Cost of Vision

Hey there! Another TheBirdOfPrey post here! Today we will discuss a hot topic of the LoL community: Vision!

What is Vision?
Vision can be anything from a shaco box to a pick ward. Vision allows your entire team to see your enemies movements and track where and what they are doing.

Wards

There are 2 kinds of wards, green and pink. Or sight and vision respectively.


Regular/Green/Sightand Wriggles wards give -1100 sight radius

-Last for 3 minutes
-Ability to see all visible units in the area
- 75 gold

Pink/Vision Wards -1000 sight radius
-Last for 3 minutes
-Ability to see all stealthed and visible units in the area.
-125g


When should I buy pink wards over green wards?

This mostly depends on your skill level and awareness in the game. If you see your enemy has wards in his inventory, better yet, see where he's been placing them. Even if you are mostly guessing on where he probably put them, they can still be worth buying.

Are they worth the cost?

In short, yes. The longer answer has a little logic to it so bear with me here. Essentially buying 1 ward is equivalent to 3 minions in terms of gold. Now wards placed correctly can save your life from ganks. While some may argue that buying these slows down your ability to build items, think of it this way; If I buy this ward I can see their jungler heading to my lane and back off accordingly, he goes back to jungling and I stay here and farm more minions. If you didn't place that ward you would have died, giving your enemy 300gold and you gaining less cs and experience being away from your lane. Because that ward payed for itself, it is always good to purchase atleast 1 when you go back to shop. Now if buying a pink ward to counter your enemies vision you spend slightly more but usually get back 25g in the process, so you are essentially paying 25g to make sure your enemy has no vision in that area. Pretty worth it to me.

Even if I don't kill an enemy ward with them?

In this scenario you won't be gaining back the 25g, and while it is still good to make sure your enemy has no vision where you chose to place it, he didn't have a ward there in the first place.You kinda used 50g here for a less radius green ward. It is mostly up to your personal decision and game scenario (is there a jungle twitch where it can still be extremely useful?) of whether that 50g was wasted or not.

Why not get Oracle's instead?

Oracles are 400g, while after running around aimlessly for 30 seconds can have a much wider area it can clear of wards, your chances of making the item's cost back are very very small, needing to kill 16 wards per oracles to breakeven. Oracle's is still an amazing item to purchase however becuase of a small detail sometimes overlooked. Wards only last for 3 minutes, Oracle's can clear a much larger area over a much longer period. This is where the item's power lies. To cover the same amount of area an Oracle's can in pink wards would be massive amounts of gold. and would only last 3 minutes before all of them expire. You will virtually never make your money back buying this item, but to gain an equal or even remotely similar effect would cost thousands of gold, that alone makes Oracle's Elixir worthwhile...assuming you don't facecheck and die before using it to do anything.

5% Vision Mastery

While some argue this is a waste and your mastery points are better spent elsewhere, I have always thought it to be extremely strong if used to your advantage.

While only adding 55 and 50 radius to the vision range of green and pink wards respectively, on the battlefield that can mean the difference between an enemy slipping past your ward skirting along the edge, or catching him in his tracks.

This first picture is without the 5% bonus, while it is a bit hard to see(the best I could do sorry) blue buff entrance ramp is not seen, as a point of reference, the rock at the very top on the ramp cannot be seen at all here.

This angle is a bit better, we can see that the rock is now visible. Your vision actually extends slightly further then the fog of war shows, if a characters model hit the edge of your vision range you can fully see them moving. This means if someone is walking down that ramp we will most likely catch glimpse of them, while previously we were unable to.

Note: in the first picture without the vision mastery you cannot see into dragon nor its entrance hardly at all. While the picture with the 5% mastery covers the majority of the entrance and with the model hitting the edge we can effectively see when the enemy goes for dragon while still maintaining vision in the tri-bush, lower river, and blue buff ramp areas.

-The mastery also does not affect Wriggle's wards.

Clairvoyance

This is a summoner spell that has seen a lot of use in the past and not as much recently. While it has no listed vision it seems to be slightly smaller in size then a ward, possibly around 900 range. It however get's its strength from the user, an experienced player can CV near an overextended lane revelaing a gank attempt before it goes bad, or gain vision on baron for your team to initiate and steal it. Clairvoyance has a lot of uses and can go from being used mindlessly on cooldown to an amazing on demand ward for a few seconds, usable from anywhere on the map(permitting you are alive) that your enemies cannot destroy to break your vision, and does not need to be placed inside brush to reveal them. The spell can be used to great effect or little effect, it is slightly risky if your team cannot make use of it to gain advantages as you are costing your team a potentially different and possibly more useful summoner spell.

Conclusion

Vision is extremely strong, allowing your team to see what your enemy is doing in a given area for any period of time is strong, denying them the ability to see what you are doing is even better. Oracles is a tough sell for me for two main reasons; It is mostly only purchased on Supports and Junglers, the 2 lower gold income champions, who will never make their money back. And while these 2 characters are roaming around the most and placing more wards then everyone else, the support is also extremely squishy and easy to kill if caught. Acompanying your support can lead to both of you getting caught and possibly dieing, or missing farm and xp in lane etc. This is not as much of a problem for the jungler who is usually much more durable. CV while somewhat out of favor right now might see the spotlight again in the future, it has a good risk reward factor to it that can change games, for better or for worse. For most laners getting a ward or two every time you go back to shop should be sufficient to cover your lane decently. This isn't to say you still won't get surprised or killed, because it will happen. but buying 3 and 4 wards to make sure they aren't in any bush remotely near you isn't necessary and will starve you on gold for items, there is such a thing as buying too many wards. Pink wards are more expensive and unless the enemy has warded a particularly important area such as dragon or baron it's likely not worth it using more gold to make sure your lane bush isnt warded. If you see one of these wards go down type the time it will be down in chat (3 minutes is pretty easy) and a general location of where it is for your team, such as tri bush,and maybe a ping. Vision is not an expensive resource to acquire, it is actually fairly cheap for the benefits. what is costly however, is not having enough of it, and costing you valuable objectives, and possibly the game.

-TheBirdOfPrey

 



If you guys have any questions, feedback, suggestions, propositions or anything else you'd like to say:
-Join us in the “A DIFFerent View” chatroom in the League client chat servers in NA
- Leave a comment on the YouTube Channel
- Leave a comment on the Facebook page
- Leave a comment on this post
- Email me at [email protected]


Hope you enjoyed reading!

-TheBirdOfPrey


 

  • Previous
  • Page 1 of 1
  • Next

Comments

  • #10 Rhakzor

    Do you expect any clairvoyance buffs soon?

  • #7 Aquitanius

    The ward range mastery is useless. In the spots where wards actually matter the vision range is enough. And the picture above is not an optimal placement and the 2 ward placements aren't even the same.

     

  • #4 Vigestad

    I think if you're going to discuss the viability of CV, you'll have to take into account what you're giving up for it. Buying a ward or even an oracle's is a cost that can be made back. Picking CV over another summoner spell however, is something that will stay with you the entire game, no matter what. So in discussing how good CV is, you'll have to compare it against what you could've had with another spell.

  • #3 darkscifer1

    I would just like to point out that the ward with the 5% is actually closer to the blue buff than the one without.

  • #5 pnaleek

    You've got to be kidding me.. that's barely noticable. It's only about half an inch. The point of the picture is to show that the vision mastery gives a wider range of sight. Besides, I can imagine that putting 2 wards in the exact same spot just for the sake of a picture would be pretty time consuming.

  • #6 Hears_Hunter

    Are YOU kidding all of us ? 50-55 difference is barely noticeable, then we NEED to have wards at exactly same places to be sure that there is a real difference. 

    The fact that it is time consuming to place wards at the exact same place (and it's easy to do, in our case they are just CLEARLY NOT at the same place) is not important : we are here for theorycraft and EXACT data, not vague approximations !

    I never used my account on this website and the first thing i wanted to do when i saw these two pictures is to say something about it...

    Last edited by Hears_Hunter: 4/27/2012 2:08:00 PM
  • #8 pnaleek

    Of course the ward mastery makes vision wider. That's what it's there for.

    The author said he tried his best to get the wards in the same place. It really doesn't matter because the pictures speak for themselves and they get the point across. In the first picture, the ward is closer to tribush and you can't see the path leading to tribush. In the second picture, the ward is further from tribush and you can see the path to tribush. 

    So yes, the wards are not in the same exact place. Anyone with eyes could see that. Does this issue need to be brought up? No, because the author did a great job showing what the ward mastery does.

  • #9 darkscifer1

    Well in my opinion he didn't show exactly how much difference the mastery makes becasue the ward is in a different spot. The author doesn't mention anything about the tribush path and was only talking about the path to the blue buff.

  • #2 coblen

    I actually think oraclesmakes its money backaround 5 wards killed.

    at four wards they have spent 225 gold on wards and you have gained 75 so the gold difference beetween the teams is 400.

    now this doesnt take into account how long the ward has been there and what theve seen.  so really only a fresh ward is worth 75 gold, but I would guess that on avarage after 5 wards you have gained your gold back.

  • #1 lior1995

    The explanation goes in-depth and is precise and well thought of, but i don't think this blog is the place for it, there are lots of guides like that and there really isn't anything DIFFerent or uniqe here, which is what i like so much about this blog.

    I think it might derive from the fact that u decided to do post much more often then before,and it might be hard to find enough DIFFerent things to write about every day, so in my opinion you should post a little less often and increase the depth of your posts (i'm talking about this one and the last one only, i loved the earlier posts).

    Thanks and keep thinking DIFFrently!

     
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes