On 08/04/2015, starting at 01:30 AM PDT, ranked queues will be disabled in preparation for patch 5.7. At 03:00 AM PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
On 08/04/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.7. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
Last patch we took a trip on the 5.6 buff barge sailing to the tune of Champion Diversity (can anyone find us some lyrics here?) and so far we've been pretty happy with the results. This patch, we're still sussing out the full landscape of the game but we already know it's not going to be a full-on party like previous occasions. That said, 5.7 could just be considered something of a change canoe (we're stretching this thing too far), drifting in the wake of the buff barge, picking up stragglers on both ends of the power spectrum.
You’ve asked for more colors, and now League’s getting more colorful. Chroma packs will roll out with the next PBE update as our exploration into further expressions of your style and personality in League of Legends.
Where champion skins offer alternate fantasies from a champion’s base thematic, chromas serve up a way to further personalize specific champs or skins. As a re-imagining of the original champion or skin’s look, chromas allow you to make a champion or skin your own.
Can we please keep finishers as permanent but only on First Blood and Pentakills? [...]
I actually think there could be a way to do finishers on all kills. ^_^ While the current finishers are thematic to URF mode (IE: 'over the top'), there's probably a middle-ground where we could do some sweet effects without sacrificing gameplay clarity. FB only happens once a game and Pentakills are extremely rare. If I bought a custom finisher, I'd definitely want it to show up more than that. :)
Once URF mode is done, we'll take a step back and analyse the outcomes. In the meantime, I'M A' FIRIN' MAH LAZER!!
The Art of Peeling, or being a bodyguard, is a very important notion that needs to be learned by players especially those who prefer to play tanks and support champions. It has become even more important as the tank meta is here and Riot intends for it to stay. I've seen teams with multiple tanks all focus on trying to initiate or kill the enemy team and they leave their soft carries behind only for them to get sniped and killed because they have no bodyguards. I've seen players who have an idea on how to peel but do not know how to do it properly so they tend to fail in their attempts. This is what encouraged me to make a series on peeling. I am making this a two part series with one part detailing what makes an ability a strong peeling tool and the other detailing how to actually go about peeling.
Though the 2015 Season just began, we were going to share an exclusive look into the evolution of League of Legends gameplay with the New Ultra Rapid Fire mode, but as you all know, that didn’t quite work out. So with the fire-breathing insanity of U.R.F. mode erupting from the still-smoking corpse of New Ultra Rapid Fire, that means putting the primary focus on one thing: making big plays. Resource costs have been all but disappeared, ensuring you a fast-and-fun path towards full builds and non-stop teamfights along with a whole host of insane buffs to keep the action going strong.