Fiora's being actively worked on right now, both in terms of gameplay and art adjustments. She's not one of the next updates out (those'll be GP and MF), but will probably be one of the next updates after them.
Tahm Kench builds stacks of An Acquired Taste on enemy champions. At three stacks, he can devour them.
Tung Lash [Q]
Damage the first enemy hit for 80/120/160/200/240 (+0.8*AP) magic damage and slow them by 20/30/40/50/60% for 2/2/2/2/2s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.1/1.2/1.3/1.4/1.5s.
Activate Devour while your tongue is in mid-air to devour monsters/minions from a distance.
Cost: 50/55/60/65/70 Mana
Devour a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20/24/28/32/36% (+0.04%*AP) of their maximum health as magic damage.
Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. Tahm Kench is slowed by 95% while holding an enemy champion.
Allied Champions: Tahm Kench gains 10/20/30/40/50% Movement Speed toward enemy champions while holding an allied champion.
Minions and monsters: Reactivate to spit, dealing 100/150/200/250/300 (+0.6*AP) magic damage to targets hit.
Cost: 90/90/90/90/90 Mana
Range: 250 (Firing is 650?)
Thick Skin [E]
Passive: Damage taken while this spell is not cooling down is converted to grey health. If allowed to decay, 20/26/32/38/44% of grey health will turn back into health.
Active: Convert all of your grey health into a shield that lasts 6/6/6/6/6 seconds, but falls off gradually over that time.
Cost: 50/50/50/50/50 Mana
Abyssal Voyage [R]
Passive: Basic attacks and damaging spells deal an additional (10 + 6/7/8% of Tahm Kench's bonus health) magic damage.
Active: Begin to channel for up to 15 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. Incoming champion damage breaks the channel.
Welcome to patch 5.12 - the one where we bring back AP junglers in pursuit of the ideal that is champion diversity (we are now imagining these patch note openers as very long episode titles). If you've gotten tired of us talking about diversity, a different way of putting it is that it all comes down to choice. Player perception is obviously huge when it comes to assessing what's ‘viable' in a game of League of Legends and, hopefully, through our efforts that viability choice comes down to personal preference and style, rather than straight up power. You'll see this most epitomized in our introduction of the new Runeglaive jungle enchantment - an item that hopes to ‘unlock' many AP junglers that, before, many felt were subpar for the position.
This topic is very fun to talk about because the jungle has always gone through dramatic changes and it's like having a brand new experience each time. What makes it even more hilarious is that some of the most important jungle changing events were purely accidental! This article is about what, in my opinion, were some of the most important events in jungle history that set the pace for its future in the game.
The thing is, while DoTA had a jungle and many players were migrating from that game, League did not have a jungle that was anything like it. In DoTA you can use lane monsters to tank monsters for you, the spawns were random, you stack spawns and other mechanics. League simply has you tanking and punching it out with monsters till one of you dies. The monsters also hit really hard back in Season 0 and thus every champion struggled in some way.
On 06/24/2015, starting at 01:30 PDT, ranked queues will be disabled in preparation for patch 5.12. At 03:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.
On 24/06/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.12. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.