Elo is gone! That's good right?

 

Elo is gone!  That's good right? 

Riot has announced a new plan that removes the current elo ladder system and replaces it with a new league system.  Is this a good thing for the game?  Does it make anyone who didn't play ranked, actually want too?  Ranked is an extremely hostile environment, is this new change actually going to make it so I don't get insulted, trolled, flamed and berated?  I am absolutely sure the last bit will not stop, but there is a lot to consider what the removal of everyone's elo number means.  

 

So leagues are finally in League of Legends.  

For those out of the loop, Riot is introducing a new system in place of the old elo number by your name.  Your still going to be sorted into groups based on your skill, your still fighting to go up in the ladder, but the way the system works has a lot of subtle changes.  You will compete in your sorting matches like before to determine your approximate skill but from there you will be sorted into a "League" or group of people of similar skill and compete almost solely against people inside that grouping.  I am told this is similar to how Starcraft 2 does their leagues, but I am unfamiliar with that system.  So I have no previous love or hate of the system and would love to hear your thoughts on it.  Here are some of the bigger changes and their impacts.

You play against the same people regularly

When I watch streams, I am a little jealous how the players at the top of that ladder interact.  They all know each other and play against each other regularly.  Everyone knows that Scarra is a mid player and Dyrus plays top and knows what they can play.  We aren't that good or on pro-teams, but if you play with the same people often, they get to know you.  They will learn what you can play and what you do well over time.  No more constantly playing with people who you don't know and couldn't care less about.  Well, you might still not care, but you should be happy to see that fantastic AD player you have seen before on your team.  Then cry a little when you see him on the other team.  We all get a taste of what it is like to play in a setting like the pro's do, just not nearly as skilled.  Plus, people are less likely to troll/anger/berate people they know.  

Elo is no more!

Sort of anyway.  The matchmaking system will still use a sort of elo to determine your skill rating, but it will no longer display it on your profile page.  Effectively you still play for elo, but the removal of the big number on your profile is a big psychological change.  For a lot of people, that number was their skill and essentially their worth in league of legends.  Every win, every loss, played on that basic value and was a cause for the rage you oftentimes ran into.  The other part was that it was a simple way to gauge people.  Ever gotten into an argument with someone and their first question was "What's your elo?"  If your answer isn't satisfactory, they will rebuff you for being inferior to them.  Of course if you answer higher they might lie or just ignore it.  Either way, elo was a quick and very simple way to gauge skill.  Too simple really.  Your elo is in a state of flux due to your ability level at any given day and your win/losses.  So your elo is really more a range, like 1400-1600, than just any absolute number at any point.  Now your in a league with people who have the same variation.  People will ask what league your in, but at least it isn't an absolute number they can poke at.  

Winning is rewarded, Losing isn't a punishment

Easily one of the most infuriating things about the elo system was about how losing punished you.  Every game was essentially a tournament game against your advancement.  Imagine your about to advance to gold, you've played well recently and your one game away.  Things go well, but everything falls apart at the last minute and you lose.  You bitch, moan and swear at your incompetent teammates but the match is over.  Due to your loss, you now need two wins to get to gold and one just to get where you were.  Then you lose again, and again.  Each time forcing you to win more games to get not only ahead, but back to your previous number.  This is how the system is designed to work, you move and down around your true elo.  But this system visually and psychologically sucks.  Now, I get LP for winning and a chance at moving up through a series of games.  Not one chance each time I am on the edge of moving up.  

Clarity and Goal Setting

What is the most asked question across all of league of legends?  Does "How do I raise my elo?" sound familiar?  Well, the answer now is, win games, get LP, win series, advance.  Bam, simple to understand system of progression in the ranks.  Sure you are supposed to actually get better at the game, but how to progress is clear and easy to understand, past just winning every game.  Each time you advance, you have a new target and there are more milestones to be excited about!  Nothing feels better than moving up in the ranks, but advancing from silver to gold, to platinum can take a very long time with little to be excited about until you get there.  Your sights can now be set a lot more reasonably.  

I like Leagues in my League of Legends.  

I personally am looking forward to seeing what will transpire with this new system.  I believe it will be a positive impact on the game and community.  Or at the very least, I will not punish myself and my teammates for wanting to play Karma mid.  What? Don't look at me like that!  I like Karma!      

 Edit: It appears an FAQ came out after I wrote this post.  My original understanding was based on the reddit AMA and original announcement.  So....Basically the loss of ELO is the only real change.  It is still the same system as before, only with more ranking matches to change tiers.  You still are not punished nearly as hard for losing a game, but you are punished.  Now my enthusiasm has changed to despair, as this seems almost more grinding than the original system.  Plus, your still playing with random people from all across the spectrum, which is rather disappointing. My goof on the article being inaccurate as it was based on outdated and incomplete information. 

Most of the article still applies however as there ARE some real changes in the perception, just not as much as I had hoped.        

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Comments

  • #52 B3hr7

    The one thing I like the most about this: those toxic players that keep asking for your ELO nonstop? They officially shut up becase there isn't a number anymore. They'll find new ways to be poison overall, but at least there is no longer a number that basically told everyone your supposed skill level.

  • #53 exacerberus

    Imho calling everything "toxic" is the most toxic and inflated behaviour in this game atm.

     

  • #54 B3hr7

    Interesting point there. Still, really do love how there is no longer going to be a number for elo. I can't count how many games I've played where a player asks "whats ur elo," judges how you'll be and keeps being a complete put-down the entire time.

  • #57 DeadGod

    The problem is, based on the data-mined images that we saw go up on the PBE, the "league" you're in will still have an associated symbol that shows where you are.  I.E., "Oh, you're Silver 3?  What a noob."

  • #55 findren

    you talk like a 1200 so you probably are... from prev exp I'm guessing even less :D

  • #51 SnowstrA

    In my opinion I think Riot should make the League System to match you with people with specific roles, for example, if your most played role is mid then you will be matched up with 4 other people who play the 4 other roles.  They should also make you be in different divisions everyday with people who have played in that day and have a chat room so on that day you will be playing with 200-400 different people and you might even be matched up with the same people you played in your last game which makes the game more friendly and like "oh hey it's u again ur really good at top, u should play ur beast cho gath again this game :D" 

  • #47 CJTHeroofTime

    "You play against the same people regularly"

    I think this is a bit of misinformation.  I distinctly remember a red saying that you're compared to the same group of people (ie, you are ranked against them within a division) but you will still continue to queue against the same group of people based on your hidden elo.  So yes, you'll become familiar with the names of the people on your leaderboard, but you will still be queuing with the large pool that you currently queue with.  They did mention that they were going to look into prioritizing people within your division(or league, I'm not 100% on the terminology for the different breakdowns) but for release, it would not.

  • #48 CJTHeroofTime

    "Giving matchmaking priority to players in the same league is something that we've talked about, and I'd like to add it eventually. The only reason it's not higher priority is that it's somewhat unlikely that someone else in your league is queuing at the exact same time as you, but when they actually are it'd be cool to play with/against them."

    http://www.reignofgaming.net/news/22867-the-news-roundup-ama-on-new-ranked-league-system

  • #45 BootyMSU

    the difference between "your" and "you're" is most certainly "your" downfall. "Your" article was very difficult to read because of "you're" awful grammar. 

    Sincerely, one of "your" biggest fans who reads all of "your" articles

  • #46 CakeDoer

    You're awful grammar?

    Spell correctly before criticising.

  • #49 BlaSDX

    I love the part where your post is only 3 sentences, yet you make the EXACT SAME mistake.

  • #44 bahamutprime

    The arguments where people bring up their elo won't change much they'll just bring up their league level instead.

    And people who do that are pretty stupid anyway and it'll usually barely slow them down when they find out you're higher. I've had many arguments with people where once logical arguments are failing they bring up their elo and I'm like oookay I didn't even bring up elo but you're several hundred below me, at that point they either attack you saying you dont deserve it or they say you're lying or brush off the importance of elo even though they brought it up, or they run away crying I doubt having leauges will change any of this much.

     

    Anyway it seems like they major changes are it'll be harder and more grinding to get up most notably due to promotion matches. However its also much harder to drop out so that will atleast help prevent the 200 elo drops in one night because you're in a bad mood personally and I know other people who have done the same.

    Basically I feel like people should more consistently be closer to their "true elo" as people called it.

    Of course the otherside of this is its possible people who get elo boosted will take muuuuuuuch longer to drop down to where they should be.

    Last edited by bahamutprime: 1/22/2013 12:09:44 PM
  • #42 savantauryn

    Hey guys. I have a question. Hopefully someone can enlighten me. 

    Added a new provisional medal for players and teams that are in their placement matches
    All players and teams have been temporarily set to this medal in preparation for Season 3

     

    So between the time the temporary medal is given and until the new ranked system is officially implemented, will the ELO system still be in place?

  • #41 WayneX

    well this is definitely better than it was. numbers are evil!  those times when you win 1 and lose 1 but the loss took away more than you gained from that win

  • #38 CoolRoot

    Well, at least it's a lot more visually pleasing :)

  • #37 Tiddums

    So many you're > your mistakes in this article. Please fix it before my head explodes.

    On the subject of the new system itself, we'll see how it plays out. I honestly don't expect it to change things much.

  • #40 theSLiKbandit

    Unable... to award this post upvotes.

     

  • #43 LeggeiroTenore

    Wholeheartedly agreed lol...Don't normally bitch at people for grammar but ouch.

  • #34 sexyhomer69

    So everyone in elohell has gotten a guaranteed stay there.... How can you rise from there when you literally get paired with bad players constantly now? Before the skill level could vary, but not anymore.

  • #32 inb4jelly

    so it seems like the bottom division will be the division full of noobs?

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