Riot just announced a gameplay update schedule for Garen, Darius, Skarner and Mordekaiser. These are all champions I play and love (not so much Skarner anymore) and I've always known they had some glaring problems as to why they were trouble for Riot to balance. I have constantly had talks where I discuss with people the reality that just because a champion is strong doesn't mean their kit doesn't have problems. There is no way you could buff these champions in any meaningful way without making them horrible to play against. Some champions simply have kits with power allocated in some of the worst forms but that power is the only thing propping them up and making them even remotely playable.
I figure I should make a positive list every now and then to break the pattern of only negative ones. This one is based on a topic I enjoy debating with people. Which ultimates are the best in the game? Of course there are tons of variables and situations which would make certain ultimates better but due to my jungle nature I tend to rank ultimates and abilities based on other qualities than most other people. In my opinion, ultimates that have immediate impact, versatility, multiplicative values and create opportunities are the best in the game. Some ultimates are rather single minded like Katarina's ultimate dealing only damage (although it's a lot of damage) or are painfully reliant on being set up such as Yasuo's ultimate.
The last few patches have been quite the disaster in terms of jungle balance all due to Riot dramatically changing a few jungle items around. The Sated Devourer has basically restarted the hyper farm junglers and is terrorizing solo queue and Runeglaive was a total dud that replaced a very general, safe item with a very specific niche item. I called Runeglaive redundant from the get go as I felt it wouldn't help out any actual AP Junglers and I called the Devourer likely to be abused from the get go although I feel Riot has given themselves plenty of avenues in which they can tone it down if it becomes such a problem. The Cinderhulk was introduced many patches ago and dictated the meta into a tank meta yet still several old school junglers who were meant to be aided by this item turned out to still be struggling. The thing is that, while offensive AD junglers will always have the time of their lives, tank and AP junglers still have a slew of weaknesses that only their top champions seem to consistently overcome.
Think of it this way, in the tank meta only a few junglers seem to have been dominant while the rest either slinked away in the background or saw little to no improvement. The Cinderhulk didn't come into full effect fast enough to salvage the early game problems many tank junglers are plagued with. It only served to push out the late games of junglers much sooner which is where many tank junglers are dominant. Admittedly, most do see quite a ramp up once they get Bami's Cinder and eventually Cinderhulk. Still though, the tank junglers who are either vulnerable to invasions, have weak damage in comparison to the rest of their jungler type or simply have low pressure till level 6 are at quite the disadvantage.
I made a list for the champions I feel are most gimped and the champions I feel are most broken in the game in terms of how flawed their kits are. I figure I should give my opinion on champions I feel are simply "doomed" in terms of ever having meaningful balance changes because their fandom would never allow them to change. Remember, THIS IS NOT really talking about the balance of the champions in the current meta or stating whether they are overpowered or underpowered. This list, and in fact the previous lists, only look at balance as a way to demonstrate how difficult a champion might be keep balanced and fair. Some of these champions are very playable in solo queue and some of them have seen or may be currently seeing some competitive play. To reiterate, a doomed champion is simply one that could use some changes but the fanbase would never allow it.
So Riot just announced a brand new version of the Devourer Enchantment and I gotta say that it has a very nifty passive. It sounds strong on paper and I would likely want to try it on a bunch of champions but I have mixed feelings. In my jungle history video that I uploaded the other day, I mentioned that farm junglers have had the least amount of time as the dominant type of junglers and for good reason. Riot will never allow afk jungle farmers to be dominant ever again. When they did dominate, games were very slow and then ended up abruptly. Even so, most of the balance issues would only happen in solo queue rather than competitive as afk jungle farmers tend to get exploited hard.