There are a few champions in this game who are in desperate need of reworks but there are even more champions who simply need a bit of updating to catch back up to their colleagues. Trundle's rework was one of the best changes Riot has ever made. It kept Trundle true to what he was designed to be while updating his kit to evolve with the game. I feel a lot of champions could use touch-ups like that. Small fixes, small power trades or quality of life buffs that can have far reaching effects that are unlikely to cause massive schisms in the overall balance of the game.
Keep in mind that some of these champions are actually viable in solo queue and sometimes seen as strong picks but they tend to falter in competitive or in more serious environments. I encourage you to give your suggestions in the comments below and opinions of any of the changes proposed in the video. Some of these touch-ups were inspired by fan suggestions.
The hardest champions to balance in the game are the simple champions. These are the champions that have very linear playstyles, have very few buttons or combinations to press and are overly reliant on stats and items to do anything. These champions are also often older champions or champions with limited playmaking ability. Many of these champions are doomed to be mostly mediocre with bouts of being too strong when a change to the game indirectly makes them go crazy. Most of them need tweaks but a good number of team need functionality updates, kit overhauls or a complete rework.
Some of these champions are not totally unusable and some can even be great picks at times. The problem just lies in the way League is structured in that super linear champions are bottom rung over the more versatile champions even at times where those linear champions could have excelled in. Why pick a champion that can only push when you could pick someone who is a weaker pusher but can also engage well, gank well and do other things?
By now everyone should know what a ganker is and at the very least how a gank is performed. All champions in the game can gank although their effectiveness varies greatly between them. Some champions are terrible at ganking and some are really good at it. There are three types of gankers and one of them is just the combination of the other two. The three types are damage gankers, control gankers and perfect gankers.
By far one of the most commonly asked questions I receive are about champion select and which junglers are the best in whatever situations. Whenever I stream, I try to justify my pick in accordance to what is in the game already to make the best possible choice. I do this to keep the stream fresh since I do not want to spam the same champions over and over and I have to find ways of justifying "lower tier" junglers. I am adamant about several things when it comes to champion select. If you aren't the most mechanically adept player you can make up for some shortcomings by making smart choices and setting up a proper foundation with a smart champion choice. I also believe every champion has a place in this game although the meta affects the conditions in which the champion could excel or flounder. Lastly, simply knowing how to properly gauge the strengths and weaknesses of a champion during the selection phase will make you better at the game because you will learn to alter your gameplay in accordance to any information you are collecting.
I made an article about the upcoming reworks a few days ago but that was only talking about why they were necessary. Today's article is more talking about those reworks now that we actually have information on them. These changes are incredibly dramatic and I do not think anyone could have really predicted they'd turn out this way. They've been met with optimism, disgust, anger and all the same emotions you'd expect on Reddit. The changes do range from unique to stupid and I will give my opinions on each of the reworks here. Keep in mind that Riot can and likely WILL change some of these aspects of the champions - most likely numbers.