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Recent Forum Posts

  • 11

    Lane vs Leona as ADC?

    • Champions and Gameplay
    • by Ellestar 5/21/2013 2:25:22 AM
  • 5

    How do I Irelia?

    • Champions and Gameplay
    • by PainDominates 5/21/2013 2:23:54 AM
  • 15

    Fizz tips and tricks

    • Champions and Gameplay
    • by Insanitism 5/21/2013 2:03:31 AM
  • 9

    Aatrox's taunt lacks logic - It wou...

    • General Discussions
    • by Insanitism 5/21/2013 2:01:19 AM
  • 12

    Udyr - An Idea

    • Champions and Gameplay
    • by Insanitism 5/21/2013 2:00:10 AM
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Latest Red Topics

  • 7

    @IronStylus Leona Day

    • General Discussion
    • by IronStylus 5/21/2013 1:37:13 AM
  • 1

    Thank you Riot Games for the f...

    • General Discussion
    • by RiotTerra 5/21/2013 12:22:50 AM
  • 2

    @CertainlyT. The designer of m...

    • General Discussion
    • by Damiya 5/20/2013 11:53:50 PM
  • 3

    [3.8] Improvements to the PVP....

    • Public Beta Environment
    • by Damiya 5/20/2013 11:53:13 PM
  • 2

    Summoner's Rift Visual Graphic...

    • Bug Reports
    • by RiotTerra 5/20/2013 11:42:28 PM
Go to Red Tracker
  • Ashe Champion Spotlight, More on Viktor's Augments, Xelnath on Smite, Champion and Skin Sale, The Curse Weekly Episode 11

    • By Molster 5/13/2013 9:23:11 PM
    • Category IconNews
    • 21

    [Dark] [Light]

     

    Important: [Updated] Free Champion Rotation


    Champion Spotlight: Ashe, the Frost Archer

    Originally Posted by Riot (View RedTracker Source)


    With the Freljord event coming to a close, this edition of the Champion Spotlight focuses on one of the leaders of the three tribes. Take aim with a giant frozen arrow and focus your enemies into frigid oblivion as Ashe, the Frost Archer.

    With her full suite of crowd-control and utility, Ashe has the ability to harass in lane and deliver high-impact damage complemented by one of the strongest initiates in the game. Ashe demonstrates natural kiting power with Frost Shot, while Volley provides efficient wave clear and Hawkshot's active effect allows her to spot a sneaky gank attempt. Use Enchanted Crystal Arrow to start a fight, or pick off an opponent with a cross-map snipe to end one.

    Check out the video for tips, tricks, and sample runes and masteries for Ashe, an ADC with a chilly disposition.


    More on Viktor's Augments

    Originally Posted by Riot (View RedTracker Source)

    Updates!
    I have been consulting with the Pony on the issue.
    We will be trying out a version where he can 'merge' the augments together by spending more gold.
    Obviously this is an iteration and subject to change!
    Read More
    Tags league of legends news
    21 latest comment by faytsaotome Jump to Comment
  • The Slow, Sad Death of Melee Auto-Attackers

    • By Emeraldw 5/13/2013 6:42:18 PM
    • Category IconEmeraldw
    • 124

    The Slow, Sad Death of Melee Auto-Attackers

    It has been happening for a long time and other authors on this site have talked about it before, but I want to focus on what changes have come about to really put the nail in the coffin for them.  They just do not have a place in competitive play anymore.  What can be done to help them, if any? 

    Hold still while I beat you with my cardboard tube!

    Read More
    124 latest comment by Dj0z Jump to Comment
  • [Updated] Free Champion Rotation

    • By Molster 5/13/2013 12:23:14 PM
    • Category IconNews
    • 21

    This weeks free champion rotation has been posted on the Korean LoL site. These champions will become free to play starting tomorrow 5/14
    UPDATE: Even though its only been 2 weeks, the US version has Lissandra free instead of Syndra

    Tags league of legends news
    21 latest comment by ZakelijkeZak Jump to Comment
  • Hashinshin's thoughts on Rengar and his upcoming "changes."

    • By Hashinshin 5/12/2013 7:38:15 PM
    • Category Iconhashinshin
    • 56

    So with the upcoming Rengar "changes" (I say changes because all they've said is general ideas that they might use, rather than specific changes) I've decided to do a piece on Rengar. A small piece mind you, I'm not gonna write ten pages on Rengar (although I COULD.) This is really gonna focus mostly on Riot's change to his ultimate though: I hate it. For a variety of reasons the most important being that Rengar's ultimate is going to be a toned down lame version of Nocturne's ultimate that will be used primarily to escape. Really lame. 

    Read More
    56 latest comment by Febris33 Jump to Comment
  • An in Depth Look at ADC Builds

    • By GentlemanGustaf 5/12/2013 11:00:00 AM
    • Category IconGentleman Gustaf
    • 144

     

     

    AD Carries are at least the simplest role to talk about itemization for. Why? Because they really have no priorities except for sheer damage (well, Ezreal can be a utility caster, and Urgot is a bruisery-fellow, but for the most part, ADCs are just walking killing machines.).

    Really, ADCs have three overlapping qualities that matter, auto-attackers (dps), AD Spells (burst), and range/kiting (survivability):

    Read More
    144 latest comment by Folfire Jump to Comment
  • The Right Choice - Jungle Picks

    • By StonewallRoG 5/11/2013 8:12:54 PM
    • Category IconStonewall
    • 60

    I've been playing on several accounts for research (I won't disclose the names till then of course) and I've played multiple roles in each one. Whenever I take the jungle role I was always curious to see who I could win with that wasn't your standard flair at the moment. I would pick champions like Rengar for instance. Yes he isn't completely terrible and yes you can theoretically win with everything in the lower divisions but some champions obviously make better picks.

    While ranking up I've been able to make some ridiculously situational picks work out and also hilariously upset people (even my own team) because I pulled out a champion that is no longer commonly used. Generally put I would use champions that filled whatever we needed but could still either carry/murder everything or feed the important teammates.

    If you don't believe yourself skilled enough to be able to screw around and still win then you need to make sure your jungle picks are adequate to support your team AND deal with the enemy team. These suggestions are simply my opinion as, even when leveling my main, I made these choices as I went up the divisions.

    Ultimately though the best picks are the champions you are most comfortable with and you feel you're skilled at. Never feel forced to pick a champion you don't feel you can play optimally.

    Read More
    60 latest comment by EuWGasgano Jump to Comment
  • Top 20:Rarest LoL Skins - P1, Live Patch was a Small Hotfix, Replays Still in "Alpha" on PBE, Sion Still From Noxus, and More

    • By Molster 5/10/2013 11:18:10 PM
    • Category IconNews
    • 9

    [Dark] [Light]

     

    Important: PBE Changes and News for 5/10 - TPA Ezreal Update


    Top 20 - Rarest LoL Skins - Part 1

    James goes over some of the rarest, hottest and otherwise most sought after skins in the league.


    Live Patch was a Small Hotfix - Replays Still in "Alpha" on PBE

    Originally Posted by Riot (View RedTracker Source)

    It was a small fix for the Air Client. Nothing too snazzy
    Read More
    Tags league of legends news
    9 latest comment by Basinator Jump to Comment
  • PBE Changes and News for 5/10 - TPA Ezreal Update

    • By Molster 5/10/2013 4:51:21 PM
    • Category IconNews
    • 8

    No new champ. For those wondering when we will see him. Patch 3.7 should be next week (as we know from this news post).  We will probably see the new champ after this patch is finalized.


     TPA Ezreal Update

    TPA Ezreal got an update. His bow no longer looks weird with his foam finger. His Q and W now have a light glow on the finger, while his ULT his a nice light bow from the finger

    • 0.0.1.13/DATA/Characters/Ezreal/Animations/ezreal_tpa_fingerbone.anm
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skl
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skn
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.blnd
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.manifest

    PBE: Heads-up to Corki, Tristana and Kha'zix players - Updated Jump Effects

    Originally Posted by Riot (View RedTracker Source)

    If you play a champion with a ground-targetted jump effect, you should find that jumping over a wall is slightly easier than it used to be.

    Previously, if you clicked on the center of a wall, your jump effect would stop in front of the wall. Now it attempts to be slightly more smart about jumping over walls. In addition, I fixed several timing and control issues.

    Please play around and let me know how it feels!

    (Other champions affected to a lesser degree: Hecarim, Malphite, Ahri, Gragas, Fizz)
    Does this change the fact that Trist can't jump over traps? Please?
    Not yet, but CertainlyT is looking into a solution for that.


    Update to Custom Item Sets

    Originally Posted by Riot (View RedTracker Source)

    So just as another quick update, the latest changes to Item Sets will allow you to select multiple champions/maps without ctrl/shift clicking. Clicking one will simply toggle it.

    Tags league of legends news
    8 latest comment by Benegesserit Jump to Comment
  • Losing Small to Win Big: How Throwing Games for Better Seeding / Match-ups is Perfectly Valid

    • By Tuck359 5/10/2013 12:39:44 PM
    • Category IconTuck - eSports Inquirer
    • 79

    As former NFL football coach Herm Edwards once said, "you play to win the game!" In a tournament or certain settings this should always be true and no team should ever intentionally throw a game that would have them out of contention. That being said, losing a game in order to gain a better match-up for your team in a league setting is simply strategy.

    It will never be the popular decision. "Throwing" a game makes your team look bad in the moment and gives the opponent extra motivation to play against you. However, teams are in the business of winning and sometimes winning means making unpopular decisions in the now for the better future. People don't remember 2nd or 3rd place, and they don't care how close you came to beating a team that always gives you trouble. People care about winning and teams should do what gives them the best chance to win.

    Losing the Battle to Win the War

    Certain teams are naturally going to play better against other teams. Players have certain styles and champion pools that are naturally countered by other teams. If a team always has your number, the best way to win long-term is obviously to get better and beat them. The best way to beat them in the now though? Not play them for as long as possible to give your team the best chance at finishing in the highest possible place. Players, coaches, everyone involved with a team will lose their jobs if results are consistently inconsistent.

    Read More
    79 latest comment by TDLB4LIFE Jump to Comment
  • Scarizard on Karma, More Akali, Statikk on Jungle Items, Xelnath on Xerath, New LoL Website, Lore Updates, Morello on Everything

    • By Molster 5/9/2013 10:00:00 PM
    • Category IconNews
    • 24

    Other Important News

    • NEW CHAMPION: Aatrox, the Darkin Blade, revealed
    • PBE Changes for 5/9 - Summoner Icons, Morgana Fire Skin Particles, Rammus

    Scarizard on Karma

    Originally Posted by Riot (View RedTracker Source)

    Looking at tackling this in the next patch. Overall, i'm pretty happy with how Karma's been playing on live, with the W2 being the only sore spot. We have a QoL fix for her Soulflare coming in 3.7 (it's not going to pierce minions or anything wacky) but should definitely help the spell feel better.

    In the 3.5 Balance Update, we made a change where Inner Flame and Soulflare both would detonate at the area of missile impact instead of auto-locking to the center of the area hit. This was a pretty nice fix for Inner Flame, making it easier to both farm and harass champions near minons (previously, you would Q 3 ranged minions in a line - and instead of exploding and hitting all three, the impact zone would lock onto the left-most or right-most minions, meaning you'd hit two of 3. Feels bad, man.) However, in the case of Soulflare this has kind of been a nerf - you clip more people with that radius than you did before, but it increased the ability for champions hit spot-on to walk out of it due to the zone spawning with them mostly outside of it already. It's small, but it's something we could easily change and have.

    Looking to the future, though (as this thread is about W2), i'll be working on and testing an iteration of Renewal that hopefully makes the healing more reliable and useful in the dueling scenarios. She's getting a lot more mantras than before, but with 1 of her 3 choices feeling 'wrong' even when the situational read was correct, it's certainly not helping her play experience.
    Read More
    Tags league of legends news
    24 latest comment by Basinator Jump to Comment
  • Aatrox, the Darkin Blade, revealed

    • By Molster 5/9/2013 5:22:33 PM
    • Category IconNews
    • 119

    Originally Posted by Riot (View RedTracker Source)


    Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox's abilities cost health to cast.

     Blood Well (Passive)
    Aatrox stores a portion of his abilities' health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
     Dark Flight
    Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.

    Blood Thirst

    Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.

    • Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
     Blades of Torment

    Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.
     Massacre

    Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.

    Gameplay


    Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.


    Top-lane

    The sustain from Blood Thirst keeps Aatrox's health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he's ready to finish the job, Massacre adds significantly to an already potent burst combo.

    If the lane isn't going Aatrox's way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment's slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.


    Team fights

    Aatrox's mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.

    If Aatrox's team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst's sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.

    Story


    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.



    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    "Some fight for honor, some fight for glory. It matters only that you fight." - Aatrox

     

     

    Tags league of legends news
    119 latest comment by Yaamahri Jump to Comment
  • Unofficial PBE Patch Notes for 5/9/2013 - Not much

    • By Molster 5/9/2013 3:32:44 PM
    • Category IconNews
    • 11

    New Summoner Icons

    It looks like 4 new summoner icons are getting ready to be added. 4 New images appeared, however they are simply grey boxes with the numbers 549 - 552 in them.
    UPDATE: This is a 100% theory, but based on red posts these could be the start of faction icons?


     New Textures

    • Morgana_Skin06_R_Tar_Ash_2x2.jpg
    • Morgana_Skin06_R_Tar_centerFlare.jpg
    • Morgana_Skin06_R_Tar_FireLine.jpg
    • Morgana_Skin06_R_Tar_FireRing.jpg
    • Morgana_Skin06_R_Tar_GroundBurn.jpg

    Champion Changes

    Not really that much

    Old (Game PBE v11 / Air PBE v63)New (Game PBE v12 / Air PBE v64)
    RammusPuncturing Taunt [ E ]File: PuncturingTaunt.inibinKey: game_spell_displayname_PuncturingTaunt
    Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
    Cost
    50/60/70/80/90 Mana
    Range
    0
    Cooldown
    12/12/12/12/12 Seconds
    Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
    Cost
    50/60/70/80/90 Mana
    Range
    0
    Cooldown
    12/12/12/12/12 Seconds

    Item No Item changes in this Patch.

    11 latest comment by Energetic_Fuzion Jump to Comment
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    How Everything in League of Legends...

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