Hello Summoners, here are your daily interesting reds! To stay up to date on all Riot related posts about League of Legends be sure to check back at ReignofGaming.net daily!
Riot gave an indication of when the changes to varus that riot talked about earlier this week will be released.
Can't speak to exact time frames, most of this stuff should be moderately soon however. Showing the spread range on the ult might be a bit later though, there's some tech work needed to make that look decent so if that turns out to be a tricky job I'd prefer to get the other stuff out earlier/that later rather than hold back on all of it.
Riot is organising a cosplay event at PAX
On an average day it might qualify as a bit unusual to strap on a pair of wings or grab the ol broadsword out of the umbrella stand before you head out the door. PAX Prime, however, is certainly no average day, so wed like to encourage you to toss your best League of Legends costume into your roller bag before you hit the tarmac on the way to Seattle.
If youre planning on lovingly impersonating one of your favorite champions of the League this PAX, be sure to sign up to show off in our Cosplay Fashion Show. On each day of the convention, the most fashionable summoners on the floor will gather at 1:30 PM to pose for pictures, pick up some great League of Legends swag and receive their official cosplay badge. Polish up your armor, strap on your Boots of Speed and practice striking your most epic, champion-inspired pose!
Signups will be open from 10 AM to 12 noon each day, so if youre dressed to impress be sure to put your name down. Whether youve got a costume or not, dont miss the show at 1:30 PM. And bring your camera!
League of Legends was built and launched by a much smaller team and budget than we have today. Most high profile game studios have teams who have been working together for many years with tools and technology that have also matured over years. League of Legends is Riot's first game, and many hard choices were made to get it to market in a timely manner.
It wasn't as if the team didn't want spectator or replays for launch. Instead of taking forever to try and deliver everything at once, the team chose to focus on what mattered most: creating a fun game and ensuring fresh content would be available on a quick, regular cadence. The strategy seems to have worked.
The downside is we do have some "tech debt" to pay, and it does slow down some of our feature development, but it's not the only obstacle. Adding features to a worldwide service supporting tens of millions of players can be a tricky business. We still welcome the challenge. =P
My point is that unnecessarily sharding people across multiple maps and modes ultimately damages the ability of the playerbase to discover the depth in the modes themselves. When Depth is compromised or players feel like the depth isn't worth discovering - the only value that the new map ultimately added is novelty.
Novelty is a transient good. Novelty for the sake of Novelty is not worth it. Proper execution of superior gameplay is always better than seeking novelty for the sake of novelty.