Chum the Waters [R] - Now amplifies Fizz's damage to the target by 20% for 6 seconds
Seastone Trident [W] - Passive is now 20+0.45*AP damage over 3 seconds and no longer scales per level. Active now deals an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as Magic Damage on hit (down from 30/40/50/60/70+0.35*AP)
Urchin Strike [Q] - Now deals 10/25/40/55/70+0.3*AP magic damage (down from 10/40/70/100/130+0.6*AP)
Buster Shot [R] - AP Ratio reduced to 1* (down from 1.2*)
Explosive Charge [E] - AD Ratio reduced to .5 and AP Ratio reduced to .5 (down from .7 AD and .7 AP)
Now costs 850 gold (down from 950)
NOTE: All item which build out of Aether Wisp have their total price unchanged
Now gives 40 Attack Damage (down from 45)
Now gives 80 Ability Power (up from 65)
Now gives 10% Life Steal (down from 12%)
Tooltip Update: "The first and every fourth Voidspawn gain 100% of Armor and Magic Resistance as damage." from "After the third Voidspawn made by a Void Gate, additional Voidspawn gain 50% of Armor and Magic Resistance as damage."
The new season is finally coming in, as in pre-season is ending, and I feel I can finally make up my mind on this new jungle. I was waiting for all the potential changes to come in and I figure the smite charges is going to be the final thing they change.
Honestly, the new jungle is neither great or bad, it feels pretty much the same as the previous jungles really with a few things that were added that give it this sort of illusion that it has changed a lot. With what Riot has settled on it's more like they decided to just give smite a slow on champions, a mini-oracle wraiths (now the chickens), warped the values of dragon and baron and threw some crabs in the river. What I mean by that is that they did change the jungle but that the changes to the jungle brought no real variety to the game. It's not to say that Riot didn't try to bring variety though. Riot cannot expect simple changes in the game to promote variety without changing the outliers that make it impossible - which are the champions that are so strong they overshadow everyone else or too flawed that they are pointless.
Riot, does reporting for intentional feeding, assisting enemy and refuse to communicate do anything at all?
Our reporting system lacks a direct feedback component which lets players know when action ends up being taken on people they've reported. I think this could be improved in the future. But reports matter whether you see the results or not.
With that said! Over the years we've added to our PB systems behind the scenes and player reporting is really just one component of many that help us determine where intervention might be needed.
Our first Featured Game Mode for the year, “Nemesis Draft”, is on its way to the PBE. This time around, you’ll be choosing the champions for the enemy team, then making the champs you’ve been given work in battle on the Summoner’s Rift. Let the 'creative' comps begin. :)
Some notes: -- Nemesis Draft is a 5v5 featured game mode played on Summoner’s Rift. -- Nemesis Draft allows each player to choose 1 champion for the enemy team for a total of 5 per team. -- Each team will still get 3 bans. Do you bans champs you DON’T want to play, or leave them up to give to the other team? It’s up to you. :) -- Available champions for you to give the other team are allowed from the collective pool of champs on your allied team. -- There is a free trading period after all champs have been locked in, allowing you to organise amongst your team who would be best playing which champs. Even if you don’t own a champion, you’ll still be able to trade and play anyone you’re given.
Known issues: Play flow artwork is still a placeholder.
Nemesis Draft will be live on the PBE soon™. We’ve paid special attention to the champion select phase this time, to make the picking & trading phases as clear as possible, so feedback on that flow will be welcome. Also "Thanks!" again to you PBE guys that always help us catch things early. Even if we can’t respond to every bug or report individually, we do read EVERYTHING and fix as much as possible.
SO.. we’re excited to see how scheming & creative you guys are. Are we about to uncover some diamonds in the rough? Will it be, “Give them all melee champs!” or “Give them all AD so we can just build armour!”. And then the inevitable, “Ok guys. We’ve got 4 junglers and a support.. but so do they! Let’s do this.” I can’t wait. :)
Welcome to the first patch of the year, which also makes it the first official patch of the 2015 season! While the preseason is transforming into the regular season with this patch, this doesn't mean we're done with everything thus far. In reality, the point of the preseason is for us to monitor and quash any potential "Black Cleaver" situations where singular items, champions, or strategies come to dominate the scene in unique ways. In this way, we're pretty happy with the stability of our preseason changes, so we're rolling out a few last treats (BASE GATES! VOID GATES!) to kick off the new year.
So what can you expect in patch 5.1? Well, aside from the start of the 2015 ranked season, the theme of this patch is on Jungle diversity and following up on the preseason. In terms of jungle diversity, while we haven't put all of the junglers front and center on the champion change list (we thought about it, but have stuck with alphabetical order), you can see a number of small buffs for the ones struggling along. So for this patch, check out the small changes to Elise, Evelynn, Hecarim, Nautilus, along with some new changes to Smite (two charges baby!) and a few tiny gold upgrades.