Muramana Syndra- "My Potential is Limitless!"
Syndra has a very interesting interaction between her and Muramana. Syndra's Ultimate and Q both apparently apply on-hit affects. This creates an extremely interesting situation when combined with an item like Muramana. While not an item any mage would build normally, it does pose very real possibilities with her when you look at the gold value for the damage you gain. Barring the time it takes to fully stack the item, Muramana on Syndra exponentially increases damage dealt by her ultimate in a way that appears overpowered. The staff over here at Reign of Gaming has analyzed the champion-item interaction, and we have unanimously concluded that for the time being, this build should bring Syndra into realm of viability.
Muramana and Syndra, BFF's
Her Ultimate as base does 1080 at lvl 3 with 6 spheres and a .2 AP ratio per sphere. Creating a total AP ratio of 1.2 for all 6 orbs.
As you can see, there is a lot of base damage potential here normally with a very high AP Ratio with enough orbs on the field. But what happens if Muramana is added?
Provided by Stonewall. Major kudos to him!
Wow, that is A LOT of damage added to her ultimate, even with Warmog's Armor on both targets shown in the video. In fact, there is a difference of 534 damage between the Muramana and non Muramana situation. The damage being added by Muramana is about 116 per orb, as the Muramana damage is calculated at the time of cast and mana spent is only done once. Despite 6 orbs.
To get an extra 116 damage per orb, you would need a whopping 580 AP.
So for 2100 gold, you are getting almost 580 AP worth of damage on your ultimate from this item.
Let me say that again.
For 2100 gold, you are getting almost 580 AP worth of damage on your ultimate.
Further, this is all MAGIC damage. Therefore, a Deathfire Grasp would further increase the damage of the ultimate by another 20%. Interestingly enough, her Q also applies it. Adding even more synergy to the effect.
So what is happening?
What I believe is happening here, is that Syndra's orbs are counted as "minions" by the game and are basically doing a magical physical attack to the target. The minion argument can be enhanced when considering this jungle video here:
This is why I believe Muramana applies with the orb abilities. Each orb could also be considered a separate single target spell as well, likely another reason why it works. Such an interaction is impossible for Riot to figure out prior to release, which is why we are showing it to you!
Muramana Syndra is actually a very real thing it seems. The firepower potential on her orb abilities make it more than just a joke. For the cost of a 2100 gold item, we are basically gaining the endgame burst of a fully built caster. Until then: Syndra, welcome to the top of Tier 1. Till it gets fixed anyway. That's one small step for Syndra, and one...giant leap, for Syndra-kind!