So the video and article on broken champions started quite the conversation so I'd like to repeat that by going over who I think are the most gimped champions in League at the moment.
As a reminder, gimped means a champion makes balance changes for them very limited because one or two things about their key greatly encompass a lot of their strength. Basically their gameplay revolves around how strong that one thing is at being exploited and their position in the meta as well as balance strategies revolve entirely on how it's dealt with.
Gangplank Update, Ashe and More
They are reworking
Gangplank, there is a major concern about Gangplank... Will he still be able to eat oranges and be K?
At the start of the GP rework we sat down and did some hard thinking about what defined
Gangplank. Our eventual conclusions were:
Primary identity - Eats oranges and is k.
Secondary identity - Pirate, plus some other stuff.
Ok, that's a bit of an exaggeration. Post rework GP's still going to be eating citrus fruit and then feeling fine though.
Note: Twisted Treeline now has a Vilemaw jungle timer! Champion Changes
Burnout [W] - Now also deals 25% of the burnout damage when Shyvana attacks an enemy while it is active. Bonus AD ratio per second increased to 0.2 (up from 0.15)
Ultimate can no longer be leveled. All abilities now have 6 ranks.
To the skies! [Melee Q] -
Now deals 20/60/100/140/180/220 damage (from 20/65/110/155/200)
Level 6 cooldown: 6 seconds
Level 6 cost: 65 mana
Level 6 slow: 55%
Shock Blast [Ranged Q] -
Now deals 60/110/160/210/260/310 damage (from 60/115/170/225/280)
Level 6 cost: 80 mana
Static Field [Melee W] -
Now deals 100/160/220/280/340/400 damage (from 100/170/240/310/380)
Level 6 mana per basic attack: 16
Hyper Charge [Ranged W] -
Cooldown is now 14/12/10/8/6/4 seconds (from 13/11/9/7/5)
Damage multiplier is now 75/80/85/90/95/100% (from 70/80/90/100/110%)
Thundering Blow [Melee E] -
8/10. 4/12. 8/15. 2/17. 6/20% of enemy max health (down from 8/11/14/17/20%)
Level 6 cooldown: 9 seconds
Level 6 cost: 90 mana
Level 6 max damage to monsters: 700
Acceleration Gate [Ranged E] - Level 6 movement speed: 55%
Mercury Cannon / Mercury Hammer [R] - Can no longer be leveled. Now automatically levels at 6/11/16. Same numbers
Headshot [Passive] - Now ignores 50% of the target's bonus armor (champion only)
Ace in the Hole [R] - Now gives vision at start of cast instead of at start of channel
Brutal Strikes [W] -
Passive: Now gives 10/15/20/25/30% additional armor (instead of 30/38/46/54/62% splash damage on basic attacks)
Active: Now basic attacks deal an additional 25/40/55/70/85 (+15% AP) physical damage to the target and nearby units (changed from bonus 20/25/30/35/40% AD and armor for the duration)
Shunpo [E] - Now deals 40/70/100/130/160 +0. 25 AP (down from 60/85/110/135/160 +0. 4 AP)
Ethereal Chains [E] - width reduced to 55 (down from 70)
This week's free champion rotation has been posted. These champions will become free to play starting tomorrow June 2nd.
Upcoming Champion Updates
Riot's Champion Update Schedule was updated!
Gangplank, the Saltwater Scourge
Visual and Gameplay Update
Miss Fortune, the Bounty Hunter
Minor Visual Update
A common question that is posed on my stream are my opinions on who are the most imbalanced champions, broken, annoying or what have you. Basically viewers want my opinions on champions for pretty much every category. The one I have the most fun talking about are the champions I deem broken. First off, I want to make it known that broken does not mean I think the champion is overpowered or that I'm whining about a champion that is currently stomping in the meta. There are three adjectives I use to separate champions I feel have balance issues; gimped, broken and toxic.
AP ratio lowered to 10% (down from 15%)
Spells now give 10 for the charge (down from 20)
Twisted Treeline Changes
Respawn time raised to 6 minutes (up from 5)
Altar heal per minion kill lowered to 1% (down from 3%)
Base magic resistance is now 32.1 (up from 30) and gains 1.25 magic resistance per level
Shadow Dash [E] - Energy cost is now 100/95/90/85/80 (changed from 100 at all ranks) Passive - Cooldown is now lowered at levels 1/7/13 to 9/8/7 (down from 9 at all levels)
Ekko, the Boy Who Shattered Time, Available Now
The hour is nigh. Ekko’s here and ready to get tickin’.