Our current focus with the Utility masteries is on making going deep into the tree appropriately rewarding, particularly for caster supports and more utility focused mages. As part of that we're experimenting with making Meditation (the mana regen) significantly more powerful, but putting it later in the tree so it's one of the key distinctions between deep utility and other routes. Expanded Mind (max mana) then goes earlier, as a flat bonus instead of a %, making it particularly targeted at champions that start with a really small mana pool and want an early increase. There's a definite risk that'll leave going 9 points into utility as too unrewarding and we might need to do some work on that too, first thing we want to address is getting 21+ points in utility into a better spot however.
Greetings, summoners and welcome to the first issue of the LIVE GAMEPLAY Q+A!
We’ve collected thousands of questions from around the world and whittled ‘em on down until just a few were left, tossed ‘em in a bucket and went to task of providing you with answers (with some sweet context on the side).
Now Grants +3 Gold (+8 Gold on Melee champion) each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds (Unchanged for ranged, was +15 gold per kill/assist for Melee champions on Live)
Switched place in mastery tree with Meditation
Now has 4 ranks +25/50/75/100 mana
Now grants 10/20 experience every 10 seconds for standing near a higher level champion (up from 5/10 experience)
Now reduces the cooldown of active items by 8/14/20% (up from 4/7/10%)
Switched place in mastery tree with Expanded Mind
Has 3 ranks: Restores 0.5/1.0/1.5% of Missing Mana per 5 seconds
Now gives +20 movement speed (changed from 5%)
Switcheroo [Q] - Attack speed gained lowered to 30/40/50/60/70% (down from 30/55/80/105/130%)
Switcheroo [Q] - Now gives 0/2/4/6/8/10/15/20/25/30/35/40/45/50/55/60/65/70% attack speed based on Jinx's level.
It’s about that time again and we’re bringing back another of our tried and true modes, Hexakill: Twisted Treeline! This time around we’ve included one important addition; BANS! We heard you guys last time, so we’ve gone and squeezed bans into our Hexakill champion select screen. This is also a good test for us to see how efficiently we can resurrect old modes (it varies wildly from mode-to-mode, but you gotta start somewhere).
Passive pulses every 4 seconds (up from 2) and deals 40+2 per champion level (down from 80+5) and now reduces magic resistance by 5% for 10 seconds (down from 15% for 10 seconds) and can stack up to 6 times (up from 3)
Every third attack, or damaging spell on the same target, deals 15 + 12 x level (+0.7*AP) bonus magic damage and slows it by 40/50/60/70/80% (at level 1/6/11/16/18) for 2/2.5/3 seconds (cannot be triggered on the same target more than once every 3 seconds).
If the target is a champion, Ekko gains the speed for himself.
[Q] - Timewinder
Ekko throws a device that deals 60/75/90/105/120 (+0.2*AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6*AP) magic damage to all targets hit upon return.
Cost: 60/70/80/90/100 Mana
[W] - Parallel Convergence
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4% (+2.857% per 100 AP (+20% at 700 AP)) of their missing health (max 400 damage vs. minions and monsters).
Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330 (+0.8*AP) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.
Cost: 30/40/50/60/70 Mana
[E] - Phase Dive
Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2*AP) bonus magic damage and teleport him to his target.
Cost: 40/50/60/70/80 Mana
[R] - Chronobreak
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+3.33% per 100 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3*AP) magic damage to all nearby enemies on arrival.
NOTE: They're not in this patch, but will hit the PBE later.
New Abyssal Scepter
Item Cost: 2500
Recipe Cost: 815
+30 Ability Power
+60 Magic Resist
UNIQUE Passive: Every 4 seconds emanates a pulse dealing 80 (+5 per champion level)magic damage to nearby enemy champions and reduces their Magic Resist by 15% for 10 seconds (stacks up to 3 times,up to 45%).
Now builds out of amplifying tome+ruby crystal+null-magic mantle (negatron cloak)
Now deals physical damage instead of magic damage
Now deals physical damage instead of magic damage
Lord Van Damm's Pillager
New Passive: UNIQUE Passive: Critical Strikes deal 250%damage instead of 200%.Old Passive removed.