So the next patch is bringing with it a set of changes (even for Udyr) that will pretty much give me more toys to play with. I am looking forward to the Trundle rework. To some his change might seem minor but it's actually pretty big. It pretty much shoves him back into the spotlight and makes him a lot more viable in this current meta. Whether he becomes a force to be reckoned with is still up in the air. Sejuani is also receiving a change but hers, at least for me, turned out to be a bit less immediately impactful. Before anything is said - her changes are definitely an improvement but, like Trundle, it is still up in the air whether or not she'll be good.
Before I go on with their improvements I should state why they were seen as needing them. The visual remakes were Riot's decision and ultimately they're pretty awesome. I even like Trundle's new look. Sure it gets rid of his goofy looking model but it was hideous (animation wise) close up. Sejuani was just awkward and her sound effects were pretty terrible.
Well the new patch has brought us a lot of goodies to play with most noticeably the new champion, Karma and Udyr. I haven't played Karma or had much experience with her so I can't really say much about her. On the other hand both Udyr and Zac have been popping up in games here and there and I can give my opinion on them and feel rather confident in some strong first observations. I've played both as well and can indulge my opinions of them with overall strong jungle experience. Due to LoLreplaying dying - I don't have any updated footage of either of them.
So Udyr is getting a few buffs thrown his way and people's reactions to them are mixed. Some see it as an overall nerf and some see it as a buff. I do see some as nerfs and I see some as buffs and I see some that people think are nerfs as just changes. I'll give you my opinions on the new Udyr.
I'll breakdown Udyr's buffs and nerfs into lists and then individually talk about them.
- (Bear) Movement speed increase - (Bear) Mana cost reduction - (Bear) No Minion Collision - (Bear) Tiny Gap Closing Bear Slap - (Monkey) Movement Speed - stacking - (Phoenix) Vomits fire in the first attack in addition to normal - (Phoenix) Ratio increased on Phoenix fire vomit - (Phoenix) Mana cost reduction - (Tiger) Mana cost reduction - (Turtle) Attacks can crit now - (Turtle) Base value increase - (Turtle) Mana cost reduction
Keep in mind this is just my personal advice. In every video game I play I try to follow these three rules I've set for myself. They help improve and they help me deal with the usual cognitive dissonance that the average player tends to have. They're rather simple ideas but some people just can't maintain them.
I firmly believe some players are likely good at the game in terms of mechanics but their mental stability is just so weak. Some players just can't maintain a proper mental state while playing and it totally collapses their ability to play. Potentially skilled players are hindered by their inability to adapt.
The three mental things I keep in check in order to play any video game right are calm, awareness and confidence. As cheesy and cliche as those may sound, I firmly believe that my ability to maintain these aspects are what helps me do well in video games especially considered how some of my mechanical skills can vary.
So my associate Sky here gave a good rant about it and we had discussed this prior to the video and the article so you can simply watch his video and get a gist of what this article is going to be about. We watched another youtuber's video (can't use his video without permission) that went on a talk about how we should be "nice" to other players or at least not jerks because we don't know if they're having a bad day for some reason or another. That is fine and dandy but he mentioned it was in a ranked game as in a person is playing poorly in a ranked game because they've been having a bad day. This immediately set off angry alarms within me and Sky. I don't need to explain the absurdity of that. I can very well be upset with someone who is half-assing the game.
We can all agree that Ranked is meant to have this serious mindset of wanting to win. You go to ranked if you want to tryhard, face strong opponents (hopefully), get up in the ladders and generally have guaranteed good games. That's what is intended and that's what we like to believe even if it isn't always the case. With that said - who the fuck thinks it's okay to go play a ranked game when they can't give their 100% effort or are having a bad day and you end up taking it out on your teammates? The video goes on to say that these people may be having bad days and that's why they're performing poorly. Well my response to that is "too fucking bad" this is ranked. In ranked you play to win. You leave that shit outside.