Season 3 Changes Discussion: Penetration is vicious!

 

Season 3 Changes Discussion: Penetration is vicious!

     Phreak recently announced that one of their planned changes for season 3 is to have percentage penetration apply before flat penetration.  My immediate reaction was "Wait, what?  You serious?"  That is a pretty big change to the damage formula for League.  Now, this can all change due to item changes they plan to implement, but I will use current items to explain why this is a pretty big change and why it could lead some serious pain for some people.

That looks painful!

How it works now

      Time for a little review. The damage formula for League of legends is this:

     Currently, the way the penetration works is that you reduce the stat first by flat, then by percentage.  To illustrate, lets do some quick math.

Mage: Haunting Guise, Sorc Shoes, Void Staff and magic mastery, attacking a 100 MR Carry. 

(100 MR - 20 (Haunting Guise) - 20 (Sorc Shoes)) x .5 (Void Staff + Mastery) = 30 MR, which gives 23% damage reduction from our damage.  23% reduction is nothing to scoff at, and being percentage reduction, it matters more, the more damage you do.  

Because of how it works now, you cannot easily reduce someone down to 0 defenses easily.  It can only be done if they are already at 0 with flat penetration alone, as you take a percentage of the remaining.  So even if you had their MR down to 1, it will not reach 0 through a Void Staff.  

How it will work in Season 3

     Now how it works in season 3 is interesting.  Lets take our same setup:

Mage: Haunting Guise, Sorc Shoes, Void Staff and magic mastery, attacking a 100 MR Carry. 

(100 MR x .5 (Void Staff and Mastery) - 20 (Haunting Guise) - 20 (Sorc Shoes) = 10 MR or 9% Damage reduction. 

The exact same build from season 2 gets an effective 14% Damage increase!  Now the percentage reduction will always apply to the number you want it too (The bigger one!) and have your flat reduction apply to the one you want (the smaller!) making both types of penetration more effective when paired together.  Why would Riot do this and what can we draw from their intentions knowing this change?

Making Burst Mages and Assassins Competitive

     Riot has stated that they are planning on making burst mages (Like Annie) a more competitive option over either sustained damage carries (karthus, ryze, Cassiopeia) or Utility mages (Zyra, Morgana, Anivia, Orianna).  I believe that the changes to the formula are designed to do just that.  While all damage dealers benefit from the change, Sustained damage carries need some defenses to keep their damage going, while burst mages are less concerned about that as they go in, blow something up and get out.  Even if a burst mage dies after unloading, does it matter?  They did their job.  I believe this is part of the intended change to make burst mages more lethal.  The same applies to Assassins as well, as I am sure the new itemization will give them similar benefits.

     Those that should be particularly afraid are glass cannon builds.  A single defensive item is now relatively easy to negate and bring your defenses down to 0.  Obviously this is focused somewhat on AD carries, but it applies to everyone as well.  Glass cannons will be hurt by burst mages and burst assassins more easily with this change.

The changes to itemization

     Now everything I wrote above is admittedly theory, grounded in season 2 items.  Come season 3, the numbers could change dramatically on the items but the change does benefit some champions more than others.  AD assassins are likely to see flat armor reduction items similar to the ones mages currently enjoy.  Making their burst damage so much more killer.  As a result of this new found burst, my suspicion is that either we will see cheaper defensive items to make up for the fact it is now possible to reach 0 defenses easier.  Or we will see an overall enhancement in offense as many classes get access to more dual purpose items like Maw, Phage and Abyssal. 

Conclusion

     I have no crystal ball to know exactly what will happen with season 3.  But when the company states it might change one of its basic damage formulas, I think we should start talking.  Personally, I am very excited for what is in store for Season 3.  It seems like they have really taken the time to overhaul a fundamental part of their game and that makes me happy as a player.  I look forward to learning the new items and figuring out will make my favorite champions more effective.  What does it all mean to you?  

 

        

 

 

 

 

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Comments

  • #39 Dankaw

    This flips gameplay by 180 degrees. Just imagine how powerful burst champios will be.

    Right now i find full arm pen runes olaf with Yoomu and LW melting tanks with 200 armor like it was nothing. If they will change to that state, champions with some kind of armor/magic penetration will be tweaked. After the change they would MELT enemy, no matter who he is.

    This is make or break. I hope Riot will be VERY careful with this.

    IGN: Dankaw (EUNE), JapkowyJaszczomp (EUNE), Dunkaw (EUW)

  • #37 PhilNye

    Oh Lawdy, incoming "Why can't I hold all these penetrations?" Xerath meme.

  • #35 D00meriksen

    If burst mages make a comeback, Sivir will be the best ad carry.

    Maybe the meta will shift, that you don't even have to have an ad carry anymore, since Riot released a lot of assassins the last months (Diana, Rengar (kinda at least), Kha'Zix, Elise).

    Also, I wonder, what effect the promised ad caster item will have on certain ad carries, that deal a lot of physical aoe damage (Sivir, Graves, MF).

  • #43 Emeraldw

    AD carries will always be there.  They still scale the hardest and are still needed for sieges.  So don't think their going anywhere. 

    That said, their lives may get rougher. 

    Personally I hope to see the return of utility ad carries like Ashe and Varus.  But if things are tougher on AD's, then the escape AD's could stay. 

    Last edited by Emeraldw on 10/30/2012 7:51:50 AM

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #48 D00meriksen

    Quote from Emeraldw »

    AD carries will always be there.  They still scale the hardest and are still needed for sieges.  So don't think their going anywhere. 

    That said, their lives may get rougher. 

    Personally I hope to see the return of utility ad carries like Ashe and Varus.  But if things are tougher on AD's, then the escape AD's could stay. 

    Not necessarily, because most ranged AP's can also poke towers down fast, if they have Lichbane. I know, that except for TF you won't see Lichbane often on a mage, but it is possible.

    If assassins are going to snowball just as hard as they do now and in addition won't fall off late-game, because they can no longer be countered with a few defensive items, I can see carries getting warmogs to counter the burst or build more tanky.
    If the first scenario works out, ad carries can still exist, but in the latter scenario they are technically going to be ranged bruisers.

    Morello stated, that they try to make on-hit builds viable [1]. so Varus may have a niche there.

    Also with more assassins running around and ganking lanes Ashe's built-in CV may prove to be more useful. She has the highest utility out of all ad carries and so she will at least be a niche pick.

    This is all just a guessing game, though and no one knows how far-reaching the changes with s3 are actually going to be. I hope to see more individuality especially on ad carries, though.

  • #34 nornamor

    This is just curel against AD carries.... ADs with say 60mr (just an estimate of lategame mr when you count for runes, aegis and base)... That will make an AP carry with say 46% pen and 50 flat (easily achievable with runes, masteries, a voidstaff, haunting guise and sorc shoes) do 25% increased damaage to the Ad carry, instead of the damage beein reduced by 6 % with the old model ... This is huge in actual numbers.... This will make a 2000 dmg burst combo do 620 more damage!!!! Guess glass cannons are going to be even more glass cannons... or that banshees veil is going to become more popular again, since litterly any penetration mage will have the ability to flash and just outright murder an AD carry, even if it gets shielded, from now on...

    Last edited by nornamor on 10/30/2012 3:09:55 AM
  • #36 K0stra

    Cruel? entire game is not just cycling around ADCs and i really find current state rather stupid (an i play a lot of ADs btw), yes i am on of "those" people who think late game carries are way too strong/safe. I fin it sa when AD can just eat throug casters burst and then just one-shot hit ald lifesteal back to full HP, you have your entire team to protect you an if you screw you positioning (or your team´s "too busy" to protect you) you should be dead, you deserve to be dead it´s in the name. And it´s still not a problem to flash towars enemy carry and be immedietly CCed or burste in response, if your team is paying attention. You sir are under misapprehention, taht glasscannon ADC should be safe, no, he is not supposed to by safe by numbers but purely by his possitioning, you have ridiculously high sustained damage and pric you pay for it is a fact, that if oyu misstep, you can be shattered within a hearthbeat (yet again GLASScannon). Maybe we´ll see tankier builds for short rng carries (banshees + Maw/GA maybe), maybe we´ll see more Urgot, who know but it really needs some new wind.

    But take into note, we don´t know what other items will be release to make for this change, maybe def items will be cheaper or stronger and nothing will really change that much, we´ll still.

  • #38 D00meriksen

    I didn't read anywhere, that penetration will reduce your resistance below 0 in season 3. Do you have a source for this?

    However, I agree, that BV is more likely to make a come back, because it shuts down most burst casters very well.

  • #44 Emeraldw

    Actually, glass cannons still take about the same damage.  If you have 50 magic pen, your already doing true damage to many carries. 

    What this changes, is when you get one defensive item.  That Banshee's veil would reduce damage in season 2, in season 3, their still doing true damage.  So one defense item (that isn't GA, silly item) will not be enough.  You might see Maw on AD carries as well. 

    *note* I am ignoring the passive because of how situational it can be. 

    Last edited by Emeraldw on 10/30/2012 7:54:38 AM

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #30 FuronX

    Darius Q = Aoe true damage at end game with maxed E =/

  • #31 monkyyy

    does it matter? u shouldnt be building armor to counter him anyway

    to me this change is all about making new builds viable, and punishing people who dont pay attention to the other teams builds even more

  • #32 MerryLane

    And ...
    You just showed you had no clues on how to counter Darius.

    If there was only one stat to build against him, it's flat HP.

    If you build armor against a Darius :
    1) his Q is low CD and low mana cost. He can harass you with that all day, and get 10/20 pct damage reduction isn't significative enough.
    2) He has access to the three types of damages, armor only counters his Q and his autos (let's spose W is two autos)
    3) When Darius goes full in, he generally has Ignite + Ultimate, trust me, it's a pretty huge part of your health pool that disappears in true damage.
    4) If a jungler ganks you, having wriggles + tabi + chain vest won't matter much, while a simple giant belt might save your ass way more easily.

  • #60 monkyyy

    "If there was only one stat to build against him, it's flat HP."

    is that a problem? just because u cant counter everyone with the same defensive stat doesnt mean that stat is worthless, infact i would agrue that having two stats that could counter everyone besides the half dozen true dmg champs was a bad thing and probably why ignite was considered so strong this season

  • #73 FuronX

    I don't understand, when did i ever say armor counters Darius? that's right! never! But all tanks build armor, or will have armor by end game. So his Q will do AoE true damage in team fights.

  • #29 monkyyy

    so this looks like an overall buff to carrys, but secretly its to make hp tanks better

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