Aatrox Patch Jungle Changes

Surprisingly this next patch is bringing with it some jungle changes. To be fair I expected (and I'm sure everyone else did too) that Riot was getting tired of the early golem starts giving blue side an advantage over purple (purple had the advantage too with a lane swap). When players started expanding the camp snatching to wolves and wraiths - that's what things started to get a out of hand. Riot decided to slap the change they've been wanting for the golems onto the other camps as well effectively making ALL camps spawn at the same time.

Wolves
• Initial spawn time increased to 1:55 from 1:40
• Respawn time reduced to 50 seconds from 60
Wraiths
• Initial spawn time increased to 1:55 from 1:40
Golems
• Initial spawn time increased to 1:55 from 1:40
• Respawn time reduced to 50 seconds from 60
Ancient Golem
• Base Experience granted increased to 275 from 220
• Now plays a particle effect to show who the buff transferred to
Lizard Elder
• Base Experience granted increased to 275 from 220
• Now plays a particle effect to show who the buff transferred to

The jungle changes are a small nerf to the earliest of gankers and when I say small I really just mean small. At most you'll just grab one of the small camps along the way and then grab the other buff you didn't get and presto you'll have your level 3 double buff scenario again albeit about 10 seconds slower. After that your clear should pretty much be the same thing as before and eventually equaling out thanks to the lower respawn timers.

The big change comes with the fact that they respawn 10 seconds sooner. This will help farming junglers more than anything else. Junglers like Shyvana, Mordekaiser and Zed are thrilled at this as they can now likely run up and down the jungle and just farming. I'd like to point out though that the wraith camp DID NOT receive this 10 second respawn reduction change since it already received it awhile back. It is very likely due to the fact that Riot wants to keep mid lane from farming it more frequently.

All junglers will love the changes overall but some will like it even more. I already mentioned the speed junglers loving it but the invaders will love it as well. The first clear is slowed down just a tad for some junglers though buff to buff path is still available albeit it won't give you level 3. Invaders like Nunu (aka Satan) will love being able to March into your jungle and steal a much more valuable buff from you. It's not much really but just makes the buff cake creamier.

The only downside I see is if your teammates still want the small camps they can easily get them but as a result would have to deny you a leash. I hope people aren't assholes.

The new path will likely just be "Blue - wolves - Red - gank" or "Blue - wolves - wraiths - red - golems - wraiths" bam level 4. You can likely still go Blue to Red but pray no one steals any exp.

Items
Madred's Razors
• UNIQUE Passive - Maim
• Now deals bonus damage to monsters with every basic attack
Wriggle's Lantern
• UNIQUE Passive - Maim
• Now deals bonus damage to monsters with every basic attack
• Attack Damage increased
• Life Steal increased
• Combine cost increased

This is another change as well and it's kind of an interesting one. I always felt that madred's should guarantee a proc after every 4th or 5th attack. The number they've given the madred's maim is around 70 so it kind of equals out to having procced on the 4th hit. Wriggle's lantern has an even bigger proc and all the stats to it have been increased though the cost was increased as well.

Players stopped purchasing madred's razor and wriggle's lantern not because they're "bad" persay but because they are dead end items. Also RNG was just starting to get stupid at this point and no one wanted to invest into a dead end RNG item unless they had to. This change is very welcome and will help out melee champions that have higher than average attack speed either naturally or because of abilities/runes. This, combined with the nerfs to Spirit of the Lizard Elder, will guarantee that madred's becomes a more attractive choice.

No more accidental camp steals and no more getting your ass kicked by a camp because your damn madred's wasn't proccing or getting mauled by dragon. The items are still pretty dead-end but the increase in reliability will make them useful and the increase in stats for wriggle's will make it feel less like a total waste.

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