Diana revealed!
After the sneak peek which was released less then 24 hours ago Riot decide to share some more detailings on their upcoming champion Diana. According to Statikk she is an AP jungler
Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.
Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.
Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.Abilities:
- Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
- Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
- Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
- Moonfall: Diana draws in and slows all nearby enemies.
- Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
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Posted 7/27/2012 5:47:16 AMShe seems sweet, but to me it seems, like an AP-build would force you to go kamikaze: An ult that ports you into the middle of the enemy team? For a carry? Can't see taht happening, tank iwth some ap seems much more viable (RoA, Rylais)
However we can't say anything yet, so let's just wait for her to come out ^^
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Posted 7/27/2012 2:16:56 PMAgreed, numbers can make or break a champion, just look at Sejuani
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Posted 7/27/2012 7:53:52 PMIndeed.
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Posted 7/27/2012 2:02:59 AMwow, she sounds like an awesome jungler, cant wait to try her out. Might get me out of the Shyv/Noc EVERY GAME jungle.
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Posted 7/26/2012 9:49:30 PMLooks super. Especially if passive has some scaling. Wit's End+that other attack speed thingy with nuke that hits 5 targets and its GG.
Funny thing i noticed lately is that i almost exclusively play champions with AOE ultimates, unless if the ultimate is really bals insane like Darius or whatever. This shit wins games. But she is like complete reverse, 3x aoe and passive but single target ultimate.
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Posted 7/26/2012 8:28:39 PMI'm actually super excited for this one...I need more jungling experiance, and more AP damage is nice. Besides...how many AP jnuglers are there? Zyra has potential it seems but no true AP junglers. =D
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Posted 7/26/2012 8:32:29 PMfiddles a true ap jungler
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Posted 7/27/2012 12:04:26 AMTrue forgot about him, and one could argue Sejuani too she scales off of ap
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Posted 7/27/2012 1:21:25 AMKarthus is a ap jungler too.
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Posted 7/27/2012 2:32:33 AMDon't forget Amumu!
AP junglers do tend to have the issue of being glued at the hip to their first (and occasionally second) blue buff, though.
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Posted 7/26/2012 8:17:48 PMShe does seem to have an impressive jungling kit, but I don't see her restricted to it
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Posted 7/26/2012 8:09:21 PMGuess I was right when I said she would be exactly opposite of Leona. She seems like she is going to be balls to the wall aggressive and fun. Also, insanely hard to duel in the jungle O.o.
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Posted 7/27/2012 12:07:17 PMso you list 2 things: agressive, fun, strong dueler.
Leona is agressive and fun.
How is she the exact opposite?