Sightstone: Worth It?

Sightstone: Worth It?

Question of the day: Is it ever worth it to not buy Sightstone?  From what we saw at IEM Katowice, professional support players tend to build a sightstone between the 10-15 minute mark depending on performance -- if they choose to build one at all.  Despite being explicitly designed for supports, players like Gambit Edward have disavowed always buying the item, choosing instead to take items and wards for increased survivability and item versatility.  In today's article, we'll be investigating the viability of Sightstone and discover if there are ever cases where we don't want to buy the item.

Using the PBE value of health on Giant's belt (380HP for 1000g) as a baseline, Sightstone has a gold value of 437 gold for wards. This means that you will need to use at least 6 wards before the item becomes gold efficient. Using a "generous" number of wards in a solo queue environment, say two wards every 3 minutes, it would take about 9 minutes for Sightstone to pay for itself in a best case scenario.

Sightstone gives me unlimited wards, so what?

Many solo queue games are often decided in the midgame before Sightstone becomes gold efficient. Since Sightstone doesn't pay for itself until you use enough wards (before 20-25 minutes-ish), it isn't an optimal early game investment.  If you are playing in a fast-paced game where the outcome may be decided before the 20-minute mark, it may actually be better to buy a large quantity of wards (and maybe an item or two) rather than shell out 700 gold for a Sightstone.  On the other hand, if the game is relatively even and team compositions suggest a drawn out game, you will probably be better off buying a Sightstone for sustained ward coverage.

But don't fall into a noob trap!  If you buy a Sightstone, your job is not to put two wards on the map at the time.  In many cases, your team will require more wards on the map especially as the game goes on, so you should not neglect buying normal wards in addition to your Sightstone.  Treat Sightstone as just another item, and buy wards as you did in Season Two so that your team doesn't get caught by the enemy.  Remember, it's a team effort and if someone dies because you didn't ward enough, the death is partially your fault.

Doran's Shield over Sightstone

As alluded to above, Gambit Edward often purchased a Doran's Shield and wards during IEM Katowice rather than buy a Sightstone.  There are both advantages and disadvantages to this.  If the game is fast-paced, a Doran's Shield provides statistical superiority in both gold efficiency and survivability: As an early game item, Doran's Shield gives gold efficiency of +45 before its passive is taken into account, and the passive gives the equivalent of a double-digit armor value for much of the early game.  Additionally, you can buy three wards and Doran's Shield for the same price of a Sightstone, and the shield can definitely pay off before bruisers and carries build real items to burst down a support.

On the downside, the Doran's Shield gets weaker as the game goes on.  The 6 damage reduction unique passive gets weaker and weaker as physical damage dealers grow in power, while the Sightstone has a theoretically unlimited gold efficiency.  Past a certain point in the game when a support can be bursted down in a single spell combination, it actually may make more sense to sell the Doran's Shield and buy a Sightstone instead.  The context of the game is what should be dictating your item choices, not a static item build that you follow in every game.  As a support (or as any other champion) you should be prepared to modify your item choices to optimize in-game performance against the enemy team.

What about the Ruby Sightstone?

Well, this question is a lot easier to answer.  Since most of the upgrade cost of Ruby Sightstone comes via the additional health you're buying (the recipe upgrade alone is only 125g), the item is worth the upgrade nearly immediately upon purchase.  Add in the fact that you can have an additional ward out over the normal Sightstone, and this item is a definite buy.  If you already have Sightstone and you have the money to upgrade it to the next level, it's definitely worth the buy given the win-win of extra survivability and extra wards.

Final Thoughts

In summation, the choice of buying a Sightstone lies in the context of the game.  If you're expecting a blowout 20-25 minute win/loss, you might be better off buying traditional support items, wards, or even a luxury item (extra GP10, Doran's Shield, etc.) for yourself.  If there isn't much action happening or one of the teams is drawing out the game, the Sightstone investment is definitely worth it in the long term.  And if you have enough money to get the upgrade, it's almost always worth it to upgrade to the Ruby Sightstone.  Keep in mind that Sightstone is also limited by the number of wards you can put out at once -- as a support, you should consider buying extra wards every time you go back for optimal sight coverage.  In the next patch, Sightstone will be built from a Ruby Crystal, so it may turn out to be more gold efficient than it is right now.  In that case, it might be worth it to rush the item.  But for now, whether or not you should build a Sightstone is a big question that doesn't necessarily have a right answer.

So what do you think, readers?  Is Sightstone your item of choice, or do you rush other support items instead of throwing down 700g?  Leave a line below and tell me your thoughts about investing in Sightstone!  And as always, thanks for reading!

Cheers,
VVinrar

Bonus video: My second pentakill ever (which I got by procrastinating on this article)
Edit: TWO PENTAS IN THE LAST THREE AKALI GAMES F*CK YEAH 

For more of my work:

To contact me, come to the "A DIFFerent View" chatroom (NA) or drop a line at VVinrar@ReignOfGaming.net


 

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Comments

  • #35 exacerberus

    Ed Ward often delayed getting Sight Stone at Katowice because whilst winning the lane, the ability to buy Vision Wards to destroy enemy vision grants additional positional advantage and dominance to your lane (who's already winning) and aggravates your opponents situation. Also, remember that Ed Ward (or GoSu Pepper or whatever you want to call him) is a scumbag piece of 5h17 KSsing any possible kill he can, so he naturally gets more money than the average support (at the expenses of his own carry).

    If you're fighting a ward fight for lane dominance in lane, just get Vision Wards, but if you keep spending your money on normal Sight Wards over and over and you still skip getting Sight Stone, the more time goes by the more you're basically hammering your own ballz with utmost stupidity.

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

  • #34 ikigai

    its actually worth more if you buy sightstone as your 1st item, before your gp5, i win many games where i have compelted sightstone and gp 5 while the enemy sppt only has gp5

  • #33 Cptjaq

    That's what I like about S3. There is no build for supports set in stone. You have the option to go sightstone, the option to pick up one, two gp10 items. You can go aegis, but you don't have to. Shurelyas isn't a necessity, locket, mickaels or twin shadows are also valid picks.

    There are so many ways to build support right now, I absolutly love it. I experimented with flask start into sightstone (pre flask nerfs), if my lane fell behind I tried going doran shield, I could go philo or turn the beads into an emblem. The choices are endless.

  • #32 Pathoth

    what people don't understand is teams need TWO sightstones instead of one. one falls a bit short in granting map vision. if you insist that the support buy additional wards on top of sightstone, you are asking them to cripple themselves to the point that they will have trouble getting aegis and other support items the team needs.

    as a whole, the team benefits more from 2 champions with sightstone than one support with sightstone and multiple gold per 10. to add to the above, sightstone wards only give 10 gold if the enemy kills them.

  • #31 TreeBurrow

    I typically try to buy SS early, but also grab an early sight or vision ward for Dragon...

    A lot of times you'll want 1 ward in river, 1 ward in the nearest brush... That only leaves you with 2 extra wards... 4 wards will still only last you 6min under normal circumstances, which is why having extra wards above and beyond SS is important...

  • #30 Basinator

    One thing doesnt make sense in the article, at least to me. Why should GP10 be worth themself in a short match but SS not? Assuming you wouldn't upgrade the GP10 soon.

  • #29 Bowsersaur

    I'll have to throw my hat in that sighstone is the first thing you should buy.  I always go faerie charm, 2 pots, 1 pink, 2 greens, 2hp.  Buy sightstone, buy pink, buy philo, buy emblem, buy boots, finish aegis, and then finish from there.

    .02

  • #27 Horuntar

    Theres one thing that I always see that is such a flaw of peoples review of the sightstone, and this article does not remedy this flaw. What I am talking about is that most people assume! that all wards are being placed and then they're done with sightstone until the old wards run out. However this is COMPLETELY and ENTIRELY false logic. This is how people are currently using sightstone INCORRECTLY. So heres my full example.

    Dragon is up, your team wants to take it, you go in as the jungler, you ward by their blue, and  you ward the bush behind (the one that wraps around) blue buff. Your team takes dragon down, in 20 seconds, you all B back, you then run up the field, Ward baron, and ward their wraiths. This takes roughly 2 minutes from the time of the first ward (by blue) to the last ward (at wraiths) and you just used 300g in wards.

    On top of that you may decide, well screw those wards, I'm going to instead ward their red/blue buff and baron, so  you then lay down more wards. THIS is the true use of a sightstone, to be able to use wards as you please with 0 consequences. Or for junglers that can ward jump who will place a ward somewheres just to jump to it once and then it is of no use. It is a shame that people aren't using this item to its full potential and instead use it as if it were an actual ward, when indeed, it is not. Use wards like a millionaire spends money.

  • #28 Cheapo5020

    Yes, this is a good post, and I agree. Sightstone doesn't just replace wards, it makes wards more expendable and spammable, and it changes the way people ward. People don't really feel the need to exercise as much discretion with how they ward because the "cost" of wards has already been paid and they know their charges on it won't be an issue before they'd go back anyway.

    A similar situation I face a lot is bot lane when the enemy has just pushed up to our tower and now the lane is reseting. Jungler and enemy mid are mia. I'm scared of the lane bush nearer to our tower. Do I drop a ward in it to check if enemies are in there, even though it will be useless very soon after when I'm standing in it? With Sightstone, definitely yes. Without it...I don't know, depends.

    Last edited by Cheapo5020 on 1/24/2013 4:00:11 PM
  • #26 Migotliv

    In the games I play, extra wards beyond a SightStone/RubySS haven't really helped. I tend to buy regular wards until I complete the item and might have one or two leftover that I hang onto until I need to bring out extra beyond what SS gives, or I've run out but can't back to base yet. It's flexible, but optimal ward coverage being 'as many wards as you can afford' is a thing of the past.

    Then again, when playing roles other than support (except AD carry) I grab a SS anyway quite often. Vision is priceless and its Health is fairly good on any laner that needs the extra safety, and combined with the support's warding (or even replacing it if the support is bad) gives luxury vision over optimal.

    However, with Ruby Crystal becoming its component I look forward to SS jumping in popularity - it's never been more like the old Heart of Gold, and should start seeing much more frequent use at least on tops and junglers.

  • #24 TehLlama42
    The way I've tended to build supports has been to buy the Ruby Crystal first (then usually pick up one pink and a pair of normal wards). The challenge was then to rack up a full 825 gold in order to go straight from Ruby Crystal to the Ruby Sightstone, but in terms of performance that always felt like a better investment at that point than going for another kindlegem. There is a lot of mathematical sense in really rushing the crap out of a sightstone, especially if you're using a support that isn't that ridiculously man intensive, but when I'm in situations where I'm trying my best to carry the lane with a ranged caster support, then those calculations are considerably different. At that point, to me, Philo stone and another Faerie charm enables a completely different, less passive playstyle than having a sightstone instead would - and very often when my ADC is having a bad time of CS and trading, especially with newer players, it's a night and day difference being able to create presence as a support rather than having cheaper map visibility.
  • #18 BuddyBoombox

    The reason sightstone is good isn't because 2 wards every 3 = x gold.  its because you can drop 4 wards between every base.  Sometimes dropping the 3rd ward and "moving" the first ward is worth much more, especially considering its not something you paid for.  I find that using sightstone to effectively push a lane, then taking tower, moving the ward and keep pushing often forces a response.  This will sometimes force them to abandon another tower, either losing another forward tower, or losing a second tower bot lane.  I like sightstone for its ability to take advantage of winning your lane bot, which can be frustrating otherwise.

    Not a pro tip, but if you teaching a new person to support, I'll often tell them to rush sigh stone and try to use all the wards between every base, simply to get them to ward more often.  Sightstone encourages you to spam wards as opposed to tactically saving and placing them. 

    A sig I guess.

  • #16 Benegesserit

    If you are playing in a fast-paced game where the outcome may be decided before the 20-minute mark

     

    There is no way to predict this outcome at the point in the game (around 10m) where you're supposed to buy this item. Therefore, you buy it.

     

    Also, only a terrible team would start a game with the mindset of a rush all-in strategy where the clock is their enemy. All the other team has to do is turtle and it's automatically gg because they have better gold efficiency.

    Last edited by Benegesserit on 1/24/2013 11:50:24 AM
  • #23 tzenker

    Not exactly. Teams aiming for a better early-mid game will tend to rush towers and keep them pressured at all times, while gaining the advantage by either shutting down the other team's late game, or just gaining a better advantage themselves .This is considered a fast paced game. It is by no means a terrible strategy, it just differs from the current meta.

  • #15 imwithn00b

    The only thing I hate about sightstone is that ppl at my elo tend to buy it, and afterwards they don't buy wards... They only use the ruby sightstone wards

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