Why AD Casters Suck

Why AD Casters Suck - It's a Scaling Problem

Gentleman Gustaf here today to talk to you about Ability Scaling, and why it makes LoL unique in a way only rivaled by Design Philosophy, and why, unfortunately, AD Casters are much harder to balance.

How is LoL Unique?

In a lot of MOBAs, especially those based off of DotA, such as HoN, scaling is done very simply. There are three primary stats, Strength, Agility, and Intelligence. Strength boosts health/health regen, Agility boosts Attack Speed/Armor, and Intelligence boosts Mana/Mana Regen. Each champion has a primary primary stat, and every point in that stat gives them more damage on their auto attacks. Finally, you can buy each of the secondary stats separately. So everybody gets AD scaling and AS scaling with levels. This means that spellcasters start out strong early, with high burst values, but as targets get tankier, sustained damage becomes more and more necessary, until Agility based champions take over with their high auto attack rates. Sound familiar? Well, with a few changes, that's exactly how things work in LoL.

In LoL, Health and Health Regen tends to be higher on melee champions, while Attack Speed tends to be higher on carries, and while mana and mana regen tends to be higher on spellcasters. The only real difference is that attack speed champions and armor champions don't really tend to go together. But as far as AD scaling goes, casters and melee champions have slightly higher AD scaling. Nothing particularly awe-inspiring, but the correlations are there. However, LoL has some key differences from DotA/HoN, namely ability scaling.

What is ability scaling?

In DotA, if you take a caster like Zeus, he has a single target spell called 'lightning bolt', and at max level, that spell does 350 damage. And that's all there is to it. He can never increase that damage. On the other hand, Annie's Disintegrate, another single target spell, does 245 + .7 AP

But Gentleman Gustaf, why do we need AP scaling?

AP scaling means that Annie can put a lot of her gold into AP, to continue to be relevant into the late game. Essentially, this helps to mitigate the carry problem of DotA. In DotA, if you are running a carry/hyper carry, every champion becomes a support for that carry, because gold will really only benefit them efficiently. Essentially, as discussed in my post on multiplicativity, auto attackers scale extremely well because they have so many stats to invest in, each of which scales off of the other. An auto attacker can buy a little bit of AD, a little bit of AS, a little bit of Crit Chance, and a little bit of Crit Damage, and all of a sudden - look ma, no hands! - they pentakill your team with autoattacks. At least when Katarina or Cassiopeia pull that off, they have the decency to make it look hard. The only non-AD Carry (I'm using this term loosely, and including melee AD Carries, who are rarely seen due to viability issues) who makes pentakills look that easy is Karthus, and everybody already knows how much they hate him. Even a Darius pentakill looks like it took some mental and physical effort on his part, but when you have a fed enough AD Carry (let's say, Caitlyn or Ashe), often times using abilities SLOWS their rate of dps. I do not mean to call AD Carries overpowered; I think the dynamic of a glass cannon but ranged champion who relies on their team to help with kiting and peeling, and in turn puts out ludicrous sustained damage makes for very interesting team play. But I do mean to call to attention the sheer scaling evident in being able to invest in so many stats. An AP Carry only really has AP and CDR. As such, in the late game, you have Rabadon's to provide pseudo-multiplicativity. Essentially, AP Carries need something to push them into the mid and late game; Rabadon's says 'hey, all that AP you got? Here's a reward for getting so much: more AP!'

And so for a long time, League of Legends had a relatively simple system: for burst and AoE damage, you got AP, and to help your late game scaling, you got a Rabadon's Deathcap for more AP; for sustained damage, you got a healthy mix of AD/AS/CritChance/CritDamage, and it was good.

The Rise of AD Scaling

At some point, however, new champions started coming out with AD Scaling abilities. This was not entirely new, as champions like Gangplank and Nasus already had AD scaling abilities, but these were abilities that linked to their attacks. You know how when you're playing Teemo - and I know who you are! - and you use Blinding Dart, for a moment, you think 'huh?' because it does less than your auto attack? That's because Teemo's Blinding Dart doesn't scale with AD, but since it's basically an auto attack - I mean, it's not actually an auto attack, which is why it doesn't scale with AD, but it sure looks like one - that feels weird. But when Gangplank or Nasus use their Q abilities, you expect them to scale with AD because they're attacks. But at some point, Riot just started replacing AP ratios with AD ratios on new champions. I remember first thinking about this around Caitlyn/Renekton/Jarvan/Nocturne. Caitlyn felt a little weird with her 2 AD scaling abilities, but I let it go because I had loved the Dwarven Sniper in DotA, and she had his ult. And then Renekton basically rolled in AD ratios, but I didn't think much of it. He was a cool, unique champion who was fun to play. Same went for Jarvan and Nocturne, and I started thinking 'why don't all AD champions have a bit more AD scaling? That way, they wouldn't have those useless AP ratios!' Boy was that a dangerous thought. Half a year later and we get Riven and Graves and I start thinking 'isn't this a bit much?' and that's not even beginning to cover a champion like Draven who has so many AD ratios I start to think Riot is going out of business and has them on a clearance sale.

But Gentleman Gustaf, what's the big deal? Sure, it makes champions like Sivir and Tristana feel outdated, but Sivir got her remake with AD scaling, and Tristana has always been more of a late game siege monster anyway!

I agree. AD Scaling isn't making older champions weaker; if buffs or nerfs are necessary to maintain competitive value, I trust Riot with that. But the problem is what this extreme AD scaling does to other classes.

Consider the AD Caster

What is an AD Caster? Well, it's a regular caster, like a mage, but with AD Scaling. You've got your Pantheon's, your Talon's, your - uh - well, people like AD Casters and complain about how they aren't viable, so I assume there are more but I honestly don't care about your infatuation with casters that are just like mages but not quite because they have auto attacks and -- ohhhhhhh! And this is where things get interesting! You see, when you have a mage, you have a tradeoff, between burst and sustained damage, so it's ok that you get WAY more AP than AD - that's why Needlessly Large Rod gives 80 AP while BF Sword only gives 45 AD: because AD is always useful on your auto attacks - and if you need to fix AD burst, you can always just raise or lower ratios. Sounds cool so far, so why don't we see AD Casters in competitive play?

First, there's so much more armor naturally in the game, both through champion scaling and through itemization, but hopefully that's something the penetration changes can help with, so I'll avoid discussing it here and let Riot continue to work on it.

Well while you are USING auto attacks, you're not taking advantage of their multiplicative scaling because you have abilities that you want to use instead and plus you're not ranged, so staying up there is scary. So sure, you HAVE auto attacks, but you don't really scale off them as well as an AD Carry would. I'm not saying AD Casters don't USE auto attacks, I'm saying that without crit and attack speed, that doesn't really mean the same thing as it would on an AD Carry (does that make Sword of the Divine the item of multiplicativity on AD Casters? Maybe, actually).

How Not to Fix AD Casters

Alright, well we solved AP scaling, so let's just use the same method and bust out an AD pseudo-multiplicative item! We'll call it Stabbington's Deathsword! It gives 80 AD, but also gives you +some% Bonus AD. That sounds fair, right? Except you just broke AD Carries. Sure, they're all about auto attacks and crit scaling and attack speed and all that, but they're going to want SOME AD to do damage (and if you don't trust my intuition, go watch some high Elo games and tell me how many Graves and Draven players rush BT + (optionally) Zeal + LW and try to tell me they wouldn't be all over a bonus AD item. I guess Riot could go the route of making an item that instead increases the AD ratios on every one of your abilities by some%, and that would buff AD Casters but not break AD Carries because it wouldn't stack multiplicatively with your crit and attack speed (Riot, my agent is awaiting your call to come work with Xypherous). I doubt Riot would like that, though, as they don't really seem to like the Aghanim Scepter style approach of 'this item changes your champion's abilities in some way', and I can respect that because it did always feel a little bit forced, but then again, what is AP but a marker for 'some items change your champion's abilities in some way'?

Another major complaint about AD Casters is their piddling laning ability. Sustain feels weird on them because lifesteal doesn't apply to spells, but spell vamp isn't spammable on them because, unlike Kennen/Rumble/Vlad, AD Casters have mana. Oh hi Zed, I didn't see you over there because I started this article before you came out, so I'm just going to throw in a snarky comment and pretend it addresses you at all.

But Gentleman Gustaf, why don't we just make physical spells use lifesteal instead of spell vamp?

And buff AD Carries even more? This is just as bad as Stabbington's Deathcap, and Bloodthirster will just become even more powerful on AD Carries.

How to Fix AD Casters?

The top laner on my team has the following comment/question: So Gentleman Gustaf what's the solution for AD Casters? It sounds like you're just saying 'well, sucks to be you, player who likes AD Casters, because they're just not going to be a good part of this game'

The lazy answer would be to say 'nothing, they're a doomed class'.

The slightly less lazy answer is a bit more complicated. It's not really that AD Casters are dead, it's that MELEE AD casters are forced to build tanky, not bursty, because they're melee. There are champions you could almost call AD Casters, but since they're ranged, and it's safe for them to auto attack at will, you can get away with building them as AD Carries and nobody will know the difference. Now all of a sudden, it doesn't seem so bad. After all, nobody complains about not being able to build Cho or Maokai glass cannon AP, so why should they complain about Talon?

However, you just made me feel bad for defining your playstyle (squishy melee AD Assassin) out of existence, so I'll throw you a bone. Riot has done a lot of work to make them more viable. For one, they're making stacking resistances (one of the easiest counters to AD Casters) less viable by applying % Pen before Flat Pen (making them stack better), and by making AD cheaper. And to prevent that cheaper AD from buffing AD Carries, they're making AS a harder stat to come by. So an overall AD Carry build will cost the same, but should be more AD biased. I feel like this is a painful solution for champions who like that Attack Speed (Kog'Maw), but those carries have always hugged the line between useless and mindnumbingly terrifying, so I'm sort of ok with that. Honestly, I don't think this will do much for assassins, but it should help out those AD tanky casters like Renekton or Garen, and the new Black Cleaver will be downright dirty on them.

But ultimately, I think it's my second, less lazy answer that gets to the heart of the problem. AD Casters might have been a thing that could have broken into the game before AD Carries started picking up so many AD scaling abilities. Stats like flat AD and Pen would have been AD Caster stats, and stats like Crit and AS would have been AD Carry stats, but they'd occupy separate niches where one has burst and the other has sustained dps. But now? Why play Talon when you could play Graves? You have the range, you have similar AD ratios, and when you ARE auto-attacking, it's from a distance and with a nice attack speed buff.

Proof of this? What do AD Casters benefit from more even than AD Carries? Armor Pen. This is because they have such high base damage that a % increase in damage is more efficient than a flat one. So while AD Carries are content with Last Whisper, and flat and multiplicative damage other than that, AD Casters may stack Flat Pen in addition to % Pen. So we've got this AD Caster niche that AD Carries don't really encroach on, and we can buff that niche to make AD Casters viable without breaking AD Carries and--what? Gentleman Gustaf (and Aphromoo, and he's way better than I am) get flat Armor Pen Marks and Quints and sometimes Brutalizer on Draven? Could it be that all of his AD Scaling abilities have made him into an AD Caster? So what happens if we build BT -> LW on him and then pick up SotD like we suggested for AD Casters? I'm not going to say I've done the math and as such, I'm not going to say that it might be sort of ludicrous burst on top of his already ludicrous burst, but I might have already told my team's AD Carry to build that way once the penetration changes and new items roll around.

And if you don't believe me, make an Armor Pen page on Draven. Hit level 2. Axe somebody, pop W, catch the axe and axe them again. What's Talon got that can compete with that? And if Talon can barely compete in burst AND has to get up close to do his damage AND has worse sustained dps AND can't siege towers AND can't lane as well because he's melee, why are you picking him at all?

So what now?

If you're asking me how to make AD Casters viable, I don't have rage, and I don't want to say the problem can't be solved. In fact, it has been. They did exactly what Morello and Xypherous and Phreak have been telling them to: they started using their auto attacks. They just also decided to become ranged so they wouldn't die whenever they tried to do that. So now that we're buffing 'AD Casters', I expect to see those AD Caster Carries come straight to the forefront. So bring out the Graves and the Miss Fortune and the Draven and maybe not so much the Caitlyn because Attack Speed is expensive now so we're only running AD Carries who have AS steroids built in. I'm expecting to see four classes of AD Carries excel with vastly different builds:

  1. The AD Caster Carry (Graves/MF/Draven) - Look to see the BT/LW build become even more popular. Maybe we'll see a SotD thrown in, and we'll probably still see IE too, because it's too good to pass up. But maybe not so much on the attack speed items early anymore, because they're expensive, and you have attack speed already.
  2. The on-hit Carry (Kog'Maw) - this guy will be good with Attack Speed no matter what because his W is ludicrous, so look to see him stay strong as long as he can continue surviving the laning phase.
  3. The Trinity Force Carry (Ezreal) - kiting is pretty OP.
  4. Tristana - really, Tristana will always want IE first, because she has AS already, and her abilities scale off of AP, so no stacking AD for you... And once you have IE, you may as well get PD + LW.

For more of my work:

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 Song of the Day

73

Comments

  • #65 Uberbonisseur

    Hello there, Mr Gustaf.

    I might be late on the party but I stumbled upon your analysis, and I raise for you one of my old threads from the dead:



    See, I perfectly understand the difference between Tristana and Graves, one has utility AP scaling spells, the other has AD scaling burst damage, and sometimes, you want your AD carries / bruisers to hurt with spells aswell to open new gameplay possibilities right ?

    Problem is, you kind of pigeonhole their builds into building AD. That's a race to the scaling and everytime you neglect attack damage, you fall behind. As a consequence, most of your "alternative" itemization becomes a burden. Item diversity just got hit as a repercussion of this "good idea". You would buy a Sheen because your kit allows you to proc constantly, but...
    None of your spells scale AP. You lost a considerable 435 gold value, aswell as putting your damage behind.

    Let's check the armory for a little moment and list stuff that actually uses "different" methods of damage:

    -Sheen
    -Tiamat
    -On-hit (Wits end, Ionic spark, Madred)
    -Debuff application (Mallet, Black cleaver, Red buff)
    -Special (Youmu)
    -Lifesteal

    The latter aside, I guess none of these really suit our Graves, right ? Nor does it suit Varus or Caitlyn or Vayne.

    This is where attack modifiers come into play. Just like Parrley gives Gankplank a reliable damage spell which also procs all the items mentionned previously.
    If we can find a reliable way to link Autoattack to spells, we might actually solve the problem.
    Shyvana's twin bite, for example, is really good at doing this. It attacks twice, and resets your autoattack timer; which means you can hit 3 times in less than a second, that implies applying 3 on-hits, proc a Sheen, and, in her dragon form, apply those in a AoE.

    Now, all we have to do is find a way to create new forms of "attack modifiers" that would act like spells. Caitlyn's ultimate used to work such a way; it applied Sheen procs and other debuffs, but was reworked. She could not build Trinity again, which drastically limited her itemization possibilities.

    Back to Graves; tinkering with buckshot. Imagine this:
    Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
    Now, consider each of the bullets an extension of your autoattack: it deals a percentage (could be below or above 100%) of your current autoattack damage and applies on-hit effects. Think Twitch's ultimate in 3 directions.
    Miracle: you got Sheen procing directly on your spell, but also a wide Debuff application (each projectile applying Frozen mallet for example), and a triple on-hit application whithin melee range. Not only that, but a potentially ridiculous close-range Tiamat build strategy.

    Once you get this done, you are free to add AP ratios on top of that (because it already depends of your autoattack damage), making AP/Hybrid builds somehow viable and further improving diversity.
    Also, Sheen's AP is not lost.

    As a final note, I know crits are also part of the problem since they scale exponentially with AD. But that is another story and I can't really think of a solution right now.

     

    Another example: Compare MF's E and Varus E:

    Varus has around 85 less base damage and catches up with 141 bonus AD. Late in the game (say +200 AD) it will do 35 more damage than MF's E, which is ridiculously unnoticeable compared to his other sources of damage. Draven has 0.5 on his E aswell, with 210 base damage... The question is; Why would you remove an AP ratio to add weak base damage and inconsistent AD ratios ?

     

    The AD casters and AD scaling champions in general try too hard to fit in a game where AD was not designed to make skills scale.

    Adding more AD-caster friendly items would sure solve the problem, but at the cost of hurting Hybridation which is a long-forgotten art. It was meant for hybrids to have both decent autoattacks and spells, AD casters merely stole this role

     

    What would have been the not-so-lazy answer to this problem was to reconsider AD scaling as a whole, and considerable change the mechanics of AD caster's abilities.

    Last edited by Uberbonisseur 11/24/2012 10:28:32 AM
  • #62 rogirk
    Your arguments are invalid! You called assassins as ad-casters... These champions can burst target pretty easy, and run away. True ad-casters - are irelia & leesin & wukong. They are going in midle of team fight, oneshotting your ranges with triforce + x2 dorans... Ban yourself from this site
    Last edited by rogirk 11/23/2012 1:45:27 PM
  • #63 K0stra

    That made m laugh so hard. So definition of AD caster is "he buy tri-force" i am trying to remember lat time i´ve seen Lee with tri-force.

    Last edited by K0stra 11/23/2012 1:52:17 PM
  • #67 Stetto

    Quote from rogirk »

    Your arguments are invalid! You called assassins as ad-casters... These champions can burst target pretty easy, and run away. True ad-casters - are irelia & leesin & wukong. They are going in midle of team fight, oneshotting your ranges with triforce + x2 dorans... Ban yourself from this site

    While I agree, that his definition of AD-casters isn't general enough, his definition is sufficient for the matter at hand. The problematic AD casters are AD assassins and this article is about AD assassins.

    If you suggest that someone is stupid , just because he uses a different definition than you and that he should leave the community because of this stupidity, then you're a pretty toxic part of the community. Please ban yourself from this site, sir.

    Last edited by Stetto 11/25/2012 6:10:04 AM
  • #54 Wilsifur

    http://na.leagueoflegends.com/board/showthread.php?t=2828422

    This is my solution to the problem as these champion are mages with AD scaling.  Join the conversation if you would like and voice your opinion. :)

  • #55 MerryLane

    Sry but I got problems understanding your point.
    You basically want to transform these champions into Akali-likes, which has the same problems xD

    You got it all wrong, dude.
    If a champion doesn't work well enough, don't change the whole itemisation (especially when it will make things worse). That was the conclusion of this article, or sth.
    If a champion "fails", that's for two reasons.
    1) He doesn't enough fit any decent team comp that can allow him to do his role, or ennemies can counter him in 5v5 fights lategame.
    2) He doesn't have an "awesome" enough laning phase, that would allow him to compensate the first point.

    Long story short, some champions are pains in the ass to lane against (IE te emo, Darius), hard enough to compensate for their problems in 5v5 fights.
    Others are the opposite (Kogmaw namely).

    Thus, the solution to any champion's problem, is to tweak their numbers, or "rework" him more or less.
    The rework should be reserved for those that are both hardly balanceable and serisouly frustrating (for both the player and the ennemies)
    The best example was Eve, her stun was too much the only thing good in her kit, and she was awful for everyone.
    Any of the champions listed are far to what categorized Eve's problem.

    The itemisation for AD Casters is somehow good enough, there are loads of "AD casters" that can play fine as bruisers or even squishier. You name 5 that don't work, I give you ten that are perfectly balanced or "OP". Sure, we would all love play Talon with 4 BT and LW, but I'm pretty sure we could satisfy ourselves if he could have an opening to more "tanky" builds and still be effective.

    Thus, the only worthable solution for these champions, is modifying a bit their base damage and AD ratios so they are less dependants on their autos.
    Yeah, that wouldn't help the fact they "suck" in lategames 5v5 fights if played squishy, but at least that would give them a consistant chance of winning their lane (with higher base damage) and/or would help their lategame (and thus teamfighting power) with higher ratios.
    These little changes can be stupid. We all noticed how Talon went from godlike to meh, simply because of a few mana points changed (altough there were other reasons ofc)
    Some stupid things such as reviewing their cooldowns, increasing their damage output, raise their stats (health, armor, AD, MR ... whatever) might allow these champions to overcome their problems.

    I'm not saying the perfect solution is to simply tweak a bit their numbers (and maybe change a spell for one or two of them), but at least it's the easiest and most plausible solution, without totally breaking them or the meta.

  • #64 K0stra

    I still think that easier solution would be scaling ratios.

     

  • #66 Dj0z

    Well if by "AD caster" you mean "AD assassin", i think the solution is this: http://na.leagueoflegends.com/board/showthread.php?t=2830752, since ranged AD casters, and AD bruisers like Renek/Garen seem to get proper help with season 3 already.

     

  • #53 Baebunni

    Well with Ad casters just a suggestion. Why not just do something similar to zed? He has a % scale of AD that is specific to the char so they don't create High Ad items that would make ADC broken.

  • #49 LolLolLolJake

    Agreed. Ad casters like pantheon are trash.

  • #50 MerryLane

    Nope they aren't.

    Only a few of AD casters don't fit the actual meta because their numbers aren't relevant enough.

    Look at Darius, Lee-sin ... They work pretty well don't they?

  • #51 Toinouchou

    Also jungle pantheon eventhough underplayed is actualy totaly viable. His high base dmg + gap closer CC makes him a great ganker and good invader, his passive allow him to towerdive effectively and his ad scaling permits to clear the jungle fast. I had a lot of success with him in 1400-1600 ranked games.

  • #52 MerryLane

    He isn't fast enough for his first clears, he has awful sustain, and if he jungles (often with wriggles) he really has LOW damage output.

    => Pantheon jungle shines at lvl 2 gank and maybe as a counter jungler against auto-attack based junglers, but nothing else

  • #56 Toinouchou

    So he has weaknesses, might be why he is not a top jungler right?

    So he is niche but he is viable like I said. Also he is not at his best against auto's junglers but vs AP junglers (even the tank support ones) as he can destroy them with early invades. Also while his lvl 2 ganks are strong, his lvl 6 and above ganks with ult can be devastating on bot lane. And his ult allows him to farm during mid game if you fall behind and still have map control.

    His 1st clear is somewhat slow but you don't care as you are not looking to farm the jungle early. He has a very good dmg output for a jungler thx to his base dmg spells and you can go tanky in mid game and rely on those spells and a couple low ad items early.

    You don't play it like typical tank support junglers everybody love so much. He is high risk and high reward. But don't snap at me I know my junglers.

  • #59 Rispudding

    Hmm I will have to try Panth on PBE as the Spirit Stone and the Lizard uppgrade may be good on him (works with his AOE and gives his spear poke apply a true dmg dot).  

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