
League of Legends continues to evolve and grow as both a game and a sport. The days of teams relying superior talent to win have long since past, and the rise of players with dedication and a thirst for success at all costs has become the new norm. What leads to truly successful teams though and what are the qualities that make them into contenders? It's not hard to figure out how to build teams in League of Legends for success from the e-Sports world to the ranked 5v5 ladder because other sports have been doing it for decades particularly basketball. Let's take a look at what makes LoL teams successful, and what most notably gets in their way.
Understanding Roles: Building around your players
When building a team, there are two basic paths that can lead to success and improvement. The first of which involves finding your "star" player and building a team around him that will let him carry your games. This is just as true in competitive play as it can be playing with your friends. Just look at Najin Sword and Maknoon or even TSM and Reginald. There other players are by no means bad at all, and are vastly improving all the time but those teams are built around snowballing Maknoon and Reginald and having them carry to victory.
So what makes a "star" player? He is the best person on your team without question and also wants to be the guy who decides games. He sets the tone and pace for the game with his play and will generally make the calls as well. Not only that, but you have to surround this type of player with other people who know how to mitigate losses. They know that even if they can't dominate their specific roles, as long as they don't get crushed they can rely on their "star" to carry them through to victory. Players willing to do the dirty work and not get the credit are few and far between, and finding players with this kind of attitude is much harder than finding someone who is simply skilled.
The other approach is finding five selfless players all willing to sacrifice for the betterment of the team. This type of team is harder to make because it's hard for players to keep this attitude, especially once things start going well, but it can lead to fantastic results. Both Azubu teams are excellent examples of this type of team. They have extremely talented players, but no one jumps out and screams look at me or I'm the guy that has to do well so my team can win. The team isn't working towards ensuring one single person is doing well, just that their team in general is doing well. It can be a double-edged sword because not having someone to fall back and rely on can make situations sticky especially when things go south, but when things are going good it generally proves better for everyone involve.

Effective Communication: Everybody talks, but only one voice.
Communication is where the problems start for most teams. When playing in any sort of competitive environment, there will always be those who succeed because of their vast confidence in their success. The proverbial alpha dog and the guy who wants to lead. Having one of these players can be a huge boon especially if the team buys in and the person is capable of admitting fault when it happens, but it can go sour just as quickly if more than one person wants to call the shots or the team doesn't buy in completely to the person doing it. Conversely, not having a person in-charge of making calls and orchestrating strategy can lead to confusion, and too many people doing their own thing.
So let's look at the dedicated shot-caller. Most importantly, the team has to trust this player to make the decisions that will lead them to victory completely. Not every call will always be right, but calls that aren't followed by everyone on the team will always be wrong. 5 coordinated people in any sport, particularly League of Legends is a scary thing and can achieve truly wonderful plays just take a look at the replays of TPA playing the world championships. Too often, on a number of teams, multiple players want to be the one calling the shots because they think they make the best decisions. Hell, they got to where they are because they followed their instincts, but a team can't succeed when they don't trust the person in charge.
The person making the calls doesn't always have to be the same person if everyone is always on the same page. In fact, everyone communicating with each other and relaying information about relative strengths and weaknesses is ideal. However, the more people that are talking the harder it is for people to center in one team "voice". This voice has to always be on the same page and indecision is always worse than no decision.
It's hard to strike the balance, but finding the right personalities that mesh and won't argue and will listen and communicate to each other is paramount and is why several teams keep having to make roster moves. Finding players who have games that compliment each other and the team as a whole, that have champions that mesh will with their teammates champions and a number of other things are just as important as finding a player who is just simply good. Why did CLG.Prime eventually end up parting ways with Saintvicious? He has an alpha personality and it clashed with the rest of the team, and though he was very talented, hindered them from getting better. On Curse, ideally, he provides them with the leadership and voice they need to win games.
Time after time you see great players being thrown together and not winning. The 2004 USA Olympic Basketball team got the bronze medal despite having a team full of all-stars. In LoL, CLG.Prime hasn't won a tournament since 2011 without a substitute.
Bottom line: if teams are going to continue to make roster moves they have to look at team chemistry as much as player skill. It's not as simple as what does this player do with his skill in game to help the team win, but is the player the right fit into the team to complete the puzzle. Not every puzzle you put together will look the same when it is done, but you won't ever get a finished product by jamming random pieces together
So RoG'ers what do you think about building a team? What does it take to be a winner?

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Posted 11/25/2012 3:48:43 AM"Bottom line: if teams are going to continue to make roster moves they have to look at team chemistry as much as player skill."
Funny that this is coming from a website owned by Curse, who benched Elementz.
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Posted 11/25/2012 2:47:09 AMOk I feel bad about being nit pick about something that wasn't even the focus of the article, but I wouldn't call getting the Bronze medal in 2004 Olympic basketball a failure especially considering that of the 18 olympic basketball championships that started in 1936 the American team has come in first place 14 times. Of the 4 times they did not get first one was due to the 1980 moscow olympics boycott where the United States did not attend the olympics at all. The 1972 loss was due to heavy cheating by the Soviet Union to the point that the American team unanimously refused their silver medals in protest. The U.S. legitimately took bronze in 1988 and 2004 as you mentioned.
Anyway my point is America is the number one nation in Baskeball, and it isn't right to judge them by the two times since 1936 that they took Bronze rather than Gold.
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Posted 11/24/2012 4:24:42 PMbut... reginald does carry hard :o
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Posted 11/24/2012 8:22:19 AMI agree with the points about chemistry and communication, I disagree with the points about star players. While teams may have these, no pro team builds their strategy around "getting a star player fed". This strategy is inherently flawed because you want to minimize your own weaknesses, and exploit your opponent's, and this means that having such a linear core strategy is a recipe for failure against other top teams.
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Posted 11/24/2012 2:13:12 AMSo. I reactivated my account simply to compliment you on a well thought out and reasoned over-view of the current competitive meta. You have very valid points, and I thoroughly agree with what you're saying about team compositions, and how having a "group" of stellar individuals will always be inferior to a team of less killed players working together.
I don't understand what these people are saying in the comments, it is as if they read halfway through and immediately reasoned that you're wrong... but then used your second point as their reasoning. I hope this doesn't deter you from writing up any further articles about the competitive scene, because without serious self-reflection the NA scene is going to fastly become irrelevant.
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Posted 11/23/2012 11:02:36 PMVery well explained, Tuck. One of the best articles I've read on RoG for awhile.
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Posted 11/23/2012 6:00:17 PMI think instead of "star", "playmaker" is more what you meant. People cant seem to get past the face value of the word. It doesn't mean only 1 person always shines either.
I agree 100% tho. Every team has this to some degree.
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Posted 11/23/2012 4:47:22 PM''There other players are by no means bad at all, and are vastly improving all the time but those teams are built around snowballing Maknoon and Reginald and having them carry to victory.''
I think that the reason why you got some negative comments is because you didn't really specify what you meant when you said ''carrying''. Therefore many people will go to their first definition of carrying which is: doing the most damage or getting the most kills...
If you would've mentionned stuff along the lines of ''Reginald carries TSM with his initiations'' or ''HotshotGG carries CLG by splitpushing'' I think your message would have been a little bit clearer.
I was also expecting more basketball analogies but oh well, it's still a good article.
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Posted 11/23/2012 3:00:09 PMThis is actually an awesome article for anyone who can drop the bias for like 30 seconds and actually think about what you said. Like sure Maknoon is the star of Najin Sword. It is his team and it was built for him. Does that mean that every game revolves around him? No, not even a little bit. They are all great players and the point is that while the team was built around Maknoon, they synergize as a team and always have a fallback so that when he does get beat, they don't suddenly fall apart.
When TSM plays Regi is always the alpha dog. Sometimes Chaox or Dyrus will be the one that gets fed early and carries, or maybe that was the plan all along. It doesn't ever stop Regi from being the leader of that team. He is still going to be the guy diving headfirst into the enemy and making things happen, sometimes its just not his job to be the one who makes them win.
As far as building around a star goes, this is actually a great idea for a team with less experience to think about. When you have that focus where you know that you want your games to revolve around one person, it really does help give you an edge because it the team a solid goal to pursue. So thank you for the excellent article Tuck and I am sorry some people just can't see that.
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Posted 11/23/2012 2:19:34 PMThe comments in this article are exactly the reason why I avoid talking about the competitive scene.
Follow me:
VVinrar's AD Carry Model: bit.ly/VVinrarADC
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Posted 11/23/2012 2:38:52 PMI actually like these kinds of articles, though I feel sad about what you guys have to put up with when you do XD
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Posted 11/23/2012 2:04:39 PMSorry but your article is dead wrong. I've had a lot of success with my team, especially in Season 2. We don't "build around a star" nobody does that, sorry. Your example of TSM Reginald just shows how out of touch you are with the competitive scene. Most teams are built around a group of players with relatively equal skill levels and play styles. I'd say that more than anything determines a good team. Why do you think Voyboy was much more successful on Dignitas more-so than CLG? The main reason is, voyboy plays to win his lane where as CLG plays for late-game or splitpushing. The most important thing about a team is how well they fit together, it's not about the star player, unselfish play, or whatever else you think it is. I've been on teams and seen teams with really quality players that just don't work out because they're play styles and attitudes are different. But believe me, no team is built around a star player, you couldn't be more wrong
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Posted 11/23/2012 2:22:51 PMYou are arguing the same points I am. I have an entire section dedicated to teams that don't build around a specific player, but that is an option players do. Maybe "star" was the wrong word to use but they build around a certain player having success and carrying them to victory.
Does every team do this? Of course not. I never once stated they did. In fact read the conclusion again of the piece.
I 100% agree that styles and attitudes matter, it's one of the points I made in the piece. You argue about how the team fits together matter and you couldn't be more right. I've heard all this somewhere before:
Read the article again and tone down the rage at me saying certain teams are built around specific players because you are arguing the same basic things I am. We might not agree on that point, and I will stand by what I said about it but you are certainly entitled to say that is wrong. However, my larger point and yours are the exact same.
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Posted 11/23/2012 1:48:37 PMit seems that people have a hard time understanding this topic because you mentioned names XD
They will keep nitpicking on their favorite things and try to disprove what you said... even if what you said is exactly the same as the point they are trying to make... thats the internet for you
What Tuck is trying to say is... "although there is more than one way to build a successful team, team chemistry is more important than individual skill... but dont forget, all have to be good"
Nice article Tuck, you are becoming one of my fav ROGers =)
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Posted 11/23/2012 2:02:31 PMThanks and you might be right about the names. It's hard to give concrete examples and not have people's personal perceptions and biases come into play.
The message can be lost in a jumble of words and explaining little details but that is definitely the essence of this piece and a couple others I have published lately :)