The Stat to Watch For In Season 3

Will Health Make a Comeback?

Last week I said I'd talk about health. Why do I think it's going to take a bigger role? Firstly, the per my last post the meta is more favorable to penetration, burst, and assassins. Also, defensive stats and items are going to get more expensive. As I predicted, per a recent post by Morello, armor and mr are going to move further up the defensive tree. This means no more 21/9/0 carries or even 1/3/26 supports that can have 6 armor for free.

Health may be ignored though, and it may end up being a cheaper alternative to surviving burst. Some champs have better base health and benefit more from health than others.

Lastly, in the thread where Xypherous said Force of Nature is not coming back, he also mentions that people "can build Warmog's" and "not feel silly"--this isn't evidence that Warmog's or health is going to be the best option, but it is evidence to me that they are at least trying to "buff health." Furthemore, in the Black Cleaver preview, he says "So your skills will be slightly less effective on targets with high health and low armor, simply because they’ll be doing less overall damage. Black Cleaver is incredibly effective at shredding targets with lots of armor, but doesn’t really do well trying to kill a mage with Rod of Ages, for example." And one more, from a forum reader: "How to win as wukong? Just rune and mastery for as much flat armor penetration as you possibly can, and get Black cleaver after picking up an armor pen item. 140 armor bruiser giving your team problems? NOPE. SUFFER ALL TEH DAMAGES." Response: "Well - Yeah. But then you run up into a 3k HP Mundo/Singed with 80~ armor and massive regeneration and you're like 'Wait a second, you didn't build any armor! ABORT. ABORT. I REGRET EVERYTHING.'"

Well then.

I'm going to put the TLDR here first then.

  1. We should watch for health changes (if any) and where the health on items is in the future (see above).
  2. Let's review champs that are helped by health and who do well vs. it.
  3. Let's review an ignored health rune again and see if they might be worth it.

Champions to Watch if Health Makes a Comeback

Let's look at a list of people who benefit from having health due to their skills, whether it be scaling from health or of it, and who also counter it, and talk about how they might fare:

Cho'Gath
Dr. Mundo
Elise
Garen
Gragas
Kha'Zix
Kog'Maw
Lee Sin
Lulu
Malphite
Maokai
Mordekaiser
Nautilus
Olaf
Poppy
Sejuani
Shen
Shyvana
Sion
Varus
Vayne
Volibear
Vladimir
Warwick

Some of the abilities here listed are underwhelming, but not all. Let's look at some of them.

Kog'Maw and Vayne

Kog'Maw and Vayne might become worse now. Why? Because in the tanky/defensive meta, they were the best options for tank-melting. If everyone is better at melting tanks now, their position as the best to do this is weakened and the reasons to take them aren't as strong either. This applies less to Kog, especially if health really takes off. He also might have a better early and mid game since he reduces armor and mr with his kit already.

Irelia

If health takes off, this will make the superiority of true damage dealers like Irelia be weakened. And she doesn't have strong burst, either. It may all add up to a nerf for her.

Olaf

Speaking of, he already stacked health back when absolutely no one did it. Brutal. The true damage might not be as good, but the penetration is great and the stacking of health on himself while having that lifesteal and spellvamp will be nice.

Cho'Gath

Already overwhelming, this fellow is legendary for the survival of burst. Will he be one of the few who have a natural tendency to survive it? The guy sometimes didn't need much armor anyway--he just happens to benefit insanely from every single other thing that Randuin's and Frozen Heart provided.

Dr. Mundo

Like Olaf or Cho, he was one of the few champs that actually could stack health for good reason in Season 2. Season 3 will probably do nothing to harm him at the worst and make him overpowered at most. Force of Nature's removal is the only thing hurting him, as the new jungle and other changes don't seem to be things he'll worry about. He can just max Q over W, after all.

Sejuani

Sejuani might actually be good soon. She may be able to stack health and cc the whole team, then let the big health have her W do more damage to the other team.

Shen

Spammable shield? Check. More damage on Ki strike? Check. More heals from Q? Check. A transition to health stacking is something Shen welcomes.

Elise

So far she's underwhelming, but it may be people haven't figured her out yet--her ability set is certainly much better than Syndra's, at least. And if it's easier to penetrate, AND she hits at health on two levels, she might be a better burster after the season changes.

Greater Quintessence of Endurance: A Reexamination

It's widely assumed that the Greater Quintessence of Endurance is a piece of garbage. Right now, it still is. And it probably still will be. We don't know how important health will be to the meta yet--I've simply made a case saying there's a chance it might be, and we should keep an eye on it and not wait for someone else to figure it out. We do want to be the first to the party, after all.

So, these quints are considered bad simply by comparison to the Greater Quintessence of Vitality, which gives you 2.7 health per level, or 48.6 at level 18. If you divide 48.6 by .015, you get 3240. That is, it takes 3,240 health for the Greater Quintessence of Endurance to surpass the Greater Quintessence of Vitality. And who needs that much health?

That was then. If, as Xypherous suggests, building a Warmog's is a viable or desirable option, how close would that take you to reaching your goal of beating scaling quints? Well, here's a chart of champions by health. It's sorted to have those that scale the most at the top. I do this because of champions like Gangplank, who has the most at level 1, but unlike many of the others that start high, he is middle of the pack for scaling. It's big. But, note how many of the champions on this list are strong or projected to be (Nunu / Trundle / Warwick / Garen / Olaf / Darius, for starters).

Nunu 437 108 545 2381
Alistar 442 102 544 2278
Sion 403 104 507 2275
Jax 463 98 561 2227
Tryndamere 461 98 559 2225
Udyr 427 99 526 2209
Warwick 428 98 526 2192
Trundle 455 96 551 2183
Garen 455 96 551 2183
Skarner 440 96 536 2168
Hecarim 440 95 535 2150
Shyvana 435 95 530 2145
Blitzcrank 423 95 518 2133
Olaf 441 93 534 2115
Darius 426 93 519 2100
Kayle 418 93 511 2092
Taric 468 90 558 2088
Irelia 456 90 546 2076
Diana 438 90 528 2058
Malphite 423 90 513 2043
Maokai 421 90 511 2041
Jayce 420 90 510 2040
Jarvan IV 420 90 510 2040
Urgot 437 89 526 2039
Gragas 434 89 523 2036
Dr. Mundo 433 89 522 2035
Nasus 410 90 500 2030
Xin Zhao 445 87 532 2011
Pantheon 433 87 520 1999
Leona 430 87 517 1996
Master Yi 444 86 530 1992
Renekton 426 87 513 1992
Nidalee 370 90 460 1990
Volibear 440 86 526 1988
Amumu 472 84 556 1984
Nautilus 432 86 518 1980
Fiora 450 85 535 1980
Sejuani 450 85 535 1980
Akali 445 85 530 1975
Talon 440 85 525 1970
Rammus 420 86 506 1968
Wukong 435 85 520 1965
Rengar 435 85 520 1965
Miss Fortune 435 85 520 1965
Galio 435 85 520 1965
Evelynn 414 86 500 1962
Riven 414 86 500 1962
Fizz 414 86 500 1962
Nocturne 430 85 515 1960
Kha'Zix 430 85 515 1960
Lee Sin 428 85 513 1958
Shen 428 85 513 1958
Karma 410 86 496 1958
Shaco 441 84 525 1953
Gangplank 495 81 576 1953
Kog'Maw 440 84 524 1952
Morgana 403 86 489 1951
Yorick 421 85 506 1951
Vladimir 400 85 485 1930
Graves 410 84 494 1922
Ryze 360 86 446 1908
Draven 420 82 502 1896
Tristana 415 82 497 1891
Lulu 415 82 497 1891
Rumble 450 80 530 1890
Katarina 395 83 478 1889
Singed 405 82 487 1881
Poppy 423 81 504 1881
Cho'Gath 440 80 520 1880
Varus 400 82 482 1876
Mordekaiser 421 80 501 1861
Twisted Fate 384 82 466 1860
Teemo 383 82 465 1859
Sivir 378 82 460 1854
Vayne 359 83 442 1853
Corki 375 82 457 1851
Twitch 389 81 470 1847
Kassadin 433 78 511 1837
Elise 395 80 475 1835
Veigar 355 82 437 1831
Caitlyn 390 80 470 1830
Ziggs 390 80 470 1830
Fiddlesticks 390 80 470 1830
Kennen 403 79 482 1825
Malzahar 380 80 460 1820
Xerath 380 80 460 1820
Ahri 380 80 460 1820
Ashe 395 79 474 1817
Orianna 385 79 464 1807
Ezreal 350 80 430 1790
Swain 385 78 463 1789
Viktor 385 78 463 1789
Syndra 380 78 458 1784
Lux 345 79 424 1767
Janna 356 78 434 1760
Annie 384 76 460 1752
Brand 380 76 456 1748
Karthus 390 75 465 1740
LeBlanc 390 75 465 1740
Cassiopeia 380 75 455 1730
Heimerdinger 350 75 425 1700
Zyra 355 74 429 1687
Zilean 380 71 451 1658
Soraka 375 71 446 1653
Anivia 350 70 420 1610
Sona 340 70 410 1600

 

But that's not all! Here's a list of the actual amount of health by level you need to beat the scaling. It turns out that Endurance Quintessences are stronger for free in the first 4-6 levels, depending on champion. That is without factoring in masteries or items. What does this mean?

Level

3 Greater Quintessences of Vitality

Health Required for 3 Endurance Quintessences to equal Vitality (scaling) 

1

8.1

180

2

16.2

360

3

24.3

540

4

32.4

720

5

40.5

900

6

48.6

1080

7

56.7

1260

8

64.8

1440

9

72.9

1620

10

81

1800

11

89.1

1980

12

97.2

2160

13

105.3

2340

14

113.4

2520

15

121.5

2700

16

129.6

2880

17

137.7

3060

18

145.8

3240

 

 

It means that if you build a Warmog's alone, just a Warmog's, you will always have more health from Quintessences of Endurance rather than Vitality. Furthermore, on some champions it only takes a Rod of Ages or Frozen Mallet, or perhaps a Shurelya's and Sunfire Cape, or perhaps a Randuin's and ....etc. Flat Health is 26, of course, which you can choose to go. You will surpass that at 1733 health with Endurance, or at level 10 with scaling.

Long and short of it: if health quintessences become viable and you know you're buying health items to meet the requirements, use Endurance Quints over Vitality Quints for scaling.Also note the Quint Quotient on these: 4.86 for Fortitude/flat, 3 for Endurance/%, and 2.5 for Vitality/scaling. Health seals may not be preferable over armor or mana regen, but if you use them, stick to what a few mids have been taking and take the scaling.

Furthermore, keep a lookout on item restructuring. If Warmog's AND new items with health are great, and you happen to have great health anyway...Endurance could even be better than flat, as at 4000 health each one is worth 60, and if you rush a Giant's belt item, or Warmog's, then you're looking at getting to 1733 pretty quickly.

Recap

Again, this is why you should pay attention to health and what to look at:

  1. Xypherous, a designer at Riot, is hinting you should.
  2. Penetration changes make armor and MR weaker.
  3. Some champions are better with and against health.
  4. Items are masteries are being restructured. Health, which we've forgotten about, might be a lot better. Don't forget to look!
  5. Health runes have long been ignored. Endurance Quintessences may be better than we thought.

What do you think? Are these smart predictions to keep an eye on?

Best,
Old Man Eyebrows

This week's eyebrows:

 Did you enjoy today's article?  Check out my past blogs here!
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22

Comments

  • #21 Rhakzor

    That's one awesome set of eyebrows right there !

  • #22 OldManEyeBrows

    They belong to a famous person : )

  • #19 CrazedMcCrazy

    Good news for damage per maximum-HP abilities? (dat Agony's Embrace!)

    Anyway, great article as usual, thanks for all the great info and (seemingly) hard work ;).

  • #14 rogirk

    I guess bruisers gonna be OverPowered, killing everyone 1v1 2v2 3v3 4v4 5v5 with 30% gold less(as usual)

  • #15 rogirk

    and 1v2 if they have enough gold

  • #13 Dunal
    Not sure on the Sejuani 'analysis'. Her mid/late game has always been decently strong. Since her W scales with maximum health (rather than current health) balancing resistances has never been a notable sacrifice (Building Frozen Heart and FoN has always been more advantageous than otherwise). The problem with how well W scales though is that there is no item in the game that gives a combination of health/CDR/mpen. There's no point stacking health with no CDR, and then the abnormally high damage isn't being amplified by mpen. AP is mostly terrible on her but mpen is amazing. But no way to actually itemize it. A Haunting Guise upgrade with CDR is her best hope.

    Her early game is what sets her back anyway. This isn't changing that.
  • #6 Aquamadur

    This Post Game Cancer.

    Was you drunk, as you make this post. Worst charts I saw for a long time.

  • #8 Beryllinthranox

    Did you stick your head in a tank of chlorine gas for 15 minutes before typing that comment? For God sakes, you don't have to use perfect grammar (I don't), but at least write at a grade four level.

    Last edited by Beryllinthranox 11/8/2012 4:41:36 PM
  • #17 dumbitdownjr

    LOL

  • #18 Isysar

    Damn Fine comment Beryllinthranox! Made my day

  • #20 Aquamadur

    It was really late. And english is not my native language. But yeah. That moment as wrote it, i thougth, that is bad, and i should feel bad :(

  • #5 OuterRaven

    Incoming 4500 hp tanks! Everyone, brace yourselves!

  • #4 pWasHere

    I love that sly dig you made at Syndra.

    I bet even if she was buffed by big amounts you people would say she sucks because "Her kit is bad!"

    A bad kit is MUCH different than a hard to learn kit.

  • #9 ohGr

    You're right, it is. Which is why nobody will outright call Karma bad, cause she's just hard to learn and master, but we will call Syndra bad, because her kit still mostly sucks. She has the same weakness as Karma, in that your skills aren't really what they should be until maxed, which at least for Syndra is still only 5.

  • #11 corallein

    I beg to differ. Karma's kit IS bad.

    What does she have? A mediocre shield unless you get a good amount of AP. A low range cone AOE. A weak slow/speed up that does no damage. So she completely fails at support, which leaves being an AP carry/support hybrid. Except she fails at that too because she doesn't have damage. Q is reliable, but short range with only a 0.6 AP ratio. W is horribly unreliable damage (also unreliable buffing and unreliable CC and just plain unreliable). E uses up Mantra charges to do damage. And Karma has no ult. With Mantra charges, she's meh; without Mantra charges, she's bad.

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