NOTE: It appears that Riot added new Bots to Coop vs AI. Will list them later.
High Noon Jhin
Beast Hunter Draven
Beast Hunter Sejuani
Beast Hunter Tryndamere
''Until they stop me, my work will continue. I have no choice.''
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his twisted theater, making him the best choice to send the most powerful of messages: terror.
Death in 4 Acts - Jhin's hand cannon has a fixed attack speed (0.63-0.94) and can be fired 4 times before needing to be reloaded. The 4th bullet always Crits and deals bonus damage equal to 15/20/25% of the target's missing health.
Every Moment Matter - Critical Strike Chance and Bonus Attack Speed have special scaling:
Attack Damage is increased by X (+2-40% [based on level] (+0.4*CritStrikeChance%)(+0.25*BonusAS%) of total AD).
Crits deal reduced damage (150%) but grant Jhin 10% (+0.4*BonusAS%) movement speed for 2 seconds.
Q: Dancing Grenade
Jhin launches a cartridge at the targeted enemy that deals 60/85/110/135/160 (+0.3/0.35/0.4/0.45/0.5*AD)(+0.6*AP) physical damage before bouncing to a nearby target that has not yet been hit.
The cartridge can hit a maximum 4 times. Each kill by cartridge increases the damage of subsequent hits by 35%.
Cost: 30/35/40/45/50 Mana
Cooldown: 7/6.5/6/5.5/5 seconds
W: Deadly Flourish
Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+0.7*AD) physical damage to it, and 65% of that damage to minions and monsters hit along the way.
If Deadly Flourish strikes a champion that has been hit by one of Jhin's basic attacks, Lotus Traps, or allies within 4 seconds it will root them for 0.75/1.0/1.25/1.5/1.75 seconds and grants Jhin movement speed as though he had crit them.
Cost: 50/60/70/80/90 mana
Cooldown: 14 seconds
E: Captive Audience
Jhin places an invisible Lotus Trap at the target location that lasts 2 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.
The trap leaves behind a zone that slows everything inside by 35% and detonates after 2 seconds, dealing 15 (+1.3*AD)(+1.0*AP) magic damage (65% damage vs. minions and monsters).
Jhin prepares a new trap every 28/27/26/25/24 seconds and can store 2 at once.
Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
Cost: 40/45/50/55/60 mana
Cooldown: 2 seconds
R: Curtain Call
Jhin sets up and channels, enabling him to ire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.75 seconds and dealing 50/125/200 (+0.25*AD) physical damage, increased by 2% for each 1% health the target is missing. The 4th shot crits for 200% damage.
If canceled early, Curtain Call's cooldown is refunded by 10% for each unused shot.
Cost: 100 mana
Cooldown 120/105/90 seconds
New Splash Art
You can compare with the old one
Passive: Ki Barrier
After casting a spell, Shen gains a shield that absorbs 52-120 (+14% Bonus Health) damage for 2.5 seconds (cooldown 10 seconds). Spells that successfully affect an allied or enemy champion reduce this cooldown by 4-7.5 seconds.
Shen's power manifests as a spirit blade that he can control with abilities.
Q: Twilight Assault
Shen's next 3 attacks deal 3/3.5/4/4.5/5% (+0.015*AP)% of ther target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal 5/5.5/6/6.5/7% (+0.02*AP)% instead and have +50% Attack Speed.
Minions and monters take an extra 30/50/70/90/110 bonus damage per attack.
Cost: 140/130/120/110/100 Energy
Cooldown: 8/7.25/6.5/5.75/5 seconds
W: Spirit's Refuge
If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.
Cost: 40 Energy
Cooldown: 18/16.5/15/13.5/11 seconds
E: Shadow Dash
Passive: Dealing damage with Shadow Dash or Twilight Assault recovers 30-40 Energy.
Active: Shen dashes in a direction, dealing 50 [+12% of Bonus Health] physical damage to enemy champions in his path and taunting them for 1.5 seconds.
Cost: 180 Energy
Cooldown: 18/16/14/12/10 seconds
R: Stand United
Shen grants a shield to a target allied champion that absorbs up to 250/550/850 (+1.3*AP) damage for 5 seconds. After channeling for 3 seconds, Shen and his spirit blade teleport to the ally's location.
Cooldown: 180/150/120 seconds
Opening the Chest
In chests you can found any champion or skin shard, summoner icon, some essence and even a Rare Gem
You can reroll any 3 champion or skin shards together to receive a permanent, random skin/champion. You can receive the permanent skin even for champions you don't own.
You can disenchant any shard to receive essence worth 33% of champion/skin's worth of RP
Champion Shard Upgrade
You can upgrade champion shards to permanently unlock him!
You can also unlock a champion for a limited time. You can use him for 7 days until he becomes unavailable.
Riot added a total of 66 new Bots to the game. They use masteries and a "bit" more runes than we can... exactly 76.
- Now gives 2% damage (up from 1.5%)
- Now deals the additional 2% damage only to enemy champions (from any target)
Thunderlord's Decree [Cunning]
- Cooldown changed to 25-15 seconds, based on level (from 20 seconds)
Warlord's Bloodlust [Ferocity] - Major Changes
- Warlord's Bloodlust Each second, gain a stack of Thirst. Your Critical Strikes grant 8 additional stacks over 2 seconds.
At 30 stacks, your next attack against a champion consumes your Thirst stacks and puts you in Bloodlust, giving you +10-+30% Life Steal (based on level) for that attack and the next 2 attacks.
Once again, Riot deleted references to League of Legends and Institute of War. And minor improvements in some cases. Following champion had their lore changed:
- Base Attack Damage lowered to 57.5 (down from 61.27)
- Base Attack Damage per level increased to 3.3 (up from 3.0)
- Sadism [R] - Cooldown changed to 100/85/70 seconds (from 75 at all ranks)
- Thick Skin [E] - Shield duration lowered to 4 seconds (down from 6)
- Abyssal Voyage [R] - % Bonus health to damage ratio lowered to 2/4/6% (down from 4/6/8%)
- Attack Damage increased to 7
- Bonus gold on reaching 100 stacks increased to 350 (up from 300)
- Immolate passive now only burns if you are in combat (from all the time)
Face of the Mountain
- Active's cooldown lowered to 40 seconds (down from 60)
Frost Queen's Claim
- Ghosts now only slow enemies if they're fleeing (from always)
Talisman of Ascension
- Active's cooldown lowered to 40 seconds (down from 60)