Every week or so I host a sort of "Fan Day" for my viewers on my stream where I play all sorts of games with them that include already established game modes by Riot or custom made ones by players. I always try to invent new game modes to give my players something new to try out and last night we attempted a new game mode that I had wanted to try for awhile. It is called Deathmatch (working on title) and is designed with anti-snowballing mechanics and ways to encourage smart combat.
So the Quill Coat/Armor/Mail has been out for awhile now and a proper opinion can finally be given about the item. The item was released in an attempt by Riot to give jungle tanks a much needed boost in relevancy and power in the jungle. However, the item was a dud though as it really did not solve any of the problems jungle tanks are facing and may have had a worse effect on junglers than intended. It is not a bad item on its own and the idea behind it was good but its release and ineffectiveness echoes the problem facing Riot when it comes to trying to buff jungle tanks. My friend Foxdrop already released a video on the item and it gives a good summary of some of the things I will be going over so give it a watch!
Riot has announced that they plan on adding jungle timers into the game which will keep track of the respawn times of the buff monsters, dragon and the baron. Almost there were members of the community raging and making threads on Reddit and on and the League forums expressing their outrage over Riot's decision. There seems to be very little middle ground where some members of the playerbase expressing pure hatred for the change while others welcome it. As expected, both sides have certain good arguments on their sides although the camp expressing hatred has more silly ones. I personally do not see them as a big deal and welcome the change into the game.
For starters, the change will not affect competitive play and will likely not affect top level play either as most of the players, even non-junglers, took timers already. This just removes the burden of bookkeeping from these players. In the lower division games it will make an impact but for the better. I will explain this in a bit but first I have to expressed that I firmly believe that taking jungle timers is not an example of being skilled. There is no real skill involved in knowing timers and jotting them down. The only thing that taking timers shows is that you are considerate for others and/or not lazy. Taking timers is absolutely pointless if you do not bother to utilize the knowledge of said timers. This brings up the next point of this argument in favor of the jungle timers.
By far one of the topics fans bring up to me the most is about jungle recovery aka "What do I do when I get stomped?" Most inexperienced players get invaded by the enemy jungler early, have a gank become catastrophic or have some random thing like a dc cause them to get behind in gold, levels and time and have absolutely flounder for the rest of the game because they do not know how to recover from the setbacks. Even then some experienced junglers still have problems with recovery. Jungle recovery and resilience differs based on which type of champion the player picked and even so the types of recovery methods are not equal as some methods are just naturally better than others. To add to this, junglers can only recover with the help of their laning teammates whether they directly assist you or not. The fact that recovery relies heavily on the actions of teammates tends to be the main reason why recovery tends to be a difficult thing for players to learn as less experienced players would also likely have no idea how to assist their jungler even if they wanted to.
In this article I will cover what jungle recovery and resilience actually means, natural resilience and the two main methods of jungle recovery. Jungle recovery is by no means an abstract concept or complicated at all. The only reason that it is difficult for players is because, as it was already mentioned, you rarely get a chance to legitimately practice it while at the same you can be prone to stress in a situation like this and you may have made recovery much more difficult for yourself because of a weak champion choice. With no reliable way to practice it until it happens it is crucial one understands it before they have to wing it but even with studying you will probably still have improvise your own recovery.
Copycats happen all the time and these players are often the Flavor of the Month players or the fanboys of some streamer, pro or personality. Sometimes they know what they're doing and are simply emulating other players in order to understand more of the game or improve their potency with some champion. This is basically an experienced player just taking in new information and adapting it to their own playstyle.
However the copycats that players have complained about are the players who do not understand what they are trying to do. It is completely fine to want to expand your knowledge and try new things but it is another to not bother trying to understand what you're doing or why you're doing it.
The examples of this are numerous. The player who picks a known counter pick of a champion simply because they have heard x champion counters y champion but they do not exactly know how to make that work. Darius apparently smashes Rengar's face in but if the player doesn't know what they are doing then they will just end up losing despite counter picking. How about the player who builds sunfire cape on a champion because they have seen it built on that champion while watching a stream or because the ALWAYS builds it on the champion despite the fact that the item may be ineffective against his current opponents. Weak and pointless builds are a staple of the inexperienced player or the copycat.