Interesting Reds: Varus Quality of life changes, replays and why we don't have more maps

Hello Summoners, here are your daily interesting reds! To stay up to date on all Riot related posts about League of Legends be sure to check back at ReignofGaming.net daily!


Varus

Riot gave an indication of when the changes to varus that riot talked about earlier this week will be released.

Can't speak to exact time frames, most of this stuff should be moderately soon however. Showing the spread range on the ult might be a bit later though, there's some tech work needed to make that look decent so if that turns out to be a tricky job I'd prefer to get the other stuff out earlier/that later rather than hold back on all of it.

Sign up for the PAX cosplay show

Riot is organising a cosplay event at PAX

Summoners!

On an average day it might qualify as a bit unusual to strap on a pair of wings or grab the ol’ broadsword out of the umbrella stand before you head out the door. PAX Prime, however, is certainly no average day, so we’d like to encourage you to toss your best League of Legends costume into your roller bag before you hit the tarmac on the way to Seattle. 

If you’re planning on lovingly impersonating one of your favorite champions of the League this PAX, be sure to sign up to show off in our Cosplay Fashion Show. On each day of the convention, the most fashionable summoners on the floor will gather at 1:30 PM to pose for pictures, pick up some great League of Legends swag and receive their official cosplay badge. Polish up your armor, strap on your Boots of Speed and practice striking your most epic, champion-inspired pose! 

Signups will be open from 10 AM to 12 noon each day, so if you’re dressed to impress be sure to put your name down. Whether you’ve got a costume or not, don’t miss the show at 1:30 PM. And bring your camera!

Replays

League of Legends was built and launched by a much smaller team and budget than we have today. Most high profile game studios have teams who have been working together for many years with tools and technology that have also matured over years. League of Legends is Riot's first game, and many hard choices were made to get it to market in a timely manner.

It wasn't as if the team didn't want spectator or replays for launch. Instead of taking forever to try and deliver everything at once, the team chose to focus on what mattered most: creating a fun game and ensuring fresh content would be available on a quick, regular cadence. The strategy seems to have worked.

The downside is we do have some "tech debt" to pay, and it does slow down some of our feature development, but it's not the only obstacle. Adding features to a worldwide service supporting tens of millions of players can be a tricky business. We still welcome the challenge. =P

More maps

My point is that unnecessarily sharding people across multiple maps and modes ultimately damages the ability of the playerbase to discover the depth in the modes themselves. When Depth is compromised or players feel like the depth isn't worth discovering - the only value that the new map ultimately added is novelty.

Novelty is a transient good. Novelty for the sake of Novelty is not worth it. Proper execution of superior gameplay is always better than seeking novelty for the sake of novelty.


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Comments

  • #7 vitocapo2

    "Novelty is a transient good. Novelty for the sake of Novelty is not worth it. Proper execution of superior gameplay is always better than seeking novelty for the sake of novelty."

    What a crappy excuse for not doing more maps. A more direct and honest answer would have been much appreciated, like:  "we won't do more maps because it takes a lot of work, and we wouldn't see a coin out of it. We can't think on a succesful way of selling new maps, because it would mean that players who own certain maps can't play with players that don't own them and therefore ruining all our current matchmaking system."

    That's the answer they don't wanna give. And by the way, I'm seeing a lot of confusion about what a new map means. A new maps doesn't mean a new gameplay. As l3rowncow said, we could have 5vs5 map but with a different theme and different structure. Bushes in other spots, impassable terrain aka walls or tree lines situated differently, etc. 5vs5 but not on summoner rift. You can play 5vs5 on a icy tundra map, on a volcano and lava themed map. But now you know why they won't do it. How would they sell them without creating a big issue with the matchmaking? Queues would take more time. If they create a map as succesful as SR, then queue time would be doubled. Plain simple as that.

  • #1 FinalValkyrie

    I like Summoner's Rift. I hate Twisted Treeline, and Dominion. I like the ARAM map for fun but when you wanna actually PLAY League of Legends, its Summoner's Rift all the way.

    I like what they do for seasons, and maybe giving Summoner's Rift a visual makeover more often would be cool, but other than that, other maps would just be for fun.

  • #2 SnowyDark

    Just because there aren't really any maps besides SR which are currently very competitive doesn't mean that Riot couldn't make a good, competitive map in the future.

  • #3 Aradalf

    Incorrect. By the very nature of competitive gameplay, Riot would only be able to maintain one competitive map.

  • #4 l3rowncow

    while i see what you are saying and it makes sense, what if they made it so that the new maps where practically the same, and the same strategies could apply on ALL of them, but the basic layout was different? like what if all they did was move the ramps and maybe move the wraith and wolf camps a bit, while changing the look of the map obviously. that would allow for a new map without too much change in actual strategy, but also stlil give the feel of a new map. for example, starcraft has hundreds of maps, but at their heart, all maps can have the same general strategies applied (yeah i know island maps are dumb, and every map has their quarks, but ultimately the same stuff works) i would call starcraft a fairly (read EXTREMELY) competitive game. just spitballin here.

  • #5 corallein

    SC2 and LoL gameplay should not be directly compared like that. They are fundamentally very different games.

  • #8 systoll

    This is what riot is saying they won't do. If nothing important changes, what does the new map bring other than the transient novelty? I don't play dominion much but it is a meaningfully different experience to SR; same goes for ARAM. The 3v3 map is less different, but the different number of players is significant. I wouldn't mind seeing a 4v4 map, or a 6v6... but a 'new look' summoner's rift with minor quirks is something I can live without out.

    (That said, it's hard to argue that skins are anything but a novelty either, but they're the money makers)

  • #9 l3rowncow

    then we will never see another competitive map that could be maintained. o well :(

  • #6 Isysar

    I second FinalValkyire. 

    I should note I'm a bit of an elitist jerk. I would be happier if Twisted Treeline and Dominion were completely removed from the game. I think they breed bad habits, among other things. Summoner's Rift is the map, and there is nothing that will compete with it. This will never happen of course because people like these maps. Go enjoy them, but I personally do not care for them at all. 

    I used to really want other maps. I played a lot of Dominion when it first came out. I competed on a team in the NESL Dominion tournaments even. I thought it was the future. And I very quickly realized that Dominion was fast and fun. That was it. It lacked depth. It was and still is a very imbalanced map. It's a bruiser circle jerk and that's not my cup of tea. It teaches horrible habits in regard to summoner's rift. 

    I was super happy about the Proving Grounds. I love ARAM! It's fun. I still like Proving Grounds every once in a while, but Xypherous said what I couldn't put my finger on, and I agree 100%: Novelty is a transient good. 

    If any map changes are done (and I think some should be), it should be essentially new "skins" for Summoner's Rift, but on a far more epic level than has been done with the Winter or Halloween themes. The map should be reskinned for each major city state. Summoner's Rift: Frel'jord should be winter like, but have different monsters (with identical stats and buffs). Viking themed, with bloodied battlegrounds, icy craggy mountains and part of Gragas' huge ass brewing factory instead of trees in various places. Make one for Zuan with buildings and chemicals everywhere, etc. We need this kind of lore immersion. In fact. . . . <heads to the Leagueoflegends.com general discussion forum> 

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