• Curse Sites
    • Top Sites
    • MMO-Champion
    • Arena Junkies
    • Reign of Gaming
    • LoL Pro
    • Minecraft Forums
    • Guild Wars 2 Guru
    • FPS General
    • Curse.com
  • Help
    • Curse and Premium Support
    • Curse Client Support
Get an Epic Experience with Premium
  • Login
  • Don't have an account? Register

Reign of Gaming

  • Home
  • News
  • Tier List
  • Red Tracker
  • Blogs
  • Streams
  • Forums
  • Store
  • YouTube
  • RSS
  • Facebook
Solo Tier List
Competitive Tier List
Jungle Tier List
Three's Tier List
Dominion Tier List

Recent Forum Posts

  • 20

    Supports and philo stone upgrades

    • General Discussions
    • by Raynor0843 5/19/2013 2:46:54 PM
  • 1

    Dodgeball skins. Any public support...

    • General Discussions
    • by Violavoila 5/19/2013 2:46:28 PM
  • 29

    How did you find your main champion...

    • Ask the Pros
    • by Violavoila 5/19/2013 2:40:38 PM
  • 4

    Renekt-win

    • Champions and Gameplay
    • by ratzing 5/19/2013 2:39:21 PM
  • 3

    Most stupid tower dive on AP Master...

    • Media
    • by CarryHard 5/19/2013 2:30:44 PM
Go To Latest Threads

Latest Red Topics

  • 12

    Paralize Bug (Latinoamerica)

    • Help & Support
    • by Riot Uracan 5/19/2013 2:26:58 PM
  • 71

    Let's talk about Xerath

    • General Discussion
    • by Xelnath 5/19/2013 2:18:51 PM
  • 1

    @Xelnath @Griftrix

    • General Discussion
    • by Xelnath 5/19/2013 1:57:49 PM
  • 4

    How do you guys feel about the...

    • General Discussion
    • by Damiya 5/19/2013 1:49:26 PM
  • 1

    Think of a number between 1 an...

    • General Discussion
    • by IronStylus 5/19/2013 6:46:54 AM
Go to Red Tracker
  • Top 20:Rarest LoL Skins - P1, Live Patch was a Small Hotfix, Replays Still in "Alpha" on PBE, Sion Still From Noxus, and More

    • By Molster 5/10/2013 11:18:10 PM
    • Category IconNews
    • 9

    [Dark] [Light]

     

    Important: PBE Changes and News for 5/10 - TPA Ezreal Update


    Top 20 - Rarest LoL Skins - Part 1

    James goes over some of the rarest, hottest and otherwise most sought after skins in the league.


    Live Patch was a Small Hotfix - Replays Still in "Alpha" on PBE

    Originally Posted by Riot (View RedTracker Source)

    It was a small fix for the Air Client. Nothing too snazzy
    Read More
    Tags league of legends news
    9 latest comment by Basinator Jump to Comment
  • PBE Changes and News for 5/10 - TPA Ezreal Update

    • By Molster 5/10/2013 4:51:21 PM
    • Category IconNews
    • 8

    No new champ. For those wondering when we will see him. Patch 3.7 should be next week (as we know from this news post).  We will probably see the new champ after this patch is finalized.


     TPA Ezreal Update

    TPA Ezreal got an update. His bow no longer looks weird with his foam finger. His Q and W now have a light glow on the finger, while his ULT his a nice light bow from the finger

    • 0.0.1.13/DATA/Characters/Ezreal/Animations/ezreal_tpa_fingerbone.anm
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skl
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skn
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.blnd
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.manifest

    PBE: Heads-up to Corki, Tristana and Kha'zix players - Updated Jump Effects

    Originally Posted by Riot (View RedTracker Source)

    If you play a champion with a ground-targetted jump effect, you should find that jumping over a wall is slightly easier than it used to be.

    Previously, if you clicked on the center of a wall, your jump effect would stop in front of the wall. Now it attempts to be slightly more smart about jumping over walls. In addition, I fixed several timing and control issues.

    Please play around and let me know how it feels!

    (Other champions affected to a lesser degree: Hecarim, Malphite, Ahri, Gragas, Fizz)
    Does this change the fact that Trist can't jump over traps? Please?
    Not yet, but CertainlyT is looking into a solution for that.


    Update to Custom Item Sets

    Originally Posted by Riot (View RedTracker Source)

    So just as another quick update, the latest changes to Item Sets will allow you to select multiple champions/maps without ctrl/shift clicking. Clicking one will simply toggle it.

    Tags league of legends news
    8 latest comment by Benegesserit Jump to Comment
  • Losing Small to Win Big: How Throwing Games for Better Seeding / Match-ups is Perfectly Valid

    • By Tuck359 5/10/2013 12:39:44 PM
    • Category IconTuck - eSports Inquirer
    • 79

    As former NFL football coach Herm Edwards once said, "you play to win the game!" In a tournament or certain settings this should always be true and no team should ever intentionally throw a game that would have them out of contention. That being said, losing a game in order to gain a better match-up for your team in a league setting is simply strategy.

    It will never be the popular decision. "Throwing" a game makes your team look bad in the moment and gives the opponent extra motivation to play against you. However, teams are in the business of winning and sometimes winning means making unpopular decisions in the now for the better future. People don't remember 2nd or 3rd place, and they don't care how close you came to beating a team that always gives you trouble. People care about winning and teams should do what gives them the best chance to win.

    Losing the Battle to Win the War

    Certain teams are naturally going to play better against other teams. Players have certain styles and champion pools that are naturally countered by other teams. If a team always has your number, the best way to win long-term is obviously to get better and beat them. The best way to beat them in the now though? Not play them for as long as possible to give your team the best chance at finishing in the highest possible place. Players, coaches, everyone involved with a team will lose their jobs if results are consistently inconsistent.

    Read More
    79 latest comment by TDLB4LIFE Jump to Comment
  • Scarizard on Karma, More Akali, Statikk on Jungle Items, Xelnath on Xerath, New LoL Website, Lore Updates, Morello on Everything

    • By Molster 5/9/2013 10:00:00 PM
    • Category IconNews
    • 24

    Other Important News

    • NEW CHAMPION: Aatrox, the Darkin Blade, revealed
    • PBE Changes for 5/9 - Summoner Icons, Morgana Fire Skin Particles, Rammus

    Scarizard on Karma

    Originally Posted by Riot (View RedTracker Source)

    Looking at tackling this in the next patch. Overall, i'm pretty happy with how Karma's been playing on live, with the W2 being the only sore spot. We have a QoL fix for her Soulflare coming in 3.7 (it's not going to pierce minions or anything wacky) but should definitely help the spell feel better.

    In the 3.5 Balance Update, we made a change where Inner Flame and Soulflare both would detonate at the area of missile impact instead of auto-locking to the center of the area hit. This was a pretty nice fix for Inner Flame, making it easier to both farm and harass champions near minons (previously, you would Q 3 ranged minions in a line - and instead of exploding and hitting all three, the impact zone would lock onto the left-most or right-most minions, meaning you'd hit two of 3. Feels bad, man.) However, in the case of Soulflare this has kind of been a nerf - you clip more people with that radius than you did before, but it increased the ability for champions hit spot-on to walk out of it due to the zone spawning with them mostly outside of it already. It's small, but it's something we could easily change and have.

    Looking to the future, though (as this thread is about W2), i'll be working on and testing an iteration of Renewal that hopefully makes the healing more reliable and useful in the dueling scenarios. She's getting a lot more mantras than before, but with 1 of her 3 choices feeling 'wrong' even when the situational read was correct, it's certainly not helping her play experience.
    Read More
    Tags league of legends news
    24 latest comment by Basinator Jump to Comment
  • Aatrox, the Darkin Blade, revealed

    • By Molster 5/9/2013 5:22:33 PM
    • Category IconNews
    • 119

    Originally Posted by Riot (View RedTracker Source)


    Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox's abilities cost health to cast.

     Blood Well (Passive)
    Aatrox stores a portion of his abilities' health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
     Dark Flight
    Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.

    Blood Thirst

    Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.

    • Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
     Blades of Torment

    Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.
     Massacre

    Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.

    Gameplay


    Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.


    Top-lane

    The sustain from Blood Thirst keeps Aatrox's health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he's ready to finish the job, Massacre adds significantly to an already potent burst combo.

    If the lane isn't going Aatrox's way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment's slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.


    Team fights

    Aatrox's mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.

    If Aatrox's team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst's sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.

    Story


    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.



    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    "Some fight for honor, some fight for glory. It matters only that you fight." - Aatrox

     

     

    Tags league of legends news
    119 latest comment by Yaamahri Jump to Comment
  • Unofficial PBE Patch Notes for 5/9/2013 - Not much

    • By Molster 5/9/2013 3:32:44 PM
    • Category IconNews
    • 11

    New Summoner Icons

    It looks like 4 new summoner icons are getting ready to be added. 4 New images appeared, however they are simply grey boxes with the numbers 549 - 552 in them.
    UPDATE: This is a 100% theory, but based on red posts these could be the start of faction icons?


     New Textures

    • Morgana_Skin06_R_Tar_Ash_2x2.jpg
    • Morgana_Skin06_R_Tar_centerFlare.jpg
    • Morgana_Skin06_R_Tar_FireLine.jpg
    • Morgana_Skin06_R_Tar_FireRing.jpg
    • Morgana_Skin06_R_Tar_GroundBurn.jpg

    Champion Changes

    Not really that much

    Old (Game PBE v11 / Air PBE v63)New (Game PBE v12 / Air PBE v64)
    RammusPuncturing Taunt [ E ]File: PuncturingTaunt.inibinKey: game_spell_displayname_PuncturingTaunt
    Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
    Cost
    50/60/70/80/90 Mana
    Range
    0
    Cooldown
    12/12/12/12/12 Seconds
    Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
    Cost
    50/60/70/80/90 Mana
    Range
    0
    Cooldown
    12/12/12/12/12 Seconds

    Item No Item changes in this Patch.

    11 latest comment by Energetic_Fuzion Jump to Comment
  • The First Demonstone has been Obtained, Statikk on Akali, RiotSchmick on ARAM's Random Champion Select

    • By Molster 5/8/2013 10:01:08 PM
    • Category IconNews
    • 20

    Don't Miss - An ancient mystery in Runeterra

    If you missed this today, or only checked it once, make sure to take a second look. A lot more information/ lore was posted. 


    The First Demonstone has been Obtained.

    Update; It looks like this may only be tied to this new thread.

    Originally Posted by Riot (View RedTracker Source)

    Summoners, watchers of secrets, harbingers of chaos...

    The mighty Geeves has left to explore the world on urgent Live Realm business. In the ensuing void, I have infiltrated the tower of balance he staunchly guarded. I now walk among the inhabitants as one of them. They know not what I seek or why. In his haste... he left the precious artifact behind.

    ... soon I shall unleash its power to break the shackles holding another back. However, it is not what you think. Be not distracted by the explorer's unimportant tales of a mundane wanderer. That miscreant cares nothing for power or plans.

    For those of you who do... look soon to the European West.
    Read More
    Tags league of legends news
    20 latest comment by arabm0ney Jump to Comment
  • KDA isn't Everything (but it is Something)

    • By GentlemanGustaf 5/8/2013 6:42:36 PM
    • Category IconGentleman Gustaf
    • 95

    We've all seen the forum threads "this game is uncarryable! I have a KDA of 2.5 every game and I still can't win!" This article is not going to be about Elo Hell, however, but about what exactly KDA means. After all, it does seem somewhat reasonable to consider KDA to be somewhat important. Shouldn't a higher KDA lead to more wins? It doesn't help that game commentators like me tend to minimize the value of KDA; we'll say 'don't focus on kills, focus on objectives', and other pieces of advice. And ultimately, these are true. However, this does not mean that KDA is unimportant. IN this article, I will argue that there is a clear correlation between KDA and Win%, but that this correlation has more to do with a low death count and a high assist count than a high kill count, thus preserving the value of 'don't focus on kills' advice.

    Read More
    95 latest comment by GentlemanGustaf Jump to Comment
  • [Updated] - An ancient mystery in Runeterra - New Champion Tease Starting

    • By Molster 5/8/2013 12:12:07 PM
    • Category IconNews
    • 100

    An ancient mystery in Runeterra - New Champion Tease Starting

    Originally Posted by Riot (View RedTracker Source)


    Hey, everyone. Ezreal here.


    Normally, I wouldn't ask for help. I've come across a lot of interesting relics in my travels, but never anything like these.

    I've gathered everything on my desk for all of you to take a look. The important thing is that these relics were found all over Runeterra, and they date from different and completely unconnected eras. The thing isÂ… they all share one similarity: they show a dark figure, clearly inhuman, wielding a jagged blade. 

    This is a mystery I'm not sure I want solved. From what I can gather so far, this dark figure has been at the center of many bloody conflicts and tales of war.

    What do you think? Who is this figure, and what role has he played in Runeterra's history? 
    Oh, and if you really want to hear some of the stories about these thingsÂ… I'll tell them, but some of them aren't pretty.

    Update to the Picture

    Riot is really going all out this time. People noticed the picture of Ezreal and Lux, Ezreal responded to this on the forums, and then updated the picture to what's above.

    Originally Posted by Riot (View RedTracker Source)

    That picture on the bottom left... is that Lux?
    Uh oh.

    Don't pay any attention to that sketch of me and whoever that is, it's not important. I didn't mean to leave it out.

    I'll justÂ… put it away.


    More Information - Stained Glass Window

    Originally Posted by Riot (View RedTracker Source)



    Take a look at this. It's a stained glass window from Demacia.

    Don't ask me how I got it. I'm going to give it back, I promise. I'm borrowing it for research, and they'll never know it's missing. Demacians never stop talking about light, so what do they really need a window for, anyway?

    Look closely. See the shape in the center with the wings and the jagged sword? That's the figure I've been seeing everywhere.

    This is the first artifact that really got me thinking. It's not that old, and it can't really go back more than a few generations at most. I asked around, and nobody knows what the figure is or if he has a name. They all agreed on one thing though: whoever this figure is, he's clearly someone worth remembering to be immortalized like this.

    But why does he appear in so many other places? So many of these artifacts are ancient, and some are from lost civilizations so old they don't even have names.

    How is that possible?


    More information - Statuette from Noxus.

    Originally Posted by Riot (View RedTracker Source)


    This statuette is from Noxus. 

    Yes, Noxus. You know how I feel about Noxians, but their city is full of history. It'll take more than dark magic, guards with massive axes, and a creepy bird guy to keep ME from exploring the most important places in Valoran. 

    Noxus is full of these kinds of statuettes. Usually, they're made as tributes to the nation's greatest heroes, but this one doesn't look like any Noxian war hero I've ever heard of. I know of plenty, too, believe me: pick up any Noxian book and it's probably a way-too-lengthy chronicle of some hero's life, conquests, and the size of their weapon. I wouldn't have looked twice at this one if I hadn't recognized the figure. 

    Here's the thing that's really nagging me… what's Noxus doing with statues of a figure that shows up in Demacian art, too?


    More Information - Books and Poems

    Originally Posted by Riot (View RedTracker Source)


    When I noticed the similarities between the Demacian stained glass and the Noxian statue, I had to know more. I pulled as many books as I could out of the library at Piltover's academy. There are some sections there restricted to everyone but academy graduates. I could have gotten in on my own, but I didn't want to burn any bridges, so I had Jayce help me out. Everyone loves that guy. 

    The smaller one is a book of Noxian war poems. Most of what's inside is standard Noxian military fare, but the blade on the cover captured my attention. 

    The big one right here is an old book of fables and stories. Not all of them are entirely true, but one of them caught my eye. The character in the story is an arrogant general leading his warriors into battle and winning with ease. He has the last of his enemies cornered, but… you know what they say about pride before a fall.

    A great warrior—that's right, our dark figure—appears in the battle. The arrogant general's enemies, men on the verge of death, are inspired by his presence. “They rose from their knees as though he'd lit their very blood aflame,” it says. “The shamed general watched as his men were cleaved by an army that had begged for mercy just moments before. His enemies had become murderers and butchers. As they closed on him, the general could not be certain whether they were still men at all.”

    More Information - Urn

    Originally Posted by Riot (View RedTracker Source)


    Shurima's been gone for centuries. It's hardly anything but dust now, but the ruins that remain show a massive civilization that once thrived in the desert. I have no idea what happened to the empire. It seems like it vanished without a trace… but that's a whole different mystery. 

    I found this urn in a tomb there. From the look of the place and some of the carvings on the walls, it was the final resting place of a great Shuriman warlord who led a battle against impossible odds. He and his men should have gone out in a blaze of glory, but somehow, they won. Just a handful of warriors defeated thousands of enemies who rose against them. 

    It's no wonder they'd immortalize that kind of victory on the walls of a tomb, but what is this dark figure doing on the urn? What part did he play in this battle? I just don't get it.

    More Information - Dagger

    Originally Posted by Riot (View RedTracker Source)


    You can carve plenty of interesting things out of the Freljord's ice. That place has always been a battleground, so I wouldn't have thought twice about digging up a dagger like this one if it weren't for two things. One: check out the etching in the metal. Look closely enough and you'll see the same serrated design found in the rest of these relics. Two, well… the dagger's hilt is carved from human bone. 

    Here's where it gets more interesting. The tribesmen of that region say the figure on the blade is a legend, a “warrior-savior” who appeared during a battle against a hated rival tribe several years ago. They'd almost lost the battle, but the warrior appeared and led them to a crushing victory over their enemies. They left no one alive, but when the tribesmen went to celebrate with their champion, he'd already vanished. They say that - in his memory - they took the bones of their enemies as trophies. 

    It sounds like a similar story to the one from the Shuriman tomb. Both tell of a warrior who appeared and turned the tide of a great battle… but at a gruesome cost.

    More Information - Ionian Woodblock

    Originally Posted by Riot (View RedTracker Source)


    This Ionian woodblock was carved long before the war with Noxus. They're rare nowadays, but they're always more or less the same. They all depict things of beauty: landscapes, monks in meditation, the stars and the night sky, all of that “enlightenment” stuff they're always on about. All of them... except this one.

    I've never seen anything like it. It's that same dark figure with that same blade - and the worst thing - I don't think those red stains are ink…

    More Information - Random Page

    Originally Posted by Riot (View RedTracker Source)


    I got lucky with this one. I found it stuck between the pages of that huge book. It's not the same paper, and it's pretty damaged. Maybe someone got to this research before me, but they didn't get as far as I did. 

    In the image, it looks like these men are revering a statue of the dark figure. The statue itself looks like it's half-unearthed. It might not even be something they built, but something they found. 

    What is it about this figure that drove these people to be so devoted to him?

    More Information - Coins and Pendant

    Originally Posted by Riot (View RedTracker Source)


    I won these coins off a certain Card Master whose name I won't sayÂ… and whose real name I don't even know. I'd lost every single hand up until this one, and the one time I beat him, of course he'd bet completely useless old coins. I can't spend them anywhere in Valoran. At least I've found a “use” for them now. It took me a while to realize it, but that's the same jagged blade on these old coins. 

    Finally, there's this pendant to the right. It's very, very old, and I have no idea where it originally came from. That's the dark figure's face right there in the metal. Whoever he is, he's been around for a really long time. 

    That's all I've collected so far. SoÂ… what do you think? Who is this figure, and what does his presence mean? 

    I know one thing: I never want to meet him

     Zaun Lab Bot Leaks a Photo

    You may remember him from the Zac release. He now leaked us the full picture that Ezreal tried to hide!


     

    Zerglinator makes a good point that this sounds almost tied to the lore update of Tryndamere. In which it says "But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis." In this teaser post, we have ": they show a dark figure, clearly inhuman, wielding a jagged blade." and ", this dark figure has been at the center of many bloody conflicts and tales of war.". However when Ezreal was asked about this, he had this to say.

    Lets hear your speculation of whats to come?

    Tags league of legends news
    100 latest comment by Benegesserit Jump to Comment
  • Several "System-Level" Redesigns being Considered for TT, Heimerdinger, Various Reworks, Honor, Update on Missing or Delayed IP

    • By Molster 5/7/2013 11:30:00 PM
    • Category IconNews
    • 24

    [Dark] [Light]

     

    Important: PBE Changes for 5/7 - Update to Custom Item Sets, New TPA Shen and Mundo Sounds, and More
    Important: Full Freljord AMA Roundup


    Several "System-Level" Redesigns being Considered for TT

    Originally Posted by Riot (View RedTracker Source)

    I'm not in-tune with the actual beta status, but in terms of design there's definitely a lot of holes that need to be addressed. Now that Howling Abyss is done, there's several systems-levels redesigns that we want to consider for the upcoming patches.


    Heimerdinger Once Again Confirmed Next Non-Art Rework

    Not really new, as we have been told this a few times already, but here it is once more:

    Originally Posted by Riot (View RedTracker Source)

    Well there has been a lot of talk on Sion, and a little on Viktor, (who honestly just needs the ability to continuously upgrade his hextech core to make it better and better and he will be viable AF) but not much talk on Heimy. Is Heimy next up on the re-work list?
    Next on the non-art list, yes.
    Read More
    Tags league of legends news
    24 latest comment by GentlemanGustaf Jump to Comment
  • PBE Changes for 5/7 - Update to Custom Item Sets and More

    • By Molster 5/7/2013 7:52:13 PM
    • Category IconNews
    • 10

    Update to Custom Item Sets - Now Select Per Map and Per Champion!

    Update: Riot has a red post about this

    Originally Posted by Riot (View RedTracker Source)

     Summoners!

    After reviewing your feedback, we’ve made some big changes to Item Sets. We’re still working on it (for example, you are not yet able to stack items), but we’re ready to make it available again on PBE so we can start another cycle of discussion. 

    What’s new?
    ----------
    -Page Management:
    --The drop down menu has been replaced with a full list so you get a broader overview of all your Item Sets. 
    -Map and Champion Associations:
    --You now have precise control over which champions and maps your Item Sets can be used with. 
    --When you get into a game, you’ll only see the Item Sets relevant to your current game, ordered by their specificity. 

    ----------
    As with everything we bring to PBE, we will continue to iterate based on your feedback. Don’t forget to report any issues you encounter.

    Thanks!


    Updated TPA Mundo and Shen Attack Sounds

    It looks like the basic attacks of TPA shen and TPA Mundo got updated. For exmaple Mundo's attacks now sound more metal like (due to him holding the trophy instead of the cleaver)

    • files/DATA/Sounds/FMOD/LoL_SFX_drmundo_tpamundo.fsb
    • files/DATA/Sounds/FMOD/LoL_Audio.fev
    • files/DATA/Sounds/FMOD/LoL_SFX_shen_tpashen.fsb


    Other Possible Changes

    As noted in  Xypherous's 5/03/2013 Context Post - PBE for Patch 3.07, Minion damage should be reduced .Also Shyvana changes will be removed from 3.7


    Strings

    Also some strings in the AIR client are now bolded! Like the dates on match history, runes and such. (good eye Zerglinator)
    Below are new strings added.

    • flash_character_stats_stat13_0 - Mana Regen per 5:
    • flash_character_stats_stat13_2 - None Regen per 5:
    • flash_character_stats_stat13_3 - Shield Regen per 5:
    • flash_character_stats_stat13_4 - Fury Regen per 5:
    • flash_character_stats_stat13_9 - Other Regen per 5:

     FeralPony on Poppy's Heroic Charge

    Originally Posted by Riot (View RedTracker Source)

    I have recoded Poppy's Heroic Charge spell from the ground up for this patch. The goals of this are to improve the charges detection of terrain and eliminate a few nasty edge case bugs where Poppy can stun enemies inappropriately even if missing terrain. All numerical elements of the skill should remain the same (cooldown, range, mana cost, damage etc)

    There is one currently known bug of charging enemies on a glancing strike can cause the enemy to stop and be stunned but Poppy will continue charging. I'll be fixing this tomorrow morning for our next PBE push.

    I'd like to shoot for getting it out next patch, but I'd like feedback from folks on how it feels first to be confident in going ahead with the change. If you guys could give it a go and see if you find any wonkiness with it that'd be greatly appreciated. Checking the feel of the ability versus the Live version especially would be very helpful. Thanks guys!

    -Pony


    Champion Changes

    Diana

    • Pale Cascade [ W ] - Tooltip now correctly states that the shield is increased be the same amount again (instead of refreshed) [This is a change from previous PBE Patch]

    Janna

    • Howling Gale [ Q ] - Tooltip now lists that it charges up to a maximum of 3 seconds.

    Lux

    • Prismatic Barrier [ W ] - Has returned to the LIVE value of 80/105/130/155/180(+0.35*AP) (up from 0/65/80/95/110(+0.25*AP)) [Do not know if it still stacks instead of refreshes]

    Nunu

    • Consume [ Q ] - Tooltip changed "Lizards" to "Reptiles" [Now should possibly work on Dragon and baron]

     Shyvana

    • Dragon's Descent [ R ] - Returned to LIVE version (More Information)
    • Flame Breath [ E ] - Returned to Live Version (More Information)

     Zac

    • Elastic Slingshot [ E ] - Returned to Live value
    • Let's Bounce! [ R ] -  now deals 140/210/280 (+0.4*AP) (up from 100/150/200 (+0.25*AP) [Change from last PBE])
    • Let's Bounce! [ R ] - Enemies hit more than once take half damage (A return to the way it works on live)

    Diff Tables

     

    Old (Game PBE v10 / Air PBE v63)New (Game PBE v11 / Air PBE v63)
    DianaPale Cascade [ W ]File: DianaOrbs.inibinKey: game_spell_displayname_DianaOrbs
    Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Also gains a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. This shield is refreshed if the third sphere detonates.
    Cost
    60/70/80/90/100 Mana
    Range
    800
    Cooldown
    10/10/10/10/10 Seconds
    Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Grants a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. If the third sphere detonates,the shield increases by <span class="abilities-effects">40/55/70/85/100 <font color='#99FF99'>(+0.3*AP).
    Cost
    60/70/80/90/100 Mana
    Range
    800
    Cooldown
    10/10/10/10/10 Seconds
    JannaHowling Gale [ Q ]File: HowlingGale.inibinKey: game_spell_displayname_HowlingGale
    Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.

    Activate again to release the whirlwind early.
    Cost
    90/105/120/135/150 Mana
    Range
    0
    Cooldown
    14/13/12/11/10 Seconds
    Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).

    Activate again to release the whirlwind early.
    Cost
    90/105/120/135/150 Mana
    Range
    0
    Cooldown
    14/13/12/11/10 Seconds
    LuxPrismatic Barrier [ W ]File: LuxPrismaticWave.inibinKey: game_spell_displayname_LuxPrismaticWave
    Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 50/65/80/95/110 (+0.25*AP) damage for 3 seconds.
    Cost
    60 Mana
    Range
    1075
    Cooldown
    14/13/12/11/10 Seconds
    Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35*AP) damage for 3 seconds.
    Cost
    60 Mana
    Range
    1075
    Cooldown
    14/13/12/11/10 Seconds
    NunuConsume [ Q ]File: Consume.inibinKey: game_spell_displayname_Consume
    Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Lizards: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
    Cost
    60 Mana
    Range
    0
    Cooldown
    17/15/13/11/9 Seconds
    Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
    Cost
    60 Mana
    Range
    0
    Cooldown
    17/15/13/11/9 Seconds
    ShyvanaDragon's Descent [ R ]File: ShyvanaTransformCast.inibinKey: game_spell_displayname_ShyvanaTransformCast
    Active: Shyvana transforms into a dragon and takes flight to a target location. The first enemy champion she contacts is brought to her destination.Enemies along her path take 200/300/400 (+0.7*AP) magic damage.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.
    Cost
    0/0/0
    Range
    1000
    Cooldown
    0 Seconds
    Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7*AP) magic damage and are knocked toward her target location.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.
    Cost
    0/0/0
    Range
    1000
    Cooldown
    0 Seconds
    ShyvanaFlame Breath [ E ]File: ShyvanaFireball.inibinKey: game_spell_displayname_ShyvanaFireball
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6*AP) magic damage to all enemies it passes through and leaves cinders on them for 5 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.
    Range
    925
    Cooldown
    12/11/10/9/8 Seconds
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6*AP) magic damage and burns 15 % of their Armor for 4 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.
    Range
    925
    Cooldown
    12/11/10/9/8 Seconds
    ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
    Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/125/170/215/260 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.
    Range
    1100
    Cooldown
    24/21/18/15/12 Seconds
    Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.
    Range
    1100
    Cooldown
    24/21/18/15/12 Seconds
    ZacLet's Bounce! [ R ]File: ZacR.inibinKey: game_spell_displayname_ZacR
    Zac bounces 4 times, knocking up and slowing enemies.
    Each bounce deals 100/150/200 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active.

    Zac can right-click to move and can activate Unstable Matter while in the air.
    0
    Cooldown
    130/115/100 Seconds
    Zac bounces 4 times, knocking up and slowing enemies.
    Each bounce deals 140/210/280 (+0.4*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active.

    Zac can right-click to move and can activate Unstable Matter while in the air.
    Cooldown
    130/115/100 Seconds

    I


    Items

    The Rose's Pride has been fully removed from the files. [Though previously not in game, now its gone from the files!]

    Tags league of legends news
    10 latest comment by Yusodus Jump to Comment
  • What to Start at Top and Mid

    • By OldManEyeBrows 5/7/2013 6:57:23 PM
    • Category IconOldManEyebrows
    • 42

                                                                     

    Well, we can’t buy 13 pots anymore. We can’t even buy 9 pots anymore. We can’t even buy an Elixir anymore!

    Oh wait, we can buy that at least. It just costs 40% more. With Elixir of Fortitude costing 350 instead of 250, that would leave you only able to buy three potions, which is not enough sustain against five. Flask used to be insurance, and now with the increased costs it is now a gamble. Get first blood or send them back quickly or they’ll at the very least outsustain you, and you’ll be out 350 gold.

    No more red elixirs, then. So what to start?

    If you’re at bottom lane, this won’t affect you. If you’re jungle it won’t either. So, what we’re really asking is what we should be starting when we’re going to middle or top lanes. I’ll do top first. 

    Read More
    42 latest comment by NicknameMy Jump to Comment
  • Older Articles
  • Newer Articles

Most Commented Articles

  • 294

    How Everything in League of Legends...

    • By GentlemanGustaf 4/28/2013 12:03:45 PM
  • 220

    What It Means for a Champion to be ...

    • By Emeraldw 5/6/2013 4:24:03 PM
  • 197

    Jungle Tier List - Zac Era

    • By StonewallRoG 4/27/2013 4:24:18 PM
  • 166

    What's the difference between Zed a...

    • By Hashinshin 5/5/2013 6:09:20 PM
  • 143

    Elementz to become Free Agent; Rhux...

    • By Tuck359 4/20/2013 4:26:36 PM
Go to News

Connect on Facebook

Gear Up!

RoG T-Shirts

Curse

Curse is the #1 Resource for core online gamers.

Not a Member?

Get your Free Account!
Sign up for Free!

Featured Sites

More
  • Guild Wars 2 Guru

    Guild Wars 2 Guru
    The latest and greatest on Tyria.
  • LoL Pro

    LoL Pro
    Dominate with Pro LoL guides.
  • MMO-Champion

    MMO-Champion
    Keep ahead with the champions of WoW coverage.
  • GW2DB

    GW2DB
    Explore Tyria with Curse and GW2DB.

Browse

  • Core
    • Curse
    • MMO-Champion
    • WowStead
    • CurseForge
    • WowAce
    • SkyrimForge
    • SC2Mapster
    • LoLPro
    • ExilePro
  • Community
    • Minecraft Forum
    • Terraria Online
    • Arena Junkies
    • Guild Wars 2 Guru
    • DiabloFans
    • FPS General
    • DarthHater
    • Defiance Forum
    • Wildstar Forums
  • Database
    • Guild Wars 2 DB
    • Zybez
    • DarthHater DB
    • Aion Armory
    • WoW Database
    • Marriland
  • Wiki
    • Minecraft Wiki
    • Terraria Wiki
    • Wowpedia
    • Skyrim Wiki
    • Wiki SWTOR
    • Dragon Nest Wiki
    • Vindictus Wiki
Back to Top
  • About Us
  • Advertising
  • Privacy Policy
  • Terms of Service
  • Premium Terms of Service
  • Curse Newsletter
  • Jobs at Curse
Curse Logo

Handcrafted in San Francisco & Huntsville