This week’s article is more optimistic. No more hating on Wriggle’s--you probably see enough of that when someone actually builds it in game.
So, there’s the theoretical and technical changes. We’ve drooled over those for ages, had plenty of time to read about it, see videos about it, see it on the PBE, or read posts about the upcoming changes. There’s the obvious information: supports aren’t ward bots and can fight more like the other members of the team; most people agree the jungle and jungling isn’t in a good place; Eve is awesome; the brushes are streamlined, simpler and smaller, and a little buggy; double Relic Shield was the only thing bottom lane should be starting for about three days. We’ve gotten to actually experience it.
I have enjoyed this patch so far despite its flaws, but I couldn’t figure out why. Sure, support is better for most people, but I’ve been playing jungle and mid more, and top and carry just as much, so I can’t attribute it to that. And most have not been happy with the jungle changes, and while I hear less about it, it seems being a marksman is more frustrating too.
But now, it’s been here for about two weeks, and I’d like to point out some of the more subtle ways the game has changed, at least at casual play. When the game changes, so do the minds, attitudes, and social rules for the players. I have some theories about what those attitude and behavior changes are; I think some of the game’s tuning was obviously off but the overall play between casual players has changed in ways we wouldn’t have thought possible, in ways that aren’t obvious. The psychology of the game has changed, and for the better.
The biggest three changes were vision changes, support changes, and jungle changes, so I’ll try to use these to make a case for some causes and effects.
It's a bit long, so if there's a section you've made up your mind about or don't care about, skip around.