So I've been playing a lot of Udyr. A lot of Udyr. I mean like ... hours of Udyr. Look I'm talking I played so much Udyr I woke up this morning and was like "which stance am I in?" I had a dream that manbearpig was real, Gore tried to kill me. Anyway Udyr's change has changed a lot so I figured I'd just do a short little review on his changes. Udyr was the first champion I ever bought (and promptly thought I was terrible at this game when it was Udyr that's sucked.) I've put enough time in to Udyr to get a PHD in Udyology. Get it? I'm a Dr. of Udgenics.
I'll probably put up a video of responses to comments later, for now enjoy Udyr!
So with the upcoming Rengar "changes" (I say changes because all they've said is general ideas that they might use, rather than specific changes) I've decided to do a piece on Rengar. A small piece mind you, I'm not gonna write ten pages on Rengar (although I COULD.) This is really gonna focus mostly on Riot's change to his ultimate though: I hate it. For a variety of reasons the most important being that Rengar's ultimate is going to be a toned down lame version of Nocturne's ultimate that will be used primarily to escape. Really lame.
I know I've joked about this a lot but honestly I don't really see why the entire league playerbase is so hung up on the concept of melee carries only being the champions that suck. Zed is a fantastic melee carry, he's just also an assassin. I know League players have developed this sort of childlike belief that the only way you can be a carry is to have an infinity edge and phantom dancer in your inventory. Anything less and you're clearly not a carry. However Zed is clearly a melee carry, and so are other melee champions I'll talk about later, and it's why Morello said they wanted to make melee carries more like assassins.
With the newer support champions becoming more complex, more interactive, more damaging, and more rewarding than the previous support champions I think we're finally hitting the point where supports are catching up the rest of the roles in terms of game impact. While previously supports were really more of an enhancement for your ranged carry (pick Soraka to give your ranged carry a heal ability!) they're really coming in to their own now, becoming a real player in the team and less of just being attached at the hip to your ADC.
So I've had a bunch of ideas rolling around for a blog idea, but none of them were really long enough to make a blog. Now since I actually did want to make a blog out of these things they've just sort of been rolling around never able to actually get out. The solution to this problem? Megablog. You can solve any problem by putting mega in front of it I've found.
Sion VU: This is probably far easier than Riot is making it out to be.
Survival instincts: Maybe being afraid of death is a good thing in LoL.
Ranked Draft turn taking: Taking turns is how the pick system works.