Okay so I originally had this article geared towards the changes we've seen so far but it has become extremely obvious to me while writing it that the following is true: Riot is ridiculously biased towards AP champions. Not in giving them power, no, but in giving them a million options with diverse itemization builds and paths. AP champions are seeing more items just for AP dedicated roles (not items merely with AP on them) than other other two roles COMBINED. AP itemization is skyrocketing, again, while AD casters are getting a single revamped item. AP itemization is adding an entire new build option while bruisers are seeing nothing. Get my point? This is just silly, and it's getting annoying.
Simply put, Riot is so in love with giving AP champions everything amazing that anything interesting for other classes is being strangled by Riot's lack of time to do anything for them, what with all the time spent giving APs everything awesome.
AP players, you are spoiled and you should feel bad.
No seriously, was the playtest team 5 AP players, 1 AD player, and a guy who hates bruisers? AP players saw more buffed/revamped/new AP items than any 3 other classes combined. It's sort of absurdity. What's worse is all the new AP items are INCREDIBLY relevant and well stat. Not at all like Ohmwrecker's "for the tank who wants to be tanky but that that tanky but it's k cause you can stop turrets if you're diving I guess" tagline. Or Frozen fist's "for the tank that wants a massive amount of mana, some armor, some AP, and slow, but doesn't just want to buy frozen mallet instead."
I don't hate that AP champions saw so many new and diverse items. I don't hate that AP champions can go 3 completely different build paths (glass cannon, tanky-AP/flatpen, mana.) I don't hate that even within those three builds they have multiple build options. I do hate that AP champions got ALL THIS WORK done while other classes got 1-2 token items tossed at them. Ranged ADs got Phantom Dancer replacement items tossed at them. Bruisers got nothing (and Maw even got nerfed, jokes. Other than being BLINDINGLY obvious token items added to the classes (oh crap we forgot to add anything for tanks, add an aegis upgrade and erm... an item that stops turrets) it's just the amount of love and care given to AP items was so lopsided.
And I know I'm gonna keep mentioning it because: Seriously? Your answer to AD itemization being bland was to effectively just add replacement phantom dancer items? You still build the same everything except for phantom dancer which you sometimes build a different item. That's it? Wow. Even bruisers get it better than that. Hell, even tanks are getting an end game Aegis that will make their itemization significantly more diverse even on the same champion in different games. ADs? Every AD will still build the exact same way as they do in every match, they'll just build a single item different than other ADs. Ohwow the diversity is giving me cancer.
It's the design bias AP players have/are receiving that's frustrating me.
Compare Maw to Athene's. Maw gets released. Sucks. Never touched again. (Getting nerfed in S3 if you can believe it.) Athene's gets released, good but not OP. Gets buffed to OP WITHIN TWO WEEKS. Maw doesn't see any work in a MONTH, Athene's gets buffed the goddamn patch after release. It's that right there that should explain to you how much more attention APs get than anyone else. How about DFG versus Atma's? One of them enforces all champions who can use it to build it, and has seen two revamps within half a year. One of them got nerfed in to uselessness then never touched again. I'll take "riot why you so favor AP?" for $100 Alex. Both items are considered toxic by Riot. BOTH items are considered must-buys when good. One of them gets revamped twice and stays good even after nerfed, one of them is not for AP players.
Riot has so much observable bias they could just bottle the air in their offices and release it as a new fragrance called "bias." People would be able to SMELL it. How about this. AD champions all build the same way. AP champions all build differently. Who saw significantly more work on top of a (real) mana build path being added? The class that already had diverse item builds. That makes sense right? Spend more time on what is already working fantastically rather than whats busted. Hey guys, AP champions are only sometimes good in TT. Better release 3 new items there to help them! Better revamp both of them within a month! Oh AD, you're still useless on TT? Well you're not AP at all so we don't care.
Riot keeps saying AP itemization is so healthy, then keeps putting all their focus on them.
Compare end game AD casters to AP casters. AD casters do: More damage. AP casters: Have positive and negative auras, have unique defensive effects, have unique aggressive effects, have %scaling to kick it up for end game, have DFG. Why not work on AD casters? Riot keeps crying over how bad AD itemization is and if it was just better that they could make AD assassins good... SO DO IT. It's their goddamn game, you can't cry about something you own not doing what you want when YOU own it. Hey I can cry all I want over how bad AD caster itemization is and how Talon is terrible past 25 minutes. I can't change it. But when Riot does it, and 2 years later hasn't changed it? I lose all pity.
And then, and this is really what sets me off, to just keep doing more and more and more and more for AP champions THEN REMOVING PILLAGER because it might be unhealthy for the game. Well jesus fuck me christ, how unhealthy is the ability to go invulnerable for 2.5 seconds for the game? How about the ability to buy an item that ensures anyone without MR automatically dies in 1 combo and doubles as an anti-tank item? How unhealthy is it for a class to gain more and more options so that they can always counter build whatever they're up against? Talon on the opposing team? Get an early hourglass so you can invuln his combo in team fights and have enough armor to not die in the silence. Up against Leblanc? Well you got Abyssal, and Athene's, and Rylai's, and Rod of ages. Take your pick! Shit, combine two of them.
We've all played that game.
You know, that game where the designers clearly favored one aspect of it. An RPG where one class has all 3 of their talent trees viable while other classes might struggle to get 1 tree viable. An RTS where one faction is constantly receiving help on any unfavorable matchups while other factions are struggling all the time. That's AP right now. Their options, their ability to build against whatever they want and do it without sacrificing any power (take for example: How is a support player going to counter build a draven/blitzcrank lane? Build an armor item? You know, that armor item... the one... that supports) is getting simply crazy.
And the worst part is that the time put in to ensuring AP players are so babied is clearly and overtly taking time away from other classes. Where is the AD caster item? Where are all those bruiser items promised after Atma's got nerfed? Why did it take 2 years for supports players to finally see an overhaul? Why was the big push for AD players to be more diverse simply taking out phantom dancer and adding a replacement? You know why? We had to spend all our time coming up with new AP items.
And in the end, please consider this Riot.
You have so many neglected classes that build the same items game in game out. ADs basically just saw "phantom dancer removed, phantom dancer replacement items added." Bruisers saw... nothing. AD casters got to see "JACKBOT... no wait bust." Etc. Basically, you're hurting other classes because of your clear design bias towards AP. Maybe you're not making them OP (oh, no, wait you are) but you sure as hell are making them stand out wayyyy above what other classes can bring. Can you give me a single actual reason to bring Talon over Leblanc? Even NOW Leblanc is the better pick and what do you think will happen when she sees a significant increase in options?
Consider SF3. Chun Li wasn't particularly OP because her moves were OP, she was OP because she just had an option to deal with any feasible situation. That's AP champions right now. With AD carries going down in power we're going to see the #2 class shoot up into #1, and with all these new items and toys they're going to be far more up #1.
Please remember that not everyone loves AP as much as you do. Many of us enjoy playing Talon, Olaf, Zyra (who is apparently a support now) and Nautilus. We like seeing health itemization, damage itemization, burst itemization. And not just "this item has good stats!" but "this item has damage AND unique effects that play perfectly in to what AD assassins have needed!" We aren't looking for an item that has 1000 HP and 30 damage for Olaf, we're looking for items that give Olaf the ability to do things he doesn't do baseline. That's it, right there. Give OTHER classes than AP the ability to do things that they don't do baseline through items.
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Posted 11/18/2012 5:07:40 PMOkay, Im Lux.
I hit my Q, trying to 1 shot you.
BUT HEY, IM THE AD CARRY, I just use my new quiksilver sash, u wont even hit ur lux follow up after ur q and in the teamfight I shred ur entire team with my new hurricane and do tons more dmg than u do.
2 of my autoattacks (0.5 second cooldown per auto) do as much dmg as ur 7 seconds cooldown spells, its GOOD.
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Posted 11/18/2012 5:20:22 PMOr you kill their AD in a single combo as Lux and they maybe get 1 auto off on you.
(while being a massive lane bully, having huge poke, an d a freakin MASSIVE AoE shield.)
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Posted 11/18/2012 6:24:43 PMas I said: RIOT just gave ADs an item, so that I cant combo any more.
also ap carrys have skillshots, that dont autohit easily.
you dont have to simply rightclick.
lane bully?
funny that AD carrys fuck ap carrys in lane.
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Posted 11/18/2012 6:38:25 PMThis item, they gave them doesn't close the 1k gap you snared the ADC. It also doesn't remove your team around you. Why do you think Zyra is such a great support? One of her abilities is a pretty long range snare. If it hits an important target while the enemy was on the way back, that target could be dead. But even with cleanse, the target only survive, it doesn't get a chance to strike back.
Safety first.
Also the QSS is not a cheap item and works exactly against the things you actually wan: DMG.
AP champs get MR or Armor. HP or Penetration on what every item they want. Even before the item changes, AP champs had every possible combination ready to use. There was not lack of itemization for them. AP + X was there already.
AD + X is pretty hard to get in the right proportions.
About ADC only AA. Try to play Vayne. Why does DoubleLift and Aphromoo getting called the 2 mechanically best players? I used to play a lot of AP champs, junglers and now top laners. I can easily support, but the one thing i can't get working is an ADC, cause the positioning and the awareness of the enemies and my teams position is so damn important. And you are the one that should deal as much dmg as possible while surviving with the lowest amount of defensive items.
It is not an easy job.
Also, ADC have a good itemization. It is not perfect, but ok.
Talon and K'Z have a pretty stupid itemization after the early game. Rengar gets some items, but people actually like to build him tanky now, cause most offensive items suck.
Riot introduced melee and ranged only items, why not make such items like high AD + low Armor (melee only) for melee ADC and Assassins? Why can't they make MoM good (and everybody knows that hextrinker is great, but MoM sucks).
ADC winning against AP? That is only currently true, cause most AP champs mid are like Karthus and ADC have escape skills (the ones that are getting used mid sometimes).
Take Brand or Malz back mid. One CC hits and the ADC is dead. They can't approach cause AP champs tend the have the same range, but kill way faster (the ones that dropped out of the current meta, but come back in S3 probably).
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Posted 11/18/2012 5:07:23 PM"Can you give me a single actual reason to bring Talon over Leblanc?"
I would say that you have a possibility to farm and push efficiently as Talon while you can't do ANYTHING else murdering people as LB xD
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Posted 11/18/2012 6:43:50 PMTalon needs lvl 6 to get a real kill potential.
Talon needs a B.F sword and lvl 9 to really push a lane (else he needs to AA every creep or use his W twice).Talon has 0 poke (W has a decent range, but when you have a 5v5 in front of you and you need poke, the range won't be enough) and only soft CC.
LB is mobile (Talon isn't as long as he has no enemy to jump to), has great burst, a good itemization, can poke (cause of her mobility even over walls and in some obscure ways) and she has CC (a silence and a slow+snare). She also has range.
Talon would be able to maybe be as useful from early to ate game, but his only thing is killing the important target. And to do that, you need a pretty good itemization from early to late game so that you can react to the enemies team, just like AP champs can do it.
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Posted 11/18/2012 5:02:25 PMDude, AD Carrys got tons of new items, bruiser got tons of new items. tanks got TONS of new items.
Why so much complaining?
When I was watching the new items actualy supports got the most new stuff, while AP Carrys only got 3 new ones, while 1 got removed.
New ap carry items: DFG (changed), Wreights (the thing with slow), Lindays whatever.
minor changes to other ap items.
Thats it.
3 new items = TONS OF ITEMS.
sure haishin, sure.
just compare to the new ad carry/ad bruiser items:
huricane, zephyr (the new phantom dancer ;) ), the quiksilver sash upgrade, blade of the ruined king.
thats 4 awesome items allrdy, and I probably missed some.
now tell me again, how much ap carries are favored, lol.
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Posted 11/18/2012 4:59:27 PMWell, your writing style leaves much to be desired, but your point is dead on.
Lop-sided itemization options were a problem in S2, and look to be even more so in S3.
The only argument in Riot's defense is the obvious fact that players love AP champs as much as they do... So why not facilitate?
See you in game! I know what type of champs I'll be playing! (MUAHAHAHA!)
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Posted 11/18/2012 4:53:37 PM-
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Posted 11/18/2012 4:47:59 PMi dont see any problems with the items they did for tanks like the ohmwrecker. they couldnt make a warmog v2.0 that can ALSO freeze towers for i dont know how much seconds.
what i think they did wrong was completely nerf the defensive items. instead of warmog v2.0, they did warmog alfa test with crashes v0.000001 that gives almost nothing that it used to give. and thats just an example (the greater one, imo)
i do agree that ad casters are completely forgotten, though. buuuut, im a mid player, so, im fine xD
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Posted 11/18/2012 4:43:13 PMyaay for this
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Posted 11/18/2012 4:37:35 PM-
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Posted 11/18/2012 4:39:31 PMperhaps they can be compensated with it with a core item that not only gives 2.5 seconds of invulnerability but also 50 armor? Or the ability to 1shot anyone without stacked MR from mid game onward? Or the ability to AoE down entire teams?
And they still push better than junglers, bruisers, or supports. Second place doesn't suck.
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Posted 11/18/2012 4:57:34 PMYeah, let's talk about items out of context and make them sound stupidly broken! It's not like AD's are getting a free cleanse on a 65 AD item with tons of MR, right?!?! I mean, it's like breaking CC and having MR isn't enough. You need dat damage. But hey, zhonya's op.
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Posted 11/18/2012 5:26:50 PM3600 gold is the new free.
How much is your hourglass again? is it 3600? Does it give low amounts of AP?
The new AD item being OP or not is irrelevant though. You're trying to say since ADs got ONE item that is a flat increase in power over old items that they are now clearly dominant unbeatable. People are still going to build QSS then have it sit in their inventory until item cap.