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Recent Forum Posts

  • 3

    What is Riot's point? To revive the...

    • General Discussions
    • by ICMS 5/23/2013 1:28:45 PM
  • 32

    SpellVamp Quints

    • Runes and Mastery Discussion
    • by orionforce 5/23/2013 1:21:33 PM
  • 18

    Hybrid Penetration Marks

    • Runes and Mastery Discussion
    • by noblepesant 5/23/2013 1:16:09 PM
  • 20

    so what does eve do in team fights?

    • Champions and Gameplay
    • by noblepesant 5/23/2013 1:01:42 PM
  • 75

    Match Making Needs Fixed [Ranked] -...

    • General Discussions
    • by mizary2102 5/23/2013 12:54:05 PM
Go To Latest Threads

Latest Red Topics

  • 1

    How do i get a job at Riot HQ?

    • General Discussion
    • by Montag 5/23/2013 12:56:03 PM
  • 2

    You wake... Only to realise yo...

    • General Discussion
    • by Riot NeuroCat 5/23/2013 12:56:02 PM
  • 59

    RiotGradius' Stream - Currentl...

    • General Discussion
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  • 1

    Summoner Spell bug

    • Public Beta Environment
    • by PhageQuit 5/23/2013 12:15:05 PM
  • 1

    [Bug][Major] Aatrox animations

    • Public Beta Environment
    • by PhageQuit 5/23/2013 11:55:37 AM
Go to Red Tracker
  • Several "System-Level" Redesigns being Considered for TT, Heimerdinger, Various Reworks, Honor, Update on Missing or Delayed IP

    • By Molster 5/7/2013 11:30:00 PM
    • Category IconNews
    • 24

    [Dark] [Light]

     

    Important: PBE Changes for 5/7 - Update to Custom Item Sets, New TPA Shen and Mundo Sounds, and More
    Important: Full Freljord AMA Roundup


    Several "System-Level" Redesigns being Considered for TT

    Originally Posted by Riot (View RedTracker Source)

    I'm not in-tune with the actual beta status, but in terms of design there's definitely a lot of holes that need to be addressed. Now that Howling Abyss is done, there's several systems-levels redesigns that we want to consider for the upcoming patches.


    Heimerdinger Once Again Confirmed Next Non-Art Rework

    Not really new, as we have been told this a few times already, but here it is once more:

    Originally Posted by Riot (View RedTracker Source)

    Well there has been a lot of talk on Sion, and a little on Viktor, (who honestly just needs the ability to continuously upgrade his hextech core to make it better and better and he will be viable AF) but not much talk on Heimy. Is Heimy next up on the re-work list?
    Next on the non-art list, yes.
    Read More
    Tags league of legends news
    24 latest comment by GentlemanGustaf Jump to Comment
  • PBE Changes for 5/7 - Update to Custom Item Sets and More

    • By Molster 5/7/2013 7:52:13 PM
    • Category IconNews
    • 10

    Update to Custom Item Sets - Now Select Per Map and Per Champion!

    Update: Riot has a red post about this

    Originally Posted by Riot (View RedTracker Source)

     Summoners!

    After reviewing your feedback, we’ve made some big changes to Item Sets. We’re still working on it (for example, you are not yet able to stack items), but we’re ready to make it available again on PBE so we can start another cycle of discussion. 

    What’s new?
    ----------
    -Page Management:
    --The drop down menu has been replaced with a full list so you get a broader overview of all your Item Sets. 
    -Map and Champion Associations:
    --You now have precise control over which champions and maps your Item Sets can be used with. 
    --When you get into a game, you’ll only see the Item Sets relevant to your current game, ordered by their specificity. 

    ----------
    As with everything we bring to PBE, we will continue to iterate based on your feedback. Don’t forget to report any issues you encounter.

    Thanks!


    Updated TPA Mundo and Shen Attack Sounds

    It looks like the basic attacks of TPA shen and TPA Mundo got updated. For exmaple Mundo's attacks now sound more metal like (due to him holding the trophy instead of the cleaver)

    • files/DATA/Sounds/FMOD/LoL_SFX_drmundo_tpamundo.fsb
    • files/DATA/Sounds/FMOD/LoL_Audio.fev
    • files/DATA/Sounds/FMOD/LoL_SFX_shen_tpashen.fsb


    Other Possible Changes

    As noted in  Xypherous's 5/03/2013 Context Post - PBE for Patch 3.07, Minion damage should be reduced .Also Shyvana changes will be removed from 3.7


    Strings

    Also some strings in the AIR client are now bolded! Like the dates on match history, runes and such. (good eye Zerglinator)
    Below are new strings added.

    • flash_character_stats_stat13_0 - Mana Regen per 5:
    • flash_character_stats_stat13_2 - None Regen per 5:
    • flash_character_stats_stat13_3 - Shield Regen per 5:
    • flash_character_stats_stat13_4 - Fury Regen per 5:
    • flash_character_stats_stat13_9 - Other Regen per 5:

     FeralPony on Poppy's Heroic Charge

    Originally Posted by Riot (View RedTracker Source)

    I have recoded Poppy's Heroic Charge spell from the ground up for this patch. The goals of this are to improve the charges detection of terrain and eliminate a few nasty edge case bugs where Poppy can stun enemies inappropriately even if missing terrain. All numerical elements of the skill should remain the same (cooldown, range, mana cost, damage etc)

    There is one currently known bug of charging enemies on a glancing strike can cause the enemy to stop and be stunned but Poppy will continue charging. I'll be fixing this tomorrow morning for our next PBE push.

    I'd like to shoot for getting it out next patch, but I'd like feedback from folks on how it feels first to be confident in going ahead with the change. If you guys could give it a go and see if you find any wonkiness with it that'd be greatly appreciated. Checking the feel of the ability versus the Live version especially would be very helpful. Thanks guys!

    -Pony


    Champion Changes

    Diana

    • Pale Cascade [ W ] - Tooltip now correctly states that the shield is increased be the same amount again (instead of refreshed) [This is a change from previous PBE Patch]

    Janna

    • Howling Gale [ Q ] - Tooltip now lists that it charges up to a maximum of 3 seconds.

    Lux

    • Prismatic Barrier [ W ] - Has returned to the LIVE value of 80/105/130/155/180(+0.35*AP) (up from 0/65/80/95/110(+0.25*AP)) [Do not know if it still stacks instead of refreshes]

    Nunu

    • Consume [ Q ] - Tooltip changed "Lizards" to "Reptiles" [Now should possibly work on Dragon and baron]

     Shyvana

    • Dragon's Descent [ R ] - Returned to LIVE version (More Information)
    • Flame Breath [ E ] - Returned to Live Version (More Information)

     Zac

    • Elastic Slingshot [ E ] - Returned to Live value
    • Let's Bounce! [ R ] -  now deals 140/210/280 (+0.4*AP) (up from 100/150/200 (+0.25*AP) [Change from last PBE])
    • Let's Bounce! [ R ] - Enemies hit more than once take half damage (A return to the way it works on live)

    Diff Tables

     

    Old (Game PBE v10 / Air PBE v63)New (Game PBE v11 / Air PBE v63)
    DianaPale Cascade [ W ]File: DianaOrbs.inibinKey: game_spell_displayname_DianaOrbs
    Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Also gains a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. This shield is refreshed if the third sphere detonates.
    Cost
    60/70/80/90/100 Mana
    Range
    800
    Cooldown
    10/10/10/10/10 Seconds
    Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Grants a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. If the third sphere detonates,the shield increases by <span class="abilities-effects">40/55/70/85/100 <font color='#99FF99'>(+0.3*AP).
    Cost
    60/70/80/90/100 Mana
    Range
    800
    Cooldown
    10/10/10/10/10 Seconds
    JannaHowling Gale [ Q ]File: HowlingGale.inibinKey: game_spell_displayname_HowlingGale
    Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.

    Activate again to release the whirlwind early.
    Cost
    90/105/120/135/150 Mana
    Range
    0
    Cooldown
    14/13/12/11/10 Seconds
    Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).

    Activate again to release the whirlwind early.
    Cost
    90/105/120/135/150 Mana
    Range
    0
    Cooldown
    14/13/12/11/10 Seconds
    LuxPrismatic Barrier [ W ]File: LuxPrismaticWave.inibinKey: game_spell_displayname_LuxPrismaticWave
    Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 50/65/80/95/110 (+0.25*AP) damage for 3 seconds.
    Cost
    60 Mana
    Range
    1075
    Cooldown
    14/13/12/11/10 Seconds
    Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35*AP) damage for 3 seconds.
    Cost
    60 Mana
    Range
    1075
    Cooldown
    14/13/12/11/10 Seconds
    NunuConsume [ Q ]File: Consume.inibinKey: game_spell_displayname_Consume
    Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Lizards: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
    Cost
    60 Mana
    Range
    0
    Cooldown
    17/15/13/11/9 Seconds
    Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
    Cost
    60 Mana
    Range
    0
    Cooldown
    17/15/13/11/9 Seconds
    ShyvanaDragon's Descent [ R ]File: ShyvanaTransformCast.inibinKey: game_spell_displayname_ShyvanaTransformCast
    Active: Shyvana transforms into a dragon and takes flight to a target location. The first enemy champion she contacts is brought to her destination.Enemies along her path take 200/300/400 (+0.7*AP) magic damage.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.
    Cost
    0/0/0
    Range
    1000
    Cooldown
    0 Seconds
    Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7*AP) magic damage and are knocked toward her target location.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.
    Cost
    0/0/0
    Range
    1000
    Cooldown
    0 Seconds
    ShyvanaFlame Breath [ E ]File: ShyvanaFireball.inibinKey: game_spell_displayname_ShyvanaFireball
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6*AP) magic damage to all enemies it passes through and leaves cinders on them for 5 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.
    Range
    925
    Cooldown
    12/11/10/9/8 Seconds
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6*AP) magic damage and burns 15 % of their Armor for 4 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.
    Range
    925
    Cooldown
    12/11/10/9/8 Seconds
    ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
    Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/125/170/215/260 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.
    Range
    1100
    Cooldown
    24/21/18/15/12 Seconds
    Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.
    Range
    1100
    Cooldown
    24/21/18/15/12 Seconds
    ZacLet's Bounce! [ R ]File: ZacR.inibinKey: game_spell_displayname_ZacR
    Zac bounces 4 times, knocking up and slowing enemies.
    Each bounce deals 100/150/200 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active.

    Zac can right-click to move and can activate Unstable Matter while in the air.
    0
    Cooldown
    130/115/100 Seconds
    Zac bounces 4 times, knocking up and slowing enemies.
    Each bounce deals 140/210/280 (+0.4*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20 % for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 50 % while active.

    Zac can right-click to move and can activate Unstable Matter while in the air.
    Cooldown
    130/115/100 Seconds

    I


    Items

    The Rose's Pride has been fully removed from the files. [Though previously not in game, now its gone from the files!]

    Tags league of legends news
    10 latest comment by Yusodus Jump to Comment
  • What to Start at Top and Mid

    • By OldManEyeBrows 5/7/2013 6:57:23 PM
    • Category IconOldManEyebrows
    • 42

                                                                     

    Well, we can’t buy 13 pots anymore. We can’t even buy 9 pots anymore. We can’t even buy an Elixir anymore!

    Oh wait, we can buy that at least. It just costs 40% more. With Elixir of Fortitude costing 350 instead of 250, that would leave you only able to buy three potions, which is not enough sustain against five. Flask used to be insurance, and now with the increased costs it is now a gamble. Get first blood or send them back quickly or they’ll at the very least outsustain you, and you’ll be out 350 gold.

    No more red elixirs, then. So what to start?

    If you’re at bottom lane, this won’t affect you. If you’re jungle it won’t either. So, what we’re really asking is what we should be starting when we’re going to middle or top lanes. I’ll do top first. 

    Read More
    42 latest comment by NicknameMy Jump to Comment
  • Full Freljord AMA Roundup

    • By Molster 5/7/2013 4:59:31 PM
    • Category IconNews
    • 7

    Full Freljord AMA Roundup

    If you missed the massive AMA on reddit today, we have you covered with a massive roundup of every post. This goes in order of each riot poster covering: "IronStylus", "RiotNome", "Kitae", "Brackhar", "3PEET" , "RiotRunaan", "MorelloRiot", and "RiotMeddler". They talk about upcoming champion reworks. Next Ultimate skin is not Freljord related, talk of Mount Targon and more!

    Updated with Riotpraeco

    Originally Posted by Riot (View RedTracker Source)

    Q: [Mutterscrawl]What are the chances for Ashe to get an "Avarosa" skin or Sejuani to get a skin that makes her look like Serylda, or perhaps a skin that shows what Lissandra looked like in the distant past?
    A: [IronStylus]Ooooh, i'd love to see that!
    Q: [IronStylus]I have a question for YOU guys! What sort of events of this sort would you want to see in the future? What part of the world do you feel could benefit from the Freljord treatment and what do you think they should include? I'd really love us to continue with these initiatives, and I'd like to know what our players want to experience, where they want to go, and who they want to get to know better! *cough*Mount-Targon*cough*
    A: [TomTomKenobi]Shurima Desert could have many cool secrets! The Plague Jungles look very dark and mysterious, too. Moving away from places, I really really really enjoyed the Ionia vs Noxus battle and the true/real repercussions in the game (new boots and lore). Keep up the good work and thank you! EDIT: Maybe open a door to the Void and have all the LoL characters team up to destroy the spawns! (i.e. zombie apocalypse; new coop game mode...)
    Q: [stickyspam]The Sejuani and Trundle reworks were excellent, who's next for rework?
    A: [IronStylus]A few options. Sivir is a possibility, plus some others that haven't been announced that we've been touching on ;)
    Q: [anotherlblacklwidow]Now that Freljord has passed and content doesn't have to be icy, should Scorched Earth Renekton be considered upcoming? Or has it been more-or-less shelved?
    A: [IronStylus]I know he's not shelved.
    Read More
    Tags league of legends news
    7 latest comment by Insanitism Jump to Comment
  • Relegation Woes: Why the LCS, CLG, and Dignitas All Need Each Other

    • By Tuck359 5/7/2013 12:25:19 PM
    • Category IconTuck - eSports Inquirer
    • 43

    Relegation has come and gone for EU leaving 3 former LCS teams in its wake. Only Copehagen Wolves managed to retain their spot for the summer season, and if North American teams aren't careful the same thing could happen to them.

    Few people would argue that the NA scene is as deep with talented teams as Europe, but Europe should certainly serve as a warning to teams like CLG and Dignitas that relegation is a very possible outcome this weekend. Relegation means more to big teams because not only does it deserve that team, but the LCS and e-Sports as a whole. The LCS is better served by big teams keeping their spots and returning to prominence.

    Rivalries and Recognition

    Sports has countless things that make it such a tremendous viewing experience that goes beyond the game being played. Sports are real life mini-dramas and the good ones always have several things going on at once. Games are just more interesting when we see teams we know to be rivals are playing and we think, "man i've got to make sure I watch that game." The biggest names and teams bring more eyes to the screen in a way smaller teams and players simply don't and it is like that in any sport from Football to League of Legends.

    Read More
    43 latest comment by Pelikins Jump to Comment
  • Shyvana Changes Removed from 3.7, Speaking with the soul: the music of the Freljord, Champion and Skin Sale

    • By Molster 5/6/2013 11:11:21 PM
    • Category IconNews
    • 14

    [Dark] [Light]

     

    Important: Free Champion Rotation - Trundle and Sejuani


    Shyvana Changes Removed from 3.7

    It looks like the changes we saw on the PBE will not be going live with 3.7

    Originally Posted by Riot (View RedTracker Source)

    I just pulled this from the 3.7 patch.

    While we want to do things to Shyvana - she just isn't testing well enough for us to be confident in shipping her in 3.7. We know that 'E' feels lackluster and that her 'R' could be cooler, we're just playing around with what specifically.

    Champions and Skins

    Originally Posted by Riot (View RedTracker Source)

    So I ask riot, Do you place unpopular champs in the lowest priority when making skins?
    TL; DR: It looks like unpopular champs (The ones that are rarely played anymore) get less skins compared to others released at the same time. Why?
    To answer the question, their popularity is factored into the decision for skins, but it's not the only factor.

    There's less demand for skins on champs that are under-represented, but there's the argument that perhaps they'd see a boost in play if a cool skin came out for them. It's a catch 22, and that's why we still try to make skins for less popular champs every once in a while.
    Thank you for this.
    For almost two years, I've heard the exact opposite from Rioters, that the popularity of certain champs does not enter into whether they get a new skin or not.
    I don't know if those other Rioters were lying before, but it's nice to know some suspicions are at least partially founded.
    Well, I want to stress that it is not at the top of the list of reasons for a skin at all, and it was no one's intention to deceive. It's way more organic than that, and when you gather momentum organically on these skin idea, it's likely your pattern will match up with our player's tastes.
    Read More
    Tags league of legends news
    14 latest comment by Gameguy301 Jump to Comment
  • What It Means for a Champion to be "Toxic"

    • By Emeraldw 5/6/2013 4:24:03 PM
    • Category IconEmeraldw
    • 227

    What It Means for a Champion to be "Toxic"

    Morello is extremely fond of the word "toxic" when describing certain champions.  These champions are a rightful pain in the A**.  And do not foster the gameplay that Riot wants to achieve.  There is some misunderstanding amongst the community however on what Toxic means and who it applies to.  Hopefully after this short treatise on the subject, you can then harass Morello all day with his own language.  

    I really, really hate this champion. 

    Read More
    227 latest comment by Basinator Jump to Comment
  • Free Champion Rotation - Trundle and Sejuani

    • By Molster 5/6/2013 12:06:51 PM
    • Category IconNews
    • 9

    This weeks free champion rotation has been posted on the Korean LoL Site. These champions will become free to play starting tomorrow 5/7

    Tags league of legends news
    9 latest comment by iboss97 Jump to Comment
  • What's the difference between Zed and a melee carry? Zed doesn't suck.

    • By Hashinshin 5/5/2013 6:09:20 PM
    • Category Iconhashinshin
    • 166

     I know I've joked about this a lot but honestly I don't really see why the entire league playerbase is so hung up on the concept of melee carries only being the champions that suck. Zed is a fantastic melee carry, he's just also an assassin. I know League players have developed this sort of childlike belief that the only way you can be a carry is to have an infinity edge and phantom dancer in your inventory. Anything less and you're clearly not a carry. However Zed is clearly a melee carry, and so are other melee champions I'll talk about later, and it's why Morello said they wanted to make melee carries more like assassins.

    Read More
    166 latest comment by Vladimort Jump to Comment
  • When "Luck" isn't lucky at all.

    • By GentlemanGustaf 5/5/2013 11:00:00 AM
    • Category IconGentleman Gustaf
    • 104

    Gentleman Gustaf here to talk about luck. If you play LoL long enough, you'll hear somebody saying "Lucky!" or some variant thereof after they die. On the other hand, if you look through the stats of LoL, you see two random stats in the whole game: crit chance, and the Phage proc. So where does all this luck come from? Turns out that it doesn't, and that most of the time what somebody should actually mean when they say "you got lucky" is "I made a mistake". Today, I'm going to talk about a few mistakes that people make that they chalk up to luck.

    Read More
    104 latest comment by Lichtbringer Jump to Comment
  • Freljord Junglers: A Successful Transformation

    • By StonewallRoG 5/4/2013 5:37:02 PM
    • Category IconStonewall
    • 34

    It's been a week since we were given the remade Sejuani and the tweaked Trundle and they've made quite an impact on some people. There is a lot of back and forth between people about whether they're good or bad or if they're even different than before. Some "hipster" players are saying that the champions didn't need any changes and that their old forms were better - more noticeably for Sejuani than Trundle. Some players feel they're very overpowered now and you get the idea. There is a lot of disagreement here. I'll add my opinion about both champions here and give a mini-guide as to how I've been using them.

    First of all I'm pretty damn happy with both the champions. I feel it's a great improvement for both champions even though I can't be certain about their competitive level usage. I have a feeling that Sejuani will be thrown into the tournament scene simply because of her ability to set up plays while Trundle will likely still be a bit niche. Yes Sejuani could always set up plays with her ultimate before her rework but she had some usability issues.

    Read More
    34 latest comment by ORangeJuicer Jump to Comment
  • Xypherous's 5/03/2013 Context Post - PBE for Patch 3.07

    • By Molster 5/4/2013 12:06:46 AM
    • Category IconNews
    • 25

    Important: DO NOT miss today's news: .Possible Champion Leak, Morello on Sion Rework, Classick on Rengar Changes, Solcrushed on Viktor Changes, Morello on Urgot


    Xypherous's 5/03/2013 Context Post - PBE for Patch 3.07

    Xypherous goes over the PBE changes from yesterday, and the day before.. Also make sure to click "RedTracker Srouce" as he is answering some questions.

    Originally Posted by Riot (View RedTracker Source)

    Hey guys, I'm going to be talking a little bit about some of the more subtle things that are in Patch 3.07 that we've been tentatively working on - as well as hopefully stir some conversation up over the changes that should be in the PBE patch (depending on when that gets deployed out.)

    Note that this isn't a full list of changes, only ones I have sufficient context to talk to you about or are things that are hard to notice, and they reflect the content in the next PBE build, so certain things like the minion damage reduction isn't currently on this version of the PBE patch - but will be in a few days.

    Minion Damage Reduction?

    Minion Damage Reduction

    * Ranged Minion Damage goes from starting at 23 --> 22.
    Read More
    Tags league of legends news
    25 latest comment by buuuurp Jump to Comment
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