In this article will be giving my thoughts on the new monster buffs, jungle clearing and ganking changes. Thoughts on champion effectiveness, as in which champions go screwed and which seem strong, will be on another video. Keep in mind that all this can change if Riot wants to.First off I have to mention this because a lot of people will no doubt not shut up about it. EVERY reasonable jungler is FINE with the exception of Nautilus who seems to just get destroyed. I already uploaded a lot of examples of individual clears and I highly recommend watching them.
First a few key things have to be mentioned. The new Jungle has all new beefed up monsters that can destroy most junglers early especially the chicken camp which was the former wraith camp. To add to this, the machete was reworked again and given a 400 gold price tag which only enables you to purchase 2 potions. This is not enough to clear the jungle beyond a couple of levels.
Smite was also given a sixty second cooldown which means you will not have it up as often and it was not given a damage boost to compensate. All camps also now give you a buff if you used smite on them. The Red buff and Blue buff also have a smite buff but this is separate from their original bufffs - though those were also changed. The spawn time of the major buffs was also changed to 2:30 which means you cannot start on them anymore. Overall this makes the jungle a much more dangerous place for a lot of champions, at least for the early levels.