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Riot is looking to fix the lee sin Q bug
This bug is known and though I cannot personally provide you with a fix release date, I can assure you that we are doing our best to fix this in a timely manner. We appreciate your patience and understand how frustrating it may be for you and your fellow summoners to not be able to play Lee Sin as efficiently (and bug-free!) as you would hope.
So Black Flamingo touches on something that I'm trying to hit, which is the underlying motivation behind player action in Dominion.
On Summoner's Rift, the win condition is to destroy the enemy Nexus.
On Dominion, the win condition is to bring your enemy's points down to 0.
On Summoner's Rift, the primary objective is to take down turrets and inhibitors.
On Dominion, the primary objective is to control capture points.
On both maps, champion kills are a secondary objective in that they clear the way to accomplish your primary objective. However, on Dominion, the value of the secondary objective is diminished due to a decreased ratio of active-to-passive rewards, modified spawn system, and proliferation of Summoner Revive.
Players new to Dominion fail to grasp this fact, but we run into a causation issue if we try to blame this on the point system, as the point system may either be the motivator OR the (ex post facto) justification behind the behavior. A rehaul to the point system that rewards positive actions more closely tied to the primary objective would hence attack the system as a motivator, and at least remove it as improper justification. For example, a good start would be to grant points for every enemy capture cancelled, then grant stacking points for additional captures within a short timeframe to emphasize the importance of capture over kill.
Will TT ever get the same jungle remake as summoners rift?
Yes, this is high priority.