Playing Selfishly vs. Playing as a Team

When Black Cleaver was first revealed, a designer described the difference between it and Last Whisper as a matter of selfishness. Black Cleaver, it was explained, does an armor reduction your whole team can take advantage of. Last Whisper, on the other hand, will do more for the individual using it than Black Cleaver would.

Last Whisper is more cost efficient damage forthe wearer. If someone has 100 armor, Last Whisper supplies 40 damage and 35% arpen (32 if the 8% was taken in masteries, for a total of 40%) against the wearer. From 100 armor to 65 or 60 armor with 40 damage. Black Cleaver shaves off 25% after four pieces of damage have been dealt, and has 50 damage.

Of course, Black Cleaver is pretty powerful, especially on certain champions, and the key is that the armor reduction applies for everyone else dealing damage also. And you’ve got the health and cooldown. It is saddening when an Ezreal on a team of Mao’Kai, Singed, Orianna, and Sona buys a Black Cleaver. He shouldn’t be.

Black Cleaver overpoweredness aside, there are other selfish decisions you can make as a player. Some of them, I would contend, are actually more likely to get you wins when you’re in solo queue to compensate for other teammate weaknesses. But, which ones?

Champion Role: Yes

If a person knows how to do another role, and you know for a fact you are better, you should simply tell people you’re going that role if you’re earliest in the pick order. I have searched for ages for a great line to use at the beginning of picks that captures my desire to reserve the right to pick what I want without having to say the exact role. “I’ll fill” is what I say as 5th pick, but what I usually say is “I try to be helpful, but no guarantee on any calls.” This has helped quite a bit.

Is it selfish? Yes. Is it necessary? Often. There are many factors to consider but if someone’s stats suck or they express a lack of understanding of the matchup or they’re going to pick someone they clearly don’t know how to play, don’t feel the need to give them the role.

This is probably the rule used most often by people, and I don’t have the discipline to do it, but I really ought to.

Warding: Maybe

Warding isn’t always unselfish. There are different kinds of wards. There’s a ward for your own lane, which is common sense and to protect yourself.

There’s warding baron, which prevents the other team from going baron and your own teammates from spamming the chat or from making poor facechecks in a baron-prevention-panic. This also applies to dragon, though obviously to a lesser degree as the game goes on.

There’s also warding wraiths, warding buffs, and warding other players’ areas. The principle for this is: will the other player use the wards? Will he perform even better? Take note this can be true even if he isn’t very good, or is reckless. However, some players will do what they would do without using wards to gauge jungler presence. Or, they won’t countergank even when it’s a super free kill. If you realize this, don’t waste your time warding for them.

As for supporting, I advocate rushing sightstone but I see a lot of players rushing Philosopher’s Stone. This actually will give you more money down the road, but only if you don’t buy enough wards over it. Will your team suffer from lack of it? Depends on how the other jungler is going. If he is raging at top and mid and the other 6 people in the game are having a party without you, and you don’t trust the carry, you could secretly get your Pick and gear up for AP items.

Item Purchases: Yes

I find Aegis is not as strong in Solo Queue due to penetration changes and to how powerful AD mids and carry junglers are getting. I’ve played some games where I do the tank think and go 2-1-6 to start only to discover to my dismay that my team doesn’t know how to carry, and that if as Nocturne I’d built more damage items, I’d have been able to end the game before my team could throw it.

For smart teams, and against teams that have a lot of AP, I will always get Bulwark, because man is that item great.

Other aura items like Abyssal Scepter or Frozen Heart seem to follow suit. If your team follows up but not efficiently enough, buy a Randuin’s over a Frozen Heart. Why? You get a ton of armor, the attack speed debuff still applies to you, and you get health and an active for running away or chasing people down. Frozen Heart, on the other hand, assumes you’ll get to use your abilities more and that your team will take advantage of the global debuff. If you’re playing with some dodgy people, Randuin’s ends up being safer, even if the math is better in team vs. team format for Frozen Heart. The math makes the assumption everyone is being smart or knows their role. They don’t.

As support, is I last longer in fights and am capable of getting away, but a jungler or top is stupid to the point of unsavability, I’d rather get Athene’s than Mikael’s for more poke, more damaging poke, and way more chances to give my team to make a safe play and the other team to get caught. Curiously, I’ve never seen a team complain about my getting Athene’s on Lulu or Zyra.

Plays and Farming: No

My team is being stupid. I don’t have enough farm. Better farm so I can catch up and carry the team right?

Almost always wrong. By doing this you’ll lose turrets and your teammates will just probably die more. You won’t get a lead from this.

During the recent qualifiers, I saw an AD Carry at top who had 3 minions that each had one hit left on them, all about to be hit by the tower. He ditched them immediately for a fight at mid or dragon. That’s how important it is to go to the fights. Once they start, go. Make sure you know where the other enemies are and that you take as safe a route as possible. 

Best,

Old Man Eyebrows 

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Comments

  • #11 TheSeeing

    Are those... woman eyebrows?  0_o

  • #9 Dj0z

    Nice article, learned a thing or two, i might even use them if the upcoming ranked changes are too appealing.

  • #7 Exodusrb

    So what support would you recommend for Solo Queue overall. I know certain supports are better with certain AD carries but I just wonder which one you feel makes the most difference in laning phase and late game team fights. I main support and I can't seem to find a way to "carry" or maximize my usefulness to the team. I ward properly and I think I'm buying the correct items for each situation (i.e. buying a Bulwark for AP heavy teams or Zeke's for my AD heavy team when we have an advantage.) but I've always been afraid to buy those AP support items like Shard or Twin Shadows. I can never decide when it's a good time to purchase them. I do rush sightstone as well. I would appreciate if you could give me a quick summary on how you play support when you do. Meaning which type of builds in which situations and any other tips or strategies you employ for better chances at winning. Thanks a lot.

    Exodus

  • #8 OldManEyeBrows

    Lulu. You can go regular support items or you can switch to AP and you'll have damage.

    I wrote about AP supports recently, but at certain elos I don't know how to consistently raise your elo without a duo partner. 

    Shadows is good to help with initations or against teams where there's a person or three that always is separated from the team. Shard is pretty meh and I'd only get it if you have a consistently good bruiser/tank who will know how to use it. 

  • #12 Exodusrb

    Thanks a lot. I will try to play more Lulu more and see if tat improves my results. I really appreciate you taking out time to answer me. Have a good day.

    Exodus

  • #6 mcrackar

    how you call roles is:

    jungle>support>top>mid>adc 

    or whatever order is your preference short to the point and easy to copy paste

  • #5 dumbitdownjr
    The problem with that is most teams at my elo (around 1400) either engage anyways or get engaged on.
  • #3 Blacknsilver

    Getting minions is fine if you've talked to your team beforehand and know they won't make a stupid engage. The problem imo is not so much split-pushing but rather-lack of communication .

    Last edited by Blacknsilver on 1/15/2013 5:35:15 PM
  • #2 JocularThePeasant

    "I’ve played some games where I do the tank think and go 2-1-6 to start only to discover to my dismay that my team doesn’t know how to carry"

    Great article. Find myself in similar situations all the time.

  • #1 Cheapo5020

    That AD carry who ditched the minions...that was DNG's Graves, right? I remember seeing that and being shocked cause I would have stayed and gotten the minions.

    He ended up making it down to the fight late, but just in time to get a kill or two which wouldn't have been possible if he'd gone for the minions.

    EDIT:  ecko was his name. I couldn't remember, but I just want to make sure that guy gets credit for his awesomeness.

    Last edited by Cheapo5020 on 1/15/2013 5:21:07 PM
  • #4 OldManEyeBrows

    It was a Graves, yeah. I think that is it. Good memory, thanks for sharing and verifying I didn't make crap up = P

  • #10 gouv1

    at 2500 elo people know what they are doing. At 1300 most people don't. When they're behind, they don't know how to take advantage of a good situation, they don't know when to engage, they don't dare to flash ult. Most of the time they play passively, waiting to be engaged on. Even when they have the lead they can play passively, they will be afraid of that split pushing dude so they will decide to all go to try to murder him.

    Anyway all I'm saying is that I disagree with your last argument. With proper map awareness and when you know how the other team plays you benefit greatly from farming other lanes rather than stupidly staying mid where nobody will dare to engage. I've been on both sides of it. And let me assure you that it's not always easy to get your team to follow you when you know you are 5v4 but they are too lazy to do something about it.

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