Our boys in blue have thus far failed to track the sneaky swindlers, giving us no choice but to bow to their demands! The Heist starts up on November 28 and kicks off with a double IP weekend, four days of sales and purchasable mystery skins alongside the epic S.U.M.O. bundle. We checked in with Captain Volibear and Constable Trundle, who’ve both promised to have these thieves thrown in the slammer just as soon as they finish their donuts. And find them. That’s important, too.
Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
Cast Burrow before travelling around the map to take advantage of the increased movement speed and the safety provided by Tremor Sense.
Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.
The largest and fiercest of her species, Rek’Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek’Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.
[Passive] - Fury of the Xer'Sai Fury of the Xer'SaiDealing damage while un-burrowed generates Fury. Burrowing consumes Fury over 5 seconds to restore up to @f2@ health. During this time, Rek'Sai's next attack that generates Fury will grant an 15 bonus Fury.
[Q] - Queen's Wrath
Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/35/55/75/95 (+) bonus Physical Damage to nearby enemies. Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing 60/90/120/150/180 (+0.5) Magic Damage and revealing enemies hit for 2/2/2/2/2 seconds. Cost: Range: 325 Cooldown: 4/4/4/4/4
[W] - Burrow/Unborrow
Un-Burrowed: Burrow into the ground. Burrowed: Un-burrow, dealing 60/110/160/210/260 (+) Physical Damage and knocking up nearby enemies for up to 1 second based on their proximity to Rek'Sai. A unit cannot be hit by Un-burrow more than once every 10 seconds. Burrowed Effects: New abilities, + Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies. Cost: Range: 1650 Cooldown: 4/4/4/4/4
[E] - Furious Bite Un-Burrowed: Rek'Sai bites a target dealing Physical Damage, increasing by up to 100% at maximum Fury. If Rek'Sai has 100 Fury, Furious Bite deals True Damage. Maximum Damage: Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance. Tunnel Entrances last for 10/10/10/10/10 minutes and can be destroyed by enemies. Rek'Sai may have 8/8/8/8/8 tunnels at one time. Cost: Range: 250 Cooldown: 12/12/12/12/12
[R] - Void Rush Passive: Grants 20/40/60% Attack Speed. Active: After channeling for 1.5 seconds, Rek'Sai travels to target Tunnel Entrance. Taking damage from a champion or tower will interrupt the channel. Cost: Range: 25000 Cooldown: 180/150/120
Artic Assault [Q] - No longer deals additional damage according to a % of the target's maximum health
Flail of the Northern Winds [W] - Bonus damage is now based on a % of the target's (and all those in the AoE) maximum health. Now also deals 40/70/100/130/160 damage over 6 seconds (down from 80/120/160/200/240)
Permafrost [E] - Damage lowered to 60/90/120/150/180 (down from 60/110/160/210/260) and duration lowered to 1.5 across all ranks (down from 1.5/1.75/2/2.25/2.5)
Traders whisper stories of a beast below Shurima’s sands. They say she stalks the caravans that dare cross her domain. They say she hunts those that run, and kills those that fight. But what if the stories aren’t simple stories? What if they’re true?
Anyway, we all know the deal with certain visual updates, mainly of the larger scale variety. The Sivir's, the Twitch's, the Garen's. Also, the biggun's like Sion.
Recently you may have noticed some more "smaller scale" VU's that the ChampUP team has been doing. Renekton, Singed and most recently Maokai.
Those last two types of projects are of interest because we didn't used to do them, but recently we've dug around and noticed that we can take some older champions that have relatively healthy rigs but replace models and even tighten/add animations. That's resulted in some "MTU's" which incorporate model and texture updates. While in the past we sort of worried that we'd be unable to keep up the pace that ChampUP wanted to burn at, we noticed a lot of opportunities in areas where we can get a lot of bang for the buck in, primarilly, the model/animation/VFX department without having to scrap an entire character.
SO! Onto my my questions.. Of course there's the BIG wish list. The VU's (or Gameplay & Visual Updates) that we're all frothing at the mouth to see someday. Champions like: Evelynn, Taric, Urgot, etc.