With Season 3 coming around (or the pre-season or the itemization changes or whatever) you're going to want to start investing in various champions. Don't worry though, with Hashinshin's Mad Money I'll help you to invest in the right classes for success. No not university classes, League of Legends classes! No, not not classes in the League of Legends, like, archtypes. Yeah, like... oh just forget it. We're going to see who the winners and losers this week are in the LEAAAGUE OF LEGENDS class warfare.
First off, I want to say that although a lot of the news is positive it is negative for some people. Everything is relative. If one class gets stronger all other get weaker in comparison. Likewise, if one class gets weaker all others get stronger in comparison. So with that in mind don't sit there going "hey they didn't specifically say they were buffing X therefore you are a bad person!"
JUNGLERS, the most foresty of them all! INVEST or not BUT PROBABLY EXCEPT IF YOU'RE A FARMER.
The changes to jungle are undeniably going to take some of the power away from lane campers and give power to people who actually need gold. The old double GP10 + sit in brush strategy is going to hopefully die out, but that does do some changes to the power in jungle. First up is Maokai. Maokai is #1 right now. However, Maokai scales like crap but has FANTASTIC base damage + base survivability and due to his ult + passive is not really that focusable in team fights. HOWEVER, take away his HoG, add more gold to other junglers, and other junglers are going to be more powerful with him less powerful.
In addition, because Maokai excells at the "doesn't scale but does fantastic with 1-2 tank items saved up for" game, he currently does amazing in our jungle. Well, if junglers are now getting more gold all of the sudden the junglers that scale better are going to do better, and the junglers that scale worse are going to do worse. Look at it this way, Maokai has a power of 10 with no items, but an item multiplier of 1. Mundo has a power of 7 without items, but an item multiplier of 2. Introduce junglers getting items worth more power quicker and Mundo will shoot up to be stronger than Maokai much faster now. THIS ISN'T TO SAY MOAKAI WILL BE BAD, or even that he won't be the best, I'm merely saying the gap between people like Mundo, Udyr, etc. and Moakai (scaling junglers vs. non-scaling junglers) will be much smaller now.
So I'm saying to you that non-scaling junglers will go down in power (in comparison) and scaling junglers will go up in power (again, in comparison.) Though please note that if a scaling jungler like Yi is just so bad this change won't suddenly put him on Maokai's tier. HOWEVER, when you put them against otther lanes the jungle, even non-scaling ones like Maokai, will go up in power.
Oh and some joke about Nintendo and Sega and the Xbox. I don't really know where I was gonna go with it just think it's funny. I guess the dreamcast came out too early and nobody really cared then the Xbox with its amazing graphics suddenly slammed on to the scene and everyone loved it. The Xbox are the bruisers/melee carries that will jungle now.
BRUISERS! This investment is for you dream investors!
Remember how they said they wanted to improve bruiser itemization? To let Garen build in a way that wasn't 3 sunfire capes? Well that was 2 years ago. Though it's really happening now! We just don't have any proof. While other changes we can see the real changes and for items actually see the real items, for bruisers we're left with "it's really happening this time, we promise!" So if you believe that this time will really be the time and bruisers will be more than tanks, and champions like Renekton might actually have some end game itemization then this patch is for you!
For those of you that have heard this at least 5 times over the last 3 years then I'd invest somewhere else. Remember that kickstarter that promised so much and gave so little? That company you invested in that just took all your money? That's you thinking Bruisers are ever going to build damage.
AP champions! You're like the computer companies of the world.
The world NEEDS computers, and therefore needs computer companies. Like AP champions there will always be a few companies really worth investing in. We just don't know which ones. We also don't know when the dominant ones are going to crash. Apple investors? You might feel a like like Kassadin investors! Basically, AP champions are a solid solid base in that they will ALWAYS be needed and their role on a team will never go away, and often enough 2 of them will be on a team. However, you just don't know which one will be the best. Orianna was like BAM I'm worth a trillion bucks! Out of nowhere.
Basically, AP champions already have the most diverse set of powerful items. They aren't really going to be touched much I think. They're like Apple. They're just sitting there going "release MORE OF THE SAME!"
AD champions! You're going to get nerfed.
Couldn't really think of a more clever way to say this. Haha. Hah. Hahaha. You suck AD champions. YOU SUCK. Anyway, PD is getting nerfed (that's phantom dancer) to lose a lot of movement and some attack speed, and new items are being added/changed. Your itemization will get more diverse, but less powerful any way you build. While some champion might find a build that's clearly amazing and excel with it, it'd be only 1-2 AD champions that find that build. The majority of the "right click wonders" will do worse.
However, seeing as how ADs are #1 right now going in to the "still #1 but less #1 than the previous #1" category is a safe bet. ADs are a stable horse and not going anywhere. Take Google. You pretty much can't do anything without Google. ADs are Google. You can talk about how powerful Apple or Microsoft are compared to each other, but at the end of the day Google controls the world.
Supports, continue your self loathing yet self loving circlejerk.
Since supports never really think anything other than "you're nerfing supports again WHY WHY" lets just say they're nerfing supports to make you happy. For the rest of us though, supports are going to go up in power. With the new item that allows free wards (mathed at somewhere like 8GP10 in wards, but in reality will be more like 6GP10) we will see supports do two important things: A. Always have wards on hand, and B. Get screwed less by spending everything on wards. However, you did lose HoG. BUT, the new ward item gives health. End result? Supports really didn't lose anything, they only gained.
Additionally and most important for support players is that this new ward item upgrades in to a new bigger item, yet RETAINS the warding benefit. You know how Shurelias takes away the GP10? The new bigger ward item will not take away your warding. This will allow supports to fulfill the duties of warding and still have more gold than previously. While the gold gained won't really be THAT much, we can expect to maybe see oooone more item out of supports per game. This might cause an issue with non-scaling supports like Sona getting weaker in comparison, but I think it'll be fine.
Also all that Riot talk about making support's AP scale their buffs to last longer or such? It's just talk. Riot talks a lot. Non-scaling supports will continue to not-scale. The addition of supports being able to buy more items might tip the scales of power a little more towards Fiddlesticks/Zyra/etc. and away from Sona/Taric/etc. but not by enough really. At best we might see one support in a tournament "carrying."
End results!
Supports UP. Jungle UP. Bruiser PROBABLY THE SAME MAYBE LESS BECAUSE OF OTHER CLASSES GOING UP. AP THE SAME. AD DOWN. The power shift will probably leave bruisers the worst hit as Junglers will challenge them for early game team fight impact because effectively they do the same thing (get beefy, take hits and do damage) as bruisers. And a lot of the time ARE bruisers. It's typically tank -> jungle, bruiser -> top, but with more gold in jungle we'll probably see stuff like Jax jungle.
So, to summarize non power changes. Bruisers will likely sometimes jungle. Scaling junglers like Mundo or Shyvana or Udyr will go way up in power. AD champions are going to itemize differently and might actually play differently (unlikely though.) AP champs are gonna stay exactly the same. Supports will stop cutting their wrists after they realize they're going to be better.
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Posted 11/26/2012 7:20:29 PMAlthough, if you think about it, supports are getting Buff, so wouldn't that give ADC's a buff?
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Posted 11/12/2012 11:58:18 AMHa at last, an Hashinshin post! I surely missed these :).
Not only that, but this one is rather good. You pretty much explained what most people were waiting to know. How's season 3 going to differ from season 2 and why.
By the way, any thoughts on (my beloved) Hecarim? I've been kind of asking this all-around hehe, but anyway his first clear is quite strange because it gets him low but it's also fast (too fast, actually, you won't have smite for red if you go wolves->blue->raids->wolves->red :S)
Also, it's rather funny to see how you have an unstoppable capability to make ADC players cry to their knees and (always) flame like idiots.
"herr', ADCs are like totally not broken because bruisers are even moar broken like totally, so fuck you hashishin for like raging on adc you noob, even though you just said bruisers will probably fall a little back herr derr. Everyone like totally knows two wrongs make one right!!1!"
Anyway, good job on the article. Very interesting and entertaining :D.
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Posted 11/12/2012 12:48:20 PM"Herp derp yo right hash ADC noob op champ I can't faceroll them with ma bruiser after 40 min hurr durr"
Just to say XD
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Posted 11/12/2012 12:54:18 PMMore like "hurr durr Im new to this game and never heard of items like ninja tabis, frozen heart, thornmail, randuin and never heard of summoner spell exhaust. I also never play champions with gap closers and never build GA on anything I play, then wtf scream ADC TOO STRONK when I get raped."
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Posted 11/12/2012 1:23:47 PMThe problem is that you shouldn't build all these items on the same champion, else you are left with other things lacking.
Even if you got three of these items on the same champion, the ennemy ad carry would still own you faster than you (and your team?) would own him
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Posted 11/13/2012 4:54:24 AMHahaha see what I meant?
I wasn't even complaining about ADCs specifically. Yes I think they're slightly unbalanced mid game, but so are bruisers in other aspects. What I was complaining about was (idiotic) people like you and your lack of any proper arguments other than the usual and dumb "ermahgerd how can you complain about carries when bruisers are like so much worse, durr!"
At least the ones here defending bruisers actually argue in a minimally intelligent way, by, for instance, mentioning how they fall late game or how a fed carry vs a fed bruiser will always be stronger as soon as mid game (or even late early game).
You? Well so far you've simply complained about bruiser and provided absurd examples like "hurr if AP carries went 3x rabadon's they'd be strong too"
Please try to understand this: Two wrongs don't make one right!
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Posted 11/13/2012 5:07:51 AMAnd I beg you to read the posts I did instead of saying that people with different opinions with respect to you are moronic idiots complaining about bruisers.
But I'll make a tldr (again) for you so that perhaps you will read that this time.
ADCs are OP late game because Riot wants the games to end by 40-50 minutes. Every team has ADCs because it is the "endgame mutual assured destruction" (if I don't have one and my opponent has, and I don't manage to maul them by 30 minutes I'll be destroyed). Bruiser's problem is not the fact that they rule the early-mid game, but the fact that they snowball far too easily, and once snowballed they are unstoppable due to their resistances/HP/damage (as opposed to a fed carry which *can* be stopped, it is not easy, but it is still a squishy). So I welcome endgame nerfs to carries, as long as you pump a bit they early/mid, AND develop items which can contain a snowballed bruiser (like in snowballed unstoppable pedobear/olaf which mauls your whole team so hardly that your client will disconnect for the horror).
(as a side note: I play ADCs but I think they are not that fun to play, so I'd be happy if Riot changes the game so that every team doesn't need this nuclear deterrent, but at the same time I don't want 2 hours matches)
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Posted 11/13/2012 5:21:18 AMFunny how I wasn't even talking to you...
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Posted 11/13/2012 6:39:19 AMWhat about getting an appointment with a doctor so he can give you some pills or sth?
You are so over-reacting brah ^^
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Posted 11/12/2012 6:18:38 AMUhh so Bruisers will probably get weaker, but hey it's a "dream investment". Haha, Kramer indeed.
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Posted 11/12/2012 5:41:37 AMAnother wave of mindless whining against adc (seems to be pretty mainstream among the community these days). People seem to ignore the fact that adc deal horrible damage before they complete at least 1 big item and even then continue to be rather meh for some time. They dont care that without GA adc get instaraped in team fights by gap closing champions. No one gives a damn that adc dies to anybody except support in 1v1 before 30 minutes in the game. Nobody cares about armor items with murderously overpowered passive abilities that counter ad carries super hard when stacked. Mid champions that build haunting guise+sorcerers shoes dealing true damage to adc with all their spells 20 minutes in the game are perfectly fine too.
BUT NO AD CARRIES ARE OVERPOWERED BECAUSE THEY BECOME THE MAIN THREAT IN 60 MINUTES LONG GAMES.
Maybe increase ad carry early damage/durability/mobility and nerf their late game potential, but just straight out nerfing them means only one thing - no one will bother with them anymore and just put a bruiser/assassin/apc on bot.
Adc build almost nothing but pure damage ffs, apc could easily deal tons of damage too if they built something like 3x rabadon, void staff, GA and cdr boots.
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Posted 11/12/2012 10:36:53 AM3 rabadons?
Nice job in totally throwing your argument
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Posted 11/12/2012 11:55:47 AML2read I never said its an optimal build, I just stated that if AP carries wanted to go full damage, they have that option (they never will anyway since being tanky+high damaging at the same time is obviously superior).
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Posted 11/12/2012 12:40:01 PMsorry good sir, but for one, i know how to read. Second, what you have typed clearly tells you wanted AP carries to build 3 rabbadons for full damage, which for itself is plain ridiculous. Even if you said 3 or 5 archangel staves for more damage would make you look less like an idiot.
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Posted 11/12/2012 2:18:26 AMI still can't see why all this whining about ADC.
They dominate? Yes, with full build, i.e. after 30 minutes unless the other bot duo/jungler are heavily incompetent.
Till 30 min they are almost useless damage and resistence-wise.
Up to 30 minutes bruiser are unstoppable. Tank more than a tank, deal more damage than a carry. They can tank a turret like a boss, ignore harass and assassins, snowball like hell, etc. Usually they have good CC/gapcloser so even at endgame they are good enough to die in a blaze of glory and take the ADC with them.
Right now I think the only overpowered thing in this game ARE bruisers. The "reach 30 min and right click to win" ADCs are there only to force the game to end at a certain point.
Do you want to nerf crit/PD/whatever ADC use? I could agree, it is a bit unfun right clicking to victory (as opposed to a catch-your-axe draven for instance), but then bruisers should be ipernerfed or otherwise be unstoppable for the whole game (build AD/AP and deal damage OR build defense and tank. You can't do both).
My hope is that if Riot nerfs ADCs, it will compensate for that with better itemization, non in terms of damage, but in terms of counterbuilding, such as a decent version of the bloodrazors (so that you can stop those damned hp-stacking OP-damage offtanks), or something like that.