Launch of Item Efficiency Lite!

Welcome back to the Sunday edition of #VVinning/A DIFFerent View.  Before I start, I'd like to thank all of the readers for the successful AMA/giveaway event yesterday.  For myself, the team AMA was the second greatest event I've been able to be a part of as part of the ADV team (the greatest being the RoG launch).  With over 900 comments and counting in less than 24 hours, we had a great time answering your questions last night and we'll probably continue answering questions today.

Before I go into today's post, I'd like to share a mini-autobiography that I didn't get to share during the AMA.  As many of you may or may not know, I started theorycrafting through a whim: I was curious as to how gold efficient items are in League of Legends.  This curiousity led me to expand on other early mathcrafters' work through the original incarnation of my item efficiency spreadsheet that was on the reddit /r/leagueoflegends sidebar for almost a year. After all, if you're going to spend 100's of hours playing a game, why not spend a few hours and give back to the community?

As for my A DIFFerent View background, I first met DiffTheEnder in the end of December 2011 when he first started blogging on the old RoG, and I was inspired to help him blog because ironically...Diff was the worst mathcrafter I had ever seen.  From what he tells me, he wanted to run a fun-and-games blog, not a theorycrafting blog.  His posts were literally so bad that we still have an inside joke that the hexdrinker shield is equal to 12 mr in our chatroom.  Since then, we've come a long way, and we'd like to thank you the readers for supporting us in the last 5 months.

On May 6, 2011, I released my first theorycrafting work.  Today on May 20, 2012, I want to share a condensed and slightly improved version of the original in the form of Item Efficiency Lite!

Item Efficiency Lite

As you can see below, my traditional Item Efficiency calculations have excluded many statistics that I do not consider important, chiefly HP5, MP5, Spellvamp, Arpen, Mpen, CDR, and MS. In the fifth column of Item Efficiency Lite, I have done the efficiency calculations for items that include these secondary calculations.  If you look below, there is a reason that I usually exclude these statistics: if we were to take base values for these secondary attributes into account, many items that are weak in the current game such as Archangel's Staff and Soul Shroud appear much stronger than they actually are.

Passive effects for the most part are NOT included in the secondary statistic calculations.  If you are a player that knows what most of the items do in the game, it would be a wise decision to ignore the really shitty and bullshitted notes column.

Due to some problems with both javascript tables and embedded links being disabled on Reign of Gaming, I have provided an image of Item Efficiency Lite below.  A nicer version of the table/picture I've put below can be found on google docs or by clicking on the second tab in my original spreadsheet.

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Again, the webpage version of this table can be found at

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For more of my work: 
-- Find old posts at
-- Look out for new posts on Thursdays and Sundays!
-- Find my Item Efficiency Spreadsheet at

If you have any questions, feedback, suggestions, post requests, or anythign else you'd like to say:
-- Feel free to find me in the "A DIFFerent View" chatroom on the NA server. 
-- Leave a comment on this post. 
-- Contact me at [email protected]


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