Summer Internship Program on the Riot Games website starting tomorrow, Friday, December 6, 2013.
Over the past week the PBE has experienced significant problems ranging from broken AI behavior to crashes to disabled champions, ultimately forcing us to disable most of our game queues. Despite our efforts up to this point, we haven't found a solution that fully restores the health of the environment, so we’ve come to the conclusion that our best option is to restore the PBE to its last "known-good" state from Tuesday, November 26th. The revert will roll back a significant number of changes. As some examples:
Standard queues will be re-enabled
Snowdown Showdown game mode will remain disabled at first
Balance changes are being reverted
Bug fixes are also being reverted
Particle and model updates (both for skins and abilities) will be rolled back
New Player Experience content will be missing
Tooltips and localization could be out of sync
We'll be moving forward with this plan tonight. Over the course of the next few days – and into the weekend – you can also expect to see more patches than normal, resulting in more downtime. We’ll get features and content rolled back out safely and update you as things become available.
As always, thanks for your patience and continued help testing on the PBE.
News broke yesterday courtesy of Ongamers.com that Riot would be prohibiting LCS players from streaming certain games like Dota 2, Starcraft 2, Hearthstone, World of Warcraft etc. Most of the community immediately went to its first reaction to almost everything - they grabbed their pitchforks. (For the full story on the new rule and what players can and can't player check out Evoli and Slaher's wonderful piece here).
When I first heard the news, I was right there with everyone questioning what Riot could possibly be thinking. How could they tell players what to do in their free time? Don't they know what freedom is? These colors don't run..MURICA and so forth. Having had some time to digest the news, I now realize this rule isn't so bad and isn't so different from what other sports leagues do. However, it brings about much bigger questions for everyone involved: where's the limit for what Riot can dictate to players and organizations, and should players have some way of negotiating for themselves?
Why the New Rule is Fair - A Non-compete Clause
First and foremost, Riot is a business. Businesses want to grow and expand their brand. Riot loves building up e-Sports, but it doesn't want its stars using their fame to promote other games by playing them on stream. E-Sports is a vehicle for Riot to grow, and more games being popular helps the scene but not necessarily Riot. The clause they added into the LCS players contracts is in effect, a non-compete clause where the person(s) under contracts agrees to not work with any similar competitors. Riot Magus's statement on the situation can be found here confirming the stipulation.
As far as the Yordle jungler that Ezreal mentioned early this year goes that was a concept that, while it sounded cool on paper, didn't work out when prototyped in game. We do have a couple of Yordle ideas we're exploring for next year, too early to make any promises on them though - there's potential there, but nothing guaranteed yet. We'd certainly like to do another Yordle sooner rather than later, it's been a while since Lulu after all, that's dependent on the right idea (or ideas) coming together though.
EDIT: Due to the minion AI issue currently affecting all modes on PBE, Showdown has been temporarily disabled. We will get this back up as soon as the issue is resolved!
Hey everyone! The Showdown featured game mode, centered around 1v1 or 2v2 skirmishes on Howling Abyss, is now playable on PBE! Give it a shot and tell us what you think!
Rules are simple; you win if any of the following happen: -In a 1v1, first blood wins! In 2v2, the first team to get two kills wins. Suicides count as kills (albeit uncredited). -The first team to kill a tower wins the game. -The first team to score a combined 100 CS wins the game.
Remember that unlike in ARAM, you are allowed to heal, shop, and recall to base whenever you want.
There are a couple of known issues with this build that should be addressed by tomorrow: -The Showdown loading screen is WIP - champion frames might not fit properly on 2v2 during loading -Doran's items have missing tooltips when viewed from the "Recommended Items" page -Announcements for minion kill events have no VO and incomplete text -Recall's tooltip on Showdown is missing
Let us know if you find any other bugs, and please feel free to leave lots of feedback about your Showdown experiences! -------------------
Bug with custom Showdown game: I went into the Showdown champ select alone and I could only select the free week champions.
It's because Showdown starts with a banning phase - the banning pool is based on the champions your opponent has available. If you're playing against nobody, the only champions you can ban are the free week champions. This should work fine if playing against another player - if not, please let us know!
My only suggestions is to have the creep score on the tab scoreboard. I think it would be easier to look at.
That's a pretty good idea. It probably won't make it in for this release, but we'll definitely add it to the backlog for the next time we cycle in this mode!
Move some of the time from post-picking your champion to where you actually pick your champion. It's a bit weird right now.
Yeah, we made the decision to reveal the champion you will be playing after you've locked in to allow you to change runes/masteries/Summoner Spells accordingly. We've set that time to 60 seconds, but it might be a bit long, especially in 1v1 - we'll look into shortening this.
12/4 Major PBE Issues Update (SR/TT/HA Queues Disabled)
As many of you have noticed, the latest update to the PBE introduced some serious issues into many game modes. Any map with inhibitors will always end in a crash, which makes game loop testing impossible. Our teams are working on a fix or reversion, but in the mean time, we will be shutting down queues for maps with inhibitors (Summoner’s Rift, Twisted Treeline, Howling Abyss including Showdown) until this issue is resolved. Our goal is to have this fixed within the next couple of hours.
Queues for Dominion will remain enabled, and all modes (excluding Showdown) will remain selectable in custom games. You'll still be able to test new skins, champion interactions, Yasuo, and other things even though most game modes aren’t functioning (again, you should expect that your game will crash if you launch a custom match on any of the affected maps). Though the majority of queues are down, we would love continued feedback on controls, tooltips, animations etc. Once we develop and deploy a fix, we'll re-enable the broken queues.
Summoner’s Rift, Twisted Treeline, Howling Abyss (including Showdown) queues disabled due to nearly 100% crash rate.
Dominion queues remain enabled.
All live modes are still available in custom games (but not Showdown).
After the fix is deployed, all queues, Showdown, and new player testing will resume.
Minions Bug In Action
You can clearly see the game breaking minion bug in TheLastSpartan's video. Also, his reaction contributes to the situation ;]
The main inspiration for Yasuo were the classic Samurai movies where "people are killing each other, not because they want to, because they are obligated to"
The High Noon skin is inspired by "the classic spaghetti westerns directed by Sergio Leone"
Even though Yasuo's prototype kit got everyone excited about making a samurai champion, none of it survives in the final champion
"You’ll notice that Yasuo does not threaten to kill Riven in his VO – he speaks of reckonings and running from one’s past. It’s the beginning of a conversation between these two – and not the end."
During the creaton process of Yasuo's animations, the team had to throw away anything that looked close to a master Yi pose
Yasou's main counters are lock down mages (like Malzahar) and heavy bruisers (like Renekton)
Yasuo means honest or peaceful one in Japanese
Some of Yasuo's scraped skills (or parts of skills) include Wind Wall being placable at any point within 1000 units of him (like Anivia's wall), allowing him to just place it in front of Miss Fortune any time she ulted
Wind Wall is the single biggest QA challenge the team has faced from an ability perspective, on par with Yorick ult
Yasuo has been almost exclusively tested with the preseason 2014 changes
His primary position would be in every non-support position at different points in time, even including potentially as a bot lane Carry
There are countless drafts of his story going all the way back to August 2012 - Riot considered a version where Yasuo didn’t kill Yone, a version where Yone knew Yasuo was innocent the whole time, even a version with no hints of Riven
Yasuo can stop Thresh's lantern
Yasuo speaks a dialect of ancient Ionian. It’s related to the dialect that Karma speaks, but is not the same dialect
Last Breath was chosen because it sounds fatal, dramatic, and final - good qualities for an ult
*****Heading back to work now. Thanks everyone for all the questions. If we didn't respond to your question, please do read through all of the posts as a lot of them were answered elsewhere. If it wasn't, then you have our apologies.
As part of our ongoing effort to examine the way people learn League of Legends for the first time, we’re taking a look at a couple of the first things new players encounter. Current testers will need to request access to this content by asking to be leveled down, but new testers will be exposed to it for a few hours before they're auto-leveled to 30.
The landing page
The landing page is a critical space that we can use to deliver information and content to players. For veteran players, things like news articles and featured matches are easy to understand, but not much of that is relevant to a brand new player. For low-level accounts, we’re trying to customize this space to convey content that is informational and interesting to someone new to the game or the MOBA genre. We plan on exploring and iterating on this content over time, but would appreciate your feedback on this first pass.
Early champion choices
The Free to Play rotation is a great tool to give players access to different champions every week. There are some champions, however, that are simply not meant for a first time League of Legends or MOBA player to pick up and play immediately. We’ve identified champions that are better at introducing the mechanics of the game to a first-time player and implemented a tool that allows us to offer this alternative list to players under a certain level. By segregating these champion choices, we can make sure that the Free to Play rotation caters to the needs and desires of veteran players while offering new players access to champions with more straightforward mechanics.
This test on the PBE will not necessarily be using the optimized list of introductory champions since we know testers are veterans of the game, but we appreciate you testing the transition from the new player champion pool to the Free to Play rotation.
If you are a part of the new batch of PBE testers seeing this content for the first time, please take a look and give us your feedback - make your best attempt at viewing it from the eyes of a new player! The Onboarding team will be keeping an eye on this thread and addressing questions, concerns and speaking to our approach of teaching new players to play League.
If you are already a tester on the PBE and would like to have your level reset to be able to experience this content, please post in this thread and it will be reset.
Hey guys! The team has been working on improving changes to the frame that surrounds the client, which includes window controls, notification ticker, play button and all other informational and navigational elements within the top border. These changes were made to address pain points and make it much easier to add cool stuff in the future. A few things you may notice... - Clicking the LoL logo in the top left corner now works as expected while in Arranged Team Lobbies - The Play button should also work as expected while in the Custom Game lobby - Visiting your Runes screen should no longer change the font of the info panel - Improved performance
As with all previous work we have done to improve the client experience, the client will continue functioning as it always has... taking you to those screens you love, resizing the client, and letting you press that all important Play button. Please exercise getting into those other screens, resizing the client and making sure your summoner icon/RP/IP appear correctly. As always, let us know about improvements we can make to this aspect of the client and any of its adjacent areas.
Spirit of the Dread [ W ] - now specifies that "Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters." (previously only said "minions" and although it was still doing the same thing, Riot has now simply reworded it, so it's more clear)