On 12/10/2014, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 4.21. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 10/12/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.21. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 2 hours.
I recently listened to the above podcast and it has some interesting insights into the minds of the game designers at Riot games. The whole thing was great, and I like that developers give us these insights. However there are a few points that I wish had been discussed a bit more, because I don't feel like they gave full and coherent answers. [...]
Thanks for the feedback, McNaulty. We don't always know what kinds of questions we are going to get in an interview like that, so I apologize if any of our answers were hard to follow. (And kudos to the Trinity Force team for giving us the opportunity.)
I'll try and clarify our opinions on some of the points you raised.
1) We did add some additional options for vision for preseason in the jungle, but we didn't take away vision from anywhere else (like wards). This means that players just overall have more vision now than they did before. If we make vision too easy to manage, we take away one potential avenue for game mastery. In other words, if you get a lot of vision just for playing the game, then players who go out of their way to ward every brush don't feel rewarded for doing so.