Riptide [E] - AP Ratio now .3 (down from .5) and now slows for 1.3 seconds (down from 2). Mana cost reduced to 40/50/60/70/80 (down from 60/70/80/90/100). Cooldown reduced to 6/5.5/5/4.5/4 (down from 10 seconds across all ranks)
Titan's Wrath [W] - Now deals 15/30/45/60/75 (down from 40/55/70/85/100)
This article comes in after Riot decided to make changing between smites cost you gold. Now I totally understand and actually agree that it is stupid that you could have done that in the first place. It completely negated the idea of decision making and risk reward that Riot wanted to promote with these machete upgrades. If you purchased Ranger's Trailblazer you should have better clearing but worse ganks than if you had purchased Skirmisher's Saber or Stalker's Blade. However, even though I agree with the change, I do believe it is beyond stupid and unfair to push it out.
Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.
[Q] - Cosmic Binding
Bard fires an energy bolt, dealing 85/115/145/175/205 (+0.5*AP) magic damage to one or two enemies. The first target hit will be slowed by 60/60/60/60/60% for 1/1.2/1.4/1.6/1.8 second(s).
If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
Mana Cost: 60 mana
Cooldown: 10 seconds
[W] - Caretaker's Shrine
Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.2*AP) health, but restores up to 70/110/150/190/230 (+0.45*AP) health as it gathers power for 10 seconds. The shrine's effect also grants 50/50/50/50/50% decaying movement speed for 1.5/1.5/1.5/1.5/1.5 seconds.
Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy.
Mana Cost: 100/105/110/115/120 mana
Cooldown: 10 seconds
[E] - Magical Journey
Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.
The corridor disappears after 10/10/10/10/10 seconds.
Mana Cost: 30 mana
Cooldown: 26/24/22/20/18 seconds
[R] - Tempered Fate Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5/2.5/2.5 seconds.
Epic monsters are also put into stasis, despite normally being immune to disables.
Welcome to patch 5.4 - the one where we follow up on patch 5.2 with some mage love. Up front: the new +120 AP item is currently slated for a future patch (soon(tm)), but this hasn't stopped us from working on the few mages that needed help in a post-DFG world. Actually, like we mentioned in the patch 5.2 foreword, the impact of DFG's removal hasn't been all that noticeable in champion performance, but there were two we knew would have identity crisis (that's the plural) in the aftermath: Mordekaiser and Veigar.
When we went into deep examination of what made Morde and Veigar who they are, we realized that a lot of their identity came down to "blow this fool up (and get a ghost!)." Unfortunately, amping up a play pattern like that makes for some sad times in the world of counterplay, so we had to take a longer look to see what could be done. Ultimately we'll explain more in their individual context paragraphs, but the rundown of the issue is this: when a champion is tuned around a fine line between "functional" and "oppressive," balance isn't a question of number tuning; rather, it's all about finding a healthy direction where that champ can prosper without getting paranoid about fame. Can you imagine a world where Veigar is the best - and most popular - champion in the game? That's a tough vision to sell for his opponents, and we want to make sure his success is warranted. Check out those contexts for more information, but this is an important philosophy to keep in mind as you read through these notes!