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Go to Red Tracker
  • [PBE] Aatrox, the Darkin Blade In Game Video Preview, Free Champion Rotation, Champion and Skin Sale, and More

    • By Molster 5/20/2013 7:32:36 PM
    • Category IconNews
    • 10

    UPDATE- Second PBE Patch - More Aatrox Changes

    It looks like the Evelynn change, and most of the Aatrox changes from last patch were reverted. Check out the patch changes for crossed out items. Those have been removed.


    [PBE] Aatrox, the Darkin Blade In Game Video Preview

    Make sure not to miss the rest of the PBE changes found here today. NOTE: in this video, he has 6000% spell vamp at times. Ignore how fast he heals :P [Bug]

    Justicar Aatrox

    Read More
    Tags league of legends news
    10 latest comment by Killzerz4 Jump to Comment
  • Pride, Our Greatest Strength and Our Greatest Weakness

    • By Emeraldw 5/20/2013 5:24:45 PM
    • Category IconEmeraldw
    • 10

    Pride, Our Greatest Strength and Our Greatest Weakness

     Few things in this world can help us to achieve our dreams or hinder ourselves as much as pride.  Pride lets us hold our heads up high and gives us the confidence to succeed.  But it can just as easily be the barrier to improvement that we need to overcome.  The question “How do I improve my ELO?” is the most asked question in League of Legends.  The question is so open-ended and multi-faceted, that no real answer can be given without fully understanding the player.  Finding a mentor to teach you is probably the best way to improve and my time with ELO Heaven has been wonderful for that.  But the best teaching is only as good as our ability to hear it. 

    Pride can have a real price, not just in your ELO

    Read More
    10 latest comment by Insanitism Jump to Comment
  • By the Numbers: The Power of Cooldown Reduction

    • By VVinrar 5/20/2013 5:09:12 PM
    • Category Icon#VVinning
    • 20

     

    Hey guys, I've decided to start making YouTube videos to accompany my theorycrafting. I would really appreciate it if you watched my first video on cooldown reduction, subscribe, and join the discussion on reddit. 

    Thanks, VVinrar

    Tags vvinrar
    20 latest comment by AidanNaut Jump to Comment
  • [Updated][PBE] Aatrox, the Darkin Blade is Back, Woad King Darius, and More!

    • By Molster 5/20/2013 1:49:13 PM
    • Category IconNews
    • 69

    Update

    Our game diffs have been fixed. MANY champion and item changes can now be found below

    Update 2 - 9:19 PM EST

    A Second PBE patch has hit!


    For those who don't know. Aatrox was on the air client of the last pbe patch for about 5 mins. Make sure to read all the changes there, along with what Riot had to say about all the changes. We won't be reposting it all. You can view the last pbe Patch post here.

    Update: Skins and champion are not enabled! (oh no!) fear not though. We are still grabbing videos of the skins :)
    Update2: Aatrox was enabled for about 10 mins before servers going down. Check below for a video preview


     Aatrox Champion Preview

    PBE Skin Preview - Justicar Aatrox

    Aatrox Sound and Voices

    Some quick Tryndamere Interaction sounds.

     


     PBE - Woad King Darius Skin Preview

     


     PBE - Ghost Bride Morgana Skin Preview [Incorrect W,R particles]

    There is a weird situation with this skin. The skin is marked as skin 5. However her particles are marked as "Skin 6". Due to this, our normal tools for showing skins not released is not working as it should. We will try to fix this as soon as we are done getting you all the ability and item changes.


    Champions With Unqiue New Sounds

    Looks like Aatrox's release skin, New Darius and Morgana skin have unqiue sounds. (Note: Voices would be in the main folder, these look to just be sound effects)

    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_base.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_darius_norseking.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_morgana_skin05.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_skin01.fsb


     New (not active) Health Bars

    A new file "files/DATA/Images/waldo_healthbarsDefault.tga" is on the PBE. Pabro over on Reddit has a in-game picture using the new health bars. Make sure to head to his thread and give him a pat for getting a picture in-game.


     

    Custom Game Map Update


    Ashe's Passive

    Ashe's Passive change made it into the PBE. Her bow and quiver pulses and glows when you are at 100 stacks.


    Champion Changes

    All champion changes are the same as last patch. You can see them here.

    We have our game client diff fixed. and there ARE some changes. We will need to format this. Keep in mind these are compared to THE LAST PATCH, and not live.

    UPDATE: A second patch has hit. Crossed out items were removed in the second patch

    Aatrox

    • More Detialed Blood Well Passive: Upon taking fatal damage, Aatrox extracts the current blood in the well and recovers it as Health over 1.5 seconds. When using an ability that costs Health, Aatrox stores 70% of the self-inflicted damage into the Blood Well.The Blood Well has a base of 35% of the max pool, 225 second Cooldown, and decays 3% of the well a second while out of combat.
    • UPDATE TO Aatrox's Abilities (Now have Ratios) His W Ratio is (+0.25*AD)
    • [Q] - Dark Flight - Now deals 60/95/130/165/200 (down from 70/115/160/205/250)
    • [W] - Blood Thirst / Blood Price - Blood Thirst Now Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%. 
    • [W] - Blood Thirst / Blood Price - Blood Price now Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%
    • [W] - Blood Thirst / Blood Price - Cooldown is now .5 (down from 1)
    • [E] - Blades of Torment - Now deals 65/100/135/170/205(down from 75/120/165/210/255)

     Shyvana

    • [E] - Flame Breath - Now deals 80/125/170/215/260 (up from 80/110/140/170/200)
    • [R] - Dragon's Descent - Now generates 10/15/20 fury (up from 2/3/4)
    • [Passive] - Dragonborn - Shyvana gains 5 bonus armor and magic resistance, increasing by 1 per level. These bonuses are increased while shyvana is in Dragon form.

    Annie

    • Tibbers HP increased from 1200/1600/2000 to 1200/2100/3000

    • Tibbers MR increased from 25/45/65 to 30/50/70 

    • [Thanks Zerglinator]
    • Tibbers now benefits from Banner of Command. [Thanks 3mptylord]

    Kha'Zix

    • [Q] - Taste Their Fear - Tooltip reword
    • [R] - Void Assault - has been reverted back to live values

     Lissandra

    • [W] - Ring of Frost - Now deals 60/95/130/165/200 (down from 65/100/135/170/205)
    • [W] - Ring of Frost - Now costs 70 mana (up from 55)
    • [R] - Frozen Tomb - Now deals 150/250/350 (down from 150/275/400)'

    Evelynn

    • [R] - Agony's Embrace - Cooldown is now 120/105/90 (changed from 150/120/90)

    Akali

    • [W] - Twilight Shroud - Now costs 80/75/70/65/60 (changed from always 60)
    • [W] - Twilight Shroud - Cooldown is now always 20 (changed from 20/19/18/17/16)

    Diff Tables

     

    Old (Air Client v68)New (Air Client v73)
    Shyvana - [E] - Flame Breath
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [R] - Dragon's Descent
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 10/15/20 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Kha'Zix - [Q] - Taste Their Fear
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health (can be increased by isolation,max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [R] - Void Assault
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Lissandra - [W] - Ring of Frost
    Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [W] - Ring of Frost
    Deals 60/95/130/165/200 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [R] - Frozen Tomb
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/250/350 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Aatrox - [Q] - Dark Flight
    Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 70/115/160/205/250 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12
    Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 60/95/130/165/200 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12
    Aatrox_Q.png Aatrox_Q.png
    Aatrox - [W] - Blood Thirst / Blood Price
    Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    1/1/1/1/1
    Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%.Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%.Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    0.5/0.5/0.5/0.5/0.5
    Aatrox_W2.png Aatrox_W2.png
    Aatrox - [E] - Blades of Torment
    Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 75/120/165/210/255 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8
    Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 65/100/135/170/205 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8
    Aatrox_E.png Aatrox_E.png
    Evelynn - [R] - Agony's Embrace
    Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    150/120/90
    Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/105/90
    Akali - [W] - Twilight Shroud
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20
       
       

     


     Item Changes

    These are compared to last patch.

    Hunter's Machete

    • Passive Rend is now named Maim
    • Maim now does 10 bonus magic damage to monsters instead of 10 true damage

    Madred's Razors

    • Maim now does 60 bonus magic damage (down from 70)

    Spirit Stone

    • Now has passive Maim instead of Rend.
    • Now does 10 bonus magic damage instead of 10 true damage.

    Spirit of the Ancient Golem & Spirit of the Elder Lizard & Spirit of the Spectral Wraith

    • Bonus damage to monsters increased to 30% (up from 25%)

    Wit's End

    • Now costs 700 gold (up from 600)

     

    Wriggle's Lantern

    • Maim now deals 100 damage (down from 110)

    Diff Tables

    Old (Air Client v68)New (Air Client v73)
    Hunter's Machete
    Hunter's Machete

    UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300
    Hunter's Machete

    UNIQUE Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 10%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300
    Madred's Razors
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 60 bonus magic damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Spirit Stone
    Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40
    Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40
    Spirit of the Ancient Golem
    Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450
    Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450
    Spirit of the Elder Lizard
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Spectral Wraith
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Wit's End
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    700
    Wriggle's Lantern
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 100 bonus magic damage to monsters on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500

    New Tips

    game_startup_tip_28_ziggsidle
      One of Ziggs� idle animations is based on a Rioter�s celebratory dance.
    game_startup_tip_29_gravesnoc
      Graves will taunt Nocturne if he lands his smokescreen on him.
    game_startup_tip_30_syndrathrow
      As Syndra, throw a neutral monster that has a buff for additional effects!
    game_startup_tip_31_commandoskin
      The defining characteristic of the Commando skin line: sunglasses and machismo. Even for Lux.
    game_startup_tip_32_porosnax
      Poros love Poro-Snax.
    game_startup_tip_33_teemochew
      Teemo made a special appearance in the game Cho�gath Eats the World on April 1st, 2013.
    game_startup_tip_34_rocketgrab
      Blitzcrank�s Rocket Grab fires from his right hand�you can use this positioning to your advantage!
    game_startup_tip_35_dembelief
      Demacia prizes itself as the home of the righteous and just.
    game_startup_tip_36_noxbelief
      Noxus believes that strength, in all its forms, determines the worth of an individual.
    game_startup_tip_37_demnoxrival
      Demacia and Noxus, the largest two factions on Runeterra, are ancient rivals.
    game_startup_tip_38_piltbelief
      Piltover, the self-titled City of Progress, seeks to better the world with technology.
    game_startup_tip_39_zuanbelief
      Zaun is a land of unchecked scientific experimentation.
    game_startup_tip_40_banbelief
      In Bandle City, the yordles have built a merry utopia, hidden from the dangers around them.
    game_startup_tip_41_ionbelief
      Ionia is an island continent, home to people who revere mysticism and spirituality.
    game_startup_tip_42_bilgebelief
      Bilgewater provides harbor for those who seek profit and adventure without the yoke of law.
    game_startup_tip_43_frelbelief
      The people of Freljord wage a constant war of survival on two fronts: against each other and the harshness of their environment.
    game_startup_tip_44_zyrault
      Zyra�s ultimate, Stranglethorns, increases the attack speed of summoned plants in its radius by 50%.
    game_startup_tip_45_smartpingalert
      Teams that use smart pings to alert other players to threats are more likely to win the game.
    game_startup_tip_46_smartpingcom
      Smart pings are an effective way to communicate with your teammates and can help your team win the game.
    game_startup_tip_47_givehonor
      You can reward players who are sportsmanlike and friendly by giving them Honor in the post-game screen.
    game_startup_tip_48_crestsofhonor
      Crests are a reward from Honor that require consistent, sportsmanlike behavior, but can decay over time.
    game_startup_tip_49_honorunlock
      By consistently earning Honor from a wide variety of players, you can unlock Crests of Honor that are displayed throughout the game.
    game_startup_tip_50_santabaron
      The Santa Baron Summoner Icon was a special reward for sportsmanlike players in 2012.
    game_startup_tip_51_sportsmanwin
      Highly sportsmanlike players tend to have more enjoyable games. They also have more wins�and more comebacks.
    game_startup_tip_52_honorcrests
      Crests of Honor are a reward from the Honor Initiative that are unlocked by consistently receiving a variety of Honor.
    game_startup_tip_53_tribunalvote
      The Tribunal is a system that reforms or removes toxic players. Make your voice heard today and vote in the Tribunal!
    game_startup_tip_54_tribunalimproved
      The Tribunal is a system that has improved the behaviors of over 280,000 players in the past 12 months.
    game_startup_tip_55_punishslurs
      The community overwhelmingly votes to punish homophobic or racial slurs in the Tribunal system.
    game_startup_tip_56_levelupability
      You can assign hotkeys to quickly level up your abilities. (Ctrl + Q/W/E/R by default)
    game_startup_tip_57_mutetab
      You can mute a player by using the TAB menu and clicking the speech bubble next to a player's name on the scoreboard.
    game_startup_tip_58_wardambush
      Wards can prevent ambushes from enemy champions by granting vision of the map to your teammates.
    game_startup_tip_59_lasthithold
      If you land the last hit that kills a minion or neutral monster in the jungle, you earn the gold for that kill.
    game_startup_tip_60_destroytower
      Destroying enemy towers is a critical advantage for your team that provides more control of the map.
    game_startup_tip_61_minimap
      The minimap in the corner of the screen provides vital information about the current state of the game.
    game_startup_tip_62_renamerune
      You can rename Rune Pages by clicking on the title of the rune page.
    game_startup_tip_63_alistarcombo
      Alistar can Pulverize while he is mid-Head Butt to do a fancy combo.
    game_startup_tip_64_cooldownmax
      You can only get a maximum of 40% cool-down reduction.
    game_startup_tip_65_wardexpire
      Wards only last for 3 minutes. You can click on them to view their remaining duration.
    game_startup_tip_66_postgamefriends
      You can add players you enjoyed playing with to your friends list at the post-game screen.

     

    Tags league of legends news
    69 latest comment by Sheldor73 Jump to Comment
  • Jungle Tier List - Lissandra Era

    • By StonewallRoG 5/19/2013 5:03:50 PM
    • Category IconJungle Tier List
    • 66
    Please watch the video for the best explanation into how the new tier list has been set up. As a short summary - the tier list has been divided into categories in order to make it more coherent and easier to manage despite taking more work to set up. Every single category has some special aspects set in place to further exemplify what that type of jungler requires.   Take notice that some junglers will be placed in more than one category tier list and there may be some overlap in explanations and stats. The general spreadsheet that details the aspects (with letter scores) encompasses all categories. Every category still takes the spreadsheet into regards when it comes to the champion placements within them. Some champions did not receive any explanations because I felt they did not require any or were not interesting. Some of their explanations can be assumed simply by reading the charts and taking note of the champion's placement.
    Read More
    66 latest comment by Gilgamarsh Jump to Comment
  • The hashinshin review of the Udyr rework.

    • By Hashinshin 5/19/2013 4:35:12 PM
    • Category Iconhashinshin
    • 29

    So I've been playing a lot of Udyr. A lot of Udyr. I mean like ... hours of Udyr. Look I'm talking I played so much Udyr I woke up this morning and was like "which stance am I in?" I had a dream that manbearpig was real, Gore tried to kill me. Anyway Udyr's change has changed a lot so I figured I'd just do a short little review on his changes. Udyr was the first champion I ever bought (and promptly thought I was terrible at this game when it was Udyr that's sucked.) I've put enough time in to Udyr to get a PHD in Udyology. Get it? I'm a Dr. of Udgenics. 

    I'll probably put up a video of responses to comments later, for now enjoy Udyr!

     

    Read More
    29 latest comment by n4zArh Jump to Comment
  • General Tips and Tricks

    • By GentlemanGustaf 5/19/2013 12:58:23 PM
    • Category IconGentleman Gustaf
    • 82

    I thought I'd go with something a bit more simple and basic this time. Most of my articles are aimed either at discussing balance, or maximizing itemization benefits. But that information is becoming more and more widespread, so here are some tips and tricks for basic gameplay.

    Read More
    82 latest comment by Dj0z Jump to Comment
  • IronStylus on Leona Skins, Diana Skin, Riot Pwyff on Nunu's Consume, A Lot More on Patch 3.8 Context, Even More on Xerath

    • By Molster 5/19/2013 6:16:55 AM
    • Category IconNews
    • 26

    [Dark] [Light]

     

    IronStylus on Leona Skins

    Originally Posted by Riot (View RedTracker Source)

    So, here's a thing. Yes, Sunbathing/beach bash Leona will most likely be a reality barring some major issue or slotting problem. That does sometimes happen. I never want to set certainty that could be subject to change.

    It's past the concept phase, having been fully fleshed out, and will move onto modeling. I reconcepted her after PAX for better readability and some other more thought-out touches. She'll probably move onto 3D very soon, then through the animation and particle pipeline. Depending on priority, this could be a few months, we'll see.

    One of the reasons it's been a while since she's had a skin is because we actually brought a couple skins of hers up to the modeling phase, and plugged them into the game, but then realized they either weren't cutting the quality/theme bar, or the skin had to be bumped because of saturation of similar themes. These skins might some day come to release, but I'm not certain of that at all.

    I don't want to really delve into what those skins were because at least one wasn't terribly strong in differentiation from her other skins. It might even only really equate to a model swap. I made a call to kill the skin and possibly focus on a legendary skin for her down the line that would be a much stronger theme than what I had produced. You actually have seen the beginning of that skin in one of the videos that was released about champion production. A picture had been circulated of an armored figure from the bust up that was very early on in iteration. That was a potential Leona skin, but again, in the end it wasnt very strong.

    This can happen. We actually had a mecha-cho'gath finished and animated but it was really lame. We scrapped it and decided to make him a Battlecast skin which was a MUCH stronger theme. While sometimes skins can be cool, and we feel they're neat ideas, until we get it plugged into the game we don't really know if the skin will work.

    Concept art can't solve all the problems up front. Concept, meaning "idea", is just that. Until our 3D brows get that thing walking round, only then can we know that it works 100%. So while it can be unfortunate that we have to kill content that we know some players will want, we want to make sure we're delivering the right thing at the right time, and these particular unreleased skins weren't hitting the bar. My hope is that we can revisit them and make them work! Who knows!
    Read More
    Tags league of legends news
    26 latest comment by thedavidinator Jump to Comment
  • Aatrox Patch Jungle Changes

    • By StonewallRoG 5/18/2013 5:16:42 PM
    • Category IconStonewall
    • 32

    Surprisingly this next patch is bringing with it some jungle changes. To be fair I expected (and I'm sure everyone else did too) that Riot was getting tired of the early golem starts giving blue side an advantage over purple (purple had the advantage too with a lane swap). When players started expanding the camp snatching to wolves and wraiths - that's what things started to get a out of hand. Riot decided to slap the change they've been wanting for the golems onto the other camps as well effectively making ALL camps spawn at the same time.

    • Wolves
    • Initial spawn time increased to 1:55 from 1:40
    • Respawn time reduced to 50 seconds from 60
    • Wraiths
    • Initial spawn time increased to 1:55 from 1:40
    • Golems
    • Initial spawn time increased to 1:55 from 1:40
    • Respawn time reduced to 50 seconds from 60
    • Ancient Golem
    • Base Experience granted increased to 275 from 220
    • Now plays a particle effect to show who the buff transferred to
    • Lizard Elder
    • Base Experience granted increased to 275 from 220
    • Now plays a particle effect to show who the buff transferred to

    Read More
    32 latest comment by Zeitzbach Jump to Comment
  • Next Ultimate Skin Now in June - Delay on Summoner Icon Rewards for Lifetime RP, Riot Looking for Sona Thoughts, More Xerath

    • By Molster 5/18/2013 6:25:12 AM
    • Category IconNews
    • 29

    IMPORTANT: Ghost Bride Morgana haunting soon - in Game Pictures, Transfers to the Brazil server now available!
    Update for EU: Read this for server information


     PBE Patch for 5/17 - Aatrox and More

    So if you only checked the post once, you need to give it a second look. Riot has posted a few red posts about the various champion nerfs/buffs that we saw. Also make sure to click the "view in redtracker" if it's a topic/champion you care about, they responded to some Q&A in each thread.


    Next Ultimate Skin Now in June - Delay on Summoner Icon Rewards for Lifetime RP

    Riothippalus hit Reddit to give some information on a few delays.

    Originally Posted by Riot (View Reddit Source)

    OP is correct - we have not come through with the summoner icon rewards for lifetime RP purchases yet. There have been a few different reasons for the delay, but the good news is that when they do finally come, they should be much cooler than I originally envisioned.

    And while I'm fessing up to missing target dates I've put out there, I should mention that the next ultimate skin will not make it in May. Hopefully June!

    Read More
    Tags league of legends news
    29 latest comment by Mysnomer Jump to Comment
  • [Updated] [PBE] Aatrox, the Darkin Blade Preview and Abilities, and more!

    • By Molster 5/17/2013 6:02:32 PM
    • Category IconNews
    • 150

    PBE Patch for 5/17

    FULL STORY: So a air client only patch hit the PBE. 5 mins after, another air client patch removed all the changes. 10 mins after that a third air client hit with no changes. 20 mins after that point. LIVE SERVERS got the air client that was on the PBE

    What does this mean: TBH (This is only a guess) it looks like we got a patch we should not have seen. From the Riot posts (which you can read below) it looks like some of these changes are meant for patch 3.8 while others not listed might be going in 3.9 KEEP THIS IN MIND, THIS MEANS THESE NUMBERS ARE NOT FOR OUR EYES YET. Riot is most likely still messing with these on their end.

    ANOTHER UPDATE 9:44 PM EST - A fourth air client has hit
    ANOTHER UPDATE 10:23 PM EST - A fifth air client has hit


    Aatrox the Darkin Blade

    Release Skin Name: Justicar Aatrox

     


    Damage: 55 (+ 3.2 ) 
    Health: 395 (+ 85 ) 
    Mana: 75 (+ 45 ) [Rog Note: He does not use mana, this is just whats in the air client]
    Movement Speed: 345
    Armor: 14 (+ 3.8 ) 
    Magic Resist: 30 (+ 1.25 ) 
    Health Per 5 Sec: 5.75 (+ 0.5 )
    Mana Per 5 Sec: 0 (+ 0 )
    Range: 150 
    Defense Rating: 4 
    Magic Rating: 3 
    Difficulty Rating: 6 
    Attack Rating: 8 

    Tags: carry,melee 

    Tips: *Avoid engaging in a fight with low health unless your Blood Well is full so that you regain enough health to continue fighting.*Building Life Steal can be very potent on Aatrox to help compensate for his health costs.*Massacre is great at turning the tide of a battle, make sure to use it at the right moment to maximize the benefits from it. 
    Opponent Tips: *When Aatrox takes fatal damage he is healed for the amount currently in his resource bar, landing a fatal blow on him while the resource bar is low will result in him reviving with a lower amount of health.*When Aatrox casts Dark Flight towards your location, avoid being knocked up by moving away from the center of impact.*Aatrox is auto attack reliant for most of his damage and survivability, reducing his attack speed by purchasing Randuins Omen or Frozen Heart can help reduce both of those components greatly.

    [Passive] - Blood Well

    Aatrox - [Passive] - Blood Well 
    When using an ability that costs Health, Aatrox stores the self-inflicted damage into the Blood Well. Upon taking fatal damage Aatrox extracts the blood from the well and recovers it as health over a brief duration.
    [Q] - Dark Flight

    Aatrox - [Q] - Dark Flight 
    Aatrox takes flight and slams down at a targeted location, dealing 70/115/160/205/250 (+) physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second. 

    Cost: 0/10/10/10/10 % of Current Health () 

    Range: 650 

    Cooldown: 16/15/14/13/12

    [W] - Blood Thirst / Blood Price

    Aatrox - [W] - Blood Thirst / Blood Price 
    Activate to switch between Blood Thirst and Blood Price.

    Blood Thirst: Every third attack, Aatrox restores 20/25/30/35/40 (+) Health, increased by 200/200/200/200/200% when below half Health.

    Blood Price: Every third attack, Aatrox deals 60/95/130/165/200 (+) bonus physical damage and loses Health. 

    Cost: 

    Range: 0 

    Cooldown: 1/1/1/1/1

    [E] - Blades of Torment

    Aatrox - [E] - Blades of Torment 
    Aatrox unleashes and sends forward the power of his blade, dealing 75/120/165/210/255 (+0.6) Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds. 

    Cost: 5/5/5/5/5 % of Current Health () 

    Range: 900 

    Cooldown: 12/11/10/9/8

     [R] - Massacre

    Aatrox - [R] - Massacre 
    On activation Aatrox draws in the blood of his foes, dealing magic damage to all enemy champions around him equal to 15/15/15% + 0.01% of their current Health.

    For the next 12/12/12 seconds, Aatrox's Maximum Health increases by 100/175/250 + 50/65/80 per champion hit, Attack Speed increases by 25/35/45% + 10/10/10% per champion hit, and he gains 175 Attack Range. 

    Cost: 

    Range: 0 

    Cooldown: 120/100/80

     Recommended Items

    Recommended Items: We have them, however they are not formatted!
    Update: jayjinde on reddit has formatted them for us. Make sure to give him thanks for his time!

    • Starting Items: Doran's Blade
    • Essential Items: Blade of the Ruined King, Ninja Tabi, Maw of Malmortius
    • Offensive Items: The Bloodthirster, Zephyr, Ravenous Hydra
    • Defensive Items: Randuin's Omen, Warmog's Armor, Spirit Visage
    • Consumables: Health Pot, Sight Ward, Red Elixir
    AatroxAatrox
    Aatrox

    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    Some fight for honor, some fight for glory. It matters only that you fight.
    Aatrox

     


    5/17/2013 Context Post - PBE for Patch 3.08

    Originally Posted by Riot (View RedTracker Source)

    Hey Summoners,

    As you know, we use the PBE servers as a testing ground for a lot of our experimental changes, but weÂ’ve run into situations where sometimes a change requires a bit more nuance to understand. As a result, weÂ’ll be driving these PBE context posts when we can offer some more context.

    Also note that these changes are tentative, like anything else on the PBE, so they are all very subject to change.

    Kha'Zix
    • Taste Their Fear
      • Isolation bonus redesigned as "increases damage by 45%".
      • Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)
    • Void Spikes
      • Now slows targets hit for 2 seconds.
      • Mana cost reduced
      • Evolution no longer consumes passive to apply effects. Instead triples shot.

    Ultimately we just wanted to increase your viable choices when picking evolutions. KhaÂ’Zix was getting huge damage, high poke, and great utility from evolving Void Spikes. Now Void Spikes gets a slow as part of the base skill, so W is a reasonable one-point wonder. Evolving and maxing it first also works though, just not so well that it dominates the other skills. Taste Their FearÂ’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice.

    Lissandra
    • Ring of Frost
      • Cooldown reduced
      • Damage reduced
    • Frozen Tomb
      • Slow increases per level
      • Damage reduced at later levels
    For a control mage with a kit she has, Lissandra was throwing out a lot of front-loaded damage in team fights. The intention of these changes was to lower her damage, but to also increase her crowd control abilities. These were made to better highlight her core strengths as a strong DPS mage with high in-fight control.

    Jungle
    • Wolves
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Wraiths
      • Initial spawn time increased to 1:55 from 1:45
    • Golems
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Ancient Golem
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to
    • Lizard Elder
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to

    We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

    Items
    • Madred's Razors
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
    • Wriggle's Lantern
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
      • Attack Damage increased
      • Life Steal increased
      • Combine cost increased
    These changes are currently tentative. We just want to increase consistency on Madred’s and Wriggles in order to let players plan their jungle routes better with these items. There were a lot of odd cases where junglers would accidentally steal a buff from their teammate due to a random proc, or a jungler would fall behind because they weren’t getting enough procs. Overall we had to lower the damage output in comparison to the old Madred’s and Wriggle’s (if you simply average out the old Madred’s and Wriggle’s damage by four) because of the consistency involved and the fact that it never deals “overkill” damage, where it would proc on a small creep (or on a near-dead jungle unit), thereby wasting its damage.
    • Wit's End
      • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold
      • Attack Speed increased slightly
      • Revised Passive - Your attacks steal Magic Resist from the target, stacks up to 5 times
    • Nashor's Tooth
      • Combine Cost increased
      • Ability Power reduced slightly
      • Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit
    • Malady
      • Removed from the game
    We've moved Malady's passives to the two other Attack Speed items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (even for those that donÂ’t deal magic damage, Sunfire Cape synergizes quite well with WitÂ’s End). Malady has been removed as it has simply been a poor fit in the current space that it was in.

    One thing some of you may notice is absent are the Shyvana buffs i'd talked about a few weeks ago.

    The buffs make sense, and we're going to do them. Just not for this patch. The reason being that along with the change to Wriggle's Lantern proc'ing on every attack, Wits end reducing Magic Resistance, and lowered respawns for jungle camps - we couldn't accurately assess Shyvana's balance.

    As with all of our balance changes, there is always a rippling effect. Items being buffed or nerfed can mean more success or failure with champions who buy them. Taric's nerfs saw a universal increase in performance across every support. In the same vein, each of the above changes are also buffs to Shyvana and until we can judge the effect of the item/jungle changes would have on her power level, i don't want to pull the trigger on the changes just yet. Statikk and i are looking to have Shyvana Balance changes with Patch 3.9 pending iteration after 3.8 goes live.

     


    [3.8] Improvements to the PVP.net experience on smaller resolutions

    Originally Posted by Riot (View RedTracker Source)

    Summoners,
    As part of the 3.8 patch, we've introduced some code in PVP.net that will automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:

    • 1366x768
    • 1280x768
    • 1280x700
    • 1182x864

    Prior to 3.8, the client defaulted to a specific, unchanging window size; for those of you with widescreen laptops running 1366x768 or smaller footprint monitors like 1280x720, this has meant having key functionality hidden behind the Windows task bar. No more!

    This change represents a shift in the player experience and we felt it was important to reach out to those of you affected to see how you feel about it, and better understand what else we can do to improve the PVP.net experience on the above-named resolutions. Please spend some time poking around on PBE once 3.8 has arrived and feel free to share your thoughts on other ways we can improve the smaller-resolution League experience.


    Riot on Vi's Change this PBE Patch

    Originally Posted by Riot (View RedTracker Source)

    The change currently on PBE is obviously still in testing. However I need to jump in here to clarify that even with this change Vi's ultimate is still unstoppable it simply doesn't discard the CC, however she will feel the effects of the CC when the charge ends. Knockbacks and Knockups however since they are displacing the charging champion's movement are completely ignored to allow the Ultimate to complete.

    What does this mean in game? 
    If Vi uses her ultimate on Lux who lands a light binding while charging. Vi will finish the charge and smash Lux into the ground. Then, Vi will be rooted for the remainder of the duration of the binding. 

    The other ultimates with similar mechanics such as Malphite also have this change, however totally blocking CC effects was not directly referenced in tooltips outside of Vi's before which is why you are only seeing a change in hers. 

    Champions effected by this change iirc are Malphite, Hecarim, J4, Nocturne, and Vi. The goal here is to add a little bit more counterplay to these abilities while still keeping them "unstoppable". We want these abilities to be uninterruptable and they will, however we also don't feel that them completely nullifying other champions crowd control effects and cooldowns even after the charge is compete is fair. We felt this was a nice and logical compromise, but we'll see how testing goes. 

    I'll work on the tooltip wording to try and make this a bit more clear. I don't feel this will ultimately be a bit power hit but if we feel it is - or becomes one we'll adjust the individual champions effected as needed.


    Riot on the Lissandra Changes

    Originally Posted by Riot (View RedTracker Source)

    Our goal with the Lissandra changes currently in testing was to shift Lissandra's power a little bit more towards utility (lower W CD, stronger slow at higher levels on ult) and away from burst (base damage at higher ranks on W and ult). These changes aren't intended to be a nerf and shouldn't impact her laning phase much at all, bar the lower W CD. We suspect they may actually may be a slight buff, though it's that realignment of power towards desired strengths that's the key thing here.

    In terms of overall performance Lissandra's also still pretty new so we're still assessing her overall state as well, particularly given some people started playing her in her first week, others when she dropped to 6300 IP and yet more of course during her current free week. This means quite a wide range of experience on her from individual players, resulting in a fair bit of variation in performance still.


    Riot on Annie Changes

    Originally Posted by Riot (View RedTracker Source)

    Please realize that the PBE changes are datamined from just the tooltips.

    The tooltip for the stats just got moved to the spell level up tooltip. There is also another siginificant buff we are testing that the datamining missed.

    Abilities

    Super important - Everything below is from the air client, which has now been removed (5 mins after being uploaded) by a second, third, and fourth air client patch. Read up top for a quess on why. These abilities look to have been released too early.

    Annie

    • [R] - Summon: Tibbers - Now lasts for 60 seconds (up from 45)
    • [R] - Summon: Tibbers - No longer lists "and his Health,Armor,Magic Resist,and Attack Damage increase with rank. (Can not confirm if this is just a tooltip change, or a real change)
    • [R] - Summon: Tibbers - Now costs 100 mana (changed from 125/175/225 Mana)

     Shyvana

    • [Q] - Twin Bite - Basic attacks now reduce the cooldown by .5 seconds
    • [W] - Burnout - Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.
    • [E] - Flame Breath - Now deals 80/110/140/170/200 (down from 80/125/170/215/260)
    • [E] - Flame Breath - Now hits all enemies it passes through
    • [E] - Flame Breath - No longer burns for a % of armor for 4 seconds, instead applies a debuff for 5 seconds "Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit."
    • [R] - Dragon's Descent -  No longer has "reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form."
    • [R] - Dragon's Descent -  Now has "generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury."
    • Passive - No idea what this is until we get a game client. Looks like riot is still working on her

    Nautilus

    • [W] - Titan's Wrath - DoT now does 40/55/70/85/100 (changed from 30/55/80/105/130)

     Sejuani

    • [E] - Permafrost - Slow now lasts for 1.5/1.75/2/2.25/2.5 seconds. (changed from 2/2.25/2.5/2.75/3 seconds.)
    • [R] - Glacial Prison - Now stuns for 1.25/1.5/1.75 (Down from 1.5/1.75/2)
    • [R] - Glacial Prison - Now slows for 1.25/1.5/1.75 seconds (Down from 1.5/1.75/2)

    Hecarim

    • [Passive] - Warpath - "Can move through units" was removed from the passive text
    • [R] - Onslaught of Shadows - Now does 150/250/350 (up from 100/200/300)
    • [R] - Onslaught of Shadows - Ratio is now 100% (up from 40%)
    • [R] - Onslaught of Shadows - No longer lists "dealing an additional 50/125/200 (+)magic damage and"

     Kha'Zix

    • [Q] - Taste Their Fear - Now increases isolated damage by 45% instead of saying increased to 100/145/190/235/280
    • [Q] - Taste Their Fear - Now does 8% of missing health (down from 12%) now states that it can be increased by isolation
    • [W] - Void Spike - Now slows enemies by 20% for 2 seconds
    • [W] - Void Spike - Evolved version no longer has "Consumes Unseen Threat to slow and damage all enemies struck."
    • [W] - Void Spike - now costs 55/60/65/70/75 Mana (down from 60/70/80/90/100 Mana)
    • [R] - Void Assault - can now be cast again within 12 seconds (up from 10)
    • [R] - Void Assault - Evolved version can now be cast 4 times ( up from 3) however no longer has 40% reduced damage while in stealth.

    Lissandra

    • [W] - Ring of Frost - now deals 65/100/135/170/205 (down from 70/110/150/190/230)
    • [W] - Ring of Frost - Now costs 55 mana (down from 70)
    • [W] - Ring of Frost - Now has a cooldown of 16/14/12/10/8 (Changed from 18/16/14/12/10)
    • [R] - Frozen Tomb - Now deals 150/275/400 (Down from 150/300/450)
    • [R] - Frozen Tomb - Now slows by 20% / 30% / 40% (up from always 20%)

      Vi

    • [R] - Assault and Battery - Tooltip now says immune to Knowckups and Knockbacks instead of "Crowd Control"

    Karma

    •  [W] - Focused Resolve [Mantra'ed] instead of healing for 25% of missing health over the duration, is now instantly healed for 20% and then another 20% if the chain is not broken

    Brand

    • [Passive] - Blaze - Now deals 8% over 4 seconds instead of 2% per second for 4 seconds

    Akali

    • [Passive] - Twin Disciplines - Basic attacks now always do an additional 6% BMD increasing by 1% for every 6 AP (No longer "upon obtaining 20 AP)
    • [Passive] - Twin Disciplines - No longer has "upon obtaining 10 Bonus Attack, Now gains 6% spell vamp (down from 8)
    • [W] - Twilight Shroud - Cost is now always 60 (changes from 80/75/70/65/60)
    • [W] - Twilight Shroud - Cooldown is now 20/19/18/17/16 (instead of always 20)

    Diff Tables

    Old (Air Client v67)New (Air Client v68)
    Annie - [R] - Summon: Tibbers
    Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    Tibbers
    chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.He lasts for 45 seconds and his Health,Armor,Magic Resist,and Attack Damage increase with rank.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    125/175/225 Mana

    Range:
    0

    Cooldown:
    120/120/120
    Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    For
    the next 60/60/60 seconds,Tibbers chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/120/120
    Shyvana - [Q] - Twin Bite
    Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6
    Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.Basic attacks reduce the cooldown of Twin Bite by .5 seconds.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6
    Shyvana - [W] - Burnout
    Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12
    Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12
    Shyvana - [E] - Flame Breath
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8
    Shyvana - [R] - Dragon's Descent
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0
    Nautilus - [W] - Titan's Wrath
    Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 30/55/80/105/130 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18
    Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 40/55/70/85/100 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18
    Sejuani - [E] - Permafrost
    Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 2/2.25/2.5/2.75/3 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11
    Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 1.5/1.75/2/2.25/2.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11
    Sejuani - [R] - Glacial Prison
    Sejuani - [R] - Glacial Prison
    Throws a frost-forged bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.5/1.75/2 seconds.If the bola reaches its maximum range it shatters and slows enemies by 90/90/90% for 1.5/1.75/2 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100
    Sejuani - [R] - Glacial Prison
    Sejuani throws her True Ice bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.25/1.5/1.75 seconds.If the bola reaches its maximum range,it shatters and slows enemies by 90/90/90% for 1.25/1.5/1.75 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100
    Hecarim - [Passive] - Warpath
    Hecarim - [Passive] - Warpath
    Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.
    Hecarim - [Passive] - Warpath
    Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.
    Hecarim - [E] - Devastating Charge
    Hecarim - [E] - Devastating Charge
    Hecarim gains increasing movement speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16
    Hecarim - [E] - Devastating Charge
    Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16
    Hecarim - [R] - Onslaught of Shadows
    Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 100/200/300 (+0.4)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+)magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100
    Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 150/250/350 (+1)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge causing nearby enemies to flee from Hecarim for 1/1/1 second.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100
    Kha'Zix - [Q] - Taste Their Fear
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the amount is increased to 100/145/190/235/280 (+).

    Evolved
    Enlarged Claws: Increases damage to isolated enemies by 12/12/12/12/12% of their missing health (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5
    Kha'Zix - [W] - Void Spike
    Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.Consumes Unseen Threat to slow and damage all enemies struck.

    Cost:
    60/70/80/90/100 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8
    Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies and slow them for 20/20/20/20/20% for 2/2/2/2/2 seconds.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.

    Cost:
    55/60/65/70/75 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8
    Kha'Zix - [R] - Void Assault
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80
    Lissandra - [W] - Ring of Frost
    Lissandra - [W] - Ring of Frost
    Deals 70/110/150/190/230 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    18/16/14/12/10
    Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8
    Lissandra - [R] - Frozen Tomb
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/300/450 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/20/20%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Warwick - [R] - Infinite Duress
    Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and supresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70
    Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and suppresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70
    Vi - [R] - Assault and Battery
    Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to Knockups and Knockbacks and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80
    Karma - [W] - Focused Resolve
    Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage and heals Karma over the duration for 25% (+%)of her missing Health.

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5
    Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage over the duration and heals Karma instantly for 20% (+%)of her Missing Health.If the leash is not broken,she is healed for another 20% (+%).

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5
    Karma - [R] - Mantra
    Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,healing Karma for 25% of her missing Health while the two are linked.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45
    Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,instantly healing Karma for 20% of her Missing Health.If the link is not broken,Karma is healed again for the same amount.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45
    Brand - [Passive] - Blaze
    Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 2% of their maximum Health in magic damage per second for 4 seconds.
    Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 8% of their maximum Health in magic damage over 4 seconds.
    Akali - [Passive] - Twin Disciplines
    Akali - [Passive] - Twin Disciplines
    Upon obtaining 20 Ability Power,Akali's basic attacks deal 8% bonus magic damage,increasing by 1% for every 6 Ability Power gained thereafter.

    Upon
    obtaining 10 Bonus Attack Damage,Akali gains 8% Spell Vamp,increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.
    Akali - [Passive] - Twin Disciplines
    Discipline of Force: Akali's basic attacks deal an additional 6% bonus magic damage,increasing by 1% for every 6 Ability Power.

    Discipline
    of Might: Akali gains 6% Spell Vamp,increasing by 1% for every 6 Bonus Attack Damage.
    Akali - [W] - Twilight Shroud
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20
    Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16

    Items

    Berserker's Greaves

    • Now costs 175 (up from 150)

    Boots of Mobility

    • Now costs 675 (up from 650)

    Boots of Speed

    • Now costs 325 (down from 350)

    Boots of Swiftness

    • Now costs 675 (up from 650)

    Doran's Ring

    • Now gives 60 health (down from 80)
    • Now costs 400 gold (down from 475)

    Doran's Shield

    • Now gives 10 HP5 (up from 8)
    • no longer gives 5 armor
    • Now blocks 8 damage (up from 6)
    • Now costs 440 (down from 475)

    Ionian Boots of Lucidity

    • Now costs 675 (up from 650)

    Madred's Razors

    • Passive Maim has changed: Now deals 70 bonus magic damage to Monsters (instead of 25% chance of doing 300 damage to monsters and minions)
    • No longer has rend

    Malady

    • Removed

    Mercury's Treads

    • Now costs 475 (up from 450)

    Nashor's Tooth

    • Now gives 60 AP (down from 65)
    • New passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.
    • Now costs 850 (up from 430)

    Ninja Tabi

    • Now costs 375 (up from 350)

    Recurve Bow

    • Now costs 900 (down from 950)

    Sorcerer's Shoes

    • Now costs 775 (up from 750)

    Spirit of the Elder Lizard

    • Now gives 35 AD (down from 45)

    Spirit of the Spectral Wraith

    • Now gives 40 AP (down from 50)

     Wit's End

    • Now gives 42% Attack Speed (up from 40)
    • Now steals 5 MR from target (instead of just granting 5)
    • now stacks up to 5 times (up from 4)
    • Now costs 600 gold (down from 850)
    • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold

    Wriggle's Lantern

    • Now gives 20 AD (up from 15)
    • Now gives 15% life steal (up from 10%)
    • Passive Maim has changed: Now deals 110 bonus magic damage to Monsters (instead of 25% chance of doing 500 damage to monsters and minions)
    • Now costs 500 (up from 100)

    Crystal Scar Items

    • Archangel's Staff (Crystal Scar)
      • +250 Mana
        +60 Ability Power
        +10 Mana Regen per 5 seconds
        UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.
        Cost: 1140
    • Manamune 
      • +250 Mana
        +20 Attack Damage
        +7 Mana Regen per 5 seconds 
        UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).
        Transforms into Muramana at +750 Mana.
        Cost: 1000
    • Rod of Ages
      • +450 Health
        +450 Mana
        +60 Ability Power
        Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
        UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
        costs: 740
    • Tear of the Goddess (Crystal Scar)
      • +250 Mana
        +7 Mana Regen per 5 seconds
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).
        Cost: 120

    Diff Tables

    Old (Air Client v67)New (Air Client v68)
    Archangel's Staff (Crystal Scar)
      Archangel's Staff (Crystal Scar)

    +250 Mana
    +60 Ability Power
    +10 Mana Regen per 5 seconds

    UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1140
    Berserker's Greaves
    Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    150
    Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    175
    Boots of Mobility
    Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650
    Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675
    Boots of Speed
    Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350
    Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    325
    Boots of Swiftness
    Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650
    Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675
    Doran's Ring
    Doran's Ring

    +80 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    475
    Doran's Ring

    +60 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    400
    Doran's Shield
    Doran's Shield

    +100 Health
    +8
    Health Regen per 5 seconds
    +5
    Armor

    UNIQUE
    Passive: Blocks 6 damage from champion basic attacks.

    Cost:
    475
    Doran's Shield

    +100 Health
    +10
    Health Regen per 5 seconds

    UNIQUE
    Passive: Blocks 8 damage from champion basic attacks.

    Cost:
    440
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    650
    Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    675
    Madred's Razors
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 300 bonus magic damage on hit.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Malady
    Malady

    +25 Ability Power
    +45% Attack Speed

    UNIQUE Passive: Basic attacks deal 15 (+10% of Ability Power) bonus magic damage on hit.
    UNIQUE Passive: Basic attacks reduce the target's Magic Resist by 4 for 8 seconds on hit (stacks up to 7 times).

    Cost: 800
     
    Manamune (Crystal Scar)
      Manamune (Crystal Scar)

    +250 Mana
    +20 Attack Damage
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).

    Transforms into Muramana at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1000
    Mercury's Treads
    Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    450
    Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    475
    Nashor's Tooth
    Nashor's Tooth

    +50% Attack Speed
    +65
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction

    Cost:
    430
    Nashor's Tooth

    +50% Attack Speed
    +60
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction
    UNIQUE
    Passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.


    Cost:
    850
    Ninja Tabi
    Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350
    Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    375
    Recurve Bow
    Recurve Bow

    +30% Attack Speed

    Cost:
    950
    Recurve Bow

    +30% Attack Speed

    Cost:
    900
    Rod of Ages (Crystal Scar)
      Rod of Ages (Crystal Scar)

    +450 Health
    +450 Mana
    +60 Ability Power

    Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.

    (Unique Passives with the same name don't stack.)

    Cost: 740
    Sorcerer's Shoes
    Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    750
    Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    775
    Spirit of the Elder Lizard
    Spirit of the Elder Lizard

    +45 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500
    Spirit of the Spectral Wraith
    Spirit of the Spectral Wraith

    +50 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100
    Tear of the Goddess (Crystal Scar)
      Tear of the Goddess (Crystal Scar)

    +250 Mana
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).

    (Unique Passives with the same name don't stack.)

    Cost: 120
    Wit's End
    Wit's End

    +40% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks grant +5 Magic Resist for 5 seconds on hit (stacks up to 4 times).

    Cost:
    850
    Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600
    Wriggle's Lantern
    Wriggle's Lantern

    +15 Attack Damage
    +30
    Armor
    +10%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100
    Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500
    150 latest comment by NicknameMy Jump to Comment
  • All-Star Awesomeness: How Riot Gives with Both Hands

    • By Tuck359 5/17/2013 12:57:41 PM
    • Category IconTuck - eSports Inquirer
    • 20

    We're just a week away from the All-Star weekend, and Riot has a wild weekend planned for fans of competitive League of Legends. The best of the best will gather from around the world to compete for more than just bragging rights. For full brackets and roster information check out Leaguepedia's All-Star page!

    Not only will there be a double elimination tournament taking place between the 5 regions, but a "skills" challenge will pit players in the same roles against each other in interesting competitions. Riot hasn't announced just what these skill competitions entail yet, but a 1v1 between Wickd and Soaz brought 140,000 viewers to Twitch. Just imagine what 1v1 between Misaya and Alex Ich would bring.

    The Format and Challenges for Teams

    Each region voted in their All-Stars to represent their scene in a double elimination tournament. Southeast Asia receives a bye into the second round because they won Season 2, and that leaves North America to face off against China while Europe is paired with the Koreans. These aren't simply showmatches.

    Riot made the winning region earn an extra bid to the Season 3 World Championships later this year, meaning these players might be playing for the right for their own team to compete for a title. Not only the extra spot is at stake, but the last place region will have all its teams forced to play through the brutally tough group stages at worlds.

    Read More
    20 latest comment by RoakOriginal Jump to Comment
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