Ok it's been two weeks since Dynamic Queue has been released, what's the hold up with Solo Queue?
Tinfoil hats aside, they've stated that their highest priority right now is making sure new champ select is stable. I'd imagine solo queue isn't too far off.
The initial launch of new Champ Select and Dynamic Queues was pretty shaky, and the team's been working around the clock to maintain stability and improve the experience. You can see a list of the upcoming improvements to the system here:
The tooltip of Battle Cry right now says xin "critically strikes his target for X% additional damage" every third basic attack. I think it is not very clear since it sounds like the damage would depend on the damage of the triggering attack [...]
Also its interaction with sated devourer seems to be buggy or maybe I have misunderstood how it works. I suppose it would crit every two autos with sated instead of 3 but sometimes it would not crit 2 autos in a row. [...]
new version of it (not yet on pbe) has different wording, and the crit and the heal are two sides of the same passive. the heal will still work with sated, but the crit will always require three attacks which addresses the issues you mentioned.
as for the damage, the way it works is that xin gets a crit damage modifier on that attack—think of it like +100% crit chance, -x% crit damage.
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the best choice to send the most powerful of messages: terror.