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Season 3 Changes Discussion: Penetration is vicious!
Phreak recently announced that one of their planned changes for season 3 is to have percentage penetration apply before flat penetration. My immediate reaction was "Wait, what? You serious?" That is a pretty big change to the damage formula for League. Now, this can all change due to item changes they plan to implement, but I will use current items to explain why this is a pretty big change and why it could lead some serious pain for some people.
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That looks painful!
How it works now
Time for a little review. The damage formula for League of legends is this:
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Currently, the way the penetration works is that you reduce the stat first by flat, then by percentage. To illustrate, lets do some quick math.
Mage: Haunting Guise, Sorc Shoes, Void Staff and magic mastery, attacking a 100 MR Carry.
(100 MR - 20 (Haunting Guise) - 20 (Sorc Shoes)) x .5 (Void Staff + Mastery) = 30 MR, which gives 23% damage reduction from our damage. 23% reduction is nothing to scoff at, and being percentage reduction, it matters more, the more damage you do.
Because of how it works now, you cannot easily reduce someone down to 0 defenses easily. It can only be done if they are already at 0 with flat penetration alone, as you take a percentage of the remaining. So even if you had their MR down to 1, it will not reach 0 through a Void Staff.
How it will work in Season 3
Now how it works in season 3 is interesting. Lets take our same setup:
Mage: Haunting Guise, Sorc Shoes, Void Staff and magic mastery, attacking a 100 MR Carry.
(100 MR x .5 (Void Staff and Mastery) - 20 (Haunting Guise) - 20 (Sorc Shoes) = 10 MR or 9% Damage reduction.
The exact same build from season 2 gets an effective 14% Damage increase! Now the percentage reduction will always apply to the number you want it too (The bigger one!) and have your flat reduction apply to the one you want (the smaller!) making both types of penetration more effective when paired together. Why would Riot do this and what can we draw from their intentions knowing this change?
Making Burst Mages and Assassins Competitive
Riot has stated that they are planning on making burst mages (Like Annie) a more competitive option over either sustained damage carries (karthus, ryze, Cassiopeia) or Utility mages (Zyra, Morgana, Anivia, Orianna). I believe that the changes to the formula are designed to do just that. While all damage dealers benefit from the change, Sustained damage carries need some defenses to keep their damage going, while burst mages are less concerned about that as they go in, blow something up and get out. Even if a burst mage dies after unloading, does it matter? They did their job. I believe this is part of the intended change to make burst mages more lethal. The same applies to Assassins as well, as I am sure the new itemization will give them similar benefits.
Those that should be particularly afraid are glass cannon builds. A single defensive item is now relatively easy to negate and bring your defenses down to 0. Obviously this is focused somewhat on AD carries, but it applies to everyone as well. Glass cannons will be hurt by burst mages and burst assassins more easily with this change.
The changes to itemization
Now everything I wrote above is admittedly theory, grounded in season 2 items. Come season 3, the numbers could change dramatically on the items but the change does benefit some champions more than others. AD assassins are likely to see flat armor reduction items similar to the ones mages currently enjoy. Making their burst damage so much more killer. As a result of this new found burst, my suspicion is that either we will see cheaper defensive items to make up for the fact it is now possible to reach 0 defenses easier. Or we will see an overall enhancement in offense as many classes get access to more dual purpose items like Maw, Phage and Abyssal.
Conclusion
I have no crystal ball to know exactly what will happen with season 3. But when the company states it might change one of its basic damage formulas, I think we should start talking. Personally, I am very excited for what is in store for Season 3. It seems like they have really taken the time to overhaul a fundamental part of their game and that makes me happy as a player. I look forward to learning the new items and figuring out will make my favorite champions more effective. What does it all mean to you?

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Posted 10/30/2012 7:46:38 AMLooking at this change alone, it benefits assassins and burst mages the most. Single defensive items do little now.
"A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2
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Posted 10/30/2012 1:21:35 AM"The exact same build from season 2 gets an effective 14% Damage increase! Now the percentage reduction will always apply to the number you want it too (The bigger one!) and have your flat reduction apply to the one you want (the smaller!) making both types of penetration more effective when paired together. Why would Riot do this and what can we draw from their intentions knowing this change?"
Nope. They've stated systematic penetration number changes to account for the calculation changes.
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Posted 10/30/2012 7:47:25 AMI did state that this could change with number adjustments on the items and used season 2 items as an example.
So Yes.
"A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2
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Posted 10/29/2012 10:22:17 PMSooo, more damage for less money?
Sounds like a big plus for junglers and supports and not just carries. Maybe it will open up a different role for the second bot lane character other than babysitting.
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Posted 10/29/2012 9:22:47 PMSoooo...Xerath with Sorc Shoes, Haunting Guise and Void Staff will deal true damage to anyone that doesn't have over 100 MR? Holy flaming monkey balls! Here's to hoping items change accordingly.
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Posted 10/29/2012 8:54:08 PMIn addition to improving burst champions, I think this change is also aimed to give ADs more rune choices. Currently, almost everybody runs flat AD because it widens the opportunities you have to last hit and allows you to farm better compared to armor pen. Armor pen is only a little better at certain points in the game, and when you get last whisper the way % the effective armor your enemy has is not that different when comparing just LW or LW + penetration runes.
As such, this makes the increased farming from flat AD more desirable in general. That said, with the change to percentage reduction I think Riot is hoping to give AD carries more choices to make in their runes, since running the penetration will actually matter a lot more when it comes to late game, so there will be more incentive to run penetration runes at the cost of hindering farming.
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Posted 10/29/2012 7:44:27 PMYay I can play Voidstaff+Deathcap Annie again.
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Posted 10/29/2012 7:22:48 PMIn fact, they did not talk about changing MPen flat & percentage but only ArmorPen. Maybe it will be both and they did not mention MPen, but the posted message mentioned ArmorPen only and really seemed biased towards AD assassins like Pantheon & Talon.
If they did mention MPen, could you link the post on the redtracker?
Anyways, thanks for all the informative posts we see on the blog, it's always very nice to read.
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Posted 10/29/2012 7:39:22 PMIt is safe to assume that Mpen will be treated the same way given it is currently treated the same way as ArmPen is now. The calculation for damage reduction from Magic Resist is the same as Armor. To have 2 different calculations for ArmPen and Mpen would put a needlessly large burden on coding and create an unfair advantage in game.
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Posted 10/29/2012 8:01:00 PMYeah, I can't imagine they would make armor pen act differently from magic pen.
"A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2
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Posted 10/29/2012 7:18:28 PMvoid staff + masteries= 46% penetration
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Posted 10/29/2012 8:01:20 PMWas already pointed out, doesn't change the math.
"A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2
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Posted 10/29/2012 11:33:49 PMSure it does, 100-(100*.46)-20-20=14 or ~12% damage reduction. Also did you know that flat reduction can actually bring someone below 0 mitigation? If flat reduction is changed so that it is applied last, AD carries are gonna have a real bad time.
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Posted 10/30/2012 1:25:10 AMReduction =/= penetration. Penetration doesn't go below zero.
Reduction is always applied first. They're not changing this. The only way you can reduce people below zero is corki with a black cleaver. I suppose with some %reduction abilities it could work with the right armor level, but it's hard.
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Posted 10/30/2012 3:07:18 AMI know that reduction is applied first, That's why I said "if".