So I have a question for you. Out of curiosity, what was the reason for not changing masteries for Season 5?? Too busy with other changes, or just that the masteries are still good for another season or two, or what??
Few reasons, on the value side updating the trees has increasingly less value each time we do it. Not saying there isn't value but it gets more and more into small scale numbers tuning (or in mastery cases REALLY small numbers tuning) and less about solving largescale problem. This isn't terrible surprising as when we approached them initially in Season 2 it was a pretty substantial overhaul, the S3 and S4 updates while certainly improvements were more on the lighter tuning side of things.
In addition, the cost of doing this adjustment is really high. We need to wipe all players mastery pages each time we do an update beyond a very simple balancing change which based on a lot of player feedback is something people don't want to go through unless there are really substantial gains.
Renektonswings his blade,dealing 60/90/120/150/180 (+)physical damage to nearby enemies and gains 5% of thedamage dealt as Health (20% for champions),up to50/75/100/125/150.
50 Fury Bonus: Damage increased to 90/135/180/225/270(+).Heal percent increased to 10%,up to150/225/300/375/450.
Renektonswings his blade,dealing 60/90/120/150/180 (+)physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+)Health for each non-champion hit and (+)Health for each champion hit,up to 50/75/100/125/150 Health.
In addition,he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit,up to a maximum of 30 Fury.
50 Fury Bonus: Damage increased to 90/135/180/225/270 (+).Heal increased to 9/13.5/18/22.5/27 (+)per non-champion and (+)per champion,up to 150/225/300/375/450.No longer generates Fury.
Ruthless Predator - [W]
Renekton's next attack strikes twice,dealing physicaldamage (10/30/50/70/90 + 150/150/150/150/150% of hisAttack Damage)and stuns for 0.75 seconds.Each hit applieson-hit effects.
50 Fury Bonus: Renektonattacks three times,dealingphysical damage (15/45/75/105/135 + 225/225/225/225/225%of his Attack Damage)and stuns his target for 1.5 seconds.
Renekton's next attack strikes twice,stunning his target for 0.75/0.75/0.75/0.75/0.75 second and dealing 5/15/25/35/45 (+)physical damage per hit (10/30/50/70/90 (+)total damage).
Each hit applies on-hit effects and generates Fury.Renektongenerates an additional 10/10/10/10/10 Fury for hitting a champion.
50 Fury Bonus: Renektonattacks three times,stunning his target for 1.5/1.5/1.5/1.5/1.5 seconds and dealing a total of 15/45/75/105/135 (+)damage.No longer generates Fury.
Slice and Dice - [E]
Slice: Renektondashes,dealing 30/60/90/120/150 (+)physical damage.Hitting an enemy grants the ability to useDice for 4 seconds.
Dice - 50 Fury Bonus: Damage increased to45/90/135/180/225 (+).Enemies hit have 15/20/25/30/35%reduced Armor for 4 seconds.
Slice: Renektondashes,dealing 30/60/90/120/150 (+)physical damage.Hitting an enemy grants the ability to use Dice for 4 seconds.
Dice: Renektondashes,dealing 30/60/90/120/150 (+)physical damage.In addition,he generates 2.5/2.5/2.5/2.5/2.5 Fury for each non-champion hit and 10/10/10/10/10 Fury for each champion hit,up to a maximum of 30 Fury.
Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+).Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds.No longer generates Fury.
Now deals 44 magic damage over 2 seconds (up from 30)
Critical Strike Chance lowered to 20% (down from 25%)
Price increased to 880 (up from 680)
Critical Strike Chance raised to 35% (raised from 30%)
No longer grants 30 gold per large monster kill
Now gains half a charge of smite if used on a large enemy jungle monster
New Passive- Chilling Smite: Smite can be cast on enemy champions,dealing reduced true damage and stealing 20% movement speed for 2 seconds,but setting a 60 second cooldown.
All Machete Upgrades
Now deal 60 damage over 2 seconds (raised from 45)
No longer grants any bonuses while near the portal
New Passive: After the third Voidspawn made by a Void Gate,additional Voidspawn gain 50% of your Armor and Magic Resistance as damage.