By now everyone should know what a ganker is and at the very least how a gank is performed. All champions in the game can gank although their effectiveness varies greatly between them. Some champions are terrible at ganking and some are really good at it. There are three types of gankers and one of them is just the combination of the other two. The three types are damage gankers, control gankers and perfect gankers.
TL;DR: Earlier this week, the NA game servers successfully moved to a new, centralized location in Chicago, Illinois. We continue to work internally, with ISPs, and with players to troubleshoot any emergent routing issues (help us out here !), and have now kicked off a weekend stress test (complete with Party IP) from August 28 - 30. More details below.
Hey folks! Juggernauts shipped, and as enormous game updates sometimes go, not everything was 100% on the balance front. Check out the changes below to see how we're reacting to them. Since we're aiming to get these changes out with as little friction as possible (ie. we don't want to make you download another patch!), some of the in-game tooltips will be out of date until we hit 5.17 and can more comprehensively update everything.
Darius released far weaker than his juggernaut brothers, mostly due to the extra gameplay added to Decimate. We're still keeping the gameplay (we like that part), so we're making it more rewarding when you swing your axe correctly.
Q - Decimate
HEALING10% of missing health per champion hit⇒15% of missing health per champion hit (maximum is still 30%)
Movement speed and attack speed lowered. W's shield lowered. E's cooldown is increased, and deals less damage.
Oh dear. Skarner released at the strongest state we've seen a character...pretty much ever. While the below changes might look like a lot, these were all added on towards the end of his development cycle as a result of feedback on the PBE. We shouldn't have listened quite so well. No hard feelings, PBE.
BASE MOVEMENT SPEED345⇒335
BASE ATTACK DAMAGE61⇒57
W - Crystalline Exoskeleton
SHIELD RATIO12/13/14/15/16% of maximum health⇒10/11/12/13/14% of maximum health
By far one of the most commonly asked questions I receive are about champion select and which junglers are the best in whatever situations. Whenever I stream, I try to justify my pick in accordance to what is in the game already to make the best possible choice. I do this to keep the stream fresh since I do not want to spam the same champions over and over and I have to find ways of justifying "lower tier" junglers. I am adamant about several things when it comes to champion select. If you aren't the most mechanically adept player you can make up for some shortcomings by making smart choices and setting up a proper foundation with a smart champion choice. I also believe every champion has a place in this game although the meta affects the conditions in which the champion could excel or flounder. Lastly, simply knowing how to properly gauge the strengths and weaknesses of a champion during the selection phase will make you better at the game because you will learn to alter your gameplay in accordance to any information you are collecting.