So Riot just announced a brand new version of the Devourer Enchantment and I gotta say that it has a very nifty passive. It sounds strong on paper and I would likely want to try it on a bunch of champions but I have mixed feelings. In my jungle history video that I uploaded the other day, I mentioned that farm junglers have had the least amount of time as the dominant type of junglers and for good reason. Riot will never allow afk jungle farmers to be dominant ever again. When they did dominate, games were very slow and then ended up abruptly. Even so, most of the balance issues would only happen in solo queue rather than competitive as afk jungle farmers tend to get exploited hard.
This topic is very fun to talk about because the jungle has always gone through dramatic changes and it's like having a brand new experience each time. What makes it even more hilarious is that some of the most important jungle changing events were purely accidental! This article is about what, in my opinion, were some of the most important events in jungle history that set the pace for its future in the game.
The thing is, while DoTA had a jungle and many players were migrating from that game, League did not have a jungle that was anything like it. In DoTA you can use lane monsters to tank monsters for you, the spawns were random, you stack spawns and other mechanics. League simply has you tanking and punching it out with monsters till one of you dies. The monsters also hit really hard back in Season 0 and thus every champion struggled in some way.
Whenever a new item pops up you can always expect players to clamor about how it will make some champions overpowered or how it will save a certain niche group or something. The new jungle item that takes the place of magus is no exception and sweet lord the misinformation was quick to pour out on this one. The thing is, the idea of a pure AP jungler is just flawed from the get go. The concept of a pure AP jungler will likely never work in this game.
I've been playing since Season 0 and have seen every champion release in the game. The release of Ekko and the bitching storm that resulted isn't anything new as players tend to cry about most champion releases. Ekko is on the stronger side (and annoying) for release but this pales in comparison to some of the worst releases Riot has ever had.
There have been plenty of releases that were simply horrible. The reasons were usually because of bugs and stupid numbers but sometimes how they were handled was just simply borderline idiotic. This video isn't to insult Riot since at the time of some of these releases were when they were a new budding company and they've far improved since then with a few hiccups here and there. Again, Ekko's release is nothing in comparison to some of these.
I also have to mention that I am ignoring any releases that had unintended effects on the game such as Nasus's release and Jax's release. Also this isn't a list of the "top x" worst releases but just a discussion about them. Some of these releases didn't feature an overpowered champion either and instead just had detrimental results for the game.
So the video and article on broken champions started quite the conversation so I'd like to repeat that by going over who I think are the most gimped champions in League at the moment.
As a reminder, gimped means a champion makes balance changes for them very limited because one or two things about their key greatly encompass a lot of their strength. Basically their gameplay revolves around how strong that one thing is at being exploited and their position in the meta as well as balance strategies revolve entirely on how it's dealt with.