Early Game Builds: What Is Best for AD Carries?

Early Game Builds: What Is Best for AD Carries?

In last week's edition of #VVinning, we investigated the damage output of mid-game and late-game builds with a damage analysis of the buffed Blade of the Ruined King.  Today, I thought that we could take a small step back and look at the damage output of the early game before we have enough gold to get a major item.  If you remember what we found last week, the damage output from rushing an Infinity Edge over a Bloodthirster or Blade of the Ruined King did not change much by the items that you built first.  

But before you get to your first big damage, there are a lot of item choices to be made.  Your damage output will vary depending on what you build, and among the good item choices there are also many bad ones.  Should you rush a vamp scepter into a Zeal?  Is a Doran's Blade enough?  Will these items give enough of an early game advantage to delay that Bloodthirster?  Or should you go for that big item right away?  Keep reading to find out!

To keep things constant between posts, we're going to be using the same premises as last week.  Our sample AD Carry will use Caitlyn's base stats (typical base stats and scaling) and a Cho'Gath with no ultimate stacks on the receiving end of the damage.  AD marks and quints will be used as well as full offensive/defensive masteries.

All calculations were made with the AD Carry Damage Spreadsheet by a cool guy named VVinrar.  If I forget to include a certain item build in this post, you can find out the answers to your questions by downloading the spreadsheet and inputting the parameters that you want.

Before we jump into the main analysis, I want to make a few points about the way AD carries are designed.  By default, an AD carry has weaker offensive scaling that is weaker than the defensive scaling of most champions.  Using our base case champions with only masteries as examples, a champion becomes increasingly harder to kill over time because of health scaling.  These scaling gains begin to decrease around level 9-11, which is exactly when you start to build your major damage items.  Effectively, carries aren't efficient killers until both their offensive scaling (levels) and their items kick in.  Before that point, they're depending on early game items and the rest of their team to make them effective killers.  And that's exactly the point of this article.  We're here to find out the fastest way to push these carries into mid-game superiority.

Simply put, using both AD marks and quints gives you a bigger level one advantage than any other combination of runes.  While armor penetration is nice in the endgame, they do little in the game, which is the time that you need them the most.  While attack speed provides a damage per second output close to that of AD, champions with or autoattack reset skills (basically most popular AD carries) will benefit more from total damage scaling like AD or armor pen.  Because of the maximum damage output provided by AD runes as seen in the below chart, I will be using AD runes in all calculations made from here onwards.

Note that raw DPS calculated in the table below is calculated as a function of offensive stats only, and since the effect of armor penetration depends on the strength of the enemy target, it is not included in the raw output.  The calculations below are made with a Caitlyn vs. Cho'Gath level 1 base case.

At the beginning of the game, everybody starts off with a whopping 475 gold.  If you're a support, you might even get more than that, but that's not likely as an AD carry.  Anyways, with 475 gold, you don't have a whole lot of offensive choices.  You'll probably end up with with some variation of the following builds:

  • Longsword, 2 potions
  • Doran's Blade
  • Dagger, 2 potions
  • Brawler's Gloves, 2 potions
  • Boots, 3 potions
  • Oops, forgot to buy items

Again, with such a small amount of starting gold, your itemization choices don't make a huge deal of difference.  The longsword (or Doran's Blade) is at this point your strongest pick.  As noted previously, longsword bonus DPS will stack if your champion has autoattack-resetting skills with AD ratios.  Even if you don't pick a longsword start, it's not the worst thing in the world.  Since you don't have any real items yet, starting with boots isn't a terrible decision as number of autoattacks needed to kill somebody is only one or two extra hits in your laning phase.  This can easily be made up if you are playing a champion with longer range, or if you can "outplay" your laning opponent in trades just once every few minutes.

In the below table, I've put in a number of item variations you can build with around 2000 gold.  At this point, we're going to pretend you're a level 7 Caitlyn that's trying to kill a level 9 Cho'Gath without too many defensive items -- he will only have a bonus Ruby Crystal to keep him alive.

There's an interesting trend here.  At your first shopping trip, stacking bonus attack damage is better than stacking attack speed.  The optimal build for damage output you can get at this price point is rushing a B.F. Sword.  Conversely, building a vamp scepter and two Doran's Blades is an even worse pick than the "noob trap" of rushing Berserker's Greaves and Zeal.  In terms of kill time, rushing a Brutalizer and then continuing your build is the best way to assert early-game dominance, although this does slightly hurt your mid-game as the only thing you can build the item into is a Black Cleaver.

Despite difference damage output choices you can make here, there aren't a whole lot of ways an AD Carry can f*ck up their build at this point of the game.  Base stats still do the majority of the damage here, and items only put a tiny bit of fluffing.  Anything you buy will have to a strong transition build in the near future if you buy it now.  For this reason, you should probably cross out both Sheen and Brutalizer builds from your early-game checklist.  Go on and stack the damage!

The first time you went shopping, you probably decided what you wanted to build.  What you build with 5,000 gold price point should have been decided by what you had with 2,000 gold.  It doesn't make sense to buy Pickaxe and then suddenly buy a Bloodthirster.  As you can see below, there are some build paths that are clear winners and some that are clear losers.  For example, the Sheen/Brutalizer rush that was popular pre-Season One clearly loses out against sustained damage builds.  

This base case is against a Cho'Gath with only a full Rod of Ages.

Interestingly enough, spending the exact same amount of gold with a BT-based build versus an IE rush will give you a similar DPS.  While it may match up in damage now, it will end up being outpaced in damage, especially if you put additional critical strike chance on top of your Infinity Edge.

If you stick along a general build path of stacking attack damage in the early game, you shouldn't go wrong.  If you go all fancy and build weird items (cough, rushing attack speed), you'll end up with a lot less damage than optimal builds, especially if you are a champion like Vayne or Miss Fortune that has an autoattack-resetting skill.  Go for attack damage first and then attack speed, and you should be bursting down your enemies in no time.  The only exception to this rule is if you feel rushing a Brutalizer will snowball you harder than any conventional build.

What build should you go for?  Berserker's Greaves are a must, but not much is mandatory beyond that point.  As long as you follow common early game builds (except for stacking Doran's on top of vamp scepters) you should be fine.  As noted in last week's post, damage is very similar across popular builds after building your first big item.  The damage difference comes mainly from what you choose to put in your second and third items.  As long as you don't go overboard in stacking early game items, the average AD carry should be fine transitioning into the midgame.

In my personal opinion (this opinion not being backed up by math), Doran's Blade isn't really that good right now because of the increased versatility of vampiric scepter.  Previously, vamp scepter was a whole separate item that didn't give any extra damage, but now you're forced to buy the longsword to get the lifesteal.  While it's not quite as good as Doran's Blade, its too easy to transition to the midgame with a vamp scepter and get the items you want while getting the stats you need.

TL;DR: Vampiric Scepter + 2x Doran's Blade = noob trap.  Build literally anything but that.

And once again, if you have any unanswered questions stemming from this article, explore the possibilities by downloading VVinrar's ADC Damage Spreadsheet.  Cheers, and see you next week!

 

 I hope you enjoyed reading my blog post! Also, I would really appreciate it if you liked my Facebook page because I'm really close to 1000 fans :D


For more of my work:

To contact me, come to the "A DIFFerent View" chatroom (NA) or drop a line at VVinrar@ReignOfGaming.net


 

52

Comments

  • #36 Talamare

    In 25 seconds, you only managed to proc Sheen 3x?

    Something wrong there

  • #34 sgtcolon

    I do not think you buy double Doran's / Vamp Scepter for the best damage. No one is thinking that when they do it. They are however thinking that they need the sustain and survivability to survive a rough early game. So, 'noob trap' seems a bit of a misnomer, perhaps you should say that it is not an efficient build for maximising mid-late game DPS, but if it allows you to survive your laning phase and CS, then by all means take that hit. However, I do think that most ADCs should be able to get away with just one Doran's though and that 2 is the absolute max you should ever consider buying.

    Further to this, lifesteal quints and Doran's start is pretty strong right now and should be included in the considerations.

    In a nutshell, you need to consider sustain more in your appraisal of this information (particularly with the prevalence of non-sustain supports), but nonetheless it's a good read and confirms that past dogma for prioritising AD for strong trading / easy CS'ing still holds true.

  • #31 Darky5102

    Quite possibly the worst Math posts on RoG in a while. Doran's Blades + Vampiric is better than B.F. Sword because it can be bought in 3 different pieces (so if you're forced to go back to lane with less than 1550 gold, you will actually come back to lane stronger). It's also better because it gives FLAT HEALTH and HP EVERY SINGLE TIME YOU AUTOATTACK SOMETHING. Please compare the effectiveness of B.F. Sword's sustain to 2Dblades+vamp's sustain. Amount of HP back per autoattack/0 = Error, you're bad. 

     

    Also, getting Crit Chance glove will make kill the enemy 0 seconds faster than if you had no items? Tooooooooootally legit. You either don't check your math before you post it and you're just bad at maths.

    Last edited by Darky5102 on 2/21/2013 4:23:54 PM
  • #32 iCursor

    This was about damage, not anything else. It's clearly understood except by you. True, the sustain from vamp2xdorans gives HP and sustain, so that's something you buy when you're really in a bad lane and need the chance to stay alive from burst and need the sustain for harass. This is not "buy this, not that", it's "This gives the most damage for your money if you cared to know". Damage isn't really comparable to sustain and HP in any other form than cost effectiveness, and stat cost effectiveness means literally nothing in this situation, even you should realize that.

    Furthermore, crit chance glove does give a different DPS, you should check the math closer yourself.

    This article does however not uncover something new, all this should be pretty common knowledge.

  • #33 Kontossis

    Err, I dont' really see that this post was only about damage.  The title of the article is: Early Game Builds, What is best for ad carries. Doran's blades are perfectly viable and to say it's a noob trap in the TL;DR just seems very dumb to say.  

  • #37 Darky5102

    Exactly what Kontossis said. This post is actually about items in general for AD carries and he clearly states that Doran's Blades + Vamp is just a noob trap. Period. Not for damage purpose only; in general. He's just bad. And you are the one that misunderstood his post.

    And you basically said 2 things that make no sense. In the post, that guy says that getting a crit chance glove will give you literally Zero extra damage. I pointed that out and said it was stupid, and basically you repeated what I said without knowing it I think (or did I misinterpret what you said?).

    Aaaand. You basically say I should respect his post because he compares the cost effectiveness for damage...... then right after that you say cost effectiveness is meaningless. k.

    And no, getting Doran's + Vamp is not something you do only when you're losing a lane. It makes you much more powerful in lane in general no matter who you are.

    I wish this site could allow us to show the users' elo sometimes...

    Last edited by Darky5102 on 2/21/2013 11:10:49 PM
  • #39 ChaosBloodterfly

    "TL;DR: Vampiric Scepter + 2x Doran's Blade = noob trap.  Build literally anything but that. "

    This is exactly "buy this, not that".

    VS+2x DBlade is liable to do more damage due to less positioning and survivability issues. Dead= no damage. Afraid of dying = very decreased DPS.

     

    Not to mention that any "caster" style ADC like Graves benefits heavily from ArPen. Especially considering that the most played support has armor shred.

  • #30 blanktarget

    What about bilgewater cutlass? If you plan to go BotRK, or even just sit on it for a bit while building other stuff doesn't this increase your dps similarly to brutalizer?

  • #27 TreeBurrow
    First item purchases... How is buying Boots the exact same DPS as buying Brawler's Gloves... Seems like an error there...
  • #28 darkChozo

    They give different DPS, it's just that the DPS increase for BG isn't large enough to actually kill Cho any faster because autoattack damage is applied in increments. If Cho had slightly less health, it might have the same TTK as LS does, but it still would be doing slightly less damage than LS and slightly more than boots statistically speaking.

  • #25 JocularThePeasant

    "While armor penetration is nice in the endgame, they do little in the [early to mid] game, which is the time that you need them the most."

    Found under "Why AD runes?"

    Dyslexia doesn't stop me from trying to proofread!

    Edit: Oh, and very good article; though I like to believe myself above the need to re-learn such basic things, it's always nice to know your gut is backed by fact. Thanks, man.

    Last edited by JocularThePeasant on 2/21/2013 2:00:07 PM
  • #18 BuddyBoombox

    You say that Vayne is better with AD due to tumble, but what if you focused leveling silver bolts?  Wouldn't the Greaves+Zeal be stronger?  I can't seem to get the spreadsheet to function on my work computer.  Can someone compare numbers for an attack speed runepage and rushing zeal and greaves at level 7 vs the level 9 rod rog ages cho?

    A sig I guess.

  • #16 Pierce7d

    Can you confirm that infinity edge is dealing 2.5x damage every 4th auto in your chart?

  • #19 TehLlama42

    If you're concerned with how closely it lines up to the BT and the 'Brutalizer and friends' builds at comparable points, don't be.  BT even unstacked is ridiculously powerful, and the brutalizer by itself is a bigger DPS jump than buying the more expensive BF sword. The power of IE comes from the added crit chance after the fact with a phantom dancer as a second item making the ADC a single target nuke.  BT/SS is a higher presence build for the mid-game, but the logical option is usually still BT/SS/LW which is is solid on champs with a good AD scaling spell if you went BT/SS.  For champions that will really rely more on autoattacking, once the IE/PD is finished they can be a dominant force if they're positioned right.

  • #15 Dudleydino

    Take this article with caution.

    I'm just going to comment on the decision making process behind which marks and quints to take. He says that AD is significantly superior to Armorpen early game.

    Few things though:

    First of all, skills are not considered. If the base damage on your level 1 skill is significant (ezreal), armor pen becomes more useful than flat AD.

    Second of all, starting item was not considered. The higher your base AD, the better armorpen becomes over AD. If you start with a Dblade or Longsword, Armorpen gets even better.

    Edit:  Also, make sure that you realize that this is only a DPS comparison. The game is not only about DPS. Lifesteal and HP from items were not considered in this at all.

     

    Edit2: I just keep noticing conclusions that this guy makes. He says "TL;DR: Vampiric Scepter + 2x Doran's Blade = noob trap.  Build literally anything but that."

    But he doesn't consider the 10% lifesteal and 160 health and 10 hp/hit stats you get from these items. Only the 30 AD.

    Be very very very careful before listening to this guy. His mathcrafting is incomplete and not indicative of a real game situation.

    Last edited by Dudleydino on 2/21/2013 12:50:27 PM
  • To post a comment, please login or register a new account.