Why you should be hyped for Season 3

Why you should be hyped for Season 3

With the constant delays in the end of Season 2, Morello and Xypherous have been teasing us with many of the upcoming changes in League for Season 3.  As we anticipate the end of the season, I've created today a list of the major changes we should be looking forward to and the implications to the state of the game when they occur.

1. Damage/penetration formulas and items are being reworked. 

Riot hasn't released most of the information related to the penetration rework, but we have learned two important pieces of information in the past few days.  Firstly, penetration will be calculated with percentage penetration followed by flat reduction in the new season instead of the current formula, where flat penetration is calculated before percentage.  This will mean that flat penetration will be much more effective in the mid to end game; right now, flat penetration is only truly effective in the early game.  

Using an example target with 125 armor, 25 armor penetration, and 40% armor penetration, next season's formula will reduce your opponent's effective armor from 60 to 50.  More information on penetration will come soon as Riot releases their full changes to penetration -- they are planning to look at every source of penetration damage, and we can't accurately give you new math on the changes until those come out.

Riot's second major change to penetration in addition to the formula rework is that they are planning to give us much stronger mid-late item trees for AD casters.  Take the new iteration of The Black Cleaver (45 AD, 10% CDR, 10 ArPen, physical damage reduces Armor by 5% for 6 seconds up to 5 stacks): we now have penetration items that will become viable in late game.  The current problem with many AD casters is that they see a drop-off in damage after they buy their Brutalizer and Last Whisper: new items will allow them to stay relevant past the 20 minute mark.

What does this imply?  Expect an uptick in assassins if the new items allow better late-game scaling.  With the new late-game options in items, as well as better penetration scaling (via damage formula), we should see an increase in AD caster (especially AD assassins) play in champions such as Pantheon and Talon

2. Build pathing is being reworked for champion specialization

As seen in the recent itemization previews, we should expect many new and reworked items to allow more specialized build pathing.  For example, the aforementioned The Black Cleaver will now upgrade from Brutalizer and Force of Nature is having its stat components moved to different items and then removed from the game completely.  If Morello is to be believed, we will now buy items to complement specific champions instead of buying a combination of item that maximizes statistical item efficiency.  

Personally, the new items are what I'm looking forward to the most since I don't truly think we will be able to use "inefficient" builds to maximize damage.  New item releases mean a bunch of new mathcrafting from Reign of Gaming as we will hopefully be seeing a plethora of item builds for all classes, rather than the stale itemization we have right now (rush IE/PD or Rabadon's Deathcap).  If the new items do live up to their hype, we should see a whole new level of depth added to League that will appeal to the game's hardcore fans. Expect some annoying FotM builds until the general playerbase adjusts the new item playstyles.

3. The jungle rework

In the coming months, we'll be seeing a "new" jungle that will have an increased clear difficulty similar to the Season 1 jungle.  It'll be a lot harder to successfully play "troll" junglers, but it'll also make sure that champions that are intended for the jungle will be able to compete with their lane counterparts throughout the game.  Although we haven't seen any major details about the jungle rework released yet, the jungle should reinvent the early game for many champions.  It is possible that with a more difficult jungle, we should see some common picks pushed out of viability, with other niche champions coming into the new metagame.  We saw this in the previous jungle rework, which pushed Warwick from the "golden standard" of jungling into Tier 2 but other previously weak champions into the forefront.  Given the amount of complaining that players did during the first jungle rework, we should see a lot of happy (lane) campers soon.

4. Another mastery rework

In the last few weeks, Morello and Xypherous have become masters of leaking details about the upcoming changes without actually telling us anything, but we can be sure of a few things.  Just like last season, we'll be seeing a complete rework in the mastery trees for increased versatility.  Two of the changes that have been recently highlighted are (1) removal of bonus armor/mr in the first tier of the defensive tree, and (2) a stronger utility tree.  

What will this mean?  If you're winning a lane in the early game, it should be easier to get kills without the +6 armor/MR in addition to the changes in how penetration is calculated.  If you're against 'dat noob' in lane, it should theoretically be easier to outplay your opponent and get a kill.  At the same time, this means that if you are losing a lane and are sitting under a tower, it might be harder to stay alive if you are losing heavily in trades or if the enemy jungler decides to dive you.

Final Thoughts on Season 3

The previous changes in the game should all come together to create an exciting new League of Legends metagame.  Changes in the jungle, masteries, and penetration should increase early-game aggression and the reintroduction of assassins and AD casters into the metagame.  This will mean a more exciting laning phase with more trades instead of afk-farming for the first 15 or 20 minutes of every single game, as well a change in the top-lane meta to become more tanky-dps oriented.  At the same time, the jungle is being retooled for an entirely new early-game dynamic.  I anticipate that the game will become much faster paced (think Korean meta here) and it may become more difficult to stall out until the late game.

Our staff is looking forward to the upcoming changes in Season 3.  In addition to dealing with all of changes in the game, we'll have many more fresh blogs, rants, and numero crunches coming at you from all posters.  Are you excited for the changes in Season 3?  Comment with your thoughts below!

--VVinrar


For more of my work:

-- Find old posts @ the RoG forums and new posts every Thursday.
-- Find my Item Efficiency Spreadsheet at bit.ly/mathcraft.

-- Feel free to find me in the "A DIFFerent View" chatroom on the NA server.
-- Contact me at VVinrar@ReignOfGaming.net
-- Follow me on Facebook and Twitter.


 

15

Comments

  • #15 Rhakzor

    I guess junglers like maokai will be useless again?

  • #16 Firalus

    Not really. Tanky, supportive junglers will probably always be good. Especially if they have decent clear speeds, like Maokai or Amumu. They will still have great early game ganks and will bring the power of initiation to your team later in the game.

    If I am correct, the return of farming junglers may however weaken them. Most of tank junglers have rather weak duels and will be unable to fight a farmer. Riot stated that very few junglers will be absolutely inclined to gank after their first clear, which also gives farmers a slight edge - they no longer weaken their team as much by their lack of early game presence. Also, showing up on a lane to gank will probably enable the farmer to counterjungle for even more gold.

    These are all just speculations though, and we can't be sure about anything until the new jungle goes live.

  • #14 LolLolLolJake

    Good article. I can't wait to see how season 3 shakes out. Hope the AD caster items are as good as advertised.

  • #13 CrazedMcCrazy

    Hmm, these jungle changes make me slightly dread for my beloved Hecarim. He's an excellent jungler and ganker, but I'm not quite sure of how strongly will an harder jungle affect his lacking early clear...

    Come again, these changes are supposed to be followed by all-around adjustments, so I guess we'll just have to wait and see.

  • #8 Rispudding

    Were do you guys at RoG that "troll" junglers will be harder? Riot's designers have stated that they liked that season 2 jungle made more champions viable junglers. Your prediction of less champs being viable is in direct contradiction to what Riot has stated as their future design goals for the jungle. 

    To quote Morello:

     We had two major goals here: to add to the number of viable junglers, and to change the gank flow to ensure that the jungler isn’t the only role that defines the flow of the game during the laning phase.

     

    What I would expect from this is that the jungle will start of about the same as it does now, but grants more gold + xp and scales way harder. This would mean that all most any champ can jungle, but the ones with weak clearing and/or sustain must build jungle specific items to be able to continue clearing. It would also mean that carry champs will be better in the jungle as they now will get more farm. The very popular support/tank junglers will be less able to gank as they clear the jungle slowly and keeping control of the jungle will be more important as it grants more gold and xp. 

  • #9 Firalus

    Quote from Rispudding »

    The very popular support/tank junglers will be less able to gank as they clear the jungle slowly and keeping control of the jungle will be more important as it grants more gold and xp. 

    Maokai and Amumu disagree. Also, with the changes encouraging more health stacking, we may be seeing more Sejuani in the future, as that will bring up her jungle speed.

  • #12 ordosan

    I think when they support/tank junglers they mean alistar and taric. since i dont think they are known for there clear times. and by troll picks im assuming he's taking about my all powerful graves jungle >.<

  • #10 VVinrar

    Must've missed that...either way, it seems to me that Morello is saying that laners will be able to impact the early game via counterjungling or better roaming abilities, which suggests that we will need strong early game champs in the jungle, not trolls.

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  • #11 Firalus

    It may also mean that we can grab passive early game, farm focused laners, due to less emphasis on ganks.

    I mean, I really like Nasus...

  • #6 TkkBoom

    "Why you should be hyped for season 3"...Cause it isn't coming! The more i see season 3 getting delayed on top of the wave of season 3 articles makes me look less forward to it. This is almost as bad as the skullgirls patch.

    Last edited by TkkBoom on 11/8/2012 12:08:35 PM
  • #7 VVinrar

    I don't feel comfortable making posts that might be irrelevant in 2 weeks.  Sorry :/

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  • #4 Leon_Gevurah

    Really looking forward to Talon's viability going up! Loved him when he came out, he was my first melee champion that I ever played and I miss rocking him in games =D

  • #3 CJTHeroofTime

    I think the first week of season 3 should be VVinrar week where VVinrar crunches the numbers, cause nobody does it like VVinrar does.  Gentleman Gustaf can help.

  • #5 VVinrar

    All four of our current active A DIFFerent View staff members (plus DiffTheEnder) should theoretically be able to pump out really good math posts; I made sure of that when we hired them.  It's likely that all of us will be doing the math since there'll be a lot of it.

    Last edited by VVinrar on 11/8/2012 11:54:53 AM

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  • #2 MerryLane

    I'm not sure I will appreciate these changes if it means more games will turn into hyper-snowball feast on noobs, uncarriable if you play good but are unfortunate with the matchmaking.

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