AP champions, or Riot's apparent pet for design bias

Okay so I originally had this article geared towards the changes we've seen so far but it has become extremely obvious to me while writing it that the following is true: Riot is ridiculously biased towards AP champions. Not in giving them power, no, but in giving them a million options with diverse itemization builds and paths. AP champions are seeing more items just for AP dedicated roles (not items merely with AP on them) than other other two roles COMBINED. AP itemization is skyrocketing, again, while AD casters are getting a single revamped item. AP itemization is adding an entire new build option while bruisers are seeing nothing. Get my point? This is just silly, and it's getting annoying.

Simply put, Riot is so in love with giving AP champions everything amazing that anything interesting for other classes is being strangled by Riot's lack of time to do anything for them, what with all the time spent giving APs everything awesome.

AP players, you are spoiled and you should feel bad.

No seriously, was the playtest team 5 AP players, 1 AD player, and a guy who hates bruisers? AP players saw more buffed/revamped/new AP items than any 3 other classes combined. It's sort of absurdity. What's worse is all the new AP items are INCREDIBLY relevant and well stat. Not at all like Ohmwrecker's "for the tank who wants to be tanky but that that tanky but it's k cause you can stop turrets if you're diving I guess" tagline. Or Frozen fist's "for the tank that wants a massive amount of mana, some armor, some AP, and slow, but doesn't just want to buy frozen mallet instead." 

I don't hate that AP champions saw so many new and diverse items. I don't hate that AP champions can go 3 completely different build paths (glass cannon, tanky-AP/flatpen, mana.) I don't hate that even within those three builds they have multiple build options. I do hate that AP champions got ALL THIS WORK done while other classes got 1-2 token items tossed at them. Ranged ADs got Phantom Dancer replacement items tossed at them. Bruisers got nothing (and Maw even got nerfed, jokes. Other than being BLINDINGLY obvious token items added to the classes (oh crap we forgot to add anything for tanks, add an aegis upgrade and erm... an item that stops turrets) it's just the amount of love and care given to AP items was so lopsided.

And I know I'm gonna keep mentioning it because: Seriously? Your answer to AD itemization being bland was to effectively just add replacement phantom dancer items? You still build the same everything except for phantom dancer which you sometimes build a different item. That's it? Wow. Even bruisers get it better than that. Hell, even tanks are getting an end game Aegis that will make their itemization significantly more diverse even on the same champion in different games. ADs? Every AD will still build the exact same way as they do in every match, they'll just build a single item different than other ADs. Ohwow the diversity is giving me cancer.

It's the design bias AP players have/are receiving that's frustrating me.

Compare Maw to Athene's. Maw gets released. Sucks. Never touched again. (Getting nerfed in S3 if you can believe it.) Athene's gets released, good but not OP. Gets buffed to OP WITHIN TWO WEEKS. Maw doesn't see any work in a MONTH, Athene's gets buffed the goddamn patch after release. It's that right there that should explain to you how much more attention APs get than anyone else. How about DFG versus Atma's? One of them enforces all champions who can use it to build it, and has seen two revamps within half a year. One of them got nerfed in to uselessness then never touched again. I'll take "riot why you so favor AP?" for $100 Alex. Both items are considered toxic by Riot. BOTH items are considered must-buys when good. One of them gets revamped twice and stays good even after nerfed, one of them is not for AP players.

Riot has so much observable bias they could just bottle the air in their offices and release it as a new fragrance called "bias." People would be able to SMELL it. How about this. AD champions all build the same way. AP champions all build differently. Who saw significantly more work on top of a (real) mana build path being added? The class that already had diverse item builds. That makes sense right? Spend more time on what is already working fantastically rather than whats busted. Hey guys, AP champions are only sometimes good in TT. Better release 3 new items there to help them! Better revamp both of them within a month! Oh AD, you're still useless on TT? Well you're not AP at all so we don't care. 

Riot keeps saying AP itemization is so healthy, then keeps putting all their focus on them.

Compare end game AD casters to AP casters. AD casters do: More damage. AP casters: Have positive and negative auras, have unique defensive effects, have unique aggressive effects, have %scaling to kick it up for end game, have DFG. Why not work on AD casters? Riot keeps crying over how bad AD itemization is and if it was just better that they could make AD assassins good... SO DO IT. It's their goddamn game, you can't cry about something you own not doing what you want when YOU own it. Hey I can cry all I want over how bad AD caster itemization is and how Talon is terrible past 25 minutes. I can't change it. But when Riot does it, and 2 years later hasn't changed it? I lose all pity. 

And then, and this is really what sets me off, to just keep doing more and more and more and more for AP champions THEN REMOVING PILLAGER because it might be unhealthy for the game. Well jesus fuck me christ, how unhealthy is the ability to go invulnerable for 2.5 seconds for the game? How about the ability to buy an item that ensures anyone without MR automatically dies in 1 combo and doubles as an anti-tank item? How unhealthy is it for a class to gain more and more options so that they can always counter build whatever they're up against? Talon on the opposing team? Get an early hourglass so you can invuln his combo in team fights and have enough armor to not die in the silence. Up against Leblanc? Well you got Abyssal, and Athene's, and Rylai's, and Rod of ages. Take your pick! Shit, combine two of them.

We've all played that game.

You know, that game where the designers clearly favored one aspect of it. An RPG where one class has all 3 of their talent trees viable while other classes might struggle to get 1 tree viable. An RTS where one faction is constantly receiving help on any unfavorable matchups while other factions are struggling all the time. That's AP right now. Their options, their ability to build against whatever they want and do it without sacrificing any power (take for example: How is a support player going to counter build a draven/blitzcrank lane? Build an armor item? You know, that armor item... the one... that supports) is getting simply crazy.

And the worst part is that the time put in to ensuring AP players are so babied is clearly and overtly taking time away from other classes. Where is the AD caster item? Where are all those bruiser items promised after Atma's got nerfed? Why did it take 2 years for supports players to finally see an overhaul? Why was the big push for AD players to be more diverse simply taking out phantom dancer and adding a replacement? You know why? We had to spend all our time coming up with new AP items. 

And in the end, please consider this Riot.

You have so many neglected classes that build the same items game in game out. ADs basically just saw "phantom dancer removed, phantom dancer replacement items added." Bruisers saw... nothing. AD casters got to see "JACKBOT... no wait bust." Etc. Basically, you're hurting other classes because of your clear design bias towards AP. Maybe you're not making them OP (oh, no, wait you are) but you sure as hell are making them stand out wayyyy above what other classes can bring. Can you give me a single actual reason to bring Talon over Leblanc? Even NOW Leblanc is the better pick and what do you think will happen when she sees a significant increase in options?

Consider SF3. Chun Li wasn't particularly OP because her moves were OP, she was OP because she just had an option to deal with any feasible situation. That's AP champions right now. With AD carries going down in power we're going to see the #2 class shoot up into #1, and with all these new items and toys they're going to be far more up #1. 

Please remember that not everyone loves AP as much as you do. Many of us enjoy playing Talon, Olaf, Zyra (who is apparently a support now) and Nautilus. We like seeing health itemization, damage itemization, burst itemization. And not just "this item has good stats!" but "this item has damage AND unique effects that play perfectly in to what AD assassins have needed!" We aren't looking for an item that has 1000 HP and 30 damage for Olaf, we're looking for items that give Olaf the ability to do things he doesn't do baseline. That's it, right there. Give OTHER classes than AP the ability to do things that they don't do baseline through items. 

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158

Comments

  • #83 Blacknsilver

    Everything in here seems spot on to me. Yes, APs have as many items as any other 3 roles combined, yes ADC's aren't getting a single decent item. Yes, bruisers are even LOSING more than they're getting. Not sure what more to add. I guess a lot of AP mains are going to be offended by the article. 

    Dear AP carries: have a cookie, don't feel so offended.

    Last edited by Blacknsilver on 11/19/2012 4:58:01 AM
  • #90 StacoOrikoro

    Quote from Blacknsilver »

    Everything in here seems spot on to me. Yes, APs have as many items as any other 3 roles combined, yes ADC's aren't getting a single decent item. Yes, bruisers are even LOSING more than they're getting. Not sure what more to add. I guess a lot of AP mains are going to be offended by the article. 

    Dear AP carries: have a cookie, don't feel so offended.

    where do ap carries have much items?

    a toplane bruiser has tons of items he can buy, take everything out of defensive items to ad items and he can buy every single thing, lol.

  • #94 Blacknsilver

    Quote from StacoOrikoro »

    Quote from Blacknsilver »

    Everything in here seems spot on to me. Yes, APs have as many items as any other 3 roles combined, yes ADC's aren't getting a single decent item. Yes, bruisers are even LOSING more than they're getting. Not sure what more to add. I guess a lot of AP mains are going to be offended by the article. 

    Dear AP carries: have a cookie, don't feel so offended.

    where do ap carries have much items?

    a toplane bruiser has tons of items he can buy, take everything out of defensive items to ad items and he can buy every single thing, lol.

    You can't go pure glass cannon as a top laner. You NEED a strong damaging early-game item such as Triforce, Abyssal (if you're ap) or BT, then you NEED to get super tanky items in every other slot. "Do I want my GA or Randuins first?" is not a real choice.

  • #97 Blacknsilver

    You can't go full glass cannon as a top-laner. You generally get 1 strong offensive item (Triforce/Abyssal/BT) and then go full tank with the other 4 slots. "Should I get GA as a 4th or 5th item?"- is not a real choice.

    That's not what we're discussing though. We're discussing the NEW items. APs get about 10 new toys to play around with. Top laners get Blade of the ruined king and maybe new rageblade.

  • #81 DarkePacific
    I'm just going to say it. This article sucks.
    Last edited by DarkePacific on 11/19/2012 1:58:06 AM
  • #84 stuffedcheesybread

    ^lol. Nice pic btw. 

  • #80 CovertGhoul

    Arcane Helix
    Deathfire Grasp
    Kage's Last Breath
    Liandry's Torment
    Malady
    Mikael's Crucible
    Rod of Ages
    Runaan's Hurricane
    Seraph's Embrace
    Spirit of X
    Sword of the Divine
    The Rose's Pride
    Wraith Collar
    Mercurial Scimitar
    Zephyr
    These items  seem a bit strong or  own some character type.  I.E. what is Akali supposed to do now, the wrath collar COMPLETELY wrecks here.  Hell, new CV owns her too.

  • #99 AncientSpark

    You should know that Arcane Helix and The Rose's Pride were not released and that was false information on RoG's part due to them data mining outdated info rather than logging onto the PBE themselves. They're planned items, sure, but they're planned to be revamped in a way that makes them better for supports more than anything.

     

  • #115 CovertGhoul

    Well, I wasn't sure what PBE updates I had missed.  The rose has been floating around for a while, so I wasn't sure if it was in or not, and the complaints of Swain + the helix, led me to believe it was added and removed.  Regardless, most of these items make me fear an armsrace for CC.  Everyone wants GP10, so anything that has CC + gp5 seems toxic.  Morello commented that the cleanse items and the SOTD were op.  Xyph said the SOTD ended lane phase, so those items are probably going to get nerfed.  The new malady's break even point is 50 ap, and that item is straight up ridiculous.  The new DFG is so strong, wow.  I am dumb founded by that.  Kog + hurricane obviously, wrath collar versus Akali, ranged carries running around with tenacity + 3 cleanses (the support would have to opt for a cleanse item over an aura item so that might be good in a way)    The rod of the ages is way cheaper now, that item was already UBER gold efficient.  All of the spirit of items are way too gold efficient. 

    So yea, my main concern is items leading to DOTA levels of item based CC.  However a lot of these items just add too many stats or are simple too strong and make certain characters worthless.  At least they changed Xin's crit scaling, this SOTD with that three talon strike scaling would be OP.

     

  • #78 Phaceroll11

    Pretty sure ADC are getting plenty of item options and so are supports, junglers getting completely overhauled and yeah ap are getting some items too. Ill admit bruisers are a little behind in new stuff but honestly its not nearly as bad as you think it is.

  • #77 decoy134

    Morello is completely correct; you are just throwing around transparent statements about Riot's intents without any proof or real arguments. Furthermore, you can't even do so while acting in a respectful and dignified manner; your posts (on both Reign of Gaming and NA League of Legends General Discussion) are all accusatory and, frankly, childish. After each (remotely relevant) post concerning AP itemization, you proceed to write a second paragraph where all you do is call Riot biased and attack them instead of drawing attention to the issue and promoting discussion on why the itemization be operating as it is now. 

     

    Your post (and many others I have read) is an eyesore on Reign of Gaming. 

    Last edited by decoy134 on 11/19/2012 12:23:39 AM
  • #76 nochange
    Your whole premise is a false cause fallacy...

    The reason there need to be more ap items is their itemization is more picky. Does this guy want ap? No he wants mana so he can spam all his abilities. All this guy can do is burst, so we need make a bursty item because they are useless late game when everyone gets tanky. This ap doesnt even use mana so we need manaless ap items. What is bruiser itemization? HP, defense stats, movement speed and sustain? Oh wait, we already have a lot of those items in the game.

    You are also playing down the amount of items that different classes are getting. A lot of the items that you are thinking of wouldn't even be viable on an ap carry but are support items.

    You are getting yourself all riled up for no reason and losing what little respect people on this website have for you already.
  • #82 clutz1

    Quote from nochange »

    Your whole premise is a false cause fallacy...

    The reason there need to be more ap items is their itemization is more picky. Does this guy want ap? No he wants mana so he can spam all his abilities. All this guy can do is burst, so we need make a bursty item because they are useless late game when everyone gets tanky. This ap doesnt even use mana so we need manaless ap items. What is bruiser itemization? HP, defense stats, movement speed and sustain? Oh wait, we already have a lot of those items in the game.

    You are also playing down the amount of items that different classes are getting. A lot of the items that you are thinking of wouldn't even be viable on an ap carry but are support items.

    You are getting yourself all riled up for no reason and losing what little respect people on this website have for you already.

    To be fair, the "support" items you are talking about are mostly too expensive for supports.

  • #73 exacerberus

    Hey Hashinshin, it seems you got Morello upset with this post ^_^ Look

    EDIT: oh nvm, you're already posting there.

    Last edited by exacerberus on 11/18/2012 10:04:23 PM

    Mongol General: Conan! What is best in life?

    Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.

    Mongol General: That is good! That is good.

    - Conan the Barbarian -

  • #70 Nemesis50

    So much ignorant dumb as fuck posting in these comments.

    I agree, this post is honest to god tantrum and screams out bias for his role, I agree, but hes right. Theres a ton of AP's in this game, and Riot isn't neccessarily wrong in making diversity in build paths in something that runs the game.

    FoN is being removed, Warmogs is shit and Atmas is shit. Especially with the new one.

    There isn't a reason why AP's cant have a ton of items. Not at all. Of course they can, its simply annoying to see one role get fed diversity in the new season while we have to stick to the same schematic +1. We want as much. Not more, hell, probably expect at least a bit less; But we want to be in the same galaxy.

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