Will the Jungle Changes Bring Variety?

No one can deny that Riot Games likes to change its game up every so often. Sometimes the changes work out and are good. Sometimes, regardless if they worked or not, we'll be forced to keep them. At other times the players themselves can dictate a change of the game whether by constant bitching or by discovering new technology in the game. That said Riot tends to look at both these things and go "Well we don't like that Gragas can build a million builds, Ahri being built a tanky AP and so forth" and change things (sometimes too much) or the worse kind when people are like "OMG Jax nerf! his Q went from 1.0 AD to 0.7 now he's useless!" That last part was referring to a very old nerf her received before his remake. Jax was being used and slowly being found to be op so Riot nerfed his Q ratio and people freaked out and said it was too much. Riot then apologized and buffed it back up...only for pros to use Jax and his op status solidified and then nerfed it again later.

That starting paragraph will have some relevancy in a bit. What I want to talk about today is League of Legends having variety in gameplay and whether or not it can actually be achieved. I bring this up because Riot is planning on making it possible for a few AP characters to potentially jungle. This can perhaps be one of the most impactful changes for Season 3. Oh and there is a TLDR this time.

The thing that has resonated for the jungler since the beginning is that it allowed characters that didn't exist in the game (because they weren't used) a chance to shine. Characters like Amumu, Nautilus and Rammus would have only hell if they decided to lane but they can jungle and therefore may actually see some use. There are a lot of AP characters right now that simply don't exist. Brand, Annie, Sion, Malzahar and so on and so forth - they're no longer seen. If they were made to jungle then there's a chance these characters might be seen again. However, if they work, they bring a whole set of problems with them yet those problems will force dynamic play!

Think of what kind of team compositions we have right now. We usually have a bruiser/ tank top, ability power mid, support + ranged carry bottom and a support/tank in the jungle. As far as the jungler is concerned he is being forced to be this every damn game due to the lack of gold and experience in the jungle. Now that they're bringing it back up to Season 1 gains that could change. The options for your jungler type may open up and Riot claims they've made it so more AP junglers can exist. So if AP junglers can become a thing and can thrive in the jungle then it can potentially change the dynamics of team compositions. We might see things like Tanky AP top, ranged carry mid, tank+support bottom and ability power jungler. That could very well happen pending how well it works.

By opening up the jungle to more types of champions Riot will be making it so the players can form more team comps than before and flush out even more champion picks. It has the potential to make champion select harder and trickier albeit Riot still needs to increase how many champions it can ban and make it so you ban again after your first picks in order to open up the champion pool a bit more.

However as I said a bit ago this is all pending on how well it works out. If AP junglers (or any other type) turn out to be complete crap then they won't be used. If they turn out to be the best choice with no contest then all the other types won't be used (as much maybe). If they are simply an option then they'll either be niche or picked often. That said just like at the start of Season 2 we will see a bunch of "viable" junglers of all kinds but it is inevitable that a lot of them will be weeded out.

Then here comes the biggest thing that will determine the diversity of the game. It won't be the champions themselves actually being good or bad. Ultimately it will be Riot who will determine which champions they are fine with jungling. They will nerf or buff the hell out of those they feel are working too good or aren't working well enough. This is what I fear with Season 3. I fear that Riot may just force change for the sake of it. I know Season 3 is advertising a whole new game for us and changes are everywhere beyond just the jungle but I'd rather certain things not be forced.

Again like at the start of Season 2, the community is going to go into full idiot mode and say the most stupid crap imaginable. I will no doubt be forced to read a lot of this due to research but I will be fed the most illogical and unfound claims by people. Like in Season 2 someone actually claimed that Warwick was even stronger than before. The hell was this guy smoking? I'm betting he played one game with a Warwick and that Warwick stomped and with that the guy made the decision to claim this champion as overpowered. Everyone knows Warwick, especially before he was buffed, wasn't used in Season 2 and was definitely a weaker contender in the jungle. That said it's not say I didn't read anything worthwhile during the uproar but a lot of it was stupid.

This is how I feel the first months will be. The community will make tons of wild claims and Riot will be forced to pick and choose between which need to be addressed first. I fear they may speed through some things and push out a buff/nerf/change in order to just move it through the line. Even worse is that I pretty much know the community will bitch and moan about certain things and that may motivate Riot to just make a knee-jerk decision on it. To Riot's credit they've become less opt to do that because the loudest in the community are usually stupid but given how much noise will exist during the first few months some stuff might just get through.

Then of course it depends on how badly Riot wants this to work out. I wouldn't be surprised if Riot has a sort of list somewhere with the names of champions that are being looked at for buffs/nerfs already. If X champion works out too well in Season 3 we will nerf them. If Y champion doesn't work out how we hoped they would then we buff them. With that said it wouldn't surprise me if they had a few AP junglers in mind that they hope end up jungling and thus they are on this buffs/nerfs thing pending their jungling potential.

Now what does this all have to do with diversity? Well if you think about it - everything...at least for this game. We might have new team comps thanks to the jungle being opened up and allowing more characters. I can't really speak about what a jungler will "need" to be yet but that will eventually be discovered and inevitably become a forced requirement for all potential junglers. The first few months will be a cesspool of chaos with people making wild claims, people bitching and moaning, and then Riot having to address even the most stupid of ideas from the players. Then Riot will be forced to cut through a lot of things in order to fix, trim and put things in order amongst the chaos. Then Riot will end up doing their buff/nerf rounds to whatever they see fit. We, the players, will be stuck with what we get at the end. The diversity of this game is often stripped at by Riot because they are aware of the truth that the game will become stagnant at some point. By constantly updating the game (or forcing things to change) they can keep the game from becoming imbalanced (for awhile) or stagnant (again for awhile). Hell sometimes something is an accident but it turns out well enough that they'll leave in the game until it becomes a problem (Skarner's ultimate). Think of it like a trampoline. The game is the person jumping on it and the person is jumping up and down experiences low and high times. At some point or another, by the sheer will of physics, if the person doesn't make enough of an effort to stay in the middle, the person will hit an edge of the trampoline and faceplant onto the ground.

For a tldr of this article with all its incoherent rantting: The players will be given the tools to evolve the game. We will get to experiment and enjoy the changes and figure out all the new tricks and combos and all that good stuff. Some players will bitch and moan about them and force Riot's hand in some issues. In most cases though Riot will decide what happens. Whether or not the players were the ones that created a new strategy/tactic or brought a champion to greatness - it will be Riot who decides whether that discovery stays or is removed. Among the things we are allowed to have, Riot will also just force some ideas onto us. We will have variety until it becomes difficult for Riot.

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Comments

  • #48 buzz567

    First off, I love the article. (Plus; you are the reason I main jungle)

    I am just wondering which AP champions will start jungling?

    I mean, Annie for example, yes has a nice stun, but she wouldn't be able to do anniething else (see what I did there).  She can't gank, has a dreadful shield (so very little sustain) and I can't see her being fast in the new jungle.

    So who do you thing will take the spotlight?

  • #49 MerryLane

    Gragas, Fizz, Eve, Khartus ... ?

    They already have some history as junglers, maybe they won't be built full AP (bruiser fizz/gragas/eve already work "decently"), but at least these champions have this kind of build open.

     

  • #47 ihio

    I m kinda aware of jungle remake,it seems like Dr. Mundo will be ultra strong!He will have a small problem at first clear right like now and then he would be godlike!Farm,farm,farm getting strong and then kill em all.And mundo cant handle any other nerf............

  • #46 mighymakku

    I kinda fear the jungle rework to be honest.

    I didn't really like what they did to the jungle with the S2 rework, so bringing it back closer to the S1 jungle by itself is a good thing, in my very humble opinion.

    What I'm really afraid about tho is how Riot is planning to force which champs should jungle and how good they should perform. S2 jungle rework was a huge disaster in one specific way: They promised a lot of stuff and explained their goals behind the rework, and achieved pretty much the complete opposite. If Riot has learned their lesson, they will now know the following: A rework alone isn't enough. When they name champion variety and AP junglers as goal of the rework, they will most likely have to actively force it with buffs/nerfs/tweaks/whatever to specific champions.

    And here's the thing I'm afraid of: The buff/nerf list Stonewall already talked about in his post. Except that this list isn't speculation or "most likely there", it's definately there. This list includes certain AP champs (Diana, Fiddle..) that Riot wants to jungle, and I fear they will make them viable junglers no matter what. If they don't work as junglers even after the jungle rework, Riot will force them on us by either buffing them, nerfing everyone else or doing even more changed to the jungle.

    And then there's the nerf list, and I can already name 2 champions on this list 100% guaranteed: Lee Sin and Nocturne. Which is kinda sad, because these champions are amazingly fun to play and pretty popular amongst players, and the thing Riot seems to never learn is that repeatedly nerfing a certain champion will eventually make him vanish from the meta, regardless of how popular that champ might have been before the nerfs. They're really shortsighted on that matter for some reason.

     

    TLDR;: Jungle rework yay (more like S1 again), but afraid of Riot artificially forcing the results they promised.

  • #45 Nizbel

    I really wish I could still jungle Gragas. Not that I can't in this current condition, it's just that I will get flamed late game. As he does fall off late game, people don't see the utility he brings. Since he's being used to much as an AP caster, he'll never get per/lvl MR scaling! Which is kinda sad, he was originally designed to be a tank.Remember when AD Bruiser Gragas was actually viable Stonewall? Also, Kinda sad I won't be able to do those heavy snowball junglers, like Wukong who completely relied on awesome ganks.

    I suspect a lot of attack speed runes in the upcoming future for junglers. Anyone with AD steroids might become fast with AS runes and Machetes, Trundle, Gragas, maybe Mundo?

    I just see junglers leveling different things, Mundo levels E a bit more. Gragas levels W more, Hecarim W more. Shyvana, levels up her Q instead, stuff like that. And that is what people will have a hard time realizing.

    I am just speculating, anything can happen. 

  • #34 pnsteva

    These new changes looking great so far. Increasing gold in jungle, making single hit jungler's better, removing hog makes me feel good. Got bored of double gp 10 items and oracle on cc machine junglers.

  • #33 someone010101

    Jungle Malzahar ? "Don't fight their Jungler 1v1" just got a new meaning ...

    Old School burst mages in the jungle would make for hard gangs, as in flash=>qwer=>dead. I don't think Riot wants those.

  • #30 guy420

    The only thing that made Jax OP before the rework was the metagolem build and nothing more. He was the champion who would benefit more from that build, and that made him op even if his kit was bad.

    Not to mention old elixirs... i think people tend to underestimate how elixirs impact the game, specially the old ones and old jax passive.

    But, anyway, i think Jax is on the top of that "possible nerf" list you mentioned. As Xypherous said, hes got the AoE and single target dmg to go trough jungle in a rush. He can both gank and farm, and scales extremelly well with items. But that wouldnt even be so damn dangerous if it wasnt because BoRK is going to get introduced in SR. If that item is unchanged, you can expect Jax to jump to S2 Mundo opness or beyond.
    Good stats, good kit, high chances of getting gold and good&cheap build options. If that isnt the definition of OP i dont know what it is.

  • #35 dumbitdownjr

    I totally agree, I just hope that if they nerf him it doesn't hurt his toplane to much.

  • #41 Yaamahri

    You have a typo. Change "metagolem build" to "ludicrous base stats" and then you can see why he is, was, and will continue to be , great.

  • #23 TiKD

    No. It won't. The Jungle was too tough in the beginning so they made it significantly weaker to bring variety to it. Then everyone realize AoE clearing was OP as shit and it stomped out the variety there. Champions don't have the base stats to jungle will be fucked over yet again. Especially with the leash change.

  • #42 keybler86

    I think we will have to see how the "jungle items" work before fully committing to anything. The main change implied (IMO) was that it will be more lucrative for junglers to farm rather than to gank lanes. Farmers and counter-junglers (like season 1) may shine once again.

    The variety will at least be different champions from the current meta, with the potential to change damn well near everything else.

  • #21 clutz1

    Jungle changes seem slated not to bring variety (the starting game items may be the path to that), rather just making some current junglers who have a tough time earlygame unviable (I.E. Naut, Rammus), keeping some standards in place (Udyr, Nunu), and making some junglers that are currently viable, but suboptimal, optimal (Warwick, Gangplank).

    It also might crush Shaco and Lee Sin jungles, but I haven't theorycrafted that out.

  • #22 godofslack

     

    Honestly, I don't think Shaco or Lee Sin jungles are going anywhere, basically if you could safely jungle in season 1 you can do it in season 3, the major issue that it might strangle out the few carry junglers that did exist, by virtue or causing them to waste item slots on jungler items in order to clear efficiently. It'll be hard to balance between the current balance of junglers not wanting farm and as such being shoved into either tanks which have insane gold efficiency and barely require any or bruisers which have slightly less gold efficiency but have 6 billion free damage or being a place where you have to sacrifice a huge amount of offense for defense.

    From what I've heard so far I think it'll bring back the hard counter jungle meta, because if the junglers are lower that means duelists will have an even greater advantage. I don't think this will add more variety, just force junglers to have even more extreme strengths to be viable, it'll basically turn into can you clear/carry super well, can you counter jungle super well or can you gank like a god, and that leaves less junglers than before.

  • #24 clutz1

    Yea I don't think LS or Shaco are going away, I just said I would have to think about them more to figure out whether they can still have high HP for a lvl 2 gank after red.

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