Success with Non-Conventional Junglers

Before I go on, fun is very subjective and can vary between people and groups. I implore you never force anything potentially unpleasant on your team unless they allow you to. This pretty much becomes automatic and amplified in ranked so please be considerate. It is much easier to do these things with a group of friends who understand what you plan on doing it and are on board. Don't force it onto people as you may tarnish their fun and upset them. You may have fun but they may not be. Don't be an asshole.

That said - you can most definitely win with non-conventional picks if you take a few important things into consideration. Needless to say there are some champions that absolutely will struggle to even function in some aspects and you're really stretching it when jungling with them. Even some "troll" jungle players will find the fun with those champions lacking.

I'll begin with the breakdown of what a "non-conventional" jungler is. Truth be told some people think a "non-conventional" jungler is anyone that isn't used.

There are some junglers in the game that are strong as junglers but aren't being currently used simply because there are better versions of them or the meta doesn't support them. Junglers like Nautilus for example are very strong but he's simply not fitting the meta right now. He is simply not used or underused (not relating to pokemon tiers) but he's not a "non-conventional" jungler.

A real "non-conventional" jungler is someone who wasn't intended to function in the jungle even as a sub-spec. Vi was intended to be a laner (lol) but ended up being a jungler. Could one argue that she would qualify as a "non-conventional" jungler and make some good points but I move to say that a champion loses that moniker the second the role becomes their best form. How about Diana then? She was intended to be both a jungler and a laner. That case is much easier then. She's not a "non-conventional" jungler even though her jungling ended up being 2nd to her laning. She was built with jungling in mind as well. How about Olaf then? He was intended to be a laner but sucked, then was turned into a jungler and excelled and somewhere down the line he became (arguably) a better laner. That may have been a long time ago but it bears a good argument. This one is harder to argue but I'd move that we consider two points. Most characters who go through this were overwhelmingly and obviously powerful in the jungle. These characters sort of just fit he mold for jungling and it became easily apparent they were powerful and thus became conventional. That fits with the following thing below...

A conventional jungler can become "non-conventional" if something gives them a swift kick to the viability balls either directly or indirectly. The same can be said in reverse. It is very rare for a conventional jungler to fall out of it but it is not too rare for a "non-conventional" jungler to become conventional. It just takes constant usage of the character and practice. Eventually you may either unlock things about the character you didn't know or you have to admit they are niche or suck.

Anyways let's get on to the main topic of this article - how to go about playing (and hopefully winning) with "non-conventional" junglers.

You can ignore this by playing with friends and just saying "Yeah let's screw it and play!" but I'm sure some players out there want another thrill in this game but don't want to worsen their chances of winning. There a few golden universal rules for picking "non-conventional" junglers and still winning then.

The Golden Rules are as follows

1. No matter who you pick if the game goes long enough and/or allows it then they will function as if they were laning anyways. To put it into better words I'd have to use an example. A jungle Karthus is still a Karthus. He'll still destroy teams and cause hell in team fights with 6 items even if he was jungling or not. He's still the same damn champion and potentially the same threat.

With that in mind you may want to pick a "non-conventional" jungler with epic team fighting or transition. Think of it as added insurance that you can fall back on just in case you it doesn't work out for you.

2. You are dangerously reliant on your teammates. You have to work with them in order to succeed. As far as I know there is no "non-conventional" jungler that can be completely independent. You'll likely rely on them for ganking, clearing and recovery if need be.

3. You will have to take more risks than conventional junglers. Jungling with one is already risky but you'll have to put yourself in more risky maneuvers to make up for jungle deficiencies. This is good for the people who want to play balls deep and exciting games.

Anyways I'll talk about how I go about using a "non-conventional" jungler when I feel like it. Sometimes I play "non-conventional" junglers in order to test them out after being pressured by people or out of my own curiosity. Sometimes I'll play them because the game was not meant to be back breaking labor.

I think of it like I do even hardcore picks in most cases. I may be wanting to test Sion but if my team doesn't seem to allow it (doesn't fit) then I will not force it on them. If I ever see "oh x champion can fit right about now" then I go ahead and pick them.

I don't think I can get too general with this first step. Do we need AP? If so then I can pick someone who leans more to an AP role. Do we need a fatty? Pick a fatty. Like I said - think about it the same way you'd do a regular pick.

I cannot stress how important it is for your champion pick to have crowd control. No matter how shitty they are in other aspects - at least having one form of crowd control will make them useful at some point in the game. You can set up a gank with most forms of crowd control. It doesn't matter if you picked the weird ass jungle Heimerdinger if you can land your grenade. A stun is a stun as long as it can be properly followed up.
A "non-conventional" jungler can sometimes even be a very strong and flavorful pick for your team. It just has to make sense. A good example of this is a game I played some time ago as jungle Heimerdinger. My team consisted of junglers with annoying poking and pushing powers. Heimerdinger is the god sieges so instead of ganking and farming I obtained a few levels and just started pushing indiscriminately. We won because they couldn't fight back our ungodly pushing power. They weren't built to stop us. With that said, sometimes your team allows for special little team comps like that and they can work out better than even some conventional team comps.

They need to have at least one redeeming quality or special trait to make them stand out. This isn't important if you just want to play whatever but if you want to play whatever and still win then you have to keep it in mind. It can be anything from initiation powers, stealth, super harassment, pushing powers, whatever. It can be anything that contributes to the team or just to yourself. Then you have to push said trait extensively. The best example of this is Twitch. He has stealth, high damage, some crowd control and range. He's a perfect ganker. He sucks at everything else but just gank non stop and get fed. Push that trait and you can excel. The weakness of this is that the enemy will know what you're trying to do and may respond appropriately. Even then you can still outplay them.

Now this for me is one of my most important categories that must be fulfilled. Along with all that stuff - I try to pick a "non-conventional" jungler that fits a hybrid or semi-something role. A character like Jayce can fit the semi-carry role quite well from the jungle as he has support, bruiser and ad carry features in him. He can be built with an economy build and put out damage weaker than a true carry but still respectable while supplying his team with an array of utility. Wukong has his godly initiating powers regardless of how ham-handed the game made him.

Using all these things it's true that bruisers end up being the best in this "non-conventional" category but it's all about what you want to do with your friends (hopefully).

My personal favorite "non-conventional" junglers to use are Wukong, Twitch and Gragas.

Wukong is just all around the pure average in all aspects of the jungle. You just have to outplay your opponents and use your knowledge of things to get ahead. His stealth allows for some ward hopping and LoS tricks when ganking and dueling. Later on his initiation is just epic

I feel like an asshole if I play Twitch which is why I rarely do. Just go and gank people relentlessly and be a total dickwad. You can later hyper carry the game if super fed.

While some will say Gragas is not "non-conventional" he fits the same realm of Wukong. He's average in a lot of aspects - his ganking being pretty nifty especially with his ultimate - and generally not having anything really special about him. He suffers from the fact that he has to take a jungle build that detracts from his most optimal builds. That said - he's very fun and works as an semi-AP/support character from the jungle. He can be fun.I'll probably be adding a "flavor" article mid-week about some awesome "non-conventional" jungle picks!

I'll probably make a "flavor" post this week about some of the more fun "non-conventional" picks - though they are strictly my opinion.

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Comments

  • #27 Icelime22
    Stonewall is fat.... huehuehuehuehue
  • #25 cottonycloud

    Nasus Q stacks ridiculously fast -- as fast as he would for an easy top lane. Only problem would be his weakness to invades, counterjungling, and dueling.

  • #26 OuterRaven

    And the fact that for him to farm his Q to decent levels he would have to stay in the jungle at the very least the first 20 mins, which means no ganks, no map control and lots of angry teenagers flaming you.

     

    So, what you're saying is, if I don't gank top lane, I'll die?

    Jason Statham is: the jungler.

  • #24 Dj0z

    I approve of this article in general. You pointed out some of the basics that will certainly help many of your readers. The "fit in the team" part especially.

    However you said it yourself, gotta push the specific traits, so you should remake the heimer video with the proper (AP) build; those AS runes, slower clear and HP loss are unnecessary. Aim for this or better.

    Of course in the end, fun comes first, else one shouldn't bother playing. Enjoy S3 possibilities, people. And get premades.

  • #21 Killzerz4

    With Yorick you spam goals. He is actually quite fast, real sustainable, and level W before anything else. Your ganks aren't terrible, and if all else fails just R your ADC lategame. After your first blue you don't need much provided you got Tear and Spirit Stone (even Philo in some cases). Build pure tank right after (maybe like 5th or 6th item can be damage) and win teamfights. You can't really duel him if he has blue buff either! Lot's of fun, he might actually be a conventional jungler in the future...

  • #22 registermyaccount

    The thing is, Yorick has such a strong laning phase that there's no need to put him in the jungle. There's barely anybody who counters him, and everybody else he can destroy in lane. So sure, Yorick jungle might work, but why put him there when you can have him wreck top lane?

    Video games, where anybody worse than you is a noob, anybody better than you has no life.

  • #20 registermyaccount

    How about jungle Malzahar? You're actually incredibly fast in the jungle after the first back, Voidlings can tank a lot for you if you time them right, and even if you fall behind your ult can be used to disable an important champ on their team. Also, if you fall behind you can just go into afk farm mode with your Malefic Visions. Not to mention your ganks with ult are amazing, the only problem is that you don't have a gapcloser.

    I'm not saying that jungle Malz is the best way of playing him, but he might fit some comps better than others. E.g. You picked Malz and was gonna go mid, but got counterpicked by a Talon mid. Instead, you ask somebody on your team to go Riven mid, and you go Malzahar jungle so your team could have some AP.

    Video games, where anybody worse than you is a noob, anybody better than you has no life.

  • #23 Dj0z

    Discussed at length here.

    If fits very well in comps that include many pets, i do that all the time with friends. I confirm the incredible clearing speed.

  • #19 Licorice

    My friend have been playing jungle Kassadin, rushing Madred and shiv, and then going for AD carry items, and then splitpush all game and 3 hitting thier ad carries, it's all about positioning really.

  • #18 HowardDeanFan

    Jungle Poppy has been one of those I have been loving for a while. Her clear times are pretty abysmal so you have to gank a lot and her Mana costs are high base but, mid game and beyond, she starts to dominate team fights with her ult and her ability to dive carries and hit like a truck. I have preferred a slightly tankier build on her (more resist, lee HP, not like the current meta because building a ton of HP actually goes against her awesome passive). Wits End is amazing on her BTW, stacking Armor/MR together plus AS/On-Hit dmg is pretty sweet. Dive the tower, force the enemy to do something about your or loose their carry and probably walk away from it because of your amazing passive.

    Been Jungling Twitch a bit since new Jungle came out, he is quite fun I agree. Another thing I've tried a handful of times in Jungle Malzahar. In a quest to experiment with more AP junglers, I have found Malz to be pretty well sustained past lvl 2 (health wise) even if he, himself, remains squishy to the enemy jungler. He can farm to lvl 6 and ganks pretty well if you are quick on the draw with spamming his abilities. It's probably better to build him a bit tanker than normal.

  • #17 Rain

    What about pure tank Gragas, and tanky Soraka?

    Gragas has CC on every single ability, and a great w to keep him near invincible, plus good attack damage.

    Soraka has decent ganks with red, nothing good really, but can really shine as a counter ganker. Bait out heals and silence from bushes. Really love her!

  • #16 Ragnarok_Cometh

    My personal favorite non-conventional jungler is Ziggs. In S2 you had to alter your build pretty drastically to sustain yourself in the jungle but now you can just rush Spectral Wraith and then resume building like you normally would.  5 damage spells, slow field, huge gap closer that doubles as a dispacement move and an ult to finish people out of reach makes him a god of ganking...if everything goes to plan.  Which, of course, it rarely does.  His ganking is ridiculously clunky XD.  But I play him from time to time because he's really fun, somehow much more fun than he is in a lane.

  • #15 LightEcho

    Throwing this out there Wukong clone now properly takes monster aggro in season 3.

  • #14 Dunal
    Meanwhile on PBE... Taric. The best 'unconventional' jungle of them all. Mwuhahaha!

    Or one of the best junglers period...
  • #13 ninbushido

    Zyra is one of the best unconventional junglers out there. Seriously. Take Q at level 1, ask for DPS on wolves and blue. Once she gets to level 2 with Smite on Blue, she really doesn't need to use Smite AT ALL. Her plants will tank the damage for her. Be sure to take out the smaller mobs first so the plants focus on the big mob (Big Wolf, Buff, etc.) Her plants' health bars are weird that no matter how much damage the attack did it will do a fixed amount to her plants, and her plants only have 6 health, so if you have 4 wraiths banging down on your plants it's going to die quickly. However, use Q into W plant and auto attack the smaller ones and you have two plants focusing one big mob. Her ganks are not bad either. W provides free wards for counterganking, and she has a slowing plant with an attack range of 400. Her E is a long ranged AoE snare. At level 6 she gets a sudden boost in damage and a wide, AoE knock up.
    She is also a decent duelist in the jungle because she can kite and outmaneuver her opponents with her plants and her CC. She invades exceptionally well. She can do over-the-wall steals with her W and she can basically deal some damage and just walk out, leaving her plants to do the rest.

    She is fairly blue dependant though and that may be one of her only, but greatest weaknesses. This is mitgated by grabbing Spirit Stone into Spirit of the Spectral Wraith, which is a perfect item for AP junglers like her, and Diana. With the mana regen she doesn't really have any problems, increased damage to minions and monsters helps ALL her damage with her plants and such. Spell Vamp heals her up quickly. And with the reduced cooldown on Smite she can roam the entire enemy jungle and be an annoying bich and just use her free vision to Smite-Steal buffs over the wall.

    She still depletes her mana fairly quickly though, so grabbing an Athene's Unholy Grail will completely solve her mana problems. It will also put her at 40% CDR with her W passive and Spectral Wraith. The combination of two items already puts her there, and she can sell Spectral Wraith later if she wants, but she can still keep it due to the increased minion/monster damage to aid in taking Dragon/Baron.

    She transitions mid/late-game exceptionally well due to her CC, she can fulfill multiple roles on the team. She can be a supportive character like she is commonly played in bot lane currently, she can be the second, consistent damage AP carry with decent burst, she can be a tanky AP, opting for more health items such as Rylai's and RoA.

    A decent build I've found on her is:

    Sorceror's Boots (Alacrity)

    Spirit of the Spectral Wraith

    Athene's Unholy Grail

    Liandry's Torment

    Rylai's Crystal Scepter

    Situational

    Liandry's procs on each attack of her plants, refreshing the duration. Spell Vamp procs on both her spells AND her plants, as well as Rylai's, synergizing with Liandry's for increased current health damage. Ranged slows on her Thorn Spitters and a multiplicative 49% combined slow on her Vine Lashers (which strangely are "melee", though they have 400 attack range which is 25 less than the lowest "ranged" champion). Situaional item can be defensive (Bulwark, Warmogs, Abyssal, GA, Zhonya's) or offensive (Rabadon's, WotA -- worth mentioning because with 40% spellvamp Zyra's healing with her AoE spells and plants is INSANE), depending on how the game is going. And of course Athene's provides her with basically limit-less mana.

    Take all the increased damage on monsters/reduced damage taken + 6 true damage reflect to help with her first clear. After she gets her first blue it really doesn't matter anymore. The rest of her masteries, take as normal AP carry, but be sure to take the movement speed outside of combat in Utility because she is dreadfully slow, that's why I take them as well as Alacrity Enchantments.

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