Season 3 and Supports: Yes, people play supports!

Season 3 and Supports; Yes, People play Supports! 

      The pre-season patch is coming soon, with a massive amount of changes to every role.  Stonewall will cover the jungle, Hashshinshin will cover top lane and bruisers, but who covers supports?  Elementz doesn't post blogs and covers tier lists for all champs, plus he is a busy guy.  Which is why I am here.  I am no pro player, but during season 2, I played a lot of support.  It isn't my favorite role, nor is it the one I strive to get every game.  But when someone claims they cannot (or will not) play support, I do it.  I have done this for two main reasons.  First, few people actually understand what a support does or does it well.  Bad supports will lose lanes and games, I have seen it happen all the time and I will not let my AD suffer the horrible fate of a straight up incompetent support.  Second, I have been told by much higher level players than me that I do it well, so I practice it.  While I am not Elementz, I have played enough support to have some kind of thoughts on them.

Note: I had originally planned to discuss the future of season 3 with what we know, then the patch on the PBE hit.  I am not going to go too deep in specifics, as those can rapidly change.  But I will look over the general changes to masteries, ambient gold gain and some of the new items that have me most excited.    

Supports being the only adults in the room and babysitting the rest of the crew? Normal

The Changes!

     Vast change to League of Legends is upon us.  And one of the most affected will be supports, but that is a good thing!  I am going to give certain items their own section for the ones that I look forward too.

1. Ambient Gold Generation              

     Riot has stated that one change they have made is to increase natural gold generation across the board.  Lane minions do not give as much gold, but lanes are planned to get as much gold as they used too from killing creeps.  Since Supports do not get any gold from creeps, this is a net gain on gold for supports.  How much is likely to be tweaked, but we are going to have more gold just because the map gives us more.

2. Movement Speed Boost     

     Riot has given every champion in the game an additional 25 movement speed to offset the boot reduction.  This is huge, if you did not have boots before, everyone would catch you.  I felt like I absolutely MUST get boots as soon as possible or I would get run down all day.  Now, it is not quite so bad.  You could postpone boots some if you choose and that will save you money.  Boots in general will not be quite so mandatory.  Still a must-have, but not as much.  

3. Masteries    

     Pickpocket will give supports a small amount of extra gold.  Every AA gives a small amount of gold to the support.  That is rather fun and makes AA harass for supports that much more important.  Not that I needed a reason to attack the enemy team, but knowing I get some gold for it is great!  Then there is a free potion in Bisketeer, a free ward in explorer and free movement in the final mastery.  Utility looks a lot more promising now and that is a direct buff to supports.  While other champions can surely enjoy the tree too, I imagine that supports will find it the most useful.  

4. Sightstone

     When they removed Heart of Gold, the biggest sadness for me was not the loss of a GP/10.  It was the loss of a good item to give me health.  Supports are very common targets and building a Philo Stone before HoG could very often be a death sentence.  Now, we have an item that Supports really want and gives us health.  That is all on top of the fact it gives us wards!  I always had to plan to spend at least 150 on wards when I went back to buy.  Now, I do not have to plan to get at least two wards.  That is almost 150 gold a trip saved unless I really want more wards.  The number of savings so far looks to be pretty high, but what to spend this new gold on?  

5. Kage's Last Breath

     One of the biggest issues I see in random games is initiation.  The question I always ask myself about our team is "Who and how do we start teamfights?"  Now, I have the ability to basically make anyone an initiator.  This can help with weak team comps and that makes me very happy.  Especially since it keeps the GP/10 component.  

6. Wraith Collar

      Another fun new item for our team vision granting mission.  Having a way to scout around a dark map when the enemy team is not there is going to be really, really useful.  How often have you or a teammate gone to ward and die?  Now I can explore safely for my team.  

7. Mikeal's Crucible 

     This item scares me a little with how good it is.  Essentially, you can give someone three (!) cleanses with this, QSS and Cleanse.  That is a lot of CC removal for any champion.  Imagine a Support Morgana with this item and suddenly melee AD can do some serious work without fear of being CC'd as much.  It requires teamwork, but it is a strong option.  Did I mention it gives a quick heal based on missing health?  That is nice too.  

Supports are everyone's best friends!

Round-Up

     There is a lot to be excited for in Season 3.  If you are a Support player, then you probably already have high hopes for season 3.  If you do not play Supports, then you can see now why they would be excited.  I honestly think this will help change some of the perception of Supports in games.  If for some reason I get ahead as a support (like getting a miraculous 3 kills for example) then I can really impact the game quickly.  Imagine having the ability to come back to lane with a very early Zeke's herald and still have the mandatory role of supports filled with a sightstone.  In that case, I get ahead, my team gets ahead and I can have a more visual impact on the game while being more fun to play.

  

 

 

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Comments

  • #26 ordosan

    did i mention i can still go oom with athenes,blue,reverie?

    lol

  • #36 A2ZOMG

    Chalice is extremely strong on Sona, who has the best heal in the game on top of a mobility aura.

  • #14 FleurDeLiz

    AP will avoid it like the plague most of the time because it doesn't have any AP on it. This is by design, any AP that picks up the Crucible is permanently lowering the amount of damage they're going to do in that match in favor of the item's active.

  • #17 Bystekhilcar

    Re : Yorick and Manamune/Muramana, this was discussed in-depth in a theorycrafting thread on the forums. Essentially the consensus was that one argumentative idiot/troll thought it was bad with no reasoning or factual evidence behind him. Everyone else thought he was wrong.

    Check out the thread if you want the numbers (from me), or accounts based from skilled players, tournament games and general match-up explanations (from people better at this game than I am).

    My definition of ELO Hell:-

    "Any point at which ego is greater than ELO."

  • #24 fydorm

    Learn to type, seriously.

  • #6 Blacknsilver

    Aw, you didn't mention the potion with 3 charges that refills every time you visit fountain :(

  • #20 ohGr

    That's less of a support item and more toward guys losing their lane. You tend to buy pots far more when you are losing lane, this is to help alleviate that cost a bit.

    I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to.

  • #5 Dankaw

    Sightstone is great buff towards supports, finally i dont need to spend 225-375 gold per return on wards. But it wont cover ALL area you need ie.:

    1) Sometimes you need to ward brush in lane against that taric or leona. Suddenly the lane starts to push towards your/enemy turret and this ward covers area you dont want right now. That's problematic, and you have to last hit under turret or you'll die from enemy.
    2) Your carry dont know how to control minions, so even if you ward perfectly, situation above will happen
    3) Situational wards to reveal area/brush while chasing/fighting someone to gain a kill

    Mikeal's Crucible is really, really HUGE buff to supports. Cleanse will be less picked from now and will let your carry build something else than QSS (and the upgraded version). Its also indirect nerf to ignite (in your face kill lanes!)

    Kage's Last Breath fills same role as Shurelya, but slows instead. I see this item awesome will be great with junglers as Shyvana or Mundo, who cant initiate as great as ie. Amumu/Maokai

    And most important:
    We are not supports. We are a silent carries!

    IGN: Dankaw (EUNE), JapkowyJaszczomp (EUNE), Dunkaw (EUW)

  • #11 Emeraldw

    You will still want another ward or two.  But this saves almost 140 per trip.  Anything after that is a tactical choice you make for your lane. 

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #45 Dankaw

    I didnt said it sightstone is bad, i actually loves it. Im worried when im out of these tactical wards, and situation like i described before will occur while your sightstone wards are in use (cant put more coz of limit). Its the only problem i find in this item, all the remaining is pure awesomeness.

    IGN: Dankaw (EUNE), JapkowyJaszczomp (EUNE), Dunkaw (EUW)

  • #46 exacerberus

    But Ruby Sightstone upgrade gives you 5 wards on demand (and 200 more HP). If that is not enough for you, you can always keep another slot free for other wards/Vision Wards. Anyway, you couldn't have more than 5 wards stacked in the same slot, and Ruby SS gives you 5. Tbh, I love that item.

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

  • #4 Tomaj

    To be honest, Sight Stone just makes me want to plan 250 gold for pink wards every time I go back. Granted, this also means I can go back less, but I'd need to cover tribush/lane with Sight Stone, and dragon with pink. Still, I feel incredibly underwhelmed with the item and its upgrade post-laning. That might just be because I like to have a ton of wards when I play support, but only being able to use three wards for the one item slot brings it down in slot efficiency. I'll end up spending more gold in the long run, but I'd rather that be the case than not be able to have enough wards.

  • #12 Emeraldw

    Having more than 4 wards when laning is overkill really.  Only reason I get 4 wards is because, what else am I going to do with it?  Now I can make a choice between wards and items that is meaningful. 

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #34 Tomaj

    I suppose that's situational. I normally have 3 at minimum during laning (lane, tri-bush, dragon). Either way, I'd be inclined to sell it after laning because it just doesn't fulfill my playstyle.

  • #3 rfkannen

    i main support and i am so happy! :)

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