Sightstone Nerf, but better for supports?
With the latest patch (3.01) we saw an increase in the cost of sightstone but with it, we saw an added minor component. While technically a nerf to the item with the cost going up, I believe the addition of a minor component actually makes it better for supports. If your brain is screaming "Emerald, how?" I do not blame you. This is my opinion, but I think there is enough logic to at least warrant the discussion that this change is not all bad for supports.
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What changed
Sightstone saw an increase in cost of 250 gold. So now it is 950 gold to buy, instead of 700. A relatively small gold nerf, but every gold counts for supports. Ruby sightstone is the same upgrade cost, so the price increase was only on Sightstone. However, we saw with it the addition of a ruby crystal into the sightstone recipe. As well as a HP increase on the item. This is the change that counterbalances the cost increase in my opinion. But why did Riot nerf it?
Junglers are messing with my support items
I firmly believe that this was targeted at junglers, not supports. Riot mentions that they wanted to cut down early sight for teams on the map, how does that affect supports? Supports start with 3-4 wards and have for years now. Every time we would go back in season 2, we got wards. So the vision they want to cut down is not the vision you generated bottom lane, as we have the same job we always have. It is not hard to understand why junglers would want sightstone, it offers cheap tanking stats and free wards for covering their jungle. This is especially true because of the realization that wriggles is often not needed at all to survive the jungle. Madreds Razor is enough to clear the new jungle, so save the gold that would have gone to wriggles and get a sightstone!
The real added cost for supports
The real added cost for supports lies in not being able to get sightstone in one trip as easily. 700 gold is much easier to get in one sitting than 950. Now, it could take 2 or more trips to get sightstone and every time you go back, you need to buy more wards to cover the ones that you burned earlier. So not only do you need to spend 250 gold more to get sightstone, you have to spend another 150 to cover your lane till your next trip back and get the sightstone. So it is more like a 400 gold increase in cost, despite only increasing sightstone by 250. Sucks huh?
But the recipe is better
Despite the 250 added cost, the recipe makes a lot more sense. Kill lanes are extremely popular in games and you must have tankiness to survive them. Rushing philo stone is a big mistake, as the enemy duo should see that and all-in you at once. Kill you before your AD can put any damage on theirs and then force your AD back. Now your lane is in trouble as you spent gold on regen, which does nothing to stop burst. You would see Gambit Gaming's Support, Ed Ward, build dorans shield to help survive bot lane. This is a great way to get cheap tanking stats but the item never builds into anything and takes up a slot. This patch you can spend that on a ruby crystal, which builds into the item you really want and give you the early defense you need to survive.
How often did you have 700 gold at once?
In season 3, I still often start with a bead/charm, 3 wards and 2 health potions. When poking hard, the extra mana regen is very nice. When taking poke, the extra health regen helps. Spending that gold to give me an advantage (in some meaningful way) is a basic tenet of the game, any unspent gold is doing nothing for you. So if I went back with only 500-600 gold, what can I do with it? I could build another part of philo (not something I am inclined to do against kill lanes), buy a dorans ( which doesn't build into anything) or save it and have it do nothing until my next back when I can get my stightstone. Only 1 option helps me against kill lanes. Now I have another option, buy a ruby crystal! You could make mention of how you could buy a ruby crystal before and it would build into ruby sightstone, but that does not solve the issue of needing 700 gold at one time. It would help get your ruby sightstone faster, not your sightstone If you got kills in lane, it probably was not too hard to have 700 gold, but I hate playing under the assumption you will get those kills. There have been plenty of times when I have not gotten kills in lane early to get the sightstone sooner than my second or third trip. So while it does cost more, in a general game flow sense, it is a lot better. Every time I go back, I have an item goal. I might skip bead/charm however when I start now. 3-4 wards, 2-3 pots and just save up for sightstone. You can still get it in the first trip if things go well. But more than likely on the second trip, which was pretty normal for me before this patch anyway.
Wrap-Up
The cost of the item has gone up, but the addition of the minor component makes it more valuable for laning and a good goal to set for supports. I personally feel this is actually a better overall change for supports. It does make sightstone rush harder, but the general effectiveness of building the item is better. Sightstone was nerfed, but I do not think that is such a bad thing for supports.

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Posted 2/6/2013 5:07:31 AMThey could make the Sightstone a bit cheaper if you have a certain Mastery point spend, in the utility tree, somewhere on the level of Cookie/free ward.
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Posted 2/5/2013 6:38:37 AMInteresting article...
Its like trying to look at the silver lining only to find out that while the cloud my have dark patches, the whole of it is made of freaking silver!
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Posted 2/5/2013 5:51:28 PMWhen I mentioned this before, people looked at me funny. At least some agree with me!
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Posted 2/5/2013 4:29:43 AMGood article.
I like your analysis very much. It makes a lot of sense to me. (N.B : This change is making taric even stronger than he already was in the new meta, new soloQ support beast is here)
That being said, I actualy think SS is gonna be bought even more on junglers now. Because jungle suffers pretty much the same curse as support, gold starvation. So now it is so much better in terms or build path to get that early ruby and convert it to SS whenever you get a gold rush from a successful gank or drake or smthg. I admit we might get it later than before but still very much worth the buy in my opinion.
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Posted 2/5/2013 5:50:50 PMI am glad you like it.
As for junglers and sight stone, your likely better off just buying the wards yourself. Supports buy 2 wards (at least) every trip back. This adds up to massive gold being burned on wards. Junglers do not need 2 wards every trip and might be over buying if they do. There is an expectation for junglers to have stats, while supports do not. Especially with the ability to actually get kills.
Sight stone is still useful for junglers, but I would almost think they are better just spending that 950 on raw stats than health + wards item. Depends a lot on the jungler, how well he is doing and the match-up. If I am a farming jungler and I am playing against a counter jungler, I might want the item to cover my jungle all day.
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Posted 2/6/2013 5:28:50 AMGood point and I suppose that will hoold true most of the time in soloQ.
Now look at it this way, if you happen to play as a team, if your jungler get a SS around the 15min + he might have wriggles. He is not loosing too much on tank stats thanks to the good health provided and now he can spend 3 wards non stop. Idealy 2 wards top side river and one aggressive jungle ward. Added to the 2 wards bot from support you almost achieve total map control or at very least a great defensive vision for all 3 lanes. This should achieved around the end of laning pahse so you can spot the enemy team trying an agressive gang up gank on one of your lanes to kill a turret before siegeing starts.
That is one possible benefit of it, but the main benefit in my opinion is to totaly relieve your support from buying any green wards (pink are really stong now so they won't be a way around them). This way he can invest more in those pinks/oracles/support items.
From this point on I think it would be just too much beneficial for your team to have 2 ppl with good roaming capabilities being able to ward strategic points at any moment. With 5 wards you can pretty much cover all enemy roaming (not counting pink wards war) and you can achieve this by sacrificing only a couple hundred golds on your jungler.
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Posted 2/5/2013 2:14:13 AM-
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Posted 2/4/2013 10:26:31 PMThe only time rushing a sightstone ever feels truly rewarding is if I can use it to help my jungler win a matchup - by spotting their jungler repeatedly, or orchestrating some buff theft. The rest of the time, the 8-10 minutes before the wards from the sightstone really pay for themselves can feel like an eternity of lost advantage. In cases where I find myself with comparable CS to a bad ADC, even that minor cost nerf makes it a tougher decision to stick it out as a dutiful support, or start buying Kage's and try to traige the lane from within.
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Posted 2/4/2013 10:59:59 PMActually, rushing a sightstone is still worth it. It is, by far, our biggest gold saver. Someone once compared it to something like 75/gold a minute. Which is obviously massive. I actually consider other GP10's luxury's. Once I have my sightstone, and subsequently my Ruby Sightstone, I do not really need to buy that many more wards. That saves more gold than anything in the long run.
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Posted 2/4/2013 11:14:21 PMWhat Emerald said. As both a tool for surviving burst and a gold-saving/vision, sightstone becomes the core and the gp10's are the luxury items. Though sightstone is similar in concept with it's investment potential, I would (almost) compare it to old Heart of Gold. Which makes sense since that's basically what it replaced.
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Posted 2/5/2013 5:33:20 PMSome quick lazy math - assuming pretty optimized utilization of the sightstone alone, that amounts to around 300g every six minutes or so (plopping down a pair of wards, then doing so again as that pair expire), and keeping that 5th ward in reserve to advance vision, ward around an enemy vision ward, or gain vision in a fight). Assuming the somewhat low-ball estimate of 75g per ward (I feel that the real value of the ward is closer to 100g, which is simply to approximate becuaue of the 25g for killing one off), that still amounts to a GP10 equivalent of just over 8 GP10. Since the health/gold cost tradeoff is so close to even with both, the sightstones are still the most gold efficient items in the game after the 5th use.
This nerf didn't really change any of that, and actually made them more attractive items for junglers (Mundo, Lee Sin, Maokai, Shen, and even Amumu or Olaf) because the item no longer carries as much of an opportunity cost in stats per item slot. I have played plenty of games from the jungle where I've gotten stomped early, and then used Wriggles/SS to become a ward-bot and turned the game around through vision alone. For Lee Sin the sightstone used to be a pretty broken item, and this only makes it more so. I win with LeeSin this way, despite being pretty mechanically bad at Lee Sin.
It is still the best scaling support item throughout the game, my only real issue is that it disproportionately benefits utility tank supports who thrive on early survivability to make plays, while ranged supports who benefit a lot from modest amounts of ability power are essentially delayed that much farther in getting items that permit them to be a threat outside of CC, Vision, and the odd AA. I didn't state that very clearly but that's basically the gist of my complaint with that - if one finds themselves trapped in a lane with a really bad AD carry, the overall added cost of the sightstone postpones the building of Kage's and/or Chalice that would enable a squishy support like Lux or Zyra to rectify a lost lane, whereas it's an improvement for a tanky support like Leona or Taric who really needs only those statistics to be relevant.
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Posted 2/4/2013 7:38:43 PMDidn't the cost of Ruby Sightstone change as well?
Does that change the analysis at all? I'm always wondering if little details like this matter. You never know which number might take it from ok, to oh damn.
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Posted 2/4/2013 10:21:47 PMWell because sightstone's cost increase, then of course the overall cost increased. But he said that the upgrade to ruby sightstone (which is still 600) has not changed, so analyzing ruby sightstone isn't that significant.
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Posted 2/4/2013 7:07:24 PMTo address your fourth point, I very often came back with 700-1000+ gold on my first trip to the shop. I usually start Charm, 4 wards, and a health pot, additionally a biscuit and a 60 sec ward. That setup was easily more sustain than I needed and my wards could at least last till 7-8 minutes in, placing two at a time. So, I didn't think that was much of an issue.
Although, I do agree with you still that's it's for the better and that's just because it costs more doesn't mean it's a nerf. However, I also think that it as it makes it easier to obtain for supports, same for junglers. They might just build it a bit later.
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Posted 2/4/2013 11:04:05 PMI guess I just made more early trips back than you do on average. Usually something happens that causes us to go back to shop. By that point, I rarely had 700 gold. Usually 500-600 or so. No option to wait for it at those numbers :(