In my last post, I talked about how to change itemization to make life better for tank junglers, especially those who have gank-heavy and CC-heavy kits, with less sustained damage. Today, I'll be talking about supports. Through Season 2, Support was the role that a lot of people thought of as the short-end of the stick. There were both good and bad reasons to think this. On the one hand, people complained about the support role's 'inability' to carry games. By this, they typically meant 'you can't 1vX anybody'. Yes, this is true, for the most part. But support, as the name suggests, is about setting plays up. The valid complaints about support, on the other hand, were slightly more nuanced. These complaints alleged that the lack of itemization choices gave support little well to express knowledge of itemization as a skill. Yes, there was a distinction between a great support and a good support mechanically, but there was no difference between a great support and a good support itemization-wise. You could always tell the bad supports: they didn't ward, bought AP, and stole farm all the time. But a mediocre support and a great support were basically differentiated solely by mechanics, not by choices. This eliminates one of the key aspects about LoL for this class. Sightstone and the gold changes were supposed to change this in Season 3, but once the novelty wore off, things have gone back to normal, and if you look at LCS games, you see the same scenario of supports ending with no items, and dumping all of their gold into wards. I think runes, masteries, items could all be tweaked make support, as a role, a bit more dynamic.