Items that are being ignored from Season 3; items in need of buffs!

So there are a lot of items getting worked on in Season 3 that are being worked on to balance them, but there are a few items that are being ignored. I've decided to look at a few of these items this week and do a little helpful list of things that can be done to make them better. Without further ado, here we go!

Actually further ado. I think League could really benefit from more item diversity, even after Season 3 builds tend to be cookie cutter far more often than not, and with that in mind I'd like to suggest buffs to a couple of items that give different or unique effects beyond "damage" "tankiness" or "AP."

 

1. Banshee's Veil.

I think BV has been ignored largely because it was a really big Season 1 item and Riot doesn't want it to return to the must-have item tier. However, BV has really been screwed over time, and Season 3 didn't really help it with it's passive becoming worse. The biggest problem to BV is that there are a lot of spell effects that just sort of ... break it. Udyr's phoenix waves for example will break BV and make the item feel incredibly unpleasant to buy. Other things like Tantrum or other spammable AoE abilities tend to also make it feel really unpleasant. For those reasons a simple change I think should be make to BV.

BV should only effect single target abilities. Hard single target abilities. Which is to say that BV isn't an answer to AoE abilities like Curse of the Sad Mummy, but returns to being a hard anti-single target item like it was originally intended to be.

2. Zephyr.

Zephyr suffers from some issues. It's clearly intended to be some sort of bruiser utility item. Giving attack speed, damage, CDR, MS, and tenacity it gives a good package of different effects. However, Zephyr suffers from two big disadvantages: Because it gives so much it tends to be split on what it wants to do. Is it good for CDR? Not really. Is it good for attack speed? Yes. Is it good for move speed? Yes. Is it good for move speed? Yes. Is it good for damage? Not really. However, for the things it does give it doesn't give enough of for it to be a go-to item for that, and it needs to give more total stats. Additionally with a 1200 combine cost it's often hard to buy it as a laning phase item when it would be most effective.

Zephyr should cost an extra long sword but have its combine cost reduced to 800 (no total gold change.) Additionally, it's damage should go up to 25 from 20 giving it a little more of a punch. This would make it better for damage and make it easier to build, giving it a little more gold efficiency and letting players built it easier. This would make it more efficient as either bruiser's damage item, or an ADC's tenacity item. 

3. Frozen Mallet.

FM was decent in season 2 because it was a 2.5 second permanent slow that cock blocked any melee champion from moving. In season 3 it went from 2.5 seconds to 1.5 seconds but gained 10 damage. But not enough damage. In addition phage got nerfed, heavily, making this item's early game much worse. 

Basically FM needs to come down in cost to 3100 or less to be more competitive against the other items. Alternatively FM could go to 35 damage and maybe just become more efficient that way. Either way, it needs to do more because right now it's just not being bought despite many melee champions wanting a perma slow. As a hybrid damage/tank item it suffers from the "isn't doing all this, or all that" syndrome that plagues the system. 

4. Wit's end. 

In season 2 it was really advantageous to split your damage types, in season 3 it's disadvantageous to split your damage types. Combined with the heavy nerfs to wit's end and the cost increase to boot this item just doesn't want to be bought anymore. Even champions that used to live and die off this item are ignoring it in favor of more focused items that do their primary damage type or just are better for magic resist.

I think a new item should be introduced that adds 15 magic damage for 400 gold. This would allow wit's end to have A. A cheaper combine cost, making it easier to build, and B. Do more while being built. This new item should be added in to the built path of wit's end, and the combine cost of wit's end should go down by 450 (net loss of 0.) Additionally, wit's end should probably go up to 45 magic damage to make up for how Season 3 functions as it pertains to split damage. (And how useless MR is now.)

5. Hurricane/Hydra.

These items are good... in theory... but end up being way too expensive for how much effect they have. Yeah. That's pretty much it. In both cases the cost should be reduced by 200 so they're more buyable during the laning phase, and more competitive cost wise against similar items.  Hydra is 3500 gold, that's not cheap. Not cheap at all. Hurricane is a massive gold dump that gives 0 damage. In both cases you're simply sinking too much gold in to these items to make them possibly worth it. 

All of this will do what exactly?

These items will be better, making counter building or building to the situation more feasible since the items that allow that will be better. That's really what it's there to accomplish. If you're graves and you're up against an Amumu maybe you go Zephyr to get some more Tenacity and kiting power. Or maybe you build wit's end on Udyr because you need more MR but still want damage. Things like that. Or if you're Kog'Maw up against a heavy melee line you get Hurricane to do some heavy AOE %health damage. 

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Comments

  • #67 iKrautDroid

    :D Hashinshin is getting ads for endless toilet paper ;)

    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. IGN (EUW): alexkrysel

  • #64 FleurDeLiz

    Veil doesn't really need to become a "Screw LeBlanc" item. Passive "save my butt/don't hit me" items in general should either have valid counterplay or be inefficient. Thornmail achieves the latter due to the limited stats it grants, only armor, just armor. BV achieves the former because the opposing team can pop it with a 'garbage' ability before smacking you in the face anyway.It's passive. It shouldn't act as a failsafe.

  • #61 mellored

    Malady.  Several ways to go here.  Making it % shred (black cleaver style).  Letting the shred work on any magic damage (black cleaver).  Giving it an upgrade (possibly with an above suggestion).

    Basicly it should be a black cleaver for mages.

  • #63 FleurDeLiz

    Quote from mellored »

    Malady.  Several ways to go here.  Making it % shred (black cleaver style).  Letting the shred work on any magic damage (black cleaver).  Giving it an upgrade (possibly with an above suggestion).

    Basicly it should be a black cleaver for mages.

    I'd focus on making it not suck for the champs it's practically purpose built for first.

    Like say, reverting the change that made it take SEVEN STACKS to reach the level of MR reduction S2 malady had with 4.

    Also needs to become cheaper. The item took a big cost nerf moving into S3 that wasn't realized in terms of extra power.

    Besides which, AP don't really need a Black Cleaver analogue. MPen is very stronk as is.

  • #60 Nash19

    You have nice ideas, but I think people are a bit too focused on items and champions being FOTM.

    When a game gets really popular, some people start to theorycraft and use the best items/champions, it also happened in WoW, 90% of  the time a holy paladin would get X trinket rather than Y, simply because it synergizes better with the role/class.

    Sunfire is better than Mallet on Renekton not only because of the cost effectiveness which I agree should be reduced, but also because Sunfire + Renekton's R deal insane amount of "passive" magic damage.

  • #57 AngelicValnar

    "Is it good for move speed? Yes. Is it good for move speed? Yes." Fix That

  • #56 shindaiwa21

    I think I'd like to see banshee's veil with an activatable spellshield, because while a single target spellshield would be okay, a lot of the time you want it to block something like malphite ult.  Obviously it would need a significant cooldown, maybe 90s like the QSS.  There would be some overlap between the items, but banshees would be a higher risk higher reward type solution.

  • #52 Kaets

    Except for Hydra and Zephyr, every item you listed has still some presence. They just became more situational. 

  • #51 Eshun

    I'm starting to see a lot of Frozen Mallets lately in all types of games, ADCs are buying this quite a bit instead of warmogs when they go for health as their def item (or even just want tanky/util/dmg). Though the phage cost is pretty dumb

  • #50 BlaSDX

    No mention of Eleisa's Miracle?  I don't think I've seen that item bought one time ever.

  • #53 Yanj465

    That item was intended for supports, and I buy it every time when I support. As someone who runs Flash/CV or CV/Heal, having 51 Seconds on CV is amazing and getting reduced Heal cooldown is, again, amazing. Same goes with Alacracity boots for Ghost, TP, and flash. When I'm janna Support or Galio, I get them for the option to initiate more often.

    TL;DR: It helps to those it was designed for - supports.

  • #62 Taistelumuumio

    Actually, it's pretty much just garbage. The stats it gives don't do anything past the laning phase, so paying a ton of gold for a few seconds off your CV cooldown is a pretty horrible deal. The extra bonus of it disappearing once you level up also doesn't do anything because you probably don't get full slots anyway, and even if you do the stats still don't do anything.

  • #47 WarlordxAlpha

    I'm surprised that you didn't mention SotD. It's a funny item because it's hilariously overpowered and really underwhelming at the same time. 

  • #54 Yanj465

    I tried getting it as a second Item on Draven (after BT) and I never snowballed so hard in my life :D

  • #46 pagan4life

    dude, stop making videos if you're not going to cut your hair. you are constantly brushing your hair out of your eyes or doing that neck-driven hair-toss that girls do to adjust their hair. it is distracting to the point it detracts from the quality of your presentation.

    good post in writing though.

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