
Here's Lookin' At You
When Season 2 rolled around they brought out a new summoner spell, Surge. Remember that spell? It sure is not popular! In todays' meta, on-hit effects, attack-speed, and trying to get in a lot of auto attacks don't fit, and they haven't for a long time. Also, who uses both attack speed and AP? Hardly anyone. Turn this thing on and you get huge. It's a red alarm that more damage is being dealt, instead of simply a sound effect and muted visible effect, like when Irelia's W turns on. Even Malph's W has a smaller visible effect.
The crazy thing is that we don't know for sure if they'll even keep it!
So in memory or preparation, let's do some number crunching on the AP for everyone's favorite (hah) summoner spell, Surge! Here's a chart showing the number of bonus AP gained for 12 seconds when using Surge, with Ignite compared next to it.
| Level | Surge AP Bonus | Surge AP Bonus with mastery | Total Ignite Damage |
| 1 | 10 | 11 | 70 |
| 2 | 14 | 15.4 | 90 |
| 3 | 18 | 19.8 | 110 |
| 4 | 22 | 24.2 | 130 |
| 5 | 26 | 28.6 | 150 |
| 6 | 30 | 33 | 170 |
| 7 | 34 | 37.4 | 190 |
| 8 | 38 | 41.8 | 210 |
| 9 | 42 | 46.2 | 230 |
| 10 | 46 | 50.6 | 250 |
| 11 | 50 | 55 | 270 |
| 12 | 54 | 59.4 | 290 |
| 13 | 58 | 63.8 | 310 |
| 14 | 62 | 68.2 | 330 |
| 15 | 66 | 72.6 | 350 |
| 16 | 70 | 77 | 370 |
| 17 | 74 | 81.4 | 390 |
| 18 | 78 | 85.8 | 410 |
Strictly AP (Examples: Anivia and Karthus)
For starters the ratio of AP to damage starts at 6.36 at level 1 and ends at 4.78, assuming you got the offensive mastery, and you should if you're taking this ability. At level 18 then, to get the damage equivalent of an ignite you need to have 4.78 points of damage per AP showing. The ratios will really need to stack with 12 seconds, then, eh? And that's at level 18! Again, if you use spells with the equivalent of 4.78 AP in ratios within 12 seconds, you will equal 410 damage. At a lower level it's even harsher. Oh, and ignite's damage is true damage, and it also reduces healing effects for 5 seconds. So, add a percentage on top of that because your magic damage will be reduced.
A nicely landed Anivia Q and E have 1.0 AP. That's just 2. Her AOE has .25. Doesn't seem worth it, does it? If her Q hits two people perfectly, that's still 3.25. Maybe we should think AOE instead.
Karthus' ult has .6. If he hits all 5, that's 3. His AOE E has .25, and his Q is .6 single target and .3 two targets. At level 6 the ratio is 5.15. This means if he ults 5 people after he surges, he needs to get in just 2.15 more AP ratio's worth of damage. That's 9 ticks of his E, 4 single large Q's, or 7 targets total in a multi-hit lay waste within 12 seconds, or, say, 2 ticks of Defile on two people plus 2 lay wastes on 2 people. (2 x 2 x .25) + (.3 x 2 x 2). The more it surpasses it, the more Surge helps.
Remember to add 10-50% for all of the MR that reduces the damage done. If you don't have the penetration, it just isn't going to work.
Oh, and we have to get Karthus as our example to even make it work. Most AP champs do not have this kind of opportunity to repeat a lot aoe spells in 12 seconds. Cassiopeia might also work...
Strictly Attack Speed (Example: Graves)
With the mastery, you get 40% attack speed for the 12 seconds. That's a big boost. Graves' E gives him 40-80% from levels 1-5 for 5 seconds. Graves' base attack speed is .638 the addition of 40% AS makes for an increase of .255 attacks per seconds. At 12 seconds, if he is attacking nonstop the whole time (unlikely), he'll get three full additional attacks. Some nice footwork and he'll get two more. This doesn't take into the account the ability to move and shoot as AS gives you, which is also nice, but remember, we're comparing it to a ignite, which does not require us to stay.
At level 1, you have to deal more than 70 damage with your additional auto-attacks. At level 18, it has to be more than 410.
Pretty much junk.
Both (Examples: Corki and Jax)
Unlike Graves, Corki has some magic spells he'll be using. If he gets out one bomb and two non-big one missiles on two people each, that's (.5 x 1) + (.3 x 2 x 2) for 1.7 x the AP given from Surge. At level 6, ignite is 170, and Surge is 33. 33 x 1.7 for 56.1 extra magic damage. That's only 114 extra damage from auto-attacks he'd have to get in.
Jax's magic damage is all single target. Q, W, and E have AP ratios of .6, .6, and .7. At level 6, if Jax uses all of them and gets two of his third explosive hits in, that's 2.6 x 33 for 85.8. He'd have to get an extra 84 damage off of auto-attacks to equal an ignite.
Remember though: no healing reduction and the damage isn't true, it's facing armor and MR.
Why you don't take Surge Unless You're Trolling
Surge isn't good because it relies heavily on continued damage for it to be effective. Most fights are hit and run, not outright spammed damage. Few champions use AP and attack speed both. Few times can you manage to get enough AP use to get an ignite off. Under AOE circumstances, Surge will deal more damage in team fights. Why pick the right champ and play harder to capitalize on it? And what about the fact that most of the game isn't teamfights?
So yeah, in case you were wondering: Surge his horrible. This is why.
I seriously ask: was this ability tested? Was the math done on it? What were they thinking?
Best,
Old Man Eyebrows
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Posted 11/1/2012 4:55:09 PMSo what your saying is your a sheep?
Position spells are good on *some* champs, but a positioning summoner will always be sup par compared to a DPS summoner or a Defensive summoner. EXhaust+Ignite will always be better than Ex+Flash or Ignite+Flash as long as u can position right.
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Posted 11/1/2012 5:00:16 PMIt is Theory that I have proven works to an extent. Ive tested it, Ive seen other people use it. Running an alternate to flash Is almost always better.
The Pro do what works for them, The pros play what they like, what comps they enjoy and obviously what OP.
What pros are doing dpesnt really effect us normal people down here.
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Posted 11/1/2012 5:12:34 PMYes, except at your ELO your positioning is 10x worse than pro positioning, so a positioning spell is that much more powerful.
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Posted 11/1/2012 5:50:04 PMIm not going to deny that. But you don't know that. and even if it were true, that would make it that much more telling that I can carry without it.
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Posted 11/1/2012 6:14:22 PMIndeed, quite telling about your opponents:
They are apparently unable to capitalize on a poorly positioned champ with no escape.
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Posted 11/1/2012 8:06:57 PMmaybe so. You talk down an awful lot for something you've never really tested.
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Posted 10/30/2012 11:52:47 PMOldman, i must say that the whole article was pretty poor generally.
For a starter, i believe the problem addressed was the wrong one. The issue isnt exactly the summoner spell itself, but instead the variety of champions that can, or should use it; with this im refering to hybrid champions, that mostly dont exist in the game, or the few that exist are rather underwhelming.
With hybrid champions im not refering to those that stack on-hit items like teemos or (pretty much rare) warwicks, but instead champions like jax, old kayle and... i pretty much find it hard to identify them since, as i said, they dont exist in the game, or perform so poorly that they either get forgotten, or become AP-oriented champions which only have a gunsblade as an heritage of their past (akali comes to mind).
Having a summoner spell that, at level 18, gets 40% AS + 80ish AP for 12 seconds is a really big advantage, but of course that needs champions that can use the whole stats effectively. Jax can and still be viable (in your math you should had considered a lvl18 jax instead imho, and aswell the extra AAs that would come along with the extra AS), Volibear could be a possibility if he could be build hybrid, but then he wouldnt have any resistances in teamfights, i believe kayle was supposed to be a hybrid AA in riots eyes, guess it just didnt cut out, but if it did this summoner spell could had been for her.... and cant list anymore else because it simply there isnt any 'real' hybrids in this game, only ADs, APs and on-hitters....
In my opinion, this article was just plain wrong because it tried to prove the summoner spell is bad by just looking at the stats specifically. The real issue is that there's no champions that can actually use it to its full extend, the hybrid specialization, which doesnt work either because the champions arent good, or the lack of proper items for them (i believe its the main cause..) or its just a class that simply cant cut it in this game, and for that we must congratulate Jax, for being a true grandmaster, for coming into gunfights with just a knife, and still win!
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Posted 10/31/2012 11:55:16 PMThere is nothing wrong with the champs u mentioned.
Kayle is really strong for her role, underplayed Definetly.
Jax is amazing built as a hyrid carry, but hes only ever built Bruiser.
Teemo, never built hybrid.
Elise, is very good Hybrid.
Old Kat was good hybrid.
Akali is still good hybrid, has the highest On-hit scaling period. (because it double dips)
Skarner is decent Hybrid.
Its just a very unpopular Role, and doesn't fit in peoples minds as a meta role. Hybrid Items are cheap for what they do, but don't scale as well as straight AD. Its a mid-game carry/anti-carry.
(Im talking: Guinsoo's, Gunblade, Trinity Force, Cleaver, Madreds< etc..) Hybrids are built around AS, which is just unpopular in general.
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Posted 11/1/2012 3:39:30 AMit's not unpopular, it's uneffective to build hybrid and/or on-hit items since you will fall off into uselessness quite soon. even kayle builds pretty standard adc items to be effective (and still falls off heavily due to crappy base stats and scaling)
old hybrids worked because they had either built-in additional scaling (kayle/jax) and/or because gunblade was way too strong.
building champs around AS is not unpopular, most ADC do in one way or another (esp. Kog/Vayne).
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Posted 11/1/2012 4:10:32 AMIts nowhere near ineffective, its just not meta atm. Its best top lane right now, but Its dominated by bruisers. hence underplayed, as well as misunderstood.
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Posted 11/1/2012 12:39:52 PMim not considering hybrids those that get only 1 AP/AD hybrid item. Akali nowadays only gets gunblade, and goes straight to AP stack, with maybe a lich bane if she has the time to build it. For me thats an AP assassin. Dunno much about elise, but seems more like an AP assassin aswell. (Very) Old kat was either AD(!) or AP + gunblade, just like akali. Skarner indeed can be considered a true (tanky) hybrid, forgot about that one. Jax is still the one that can easily get gunblade + trinity and be good as an hybrid, and kayle pretty much cant work right now as an hybrid.
So in total we can say LoL only has 2 hybrid champions that work, and at least 4 that should be working as hybrid but defenitely cant work it that way, either being underplayed or better played as AP. With this few hybrid champions, in the middle of a 100+ pool of champions, how can we expect a summoner spell like surge to ever be picked? Of course it wont be picked! And its riot's fault, because if they hadnt lost their faith in making hybrid champions and aswell added other items to support them (for example, an hybrid item that could give more AD than AP, and more accessible than a 4000ish G triforce or 3600ish G gunblade).
For example, If i trully wanted to make a hybrid champion, i could only choose between 4 items: Trinity Force, Gunblade, Rageblade and Nashor's Tooth (dat forgotten item...); The 1st two items are too costy, that its not suggested to get both unless you're too fed, Rageblade seems good on paper (and cheaper) but being depended on your autoattacks to reach its full potential will just make it easier for the enemy to get you out of position, adn nashor's tooth, tbh has the same problem as surge summoner spell: good thing, but nobody there to use its full potential. Saying all this, makes us think (at least me) that the hybrid class is very much underappreciated in the game by riot!
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Posted 11/1/2012 1:07:49 PMit's less effective than any other itemization (ADC or APC) in terms of damage AND tankyness - it's silly to just say "you're wrong and everyone else is wrong!" without at least making a decent point besides that.
hybrid itemization scales completely linearly (despite the slight bump that sheen/triforce give), that's even worse than on-hit itemziation that at least has madreds which helps scaling with the enemy hp at least. if you compare that to deathcap's additional scaling or adc's crit chance/damage... you will get the picture. you simply get heavily outscaled by everything.
bruiser type builds might not outdamage these but they offer way more utility while still doing decent damage to squishies and beeing ALOT more tanky (safe).
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Posted 11/1/2012 2:19:21 PMfair enough. Ill explain what I mean.
Guinsoos gives about 100 on-hit damge. but also 140 damage on her Q and extra utility from AP for her heal. Plus attack speed, which scales all on-hit damage. all for 2.2k (does fall off later, if Im at full build Id sell it for IE/Rabadons)
Nashors, AP (more on-hit damage + ability scaling), mana regen, CDR (must for Kayle). Also a very efficient.
Madreds, This is the IE of hybrids. The health shred is amazing.
Trinity Force, "tons of damage" tm
Black Cleaver, more Armor Shred.
Sell Boots, PD
Sell Guinsoos, IE
Run a similar Build on Akali or Jax. but that the general Core. Gunblade is hardly a hybrid Item, and it wasn't good before other than it can stack. its not very efficient.
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Posted 11/1/2012 6:32:57 PMactually, try just getting PD/IE (it's decent in any order, IE/PD is just as good) - you get overall better damage output on kayle and scale better into mid game. TF is really overrated imho, esp on kayle who can't really make use of it all that much (you don't really have anything to proc TF from regularly). so instead of buying items and selling them off for others just invest in what you wanted in the first place - you save gold that you can use.
also, BC makes your passive worse than it already is - try flat penetration (until they change the order to whatever they might want to).
i won't really comment on the other items since you go into ADC builds anyways, just check the pricetags and the damage you actually get.
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Posted 11/1/2012 8:19:43 PMKayle needs Max CDR to be able to AA constantly, Which is 20% if you build all CDR runes. which is subpar, there are no good 20% CDR items. So your hurting yourself to build ADC.
BC vs. LW is almost the same loss before about 160 armor. But BC is slightly more damage and more AS, which synergizes with the rest of the build.
TF isn't amazing, I get it 4th or 5th. Kayle isn't an ADC, she needs a little tankiness. but cant sacrifice much damage if u want to be a major Threat. The Sheen proc is a little extra burst (Q is 4 sec CD, E is 10, you average the proc between 2-4 sec). All the stats are useful, and the slow (the biggest reason to get it) mean u can kite/permaslow people.
Hybrid Items are very efficient (Gunblade doesn't count). I wouldn't take Kayle as an ADC, its not a replacement, but its a nice addition when u have 2 tank on a team already. 2 people dishing out a lot of damage, and whichever 1 is focused is invincible for 3 seconds. That kind of thing is hard to counter.
It forces the enemy team to get tankier and tankier, while you already have the counter for it (madreds + a real ADC).