Let's just have a quick run down of the jungle masteries that I'll be using for the Season 3 jungle. Please take note that this doesn't cover the more specialized masteries I will be taking for some junglers like Diana and Gangplank but they are general suggestions to help give a starting point for most junglers.
AD Carry/Assassin Build

This one should be rather self explanatory and pretty simple to understand. There isn't much complexity here when it comes to the build. You increase whatever makes you do more damage with your auto attacks or your AD scaling abilities. It's rather straight forward. The offensive tree does not give any real utility or survivability thus it's mean for straight out killing machines.
The champions most likely to have this build are - Tryndamere, Master Yi, (assassin) Nocturne, (assassin) Lee Sin and (assassin) Riven.
This build has one free mastery point at tier 3 offensive. That point sticks out and it's on havoc. You can put that one point wherever you want but you need it to advance to the next tiers.
Bruiser Build

This one too is rather easy to understand. However there are a few masteries that are left unfilled and it will throw people off. That said, it is very likely that the bruiser build will have small differences between players as a lot of the masteries are very good but there aren't enough points available to capitalize on all of them. The lower tiers are saturated with masteries that require multiple points yet you open up the next tier which has even better things to put points in. It almost feels like a waste really.
It would be wise to consider what the champion prefers before you choose which masteries to take. What I mean by that is - does your champion prefer resistances or health? The crowd control reduction is basically a given on pretty much all bruisers
The champions most likely to have this build are - Darius, Jarvan, (tanky) Lee Sin, Dr. Mundo, Shyvana, (bruiser) Riven, (tanky) Nocturne and Olaf.
The build has 9 "almost" free points in the offensive tree. Depending on the champion, you either take the armor pen mastery or the magic pen one and essentially spend all your remaining points.
Support Tank Build

This one is rather fun actually. Take note that this build leaves the tanks rather squishy as they didn't take any relevant tanking masteries but it opens up a lot of power in utility. It basically grants the tank a load of cooldown reduction on abilities, items and summoner spells and even gives them increased mobility. Along with that they also get 2 free (if albeit weak) items to help out their fragile early clearing.
It is important to note that this build can also be taken by non "main" tank characters like Olaf as the utility tree is just that good. With that said though - taking these masteries basically makes it so the jungler HAS to receive aid from their teammates early on.
The champions most likely to have this build are - Nautilus, Sejuani, Hecarim, Amumu, Maokai and Cho Gath.
It has 3 free mastery points in the utility tree. You don't exactly need recall, the biscuit or the bonus ward. You can relocate that to the spell vamp if you need to but most tanks don't make good use of spell vamp or life steal anyways.
Pure Damage Caster Build

This one is also very straight forward. Basically think of the AP version for the AD build. The junglers who are FORCED to take this basically need as much killing power to annihilate a camp before it beats them to a pulp. The AP junglers who take this but aren't FORCED to will speed up their clearing speed and murdering power. There really isn't much to say about this one. It's basically a mirror of the season 2 pure caster build aside from the addition of spellsword which isn't all that great on some characters.
The champions most likely to take this build are - Karthus, Cassiopeia, (AP) Cho Gath, Fiddlesticks, Malzahar
Full Tank Build

Just think of the bruiser build but with taking a dip into the utility tree for the extra goodies. Now it ends up having the same issues as the bruiser one where the defense tree is saturated with a lot of stuff you'd want points for but don't have enough. The thing with this build though is that it has 9 free points. Yeah that's right - it has 9 free points. The 9 points in the utility tree aren't completely necessary and you can toss more into the defensive tree to grab all the masteries you can't pass up to miss.
Yes this will give you a weaker early game but some of the tank masteries have multiplicative effects. That means that as the game goes on - they end up being better than what the utility tree would provide anyways.
The champions most likely to take this build are - Nautilus, Hecarim, Dr. Mundo, Jarvan, Amumu, Shen, Cho Gath, Udyr and Skarner.
AP Utility Build

This one is rather variable. It has 9 free points to go anywhere but the utility one is rather core. Much like the masteries for the support tank - this one is trying to make use of the glorious sexiness of the utility tree. However there is one thing to take note of - instead of taking any of the extra items or the experience mastery (or finishing the item cooldowns), the player takes the wealth masteries instead. The reasoning for this is to be able to buy an early FLASK and use it instead of potions (along with the machete). This is to avoid wasting any gold on potions for the entire game. It grants the champion some utility with increased gold efficiency. It isn't much different outside of that really.
The champions most likely to take this build are - Zyra, Elise and Cho Gath
There are other champions with more specific builds and they will be covered later as they get tested out and worked on. Enjoy the season 3 jungle!

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Posted 12/7/2012 9:00:09 PMAnd what masteries should i use for mundo?, Full tank build or Bruiser?
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Posted 12/8/2012 3:13:07 AMThat depends probably. When playing a brusier Mundo with say wit's end (Don't really know what you should build with brusier Mundo now) you should take Brusier, but when you go that usual Mundo with lot of health and resistances you should take Full Tank masteries.
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Posted 12/6/2012 12:14:46 PMOn the Brusier Build Stonewall encourages taking CDR instead of AS. Is there sometime I should take the AS mastery? I guess that I have to mention that I don't have AS runes.
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Posted 12/6/2012 1:24:46 AMSo Stonewall put Xin in his AD/Assassin video but towards the end said he was using tanky masteries. Does that mean he's using something like the bruiser build or full tank build on this page? Or something special?
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Posted 12/4/2012 7:23:38 PMWould you use the Bruiser or Tank masteries on Trundle? I'm guessing if tank is going top go bruiser, if bruiser is going top pick tank masteries??
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Posted 12/4/2012 5:28:02 PMCan you tell me masteries for your diana jungler?
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Posted 12/4/2012 5:36:28 PM21/9/0. The Offense tree ones like in the "Pure Damage Caster Build" page above (you may skip CD reduction ones (Sorcery) in favour of more AS (Fury) in the first tier, so you can abuse her passive a bit more; always get Spellbalde on her); the Defense ones like in the "AD Carry/Assassin Build" above.
Mongol General: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.
Mongol General: That is good! That is good.
- Conan the Barbarian -
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Posted 12/4/2012 5:39:48 PMWhile 19/11 and 21/9 work in the new jungle, 9/21 is MUCH more sustained
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Posted 12/4/2012 5:57:14 PMI agree with you about jungle efficiency early game, but if he/she is aiming for max power in teamfights, then 21/9/0 is still the way to go. Plus, usually on jungle Diana I get quite fast SotSWraith, so between that and the shield you stay full HP in the jungle; ofc earlygame 9/21/0 is still better.
Mongol General: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.
Mongol General: That is good! That is good.
- Conan the Barbarian -
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Posted 12/4/2012 2:29:59 PMIs the legendary armor mastery really worth it ? 5 ar/mr per 100 ar/mr seems rather weak
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Posted 12/4/2012 4:58:42 PMIt's kinda lackluster, and the first point allocated is better than the others, since it grants 2% while the others 1,5% (similar in this to Juggernaut, Hardiness and Resistance). Overall with 3/3 Legendary Armor you will only get 10 bonus armor out of 200, so is a little meh, but at least consider this: if you start the game with 40 armor, you get 2 for free, and it becomes better with levels, so it's not that bad for a jungler.
Edit: it is bonus armor. So yes sorry: Legendary armor is garbage until lategame. Which means it's a very lackluster mastery until you're already quite tanky. So... just skip it.
Mongol General: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.
Mongol General: That is good! That is good.
- Conan the Barbarian -
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Posted 12/4/2012 2:12:13 PMI noticed most that have points in offense don't use the Bonus Damage vs. Minions/Monsters mastery. Is it just not that good for a jungler?
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Posted 12/4/2012 12:32:23 PMI just tried a jungle clear on Yorick, and he is able to solo dragon at level 6 with 100% life left (and no potions used). Blue buff was required, but mana pots might be a viable alternative. I just had a Spirit stone and 21/5/0 masteries (I'm only level 26). My QWER points were 2/1/2/1 (but I didn't use the ult).
Is Yorick possibly viable? His initial clear is a bit sluggish, but it's also quite safe, which leaves him in a better position to gank. Is this just pure craziness?
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Posted 12/4/2012 6:02:02 PMIf you made it work, i think that answers your question.
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Posted 12/4/2012 9:40:20 AMI was hoping you would talk about what mastery changes matter. Most junglers know what general set ups to use for their champions. A lot of us haven't studied the new tree in depth, tho and aren't sure in what ways we should be changing out pages.