Players are rather hyped about the jungle changes that are coming which Riot hopes will bring up the effectiveness of jungle tanks. The first changes added were Gromp's passive being increased with bonus health, Bami's Cinder and the Cinderhulk items being added and a few champions receiving some jungle friendly buffs. These changes felt rather misguided as they do not seem to tackle the early game problems junglers would have with their first and/or second clears especially concerning safety and sustain. I felt that Bami's Cinder would be Quill Coat 2.0 in that it may be a useful item but it comes too late for it to make a difference for the tank jungler. By the time you get Bami's Cinder, most tank junglers would not have an issue clearing anyways and have little to no sustain problems. Also, needing to invest a lot to even obtain the item in the first place is quite a detriment and hurts your build versatility. To its credit though, it is a powerful item once you do get it and will help any tank jungler that gets behind on farm and definitely will have an impact in team fights. In a sense, Riot has buffed the mid game and late game of plenty of junglers by given them damage and presence.
The second slew of changes comes in the form of just flat out nerfing the damage of the most dangerous jungle monsters. This is a flat out universal buff for all junglers and, while bruisers will also be strengthened from it, tank junglers, especially the slow ones, will gain the most benefit from it.