Champion Notes: Nami, The Tidecaller
Today we cover the aquamancer, Nami! Nami is one of the more aggressive supports in the league. Her abilities allow her to be a bully in lane, sustain her AD, chase down fleeing foes and even start team fights like a tank could. This massive flexibility makes her a great support for any AD carry and a useful addition to many types of teams. However for all her great abilities, she does have a couple weaknesses. Nami is not as effective at saving teammates like Lulu or Janna. While she possesses great kiting tools, champions who can get around them will still make their way to her AD. After today, I hope you all understand Nami better!
From now on, all base stats, ability powers and numbers will be linked to Leguepedia to save space. I will make notes about each ability separately and then overall notes.
Base Stats and Numbers:
Passive (Surging Tides):
- While activaited, provides a little more movement than boots 1. Almost 350 gold worth when in use.
- Duration is very short and not useful when running for your life or chasing, unless you use all of your abilities in succession. When done so, you can maintain a 4.5 second up time of the bonus speed. The ultimate can add more, but the ultimate has a short cast time.
- The Speed bonus is applied whenever an ability hits a teammate, even if the ability would otherwise do nothing. So her Q and Ultimate will both apply her passive to her allies.
Q (Aqua Prison):
- Despite it saying only 1.25, it feels like forever when trapped. I would easily compare this to Taric's Stun in length despite not being actually as long in the tooltip.
- This ability will hit AOE and is a skill shot. The AOE is not very large, but the CC is very powerful.
- The missile speed is very slow and requires you lead the target by a good margin to ensure the hit.
- This will proc her passive, despite not actually doing anything to teammates in the tooltip.
- The ability has a VERY long range.
- Due to the combination of slow missile speed and small AOE, it can be hard to land.
W (Ebb and Flow):
- At rank 4, it will heal as much as a health potion instantly.
- Bounces will double up on who is it. Hit an enemy and it will hit 2 enemies, hit an ally and it can hit two allies, given enough grouping.
- The projectile travels quickly and is good for offensive harass.
- Mana cost scales quickly and is not recommended for general sustain. If it does not hit an ally and enemy, most of the spell's use is wasted.
E (Tidecaller's Blessing):
- Basically you can give people Ashe's Q (Frost Shot). As a result, Nami is the perfect support for kiting enemies and running them down.
- Animation can be hard to miss, glowing blue hands signals it is active.
- Remember that it only lasts for 3 shots or 5 seconds. If you cast it on yourself, space out your auto attacks more to get the most out of the slow since your attacks are unlikely to do any real damage.
- Combined with champions that have no native CC, you can give them a free frozen mallet for a bit. Cast on your Carries to help them kite, or your bruisers to help them run someone down.
R (Tidal Wave)
- The Wave's Radius is MASSIVE. You can almost fill up an entire lane with it. Wonderful in enclosed spaces, much like a rumble ult.
- The Wave does move somewhat slowly. It can be outrun at high movement speeds.
- The Distance it can travel is as equally impressive as the radius of the skill.
- The ability will impart her passive to teammates.
- As a Laning partner, Nami works with highly aggressive lanes. Graves and Draven come to mind as champions who would directly benefit from Nami in lane. Though others would work as well. I would particularly note Draven, as her Q can hold them for a very long time and her E can keep them in range of his Axes.
- Nami has fantastic kiting in her kit. Slowing others is easy and can make a champion like Ezreal, almost unreachable without great effort. Melee champions like Udyr, Shyvana and non-gap closing champions will find it almost impossible to reach her back line.
- While Nami has great kiting tools, she does not possess great protection tools when someone is on her teammates. Her ult has a cast time and the strength of the slow is dependent on how far it traveled. While great for disengaging from a fight and starting a fight, it is not quite as effective during it to save someone. If you need a support to protect a teammate from a fed Akali, Nami is not it.
- Her ultimate is probably the best team fight initiation in the game for any support. Few supports are actually capable of starting a fight overall and only Nami truly it does well. The ability to avoid the wave is difficult and getting it by it can lead to easily picking up members of the enemy team. Further, the visual animation is an obvious "GO GET'EM!" sign, even more than an Ashe arrow to the dome.
- If your playing against a team that is likely to be very slippery to catch, Nami ends up being quite the fisherman (er, fish?) to catch them with her abilities.
- While she has sustain, I would never rely on it too much. The mana costs scales quickly and will leave you empty if used to sustain like a Soraka or Sona.
That concludes this round of champion notes. If you have something you would like to be added to this new format, put it down in the comments and I will try to add it to future notes.