Champion Notes: Leblanc, The Deceiver!

Champion Notes: Leblanc, The Deceiver!

     This week I am covering the champion we all hate to lane against, Leblanc!  Master of blowing people up mid-lane and some of the most terrifying ganks in the game.   While she is not known in the competitive scene, she can cause a lot of trouble for many common mid lanes and strongly snowball games.  After this, it should be clear why she can be a scary asset to a team and a champion you might want to play. 

Leblanc

Base Stats:
Health 390 (+75) Attack damage 51 (+3.1)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.4%)
Mana 250 (+50) Armor 12 (+3.5)
Mana regen. 6.9 (+0.6) Magic res. 30
Range 525 Mov. speed 310

 

Damage:

  • All of Leblanc's damage is magical.

Damage, Ratio's, & Cooldowns on Skills:

Sigil of Silence (Q):
     Initial: 70 / 110 / 150 / 190 / 230 (.6 AP)
     Proc: 
20 / 40 / 60 / 80 / 100 (.3 AP)    
     Total: 90 / 150 / 210 / 270 / 330 (.9 AP)
     Cooldown: 6 at all ranks
Distortion (W):
     85 / 125 / 165 / 205 / 245 (.6 AP)
     Cooldown:
18 / 16 / 14 / 12 / 10
Ethereal Chains (E):
     Initial:         0 / 65 / 90 / 115 / 140 (.5 AP)
     Secondary: 40 / 65 / 90 / 115 / 140 (.5 AP)
     Total:          80 / 130 / 180 / 230 / 280 (1.0 AP)
     Cooldown:  10 at all ranks
Mimic (R):
     Damage increase of copied spell: 10% / 25% / 40%
     Cooldown:  40/32/24

Total AP Ratio (No mimic included): 2.5 (with potential for 3.4 or 3.5)

Burst at lvl 6 and lvl 11 with Ignite (No MR on Target)

Max Q first, then E

lvl 6: 210(Q) + (210*1.1)(R) + 80(E) + 85(W) + 170(Ignite) = 776 + (3.4 AP) Total Damage
lvl 11: 330(Q) + (330*1.25)(R) + 180(E) + 85(W) + 270(Ignite) = 1277 + (3.4 AP) Total Damage

If you have 100 AP, add 370 to the total burst.

Burst at lvl 6 and lvl 11 with Ignite (MR on Target)

MR is assumed to be 42 (Base MR + Runes). 

Damage Reduction 100 / (100 + 42) = 29.5% reduction in magic damage.
lvl 6: (776*.705) + 170(Ignite) = 547 + (3.4 *.705) Total Damage
lvl 11: (1277*.705) + 270(Ignite) = 900 + (3.4 * .705) Total Damage

Leblanc and Scaling

      There is a general conclusion amongst many players that Leblanc does not scale into the late game.  When people say "Doesn't scale into late game," it can mean many things, usually it means they do not scale as well with gold than other champions.  In Leblanc's case, this is not technically correct.  You see, the base values on her abilities are not nearly as high as you might think, but the AP scaling is very high. 3.7 is an extremely high value for scaling, having almost 3 abilities with 1.0 scaling.  So Leblanc actually scales very well with AP, hence she scales well with gold.  I believe the reason for this belief is because of two primary reasons:

1: Easy to defend against
     In season 2, the only way you can negate someone's magic resistance is if you ignore it through only flat penetration.  No percentage penetration will get a targets MR to 0.  It does not help that Flat penetration items generally do not scale into late game either.  Once you get a void staff, these items are almost pointless.  Further, one negatron cloak on a carry reaches it past the point where you can even get someone to 0 MR.  Making it so that they always have some form of defense against your burst.  Which for a burst mage that must kill in one go, can be bad.  This is especially true late game as AD carries have their core offensive items and can now itemize defense, with Leblanc as a likely priority.     

2: Difficulty Farming
     Unlike many other mages, Leblanc does not have an easy means to wave clear.  To clear waves quickly, she must use her W.  Which is her only means of escape, and then mimic it with her R, using both her escape and ultimate to clear.  This is not only dangerous to do, but time inefficient as both are on long cooldowns.  So a mage like Morgana, or Cassiopeia can push very hard against her, and she has no means of really pushing back.  While this does open up gank potential for her lane, it cannot go on for too long or she will be denied.  As a result, Leblanc strives to get most of her money from kills.  Creating a sort of "feast or famine" style of gold gain.  Leblanc must acquire kills to get enough gold to be useful later in the game, as she cannot farm like other mages.  

     These two reasons are what lead to the perception of Leblanc not scaling into the late game, despite her numbers showing very strong scaling.  Issue 1, is being addressed already in Season 3.  Issue 2 however is a built in weakness of Leblanc and likely to persist.  

Leblanc Notes:   

  • Leblanc has a very nice Auto Attack for last hitting.  This is important, as she has little other ways of gaining gold efficiently. 
  • Her W when pressed again allows her to return to the location from which it was cast.  As a result, Leblanc is the high queen of juking.  Going into one brush from another forces your chaser to guess if you will keep running or return to the casting spot. 
  • When Q's Sigil is proc'd, it causes silence on the target.  So a quick Q>W combo will deal damage but the opponent will have little ability to retaliate. 
  • While Q is almost always the spell mimiced, there is a point where her E will actually do more damage due to the 1.0 scaling.  However this is at very high levels of AP and generally not worth doing unless you are packing 500+ AP. 
  • Her E has a slow missile speed and needs to be lead a bit more than other skill shots.
  • With high single target damage, she works well in compositions that rely on taking out one person quickly.  Skarner's ultimate for example, creates a great situation for her to do her work.
  • In terms of general match-ups against mages, Leblanc does very well.  Her laning phase is among the best. 
  • Leblanc needs kills, so roaming is very important when playing Leblanc.   
  • While Leblanc almost always targets squishes like AD carries, she can target tanks if it will remove them immediately from the fight.

 Round-Up

     Leblanc is a very straight forward champion.  She is a mage-assassin, that does massive burst damage to a single target, packing almost no utility into her kit for her to use if she falls behind.  Her biggest weakness is her inability to catch-up when she falls behind.  If she cannot start snowballing, the game will be much more difficult for Leblanc.  However, simply having Leblanc on the field almost forces every member of the enemy team to build MR.  If not, they run a very real risk of being destroyed before they can do anything.  Glass cannons against Leblanc simply do not work.  So if your looking for something blunt and good at taking out carries, Leblanc might be your girl.   

 

 

 

 

 

 

40

Comments

  • #40 KucheKlizma

    This belongs to a museum.

    Oops necro'd.

     

    Last edited by KucheKlizma: 2/23/2014 9:56:26 AM
  • #33 Cerbereth

    I used to play Leblanc, but when you start going 27/6/9 and losing you start to consider things like if I was using Cassiopeia and went 17/6/9 or even 10/6/9 I would have won that game. It makes it hard to choose Leblanc.

  • #34 superlemons

    haha my thoughts exactly. +1 Cerebereth

     

  • #37 steelek

    I was playing her alot too. Things that i've noticed are that after 25minutes mark you are nearly useless to team. Two things...

    -you suck at farming so you need kills (roam) to catch up with farmers etc.

    -you are doing wrong what casters are supposed to do -> AOE DMG so in teamfights you are mostly able to shot down mage or carry but then you have to go back and leave your team 4vs5 (in cases where your target survived somehow [shield heal whatever])

    I remember times when i was totally snowballing and buying 3 dorans and then stacking mejai to 20 stacks with ease before 20th minute, but loosing game within next 15 minutes. Thing was that i got stats like 13/0 at 16th minute roaming like a hell getting these 20 stacks on mejai etc but other ppl didnt get kills which they kind of needed. So at the point of teamfights my mates didnt have as much gold (and items) as needed while i was able to take down only one target at a time. So many matches won by surrender at 20... these who knew that lb will eventually suck and didnt surrender most of time won game. So i got an idea. To stop buying mejai (was rushing NLR and rabadon after dorans) and hoping more on kills for my lane while just assists on top/jungle/bot. It helped quite alot. But theres still nothing that will help her farming. Tried even AD Quints, elixir of strength and some other things.

  • #30 registermyaccount

    Again, nice post. This helped me even though I don't play LB, since I know her burst numbers now. One question though, will you only do AP mids, or will you do every role? I understand that things like burst are pretty much only calculable on mids since other roles don't burst as hard or as fast, but still, I'm just wondering if you'll do other roles.

  • #31 Emeraldw

    I am planning on doing other roles.  AP mids are relatively easy compared to brusiers who I must include AA's into.  AA's from mages are peanuts really, but for the rest they are very important. 

  • #38 registermyaccount

    Well, some ideas:

    Bot lane: Talk more about synergies instead of burst. Maybe you could include burst + 2 autoattacks for ADCs.

    Jungle: Clear speed. The time when this jungler can execute his first gank, following his standard route and skilling order. Reliance on leash, counterjungle ability, etc

    Top lane: You can totally calculate burst on top laners. However, one very important thing (at least imo) is that you MUST include how long it takes to deliver all of that burst. For example, a Riven's full burst (all her abilities with AAs in between) does a shitload of damage, with a huge AD ratio, but it takes like 10s for her to do all of that. Wukong's burst however, is a lot less, but also a lot faster, just E in, Q, ult. This will help us make decisions and stuff about how long you can stay in a fight with the other top laner, because top is mostly about trades.

     

  • #29 SourCreamChips

    I loved LeBlanc and played her almost exclusively somewhere between levels 12 and 20. I remember having so much fun having an unbelievable amount of burst.

    Nowadays, she's a lot harder to handle, but I love getting kicks out of having the enemy AP walk back into lane after I kill them and have about 40-60% of their HP bar missing right from the get-go. I once made a Ziggs ragequit after having been denied hard then nuked to death under his tower.

    LeBlanc is probably one of the most fun snowballers in the game.

  • #27 MerryLane

    Is it me or Lb became "hardly" usable a while ago, btw?

    Before she was easy as fuck to land combos with, any QWER combo was casted in a row.
    Else, half your spells are used, you mimic a random spell, or shits like these?

    Now it seems like you have to wait two seconds between each spells, and that the ennemy doesn't move at all?

    I'm wrong or they twitched something.

    Last edited by MerryLane: 11/13/2012 3:19:54 PM
  • #24 Bystekhilcar

    Sorry to be a stickler for accuracy, but the 'total ability power ratio' stated is incorrect.

    Without mimic, the total AP ratio is 0.6 (Initial Q) + 0.3 (mark) + 0.6 (W) + 0.5 (Initial E) + 0.5 (delayed E) = 2.5 total AP ratio.

    Furthermore, as Mimic's damage amplification applies to all damage and not just base, this means her ultimate can have an additional 1.4 AP ratio provided it's at rank 3 and is mimicing Ethereal Chains.

    This gives a total AP ratio with Mimic of 3.9.

     

     

    For reference, a full list of possible AP ratios on Mimic is included below. Yes, I hand-typed it and did all the maths myself; I'm just that sad.

    Rank 1 Mimic:

    Q - 0.66 Initial, 0.33 Mark = 0.99 ratio

    W - 0.66 ratio

    E - 1.10 ratio

     

    Rank 2 Mimic

    Q - 0.75 Initial, 0.375 Mark = 1.125 ratio

    W - 0.75 ratio

    E - 1.25 ratio

     

    Rank 3 Mimic

    Q - 0.84 Initial, 0.42 Mark = 1.26 ratio

    W - 0.84 ratio

    E - 1.40 ratio

  • #26 Emeraldw

    While your accurate, mine isn't inaccurate.  I did the math for her total damage at certain levels, not all levels. 

    I did not do the extra percentage damage and factor it into the ratio, instead I just factored it into the spell as I do not add AP.  Adding into the ratio does make sense, but I think it makes more sense to just take the total times 1.1.   

    And why would you mimic chains?  You almost never mimic chains when you play Leblanc.

    Regardless, I do like seeing someone going the extra mile.  Knowing a champion's damage output is very important for securing kills. 

  • #16 MerlinTheTuna

    The reason that Leblanc is described as not scaling into the late game isn't anything to do with her numbers or wave clearing -- her ratios are great and wave clearing can be made up for elsewhere in the team. The biggest issue is that during lane, she can blink forward with Distortion, triggering her Sigil of Silence mark for extra damage and avoiding retaliation through the silence.

    That's a fairly safe move in a 1v1. When teams have grouped up for 5v5s, though, blinking forward is more or less a deathwish. You're putting yourself at risk of CC by the other 4 members of the group, and suddenly your silence doesn't count for much. Essentially, one of the key pieces of your combo becomes strictly a utility move, which makes your damage output suffer accordingly.

  • #19 someone010101

    Quote from MerlinTheTuna »

    The reason that Leblanc is described as not scaling into the late game isn't anything to do with her numbers or wave clearing -- her ratios are great and wave clearing can be made up for elsewhere in the team. The biggest issue is that during lane, she can blink forward with Distortion, triggering her Sigil of Silence mark for extra damage and avoiding retaliation through the silence.

    That's a fairly safe move in a 1v1. When teams have grouped up for 5v5s, though, blinking forward is more or less a deathwish. You're putting yourself at risk of CC by the other 4 members of the group, and suddenly your silence doesn't count for much. Essentially, one of the key pieces of your combo becomes strictly a utility move, which makes your damage output suffer accordingly.


    She also has no AoE to use in Teamfights.

  • #21 mekabar

    Which is somewhat what AP Carries are for. LB doesn't transition into an AP carry but an assassin without any follow through potential like Kat, Diana or Akali.

  • #25 Bystekhilcar

    Quote from mekabar»

    Which is somewhat what AP Carries are for. LB doesn't transition into an AP carry but an assassin without any follow through potential like Kat, Diana or Akali.

     

    Um... the only one of the three you mentioned which fits the criteria is Akali. Diana puts out deceptively high AoE provided she builds tanky enough to survive, and Kat is just a pentakill waiting to happen if she gets a little gold.

  • #32 Emeraldw

    Quote from mekabar »

    Which is somewhat what AP Carries are for. LB doesn't transition into an AP carry but an assassin without any follow through potential like Kat, Diana or Akali.

    Are you the same guy from Ninjapanda's Channel? 

    I remember playing a game with you and I think my Shyvana made a surprise visit to your Amumu...

    Last edited by Emeraldw: 11/13/2012 5:05:22 PM
  • #35 mekabar

    I'm aware of that, my comment wasn't to state that Kat and Diana don't have AoE, but can easily get multikills even without utilizing it, while LB cant.

  • #36 mekabar

    No I don't think so.

     

  • #14 exacerberus

    What I found out is that many people don't have the slightest idea of how to play LB, and think the best thing -maybe the only thing- she has to offer to a team it's her burst. This proves some points: those people don't know how to maximize her CC potential, don't get Void fast enough and don't get CDR items.

    I can understand dematerializing targets in 1 sec can overshadow her other goodies, but most of the people I see play her are still doing the Boots of Speed, Doran''s R, Doran's R, Kage's Sorc Shoes, Haunting Guise, DFG path (yes they still rush it after it's change/nerf, which prove they are idiots). Those people enjoy melting people 'till every enemy has a Negatron Cloak, then they start to moan that their champ doesn't scale well and has nothing else to offer.

    Unfortunately for them that doesn't mean that LB is bad, just that they are stupid, since the easy math is 30 (or more) base MR + Flat MR Glyphs + up to 6 MR from masteries + 48 from Negatron Cloak = 98+ Magic Resist on target enemy champ, but MagPen Marks + 10% MagPen from masteries + Sorc Shoes  + Haunting Guise = 48,5+10% MagPen. Sorc Shoes + HG is 2585 gold, Negatron is 740. They spend in MagPen tree times more than their opponent has to spend to counter it, and overall they reduce target's MR by roughly 50%, or even less if he gets Mercury's, or it's a MR lev scaling champ, or also gets a Chalice. Starting from midgame when for sure you have to factor into the equation 15 more MR to every enemy target from Aegis, 9 more MR on their mid by upgrading NC to Abyssal and other unpleasant stuff (like Soraka's passive etc) you suddenly notice you're doomed. So better skip that HG and spend 810 more gold in an early Void Staff, because if you're playing LB then everyone, everyone will buy early MR unless they are retarded.

    Leblanc is a very straight forward champion.  She is a mage-assassin, that does massive burst damage to a single target, packing almost no utility into her kit

    Now, just to point out her utility power, do you know that you can play her support (pretty much like Zyra and Fiddle)? Do you know that at lev 3 she can Q+W+E in the middle of your minions preventing you from flashing for 3 sec (2 slowed and silenced so you can't flash/escape, immediately followed 1 sec rooted so you can't flash even at that point) ? That at lev 6 she can silence you for 4 sec, slow for 1,5 and root you for another 1 (2,2 at lev 18)? All this + her burst and the fact that she's almost ungankable makes her a good support in wombo-combo kill lanes.

    So, thing you should know about LB:

    1. even half-brained will buy tons of early MR and HP against you; it's cheaper than flat MagPen and also way better -until next patch-; so get Void asap and hope Riot will implement an upgrade for the Hunting Guise.
    2. after the DFG nerf LB is worse than before and needs to be built in a different order; so now start with Boots of Speed and get fast 2 Doran's R, Kage's, Sorc Shoes; then don't rush DFG anymore, just get Oracle (yes, do it, and don't die), Raba and Void, get Quicksilver Sash if you got Ignite or they have suppression, or sell Sorc Shoes for Mercs if their AP is not fed and you got Cleanse. Only at this point you can complete DFG. Finish with Zhonya's, Grail, Ryali's or other luxury items (even the darn Gunblade if you like, a retardedly expensive, super-situational 6th item that offers you no defenses at all, but you can use it's active to pop away Banshee's active so you can DFG+Q+R+W+E them, even though you can easily pop Banshee's just with W or E and DFG+Q+R+the remaining spell is usually enough to 100-0 a squishy; you can also use the spellvamp as sustain to counter enemy poke comps and completely outpoke them; it's still a shitty item overall for her).
    3. bad LBs never get an early Oracle. Good LBs rush it asap and start ganking the sidelanes (especially top, since it's usually less warded). If they warded you just continue roaming from mid to the sidelanes and clear their vision, causing tower-hugging syndrome and denying CS to the other lanes by simply going mia. If they don't hug to their towers you gank and get rich.
    4. if you go mid with Flash and Ignite, mind that you will need Quicksilver Sash later on in teamfights; with the incoming nerf of both Flash and Ignite, you can also seriously consider Flash + Cleanse, since: A- your opponent in mid will have Ignite for sure unless he is Karthus, and you can counter-cleanse it and any other CC he throws at you; along with Flash and Distortion it makes you effectively ungankable and discouraging for the enemy jungler; B- with your jungler ganking mid and Q+R+W+E combo he won't be able to flash for up to 5 sec, and you have just 1 sec before your Q refreshes even at 0 CDR (aka you can kill the target anyway 100-0), so if you preharassed and/or your jungler comes gank you don't need Ignite as finisher anyway; C- Cleanse is way better than Ignite for LB after the laning phase.
    5. LB scales very well with items, people don't realize it because they delay too much Void, which is bad on a champ that sucks at farming fast and efficiently.
    6. Banshee's Veil is not a LB hard-counter, it just counters bad LBs.
    7. Cooldown Reduction is good on LB, so you can add a second Q to your combo or simply CC/burst more often in a teamfight after you nanoblasted a carry with your first combo rotation.
    8. Abyssal Scepter sucks on LB: its aura has less range than her Q and E; it's also an aura item and you are a freaking assassin, so GJ to you for staying hidden in that bush waiting the perfect moment to gank only to see your targets go back as soon as they notice the MR debuff icon on them.

    So, why the hell no one plays LB in competitive play? Easy enough:

    1. she's a counterpick champ, but if picked early can be countered easily by picking Galio, or Morg, or Sion, etc: basically LB sucks at farming, so any champ with sustain and pushing power can severely hamper her farm by simply pushing the lane. LB can't farm properly under her tower, and if she has to def her tower she can't even miss/roam and get rich ganking other lanes. In short she doesn't get gold on her lane, she can't go get some by ganking the other lanes, she starves, she falls behind and drags her team to sink with her.
    2. she sucks at farming because her AoE power is absolutely pitiful and her farming spell is also her escape tool. A mage with no AoE power is pretty much garbage in the current metagame.

    So why would you play LB? Well, I really dunno, probably the incoming itemization changes (maybe a HG upgrade, or a non-aura MagPen item with CDR and AP may help) and the Penetration mechanics changes (%, then flat) are gonna help her a bit, but honestly the intrinsic flaw of LB is neither her scaling nor enemy MR, it's just that you can completely destroy her by... simply pushing her lane non-stop and forcing her to stay there to defend it and desperately try to CS at her tower. Atm, like Zyra and Fiddle, she's more reliable as support than as AP mid. Sure, in soloqueue you can pub-stomp and abracablasta non-stop, but that doesn't mean she's viable at all.

    TL;DR: play Morgana.

    Last edited by exacerberus: 11/12/2012 11:46:48 PM
  • #18 toughpotato

    nice reading :)

    what do u think about athene's unholy grail for leblanc as core item (cdr is good for her, also no more mana problems, also helps her squishiness, also gives some decent ap and can be built by smaller purchases), for example after rabadon and before or after void?

     

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