
Gentleman Gustaf here to try something a little different. I talk a lot about AD Carries. In part, it's because they're easy to do math on; they really only have one priority (dps), and they don't have vastly differing kits (for the most part). Kog Maw may have % health damage, but you can still compare it to Caitlyn's damage, in a way that you can't really compare the value of 66% more CC, and how much more worthwhile 66% more Silence time is than 66% more knockup time. In part, it's because it's the role I play for my ranked team, so it was the role I was mathing personally anyway. But largely, it's because I think it has the weirdest learning curve of any role.
