We launched Dominion more than four years ago as an alternative game mode designed to challenge players with fast-paced skirmishes, capture-and-hold gameplay, and different skills to master. Back then, we truly believed the mode would introduce new players to League of Legends and provide current players with an experience as captivating as Summoner’s Rift. As League continues to evolve, our vision for the core game becomes more and more refined, and, after years of learning, it’s clear today that alternative game modes work better in short cycles rather than as standalone queues.
Death Ray [E] - Damage lowered to 70/110/150/190/230 (down from 70/115/160/205/250) [base + augment]
Tooltip updated, some of it shifted to Zz'Rot Portal and some to Voidlings.
Now applies new passive on structures: "Void Commander's Selfish Conquest: This unit was recently marked for conquest by a voidspawn's owner. It takes reduced damage from all other voidspawn not belonging to the owner"
''I am the light coursing in the soul of the moon.''
Bearing her crescent moonblade,Dianafights as a warrior of the Lunari,a faith all but quashed in the lands around Mount Targon.Clad in shimmering armor the color of winter snow at night,she is a living embodiment of the silver moon's power.Imbued with the essence of an Aspect from beyond Targon's towering summit,Dianais no longer wholly human,and struggles to divine her power and purpose in this world.
''If you would shine like a sun,first you must burn like one.''
Imbued with the fire of the sun,Leonais a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak.Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her.Armored in gold and bearing a terrible burden of ancient knowledge,Leonabrings enlightenment to some,death to others.
''Bring forth one true champion,or a hundred more like you,and then we shall have a battle that will be spoken of until the end of time.''
The peerless warrior known as Pantheonis a nigh-unstoppable paragon of battle.He was born among the Rakkor,a warlike people living on the flanks of Mount Targon,and after climbing the mountain's treacherous peak and being deemed worthy,he was chosen to become the earthly incarnation of the celestial Aspect of War.Imbued with inhuman power,he relentlessly seeks the enemies of Targon,leaving only corpses in his wake.
NOTE: all the changes aren't complete, i'm datamining what i can.
Heads up: This is a fat patch! If you're wondering why, we've made improvements to how we store art in the client (though you shouldn't notice a visual difference). Incidentally, that means we need to re-patch it all. So, if your patcher gets stuck on "applying patches", it's sorting through all the updated images. It'll take a while, so just let it do its thing!
Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence - now let's dive in and get educational.
On 02/10/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
On 10/02/16, starting at 03:30 UK Time (03:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 05:00 UK Time (05:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.
Yeah, this season's been a bit rough on Sivir. We're going to be testing some changes to her shortly and are planning on helping out subsequent W bounces. Current thinking is towards allowing W bounces to crit, since that goes well with the AD itemization that's otherwise appealing to Sivir. On hit effects would certainly be cool, but adds a lot of power in some cases and would require Sivir be balanced around the most optimal cases.
As far as Sivir's strategic niche goes the ult's always been a big part of that. Strong wave clear and reasonable team fight AOE are also intended strengths though, so this change supports that well. She's meant to be weak as a duelest too, so W bounce buffs as you've identified are potentially a really good fit.
Ok it's been two weeks since Dynamic Queue has been released, what's the hold up with Solo Queue?
Tinfoil hats aside, they've stated that their highest priority right now is making sure new champ select is stable. I'd imagine solo queue isn't too far off.
The initial launch of new Champ Select and Dynamic Queues was pretty shaky, and the team's been working around the clock to maintain stability and improve the experience. You can see a list of the upcoming improvements to the system here: