I hate Riven, but I also love her. More than anything, she represents various design decisions that I really dislike and can be unhealthy for the game. This is not about a champion being overpowered, but some champions are infuriating and continue to be even after they have been nerfed. Riven just happens to be the one that really bugs me. Let's see just why I hate Riven (and Champions like Her).
Have you figured out what the new Vision Wards are for? Have you really grasped what the vision changes were for and what you should do now? I think many people, myself included, have been frustrated by a lack of vision on their team and by a sense of frustration, a sense of “I don’t know what to do any more, this is stupid.” Reminiscing about the “old days” might follow. Ooh, you’re on your way to feeling like an old man.
First, you have to truly understand how vision has changed before you can understand how to use pinks, and how to ward. So I’ll try to explain what has really happened.
In the old system, vision was actually not strategic in the slightest. If items were starcraft units, wards would be the unit that decides the game, and whoever has more of them wins. Does that sound interesting or fun to you? Whoever had oracles and more wards, especially pink ones, simply controlled the map. That was it. You bought your vision victories. The old vision system, put simply, was vision domination through gold superiority. The new system can’t be about dominant vision due to the nature of pinks. You can only have stronger vision. The new vision system is about making deliberate, strategic decisions. If you can stick wards everywhere, there’s nothing to worry about. But right now, you will never have that ability no matter how much gold you get. So now, if you didn’t think about it much before, you should now.
Tips: *Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.*At level 18,Yasuo's Steel Tempest reaches its attack speed cap with 50% attack speed from items.*Last Breath can be cast on any target that is knocked Airborne,even by one of your allies.
Previously: *When Yasuo lands two Storm's Edge's in a row,his next will fire a tornado.Watch and listen for the associated sound to prepare to dodge.*Move through or around Wind Wall if you wish to continue damaging Yasuo while it is up.*Last Breath can be cast on any target that is knocked airborne,even the knockups of Yasuo's allies.
Opponent Tips: *Steel Tempest is very narrow.Dodge laterally if possible.*When Yasuo lands two Steel Tempests in a row,his next will fire a tornado.Watch and listen for the associated sound to prepare to dodge.*Yasuo is at his weakest just after he has launched a whirlwind.Engage at that point.*Yasuo's shield from Resolve lasts only 2 seconds.Dealing damage to him will trigger it.Wait it out,then engage.
New Barrier Icon
Showdown (Re-)Enabled on PBE!
Update: Tried it in-game - everything seems to work as intended!
Hey everyone! The Showdown featured game mode has once again been enabled and is now playable on PBE!
As before, you win if any of the following happen: -In a 1v1, first blood wins! In 2v2, the first team to get two kills wins. Suicides count towards the victory kill condition. -The first team to kill a tower wins the game. -The first team to score a combined 100 CS wins the game.
As a reminder, you are allowed to heal, shop, and recall to base whenever you want on Showdown.
There is a minor known issue where the Recall spell does not have sound when cast on Showdown, but we'd love to hear about any other issues you encounter. Please feel free to leave any feedback about the Showdown game mode here!
Polish on the Snowdown skins that we'd previously reverted
Tons of general bug fixes
Snowdown Showdown game mode
This build also includes many of the balance changes that had been made over the course of the last week, which we reverted last night. We have not yet fully "caught up" with our previous state and expect an additional patch tomorrow.
There’s been a ton of discussion around our LCS team contracts, which stipulated active LCS players couldn’t stream a variety of other games.
First, background on why we did this: there’ve been instances of other game studios trying to buy access to League fans by using (or trying to use) LCS teams/players to promote their competing games on stream.
The way we chose to deal with this was clearly an overreach. It hit our goal of preventing companies from advertising through LCS players, but it also encroached on pros’ ability to have fun and entertain viewers during long Challenger queues – and we realize that’s not cool.
After reading all of your comments and having a LOT of internal debate over the last 24 hours, we’re going to be changing the LCS team requirement to something that more closely matches our intent. While under contract to the LCS, teams and players can’t accept sponsorship from other game companies to promote other titles. Besides that, they are free to stream any games they want.
I'll be hanging around to answer questions if you guys have any. Thanks for helping us make a better decision on this.
I think it's admirable that you took your fanbase's/player-base's happiness into account. Your sport has the unique position of having players who will broadcast themselves playing that sport many hours during a week outside of their professional play. I understand that's relatively new territory, and you guys are figuring things out just as much as we are, in some aspects. I am trying to picture that happening with the NBA or the NHL now...
I think you hit upon something very unique to our sport. Most players of other sports don't get the chance to practice so visibly on stream for hours on end. What's interesting is that the concept of a pro player's stream has evolved along with esports itself - before, a stream was just a way for playersto have fun and share their passion for the game with others, but now it's almost something more official. Players represent the league, their teams and their own brand while streaming now. We use streaming to broadcast our official channel - so we're still trying to figure out this kind of media. -------------- Thank you, Whalen for taking the time to discuss the issues here. Seeing you step forward on this topic makes me really proud to work here. :)
[Update: Removed Again!] New and Updated Mastery and Spell Icons
Several patches went out today. One of them contained the following weird masteries and spells:
Suppression Looks like this was a mastery that was only rumored to be in development and was supposed to reduce the cooldown of Stifle by 10 seconds and increases the duration by 0.5 seconds. There were also a few other effects tied to it, but nothing was confirmed. We'll have to wait for the servers in order to have anything sure.
Observer Another interesting addition - this was a spell, replaced by the Spectator Mode! It was used by Riot staff to observe games due to its power to remove the fog of war.
Cleanse The interesting thing here is that the icon used for Cleanse in this patch is actually the icon for Stifle - the spell mentioned in "Suppression". Said spell was removed for being 'too OP', but was later reworked as "Exhaust".
Fortify Another removed spell - this one was taken out of the game in 2011. It allowed players to buff their turrets and make them invulnerable. As already mentioned, this patch is simply weird.
Hey everyone, I want to give you a heads up that we will be hosting an AMA with some former interns to discuss their summer internships from 12:00pm to 3:00pm PST on Thursday, December 12, 2013. This AMA is geared towards learning about daily intern life. We have former interns representing Art, Software Engineering, Production, User Research, Design, and QA. Please direct any application-related questions to our Official 2014 Summer Internship thread on LinkedIn. Last, but not least, we will post full job descriptions and begin receiving applications for the 2014 Summer Internship Program on the Riot Games website starting tomorrow, Friday, December 6, 2013.
Over the past week the PBE has experienced significant problems ranging from broken AI behavior to crashes to disabled champions, ultimately forcing us to disable most of our game queues. Despite our efforts up to this point, we haven't found a solution that fully restores the health of the environment, so we’ve come to the conclusion that our best option is to restore the PBE to its last "known-good" state from Tuesday, November 26th. The revert will roll back a significant number of changes. As some examples:
Standard queues will be re-enabled
Snowdown Showdown game mode will remain disabled at first
Balance changes are being reverted
Bug fixes are also being reverted
Particle and model updates (both for skins and abilities) will be rolled back
New Player Experience content will be missing
Tooltips and localization could be out of sync
We'll be moving forward with this plan tonight. Over the course of the next few days – and into the weekend – you can also expect to see more patches than normal, resulting in more downtime. We’ll get features and content rolled back out safely and update you as things become available.
As always, thanks for your patience and continued help testing on the PBE.
News broke yesterday courtesy of Ongamers.com that Riot would be prohibiting LCS players from streaming certain games like Dota 2, Starcraft 2, Hearthstone, World of Warcraft etc. Most of the community immediately went to its first reaction to almost everything - they grabbed their pitchforks. (For the full story on the new rule and what players can and can't play check out Evoli and Slaher's wonderful piece here).
When I first heard the news, I was right there with everyone questioning what Riot could possibly be thinking. How could they tell players what to do in their free time? Don't they know what freedom is? These colors don't run..MURICA and so forth. Having had some time to digest the news, I now realize this rule isn't so bad and isn't so different from what other sports leagues do. However, it brings about much bigger questions for everyone involved: where's the limit for what Riot can dictate to players and organizations, and should players have some way of negotiating for themselves?
*Editor's Note: Riot has since removed this restriction to see the statement click here
Why the New Rule is Fair - A Non-compete Clause
First and foremost, Riot is a business. Businesses want to grow and expand their brand. Riot loves building up e-Sports, but it doesn't want its stars using their fame to promote other games by playing them on stream. E-Sports is a vehicle for Riot to grow, and more games being popular helps the scene but not necessarily Riot. The clause they added into the LCS players contracts is in effect, a non-compete clause where the person(s) under contracts agrees to not work with any similar competitors. Riot Magus's statement on the situation can be found here confirming the stipulation.
As far as the Yordle jungler that Ezreal mentioned early this year goes that was a concept that, while it sounded cool on paper, didn't work out when prototyped in game. We do have a couple of Yordle ideas we're exploring for next year, too early to make any promises on them though - there's potential there, but nothing guaranteed yet. We'd certainly like to do another Yordle sooner rather than later, it's been a while since Lulu after all, that's dependent on the right idea (or ideas) coming together though.
EDIT: Due to the minion AI issue currently affecting all modes on PBE, Showdown has been temporarily disabled. We will get this back up as soon as the issue is resolved!
Hey everyone! The Showdown featured game mode, centered around 1v1 or 2v2 skirmishes on Howling Abyss, is now playable on PBE! Give it a shot and tell us what you think!
Rules are simple; you win if any of the following happen: -In a 1v1, first blood wins! In 2v2, the first team to get two kills wins. Suicides count as kills (albeit uncredited). -The first team to kill a tower wins the game. -The first team to score a combined 100 CS wins the game.
Remember that unlike in ARAM, you are allowed to heal, shop, and recall to base whenever you want.
There are a couple of known issues with this build that should be addressed by tomorrow: -The Showdown loading screen is WIP - champion frames might not fit properly on 2v2 during loading -Doran's items have missing tooltips when viewed from the "Recommended Items" page -Announcements for minion kill events have no VO and incomplete text -Recall's tooltip on Showdown is missing
Let us know if you find any other bugs, and please feel free to leave lots of feedback about your Showdown experiences! -------------------
Bug with custom Showdown game: I went into the Showdown champ select alone and I could only select the free week champions.
It's because Showdown starts with a banning phase - the banning pool is based on the champions your opponent has available. If you're playing against nobody, the only champions you can ban are the free week champions. This should work fine if playing against another player - if not, please let us know!
My only suggestions is to have the creep score on the tab scoreboard. I think it would be easier to look at.
That's a pretty good idea. It probably won't make it in for this release, but we'll definitely add it to the backlog for the next time we cycle in this mode!
Move some of the time from post-picking your champion to where you actually pick your champion. It's a bit weird right now.
Yeah, we made the decision to reveal the champion you will be playing after you've locked in to allow you to change runes/masteries/Summoner Spells accordingly. We've set that time to 60 seconds, but it might be a bit long, especially in 1v1 - we'll look into shortening this.
12/4 Major PBE Issues Update (SR/TT/HA Queues Disabled)
As many of you have noticed, the latest update to the PBE introduced some serious issues into many game modes. Any map with inhibitors will always end in a crash, which makes game loop testing impossible. Our teams are working on a fix or reversion, but in the mean time, we will be shutting down queues for maps with inhibitors (Summoner’s Rift, Twisted Treeline, Howling Abyss including Showdown) until this issue is resolved. Our goal is to have this fixed within the next couple of hours.
Queues for Dominion will remain enabled, and all modes (excluding Showdown) will remain selectable in custom games. You'll still be able to test new skins, champion interactions, Yasuo, and other things even though most game modes aren’t functioning (again, you should expect that your game will crash if you launch a custom match on any of the affected maps). Though the majority of queues are down, we would love continued feedback on controls, tooltips, animations etc. Once we develop and deploy a fix, we'll re-enable the broken queues.
Summoner’s Rift, Twisted Treeline, Howling Abyss (including Showdown) queues disabled due to nearly 100% crash rate.
Dominion queues remain enabled.
All live modes are still available in custom games (but not Showdown).
After the fix is deployed, all queues, Showdown, and new player testing will resume.
Minions Bug In Action
You can clearly see the game breaking minion bug in TheLastSpartan's video. Also, his reaction contributes to the situation ;]