Champion Notes: Nami, The Tidecaller!

Champion Notes: Nami, The Tidecaller

     Today we cover the aquamancer, Nami!  Nami is one of the more aggressive supports in the league.  Her abilities allow her to be a bully in lane, sustain her AD, chase down fleeing foes and even start team fights like a tank could.  This massive flexibility makes her a great support for any AD carry and a useful addition to many types of teams.  However for all her great abilities, she does have a couple weaknesses.  Nami is not as effective at saving teammates like Lulu or Janna.  While she possesses great kiting tools, champions who can get around them will still make their way to her AD.  After today, I hope you all understand Nami better!

 

 From now on, all base stats, ability powers and numbers will be linked to Leguepedia to save space.  I will make notes about each ability separately and then overall notes. 

Base Stats and Numbers:

http://leaguepedia.com/wiki/Nami_-_The_Tidecaller

Passive (Surging Tides):

  • While activaited, provides a little more movement than boots 1.  Almost 350 gold worth when in use. 
  • Duration is very short and not useful when running for your life or chasing, unless you use all of your abilities in succession.  When done so, you can maintain a 4.5 second up time of the bonus speed.  The ultimate can add more, but the ultimate has a short cast time. 
  • The Speed bonus is applied whenever an ability hits a teammate, even if the ability would otherwise do nothing.  So her Q and Ultimate will both apply her passive to her allies. 

Q (Aqua Prison):

  • Despite it saying only 1.25, it feels like forever when trapped.  I would easily compare this to Taric's Stun in length despite not being actually as long in the tooltip. 
  • This ability will hit AOE and is a skill shot.  The AOE is not very large, but the CC is very powerful. 
  • The missile speed is very slow and requires you lead the target by a good margin to ensure the hit.
  • This will proc her passive, despite not actually doing anything to teammates in the tooltip. 
  • The ability has a VERY long range.
  • Due to the combination of slow missile speed and small AOE, it can be hard to land.

W (Ebb and Flow):

  • At rank 4, it will heal as much as a health potion instantly. 
  • Bounces will double up on who is it.  Hit an enemy and it will hit 2 enemies, hit an ally and it can hit two allies, given enough grouping.
  • The projectile travels quickly and is good for offensive harass. 
  • Mana cost scales quickly and is not recommended for general sustain.  If it does not hit an ally and enemy, most of the spell's use is wasted. 

E (Tidecaller's Blessing):

  • Basically you can give people Ashe's Q (Frost Shot).  As a result, Nami is the perfect support for kiting enemies and running them down.
  • Animation can be hard to miss, glowing blue hands signals it is active. 
  • Remember that it only lasts for 3 shots or 5 seconds.  If you cast it on yourself, space out your auto attacks more to get the most out of the slow since your attacks are unlikely to do any real damage.  
  • Combined with champions that have no native CC, you can give them a free frozen mallet for a bit.  Cast on your Carries to help them kite, or your bruisers to help them run someone down.  

R (Tidal Wave)

  • The Wave's Radius is MASSIVE.  You can almost fill up an entire lane with it.  Wonderful in enclosed spaces, much like a rumble ult.
  • The Wave does move somewhat slowly.  It can be outrun at high movement speeds. 
  • The Distance it can travel is as equally impressive as the radius of the skill. 
  • The ability will impart her passive to teammates. 

General Notes:

  • As a Laning partner, Nami works with highly aggressive lanes.  Graves and Draven come to mind as champions who would directly benefit from Nami in lane. Though others would work as well.  I would particularly note Draven, as her Q can hold them for a very long time and her E can keep them in range of his Axes. 
  • Nami has fantastic kiting in her kit.  Slowing others is easy and can make a champion like Ezreal, almost unreachable without great effort.  Melee champions like Udyr, Shyvana and non-gap closing champions will find it almost impossible to reach her back line. 
  • While Nami has great kiting tools, she does not possess great protection tools when someone is on her teammates.  Her ult has a cast time and the strength of the slow is dependent on how far it traveled.  While great for disengaging from a fight and starting a fight, it is not quite as effective during it to save someone.  If you need a support to protect a teammate from a fed Akali, Nami is not it.  
  • Her ultimate is probably the best team fight initiation in the game for any support.  Few supports are actually capable of starting a fight overall and only Nami truly it does well.  The ability to avoid the wave is difficult and getting it by it can lead to easily picking up members of the enemy team.  Further, the visual animation is an obvious "GO GET'EM!" sign, even more than an Ashe arrow to the dome.
  • If your playing against a team that is likely to be very slippery to catch, Nami ends up being quite the fisherman (er, fish?) to catch them with her abilities.
  • While she has sustain, I would never rely on it too much.  The mana costs scales quickly and will leave you empty if used to sustain like a Soraka or Sona.     

 

That concludes this round of champion notes.  If you have something you would like to be added to this new format, put it down in the comments and I will try to add it to future notes.

 

15

Comments

  • #14 Toinouchou

    I have been only playing her as support lately and I have to say she is really strong.
    I agree with most of what Emerald said.

    I would like to add she is quite strong with Cait too, probably the best support for Cait after nunu. The combination of MS boost + slow on cait's allows her to deal a retarded amount of autos with no possible retaliation. And you can chain the trap + bubble quite easely.


    Like you said the w mana cost scales quickly but I like to rush mana reg on her, if you do you can cast one out of two w just for sustain and keep your mana pool in a good place for a full combo if need be.
    Also concerning w, I am afraid this skill is a bit too strong. If you play with any ad that can trade evenly or just slightly loses trades, this skill will just make any trade a win with close to no effort. W on your ad when he goes in for trade, he recieves a heal and the bounce range is so good it will dmg the enemy making it a heavely lost trade for the opponent and you don't have to time it extremely well like a Lulu or to put yourself in danger like a Sona poke and you don't require a particular positioning of your ad for the bounce, autohit range is plenty. If the enemy comp do not have sustain you can cheese win the lane very easely by doing this every time the cd is up. She could force you to play some soraka to be able to outsustain her or at least require quite a bit of coordination between the enemy ad and support to make sure she doesn't outtrade you until you are forced out of lane time and time again. Oh yeah this skill do not hit minions so do not worry about pushing the lane unwillingly.
    I think her w really need a number tweaking on the bounce. I think at the moment you get little if you don't use the bounce but you get too much if you use it even only once. One thing though, if you want to get 2 bounces and use the spell at his max potency you DO need to put yourself in somewhat of a dangerous position, which imo should be how it is supposed to work but atm you just get too much from one bounce to want to put yourself in any scary place.

    On the other hand her Q requires very good timing as I am pretty sure players will eventualy learn to dodge it which is not all that hard, but is definetly worth it as it's quite a devastating CC

    Her E is balance and flexible, just need the friendly AD to react more when you cast it on him as many players tends to not see it and stop trading when they should force the trade. It just requires more timing and anticipating until carries learn to use it well.

    Her ult is SO DAMN FUN TO USE, but just like the bubble it can and should be dodged. It is her trickier spell to use as it is not very fast while having massive range, so it can trick you in some bad uses at first.  I believe that it is not best used as pure initiation but as follow up initiation. Once you will get used to it you can see it's weaknesses. It is amazing but requires a very good timing or massive surprise effect to use it as pure initiation. Once players are used to it Nami players will need a good amount of thinking to land this correctly but like sona ult it will be a game changer. Until then you can really stomp a bunch of fights against unwary players.

    Anyway if you enjoy support I have no other advice than BUY HER NOW ! She is strong, flexible, packs a good balance of offense and defense but more importantly she is insanely fun to play. You can rely on her easier spells while you learn to master her skillshots for some epic supporting and while you are not a Blitz you can really set up nice kills and carry your lane or even some teamfights.

    Have fun.

  • #15 Toinouchou

    Oh yea I almost forgot her auto hit range is huge, you can auto harass quite well so take your pick pocketmastery and get fed.

  • #4 Waaargh

    To me she is hard to get into, so I appreciate this blog.

    She plays much like Lulu, as I see her and Lulu (after having made a real try) is more effective playing as Lulu. Most of all her Q annoys me no end. I have been killrd by Xin as fast as it took me to aim it, have it cast, have it land and have him go up in the air.

  • #3 registermyaccount

    A quick question, does her passive stack? If i blow all of my abilities on an ally, does he gain 120 ms?

    And also, do you prefer to max Q or W for support Nami bot?

    Last edited by registermyaccount on 12/17/2012 4:53:21 PM

    Video games, where anybody worse than you is a noob, anybody better than you has no life.

  • #5 Emeraldw

    As far as i am aware, it does not stack.  Even if it did, the duration is so short you have to be careful when you use it to get the most of the speed boost. 

    I always max W first unless there is some special reason to max another.  I get what I need out of Q & E at rank 1.  W gives me more healing and damage to sustain and save my carry. 

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #12 scruftypufty

    q or w ? what's with e? some1 like draven will get more of the e than the small heal from w

     

  • #16 registermyaccount

    Yeah, with Draven maxing E seems viable, but most adc's don't use their autoattacks as their main source of harrass, most have some sort of skillshot. With adc's other than Draven though, maxing Q or W will probably be better.

     

    Last edited by registermyaccount on 12/18/2012 5:00:52 PM

    Video games, where anybody worse than you is a noob, anybody better than you has no life.

  • #2 MerryLane

    Good article.
    Tho I might have noticed a few typos :

    "the more aggressive ..." = most would make more sense
    "getting it by it can lead ..." = getting Hit

    Btw, imho she isn't that good in soloqueue (a bit subpar). She does "too much things" for the dream to be true.

    But her utility increases with the cooperation of her team
    Duoqueuing with Nami supporting someone you skype with, with "optimised" botlane compositions reinforces her strength more than the average support champion.
    And she might even get even stronger and often picked in competitive 5v5 plays.

    Last edited by MerryLane on 12/17/2012 5:27:14 PM
  • #6 Emeraldw

    Elementz wanted to pick her lately I think.  But couldn't due to her being too new.  She has potential. 

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #7 MerryLane

    Tell him she is really weak against every ad carry that has good mobility such as Graves Corki Ezreal Vayne, maybe even Draven and Miss ^^
    Oh and Caitlyn/Tristana/Kogmaw have too much range for her to land her spells, or too rarely.
    (long story short, most of ad carries played xD)

    Last edited by MerryLane on 12/17/2012 7:05:10 PM
  • #9 Emeraldw

    With 825 range on her Q, you can hit even Caitlyn.  Just like a Niddalee spear, if fired from where they cannot see it coming, the chances of landing go up a lot.  Not perfect, but works. 

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #1 Cronosmite

    Nami's Q actually counts as a stun; it can be cleansed out of with Summoner Cleanse, QSS, Mercurial Scimitar, or by having an ally use Mikael's Crucible on you.

    The "knockup" portion is just the animation of the stun ability.

    [Edit] Another note, she lanes well with Ezreal because his Q can apply the on hit buff from her E. This can actually eliminate his need to rush a Phage and allow him to pick up a bit more damage early if the health loss isn't an issue.

    Last edited by Cronosmite on 12/17/2012 4:18:04 PM
  • #8 exacerberus

    Quote from Cronosmite»

    Nami's Q actually counts as a stun; it can be cleansed out of with Summoner Cleanse, QSS, Mercurial Scimitar, or by having an ally use Mikael's Crucible on you.

    The "knockup" portion is just the animation of the stun ability.

    What he said Emeraldw, the "lifted in the air" of Aqua Prison is just a visual effect (see here). Nami's Q is already pretty strong, but if it was an airborne/displacement/whatever-you-call-knock-ups, like Janna's or Alistar's Q, whilst during 1,25 sec, that would be a little OP.

    Aside from that, nice article one again.

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

  • #10 Emeraldw

    That is very disappointing as it nullifies one of the biggest advantages that skill had over Taric's.  Well, beside range and AOE...Anyways, I will make note of it.     

    "A sword doesn't have a have a fine lineage, it just has to be sharp" ~Luca Blight, Suikoden 2

  • #11 exacerberus

    Yeah I feel your pain. Knock-ups and displacements effects are borderline OP because, when they hit you, you have just to deal with that no matter what:

    1. they aren't affected/get diminishedly reduced by Tenacity (you can find many Red replies/confirmations about this browsing around the net, here 1); in short they last as long as the animation last, and the animation is not shortened by Tenacity
    2. you can't Cleanse/QuickSilver/Scimitar out of them

    I was very excited as well when I read of the Aqua Prison, then playing on PBE  I found out people where just Cleansing out of it. Nevertheless, Nami's still a very strong support imho.

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

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