| Old (Game PBE v10 / Air PBE v63) | New (Game PBE v11 / Air PBE v63) |
| DianaPale Cascade [ W ]File: DianaOrbs.inibinKey: game_spell_displayname_DianaOrbs |
Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds. Also gains a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. This shield is refreshed if the third sphere detonates.- Cost
- 60/70/80/90/100 Mana
- Range
- 800
- Cooldown
- 10/10/10/10/10 Seconds
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Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds. Grants a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. If the third sphere detonates,the shield increases by <span class="abilities-effects">40/55/70/85/100 <font color='#99FF99'>(+0.3*AP).- Cost
- 60/70/80/90/100 Mana
- Range
- 800
- Cooldown
- 10/10/10/10/10 Seconds
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| JannaHowling Gale [ Q ]File: HowlingGale.inibinKey: game_spell_displayname_HowlingGale |
Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges. Activate again to release the whirlwind early.- Cost
- 90/105/120/135/150 Mana
- Range
- 0
- Cooldown
- 14/13/12/11/10 Seconds
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Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds). Activate again to release the whirlwind early.- Cost
- 90/105/120/135/150 Mana
- Range
- 0
- Cooldown
- 14/13/12/11/10 Seconds
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| LuxPrismatic Barrier [ W ]File: LuxPrismaticWave.inibinKey: game_spell_displayname_LuxPrismaticWave |
Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 50/65/80/95/110 (+0.25*AP) damage for 3 seconds.- Cost
- 60 Mana
- Range
- 1075
- Cooldown
- 14/13/12/11/10 Seconds
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Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35*AP) damage for 3 seconds.- Cost
- 60 Mana
- Range
- 1075
- Cooldown
- 14/13/12/11/10 Seconds
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| NunuConsume [ Q ]File: Consume.inibinKey: game_spell_displayname_Consume |
Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP). Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed. Lizards: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds- Cost
- 60 Mana
- Range
- 0
- Cooldown
- 17/15/13/11/9 Seconds
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Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP). Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed. Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds- Cost
- 60 Mana
- Range
- 0
- Cooldown
- 17/15/13/11/9 Seconds
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| ShyvanaDragon's Descent [ R ]File: ShyvanaTransformCast.inibinKey: game_spell_displayname_ShyvanaTransformCast |
Active: Shyvana transforms into a dragon and takes flight to a target location. The first enemy champion she contacts is brought to her destination.Enemies along her path take 200/300/400 (+0.7*AP) magic damage. Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.- Cost
- 0/0/0
- Range
- 1000
- Cooldown
- 0 Seconds
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Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7*AP) magic damage and are knocked toward her target location. Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.- Cost
- 0/0/0
- Range
- 1000
- Cooldown
- 0 Seconds
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| ShyvanaFlame Breath [ E ]File: ShyvanaFireball.inibinKey: game_spell_displayname_ShyvanaFireball |
Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6*AP) magic damage to all enemies it passes through and leaves cinders on them for 5 seconds. Dragon Form: Flame Breath engulfs all units in a cone in front of her.- Range
- 925
- Cooldown
- 12/11/10/9/8 Seconds
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Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6*AP) magic damage and burns 15 % of their Armor for 4 seconds. Dragon Form: Flame Breath engulfs all units in a cone in front of her.- Range
- 925
- Cooldown
- 12/11/10/9/8 Seconds
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| ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE |
Charges up and launches towards a target area, knocking up enemies. Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/125/170/215/260 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled by moving.- Range
- 1100
- Cooldown
- 24/21/18/15/12 Seconds
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Charges up and launches towards a target area, knocking up enemies. Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled by moving.- Range
- 1100
- Cooldown
- 24/21/18/15/12 Seconds
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| ZacLet's Bounce! [ R ]File: ZacR.inibinKey: game_spell_displayname_ZacR |
Zac bounces 4 times, knocking up and slowing enemies. Each bounce deals 100/150/200 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active. Zac can right-click to move and can activate Unstable Matter while in the air.
- 0
- Cooldown
- 130/115/100 Seconds
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Zac bounces 4 times, knocking up and slowing enemies. Each bounce deals 140/210/280 (+0.4*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active. Zac can right-click to move and can activate Unstable Matter while in the air.
- Cooldown
- 130/115/100 Seconds
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