Fioraidentifies Vitals on nearby enemy champions. Fiora will reveal a new Vital after striking the last one, or after 15 seconds.
When Fiora strikes a Vital, she deals 3 (+ (0.027 + 0.001 * Level) * Bonus AD)% of the target's maximum health in true damage, receives 20/30/40/50% (scales with ultimate) movement speed that decays over 1.75 seconds, and recovers 14 + 5.9 * level health.
Q - Lunge
Fioralunges in a direction and slashes a nearby enemy,dealing 65/75/85/95/105 (+0.55/0.7/0.85/1.0/1.15* Bonus AD)physical damage and applying on-hit effects.This attack prioritizes Vitals and targets in kill range. If this ability hits an enemy,60/60/60/60/60% of its cooldown is refunded.
Cost: 25/30/35/40/45 Mana
W - Riposte
Fioraparries all incoming damage and disables for the next 0.75/0.75/0.75/0.75/0.75 seconds and then slashes in the target direction. The slash deals 90/130/170/210/250 (+1.0 AP)magic damage to the first enemy champion and slows their movement and attack speed by 50/50/50/50/50% for 1.5/1.5/1.5/1.5/1.5 seconds. If Fioraparries an immobilizing disable,Riposte stuns instead of slowing.
Cost: 50/50/50/50/50 Mana
E - Bladework
Fioragains 50/50/50/50/50% increased attack speed for the next two attacks.The first attack cannot critically strike,but applies a 1/1/1/1/1 second 25/35/45/55/65% slow.The second attack is guarenteed to critically strike for % damage (140/155/170/185/200%).
Cost: 40/45/50/55/60 Mana
R - Grand Challenge
Fiorareveals all four Vitals on the target champion,for a potential 12 (+ (0.108 + 0.004 * Level) * Bonus AD)%max health true damage.In addition,Fioragains Duelist Dances's movement speed bonus (30/40/50%)while near the target. If Fiorahits all 4 Vitals in 8/8/8 seconds or if the target dies after she has hit at least one,Fioraand her allies in the area are healed for 80/110/140 (+0.6 Bonus AD)each second for 5/5/5 seconds.
… That's about the extent of our pirate references for patch 5.14. We actually negotiated for a pirate-themed foreword because even though Bilgewater isn't really about pirates, we thought there was more creative space than saying ahoy and mateys.
Compared to a few of our recentupdates, we launched Fiorapretty darn recently. Still, she’s one of them tricksy melee marksmen/fighter types who was supposed to be a fleet-footed fencing duelist, but who, once she had a few items, could just lunge up to the other team’s squishies and smack ‘em for a quick and easy - and unstoppable - kill. That was her single gear, really, and because Fiora was only good at killing, when she didn't have the damage to do her single job, she couldn’t do much of anything.
On 07/22/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.14. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 22/07/15, starting at 03:30 UK Time (02:30 UTC), ranked queues will be disabled in preparation for patch 5.14. At 05:00 UK Time (04:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
Back when Riot made changes to wards, putting a 3 stealth ward limit per person, they (Riot) specifically stated that they would keep an eye on this change and see what develops. [...]
Overall we're pretty happy with the ward limit per person. There's a limit to how much vision we think's right for the game (FOW's there for a reason), so the limit per player's allowed us to offer vision in other ways. Trinkets in particular we're really happy with - they generate some interesting gameplay. It's also put supports in a much more interesting spot, where they're able to invest in items rather than being forced to sink anywhere near as much money into vision.
Is there going to be an indicator for your report value in the near future?
At this time there are no plans to show your exact report value because it potentially opens the door for more dubious players to completely reverse engineer how the Report System works when it tries to calculate the legitimacy of a report. We may do something like just show "Good/Neutral/Poor" standing, but it's not something we're doing this year.