So lately I've been thinking about who should be allowed to be viable, who should be nerfed, and who should just be left Evelyn'd. It all started when I had a conversation about Rengar and at the end I said "well he has had so much play time in high ELO and so much work put towards balancing him that maybe Riot should just leave him weak because he has so many bad mechanics that it would be really difficult to do anything with him." And isn't that true with a lot of heroes? Their mechanics are just so bad sometimes that you just have to agree that they'd never be balanced in a way that would be fun, or would make them good at both high and low ELO.
So lets start with Rengar.
I think Rengar, despite how much I like him, really exemplifies what can go wrong with a champion design. Now Rengar is a non-mana champion so keep that in mind. He can free push, free heal, do fantastic base damage, and has a good gank/escape ultimate. So what holds him back? If he's against a mana champion he can free push in to their turret while free healing (on the SAME ability!) and run them dry on mana trying to both fight back and CS at turret. If he's against someone with no sustain he can free sustain. Back when he scaled off health he could just stack health and win the game that way. With his great base damage he's an excellent contender for sunfire abuse.
So what did Riot say? Well, basically, they said "Fuck this we've tried so hard to make him balanced but just fuck it." So much work has been put down on trying to make this champion balanced, and mechanically by his abilities he just has too much going for him to possibly be considered balanced. If he's balanced then he starts making low mana tops like Jarvan worthless due to his infinite push. If he's UP he still has some usefulness to the game as a gimmicky gib-machine with SotD. So really the better choice is to leave him weak.
Teemo.
I think Teemo should be nerfed. Why Riot ever tried to make him viable is a mystery to me. #1 most annoying champion in MOBA history, lets try to make him viable in tournaments. YEAHNO.
Not every champion should be competitive.
Not every champion needs to be good. For various reasons mind you. They just don't really fit in to the game that well and frankly make the competitive scene look worse for being there.
Some just aren't fun to fight.
Going of of the above, Teemo, some champions are just straight annoying. And some just aren't fun. Take Galio for example. Galio is an AP mid that when he works and is balanced beats all AP mids. So what do you do against Galio? Farm farm farm. Morgana and Galio have both been nerfed and Riot doesn't really want to bring them back because quite frankly it's not fun for the opposing AP mid to fight a champion who just pushes all day while being basically immune to counter attack (And if you do fight Galio or Morgana they can easily kill you, or at least use their ultimate to CC you for a gank.)
Some just are bad balance.
Rengar is bad balance. I said it above so I won't repeat but to make Rengar viable will take a LOT of work and quite frankly his kit has "too muchery" all over it. It's much easier to balance someone like Kha'zix who has clear defined weaknesses. What does Kha'zix have that Rengar doesn't have? The ability to get a reset, and some ranged harass. Other than that his concept is pretty much "kha'zix, just tankier with no counterplay, with healing."
Some just have no clear weakness.
Going with Rengar from the above again but also including for example Taric. Taric keeps showing up as the dominant support and has gotten 2-3 revamps because he has no clear weakness other than a lack of ranged counterplay. Now while ranged counterplay HAS become a big thing in supports lately (Thresh for example will bite you from range all day) Taric is still tanky, with burst, and a heal. Compare this to blitz: Tanky with burst. Leona: Tanky with burst. Taric is probably tankier than both of them and has a heal and fantastic group buffs. So Taric is one of these champions where his kit just has no clear weakness, and other melee champions often find themselves with no option on how to fight Taric.
Some are just stupid.
Sorry Cass but you're just really dumb. You're not bad balance, you do have clear weaknesses, you do have counterplay, but damn you're stupid. An AP burst caster with massive burst damage, massive sustained damage, and the counterplay is just to never fight her. She's beatable, it just isn't very fun. She has counterplay, but it's not very fun to do. She has weaknesses, kill her first. It's just like... when you get killed by Cass it's just like man fuck this champion. It's one of those things where Cass falls in to so many unfun categories that she really just becomes stupid. Syndra, you're next BTW.
Talon, as much as I love him, falls in here too. What's the counterplay to Talon? The same as the counterplay to Annie. Survive their burst, kill them first. Both Annie and Talon are direct nuking no real counterplay champions.
They just don't give the game anything to progress on. How do you learn to beat Annie? You learn to build tanky. That's it.
Some would destroy solo queue as we know it if they were competitive.
Remember when Tryndamere at high ELO was a thing? Remember what happened to low ELO? Yeah. Sometimes high ELO is just so good at counterplaying a champion that it needs to be made SO GOOD to be good at high ELO that low ELO is just flailing it's arms around going IT'S DESTROYING ME AND I DON'T KNOW WHAT TO DO. Sometimes this is somewhat fine, but if it gets too excessive then they need to be taken care of. You can't have Evelyn running around destroying every low ELO game, it makes getting in to LoL simply too painful. LoL is meant to be a fun game, not a trip to the Gym. We're here to have fun, not to practice and work out.
So I hope this helps people who always wonder why X champion isn't better.
Because I see that a lot. "Why isn't Master Yi good!" Because when Master Yi WAS good him and Tryndamere pretty much ran around destroying every game. Sometimes champions simply just aren't going to be good because if they were good it would not be good for the game as a whole. The game as a whole is the thing we're all here to play and must be preserved. This isn't Teemo Warriors Online, and that game would probably be in some circle of hell if it did exist.
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Posted 2/11/2013 9:54:30 PMYou don't really need intent for that: if a champion who dominates a role gets nerfed, teams who want that role will just pick up the next strongest champion of that role.
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Posted 2/12/2013 5:27:26 PMHmm I guess that would all happen on it's own. Does this mean everything isn't morello's fault?
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Posted 2/11/2013 5:51:59 PMExcellent article. Trying to explain this to people is so often very, very difficult.
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Posted 2/11/2013 5:13:29 PMI feel like there is another category to this though which I would call unknown, comparable to FOTM champs.
Volibear is a great example to start off with. He isn't really a "weak" champion but the rarity with which he was played shows the general opinion of him. In stonewall's article people are talking in the comments about how they believe that Volibear will never make it to the high level games because his kit just isn't good enough. He has good mechanics from different champions, but doesn't do the jobs those champions do as well as they do them i.e. Singed fling. He can fling champions, but singed also has the slow and poison to run through champs to be more annoying when a champion actually gets flung. However just this past weekend, Diamonprox pulled out volibear in 2 LCS matches going 4/0/19 in the game vs Fnatic.
If you think about Elise when she first came out. People were trying to play her mid while maxing her w. A few people knew to max her q but overall she was a champion who was thought to not be that effective unless laning vs someone with arachnophobia, but it wasn't until much later that she really became such a mainstream top laner. There are champions that people just assume aren't good mostly because the champion isn't being played in the niche that fits the season or it might be more of a situational vs a certain team comp or in a certain team comp. A great example of this is Nasus. I remember reading in multiple places and I can't remember which pro said it, (it might have been scarra), but a well known pro player said they couldn't see any team comp in which Nasus was viable. Yet I'm sure many people remember when Voyboy played top Nasus for a few weeks in Tournaments and wrecked shop for a few games. I will agree that they had to use quite a few resources in making sure he got fed making him less viable due to taking away resources that could otherwise have been used to ensure the other lanes also were snowballing, but those games proved that even Nasus was still a viable champion in the right situation. He may or may not be viable now, but the fact remains that while he was argued as one of the worst champions and one that had no place in any team comp, he found a successful place in semi recent tournament games.
I am not arguing against there being champions in the Unwanted or Underpowered categories, but I feel that some champions in the underpowered category are actually waiting in the unknown category for someone to come along and discover a team comp in which they excel, or how to build the champion such that they bring out the champions full potential. With the way the meta is constantly being evolved, this category is always changing but I think that due to the number of champions, there are sleeping op champs who have yet to be discovered that would excel if they were discovered.
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Posted 2/11/2013 11:59:43 AMExplain why in DotA every champion is viable.
And i mean EVERY FUCKING ONE.
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Posted 2/11/2013 12:24:34 PMYou are not playing the same DotA everyone else is playing. Their champions are not all viable. They are also not balanced. DotA is played by less than 1/10th of the people who play LoL and the DotA competitive scene is nothing compared to the LoL competitive scene. DotA is like LoL in beta. Were all champions viable? Sort of, because so many were grossly overpowered that you just needed a couple of overpowered champions per team and you'd be ok, provided you didn't want to win because of skill.
Nobody can measure viability in DotA. Not until it gets released and becomes popular. (That being a pretty big IF at this point.) If all champions were viable, they wouldn't be making balance changes every patch.
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Posted 2/11/2013 12:40:15 PMMaybe because they've had about a decade to get it right. Lol's been out for about what 3 years? Well, 3 years into DotA's life span is about the time when IceFrog took over development and started turning it into the game you now know. DotA didn't start out great, it became great over a very long period of time. Compare LoL 3 years in to where DotA was 3 years in and you'd pick LoL every time. I guarantee it.
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Posted 2/14/2013 12:03:08 PMWhile that's true, its well known that guinsoo was involucrated in DotA and LoL has copied some things from the game, but it has eliminated some features that seemed "too complicated" and in the end those features were key in balance imo.
They could have learnt a bit of those 10 years of experience DotA has, right?
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Posted 2/11/2013 11:10:26 AMWhat the hell is this? A Hashinshin article that isn't making mindless exaggerations, whining or repeating itself every ten seconds? A Hashinshin article that actually raises valid points and encourages a balanced view?
...A Hashinshin article I can actually read and respect. My world is falling apart.
My definition of ELO Hell:-
"Any point at which ego is greater than ELO."
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Posted 2/11/2013 1:40:46 PM<captainobvious> ITS A VIDEO </captainobvious
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Posted 2/11/2013 11:00:31 AMI think that champions should be balanced according the highest elo. You can't balance for all, thats already known. But if they balance according highest elo experience low elo will eventually understand how to counter champions. And yes, you are here to play, but also to learn. Evelynn might stomp low elo players, but someday they'll learn to counter her. If high elo discovers a new way to build a champion and be OP, or to play him in another position that makes him stronger, then he should be nerfed.
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Posted 2/11/2013 11:41:52 AMUmm... no. Being OP in the 1200's, and UP in the 1800's is still being OP.
Better to be balanced in 1200's, and useless in 1800's.
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Posted 2/11/2013 12:21:19 PMIn a sense yes, champions are balanced around tournament play.
But there is a caveat. They can't be overpowered in low level play. As a result, these are the balancing priorities:
That's why Olaf was able to exist for so long in S3. He was super strong in competitive, but he wasn't stomping new players. Riot is a lot more careful about what a champion will do to new players than what the champion will do in the pro scene. Remember, you don't get to ban champions when you're level 2 and you've never seen a champion before.
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Posted 2/11/2013 10:35:36 AMInteresting article. I hadn't really thought about it that way.
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Posted 2/11/2013 10:06:51 AMNice article. You may add Poppy, Rammus and Fiddlesticks to your list as well.
Poppy has one of the most broken kits in the game. Imagine, if her laning was better. Oh boy, you wouldn't want that. That ult and passive have no counter play whatsoever.
Fiddlesticks is not really fun to play against either. Either he is just way too strong or nothing more than a cc bot.
Rammus: Just look at his patch history on lol wiki. This guy just never feels balanced.