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We've been through a week and a day of the LCS and across both regions one thing is clear: experience is everything. Each region's top 4 teams (Curse, CLG, TSM, Dignitas for North America and EG, GG, Fnatic, and SK for Europe) are taking care of business and seem poised to swat away the bottom 4 teams like gnats.
11 games have been played by teams in North America and Europe by teams looking to make a real upset. Of those 11 games, only Giants managed an upset by beating Gambit Gaming. Teams have taken leads against the old guard, particularly in North America, but can't secure victories. Upsets shouldn't happen every single game, but if these other teams want to compete with somewhat regularity, they need to change their approach.
Innovation over Stagnation
Let's face facts. If you are a team like Complexity or Dragonborns, not much is expected out of you in the LCS. Newer team's don't have the cohesion or experience to compete consistently with the top teams in the scene. Going into matches against teams they aren't expected to and likely won't beat, a question starts to arise. Why are they playing into Goliath's hands? The LCS is 4 best-of-1's and in order for these other teams to win they need to start trying out new things.
The element of surprise is always going to be a key factor in scoring an upset in competitive LoL. Teams can win against better teams playing standard, but it is far less likely than if they pull a strategy or a champion combination that puts the "better" team on their heels. In the one upset we have seen so far in the LCS, Giants played AD Kennen against GG to extreme success and wasn't afraid to try it again in another almost win.
So what does innovating mean exactly? It can mean going something like duo mid or 5 teleport that CLG use to run every now and then. It can mean playing double bruiser in an off-lane or double jungle. The point is that playing standard gains already puts you at a disadvantage if you are one of those teams because you aren't better than the other team at playing standard. This doesn't have to be something you do every game, but it should absolutely be in every single of these team's bag of tricks. They should show these strategies early because all they have to lose is a game they likely would have lost anyway.
If nothing else, showing that you are willing to innovate early on in the LCS will help give the other teams something to think about when the play you. Absorbing an extra ban here or forcing team to buy extra wards early there can be some of the small advantages they need in order to win. When you are a team that is expected to go 14-14 or so at best in the LCS, you have to start stirring the pot somehow to try and avoid being one of those bottom 2 teams and face relegation.
Win Early
This should be self-evident. The longer a game goes the more likely the better team is to win. In best-of-3's the better team will win the majority of the time, but this applies to even single games. League of Legends is a game of opportunities, and the longer you give a team that is more experienced and some cases more skilled to beat you they'll do just that. It's happened in both regions to teams like GGU and Wolves where they had sizable leads that slipped away from them as the game went on.
Every minute over 30-35 makes an upset that much less likely. In the late game, one team maybe two teamfights decide the game and the team's that have been together the longest and have had the most success know if the games to into this phase they will win. A great quote from the show The Wire comes to mind in this type of situation, "If you come at the king, you best not miss." Better teams will make you play for any mistake you make large or small and the longer the game goes the more likely it is you will make one.
Knowing this, these teams need to try and force the game to come to a head early, and pick around teams that shine in the early game while doing their best to deny the other team the ability to stall. Take away large wave clears you know the team is likely and try to split push them to death, play a team that can dive towers early on to secure kills (and then objectives). The strategy needs to be win to win fights or map control early and often and end it as quickly as possible once you have that lead.
The worst thing a team can do with a lead, particularly a substantial one is stand idly by. A 5k gold lead at 20 minutes or before is monumental where a 5k gold lead at 30 minutes is an advantage and a 5k gold lead at 40 minutes is almost nothing. Get ahead early and keep your foot on the gas or you'll find yourself staring at the defeat screen and another loss yet again.
What do you think RoG'ers? What do teams need to do score upsets? Should they be trying new things more often? Will we see more upsets soon in the LCS? Let us know your thoughts in the comment section and stay tuned to Reign of Gaming for all your LoL-related needs!
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Posted 2/18/2013 2:35:17 PMPay*
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Posted 2/16/2013 3:14:10 AMI have seen the whole match from NA and EU and the best teams from now are the team who can adapt their strategy to the opponent team.
I.E if you play against TSM you should know you need to play very aggressive early with a split push(shen or teleport) strategy and never let them go to the late game. In teamfight they rely always on massive control ultymate and making them waste their ultymate by taking a Wukong and ultimate after their global engage make them usually completly lost every teamfight.
A team who play always the same way is a lost team on S3 because even a silver rated player like me know how are playing Gambits gaming, TSM or Azubu I.E. and if some team Challenger with perfect mechanics use their brain and analyze their play they know how to destroy them like Giants did the last week.
The outsiders NA team are not so far away from the top teams but they need to free their mind of the NA passive meta like Curse did and play more aggressive or more passive or temporize depends to what setup has the team in front of them.
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Posted 2/15/2013 7:36:45 PMWhile trying new things is great, the underdogs still have to be mechanically sound and still be able to do the basics of LoL, such as csing, not overextending, etc. If you remember in the S2 World Championships, the NA teams talked the most about "gimmick strats", but because they were so mechanically behind the other regions, our teams got stomped anyways. Clg and tsm got off to good starts against AZF, but as soon as the game stabilized, AZF's superior mechanics and fundamentals allowed them to crush both teams anyways.
But if everything is mechanically sound, I think innovation can really change the field and shift things into the underdog's, favor.
In college basketball, a lot of underdogs find an upset simply by changing the tempo of the game instead of a standard half-court set. VCU's HAVOC defense got them to the Final 4 and Butler's half-court physicality resulted in 2 straight National Championship appearances. Both teams had talent, but their system also helped big time in helping them beat more highly touted teams.
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Posted 2/15/2013 5:17:37 PMI think tricks and gimmicks can be a good thing to use especially to overcome a veteran team that has seen just about everything, but tricks and gimmicks rarely work twice. Even a team you didn't play probably heard about how you won with an all support strat and has something in mind if you try it on them.
In short you can win a game or two, but gimmicks rarely prevail all the way to the top spot. Even ap evelynn one of the greatest gimmicks in recent memory didn't help once azubu frost clicked the ban button on evelynn.
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Posted 2/15/2013 2:42:02 PMGIANTS try to win games, the other underdogs are just trying not to lose. My take on the Crs V coL game was with both Hecarim and Ryze Crs knew they would win late game and coL let them get there.
These 'tier 2' teams surely have the talent and mechanics to compete, they just need to plan and execute. The nice thing about LCS is that they will know who they play and on which side. For example: if I'm on GGU I would circle the 2/27 game v TSM. TSM is purple so you KNOW they will lane swap, 3 man dive top, and then push all 3 outer turrets with 3 or 4. They should be able to come up with a game plan to counter this early mid aggression. If they line up and play standard (like everyone but GIANTS has been) they will keep losing.
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Posted 2/15/2013 2:13:24 PMI would like to just point out that AD Kennen was first used by GG (then Moscow 5) in a tournament over a year ago. It was just a bit ironic that Giants used GG's old innovation against them and won.
I think that in general, some of the old Empire/Moscow 5 strats have become so legendary that other teams replicated them over and over. Or everyone started playing Shyvana/Xin after Diamond showed their potential.
Also, props to Curse for looking so strong. People always mocked them, but with the addition of Voyboy they look really strong now.
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Posted 2/15/2013 12:55:21 PMVery interesting read.
I didn´t watch every single game yesterday but fortunately I was able to follow Curse vs compLexity. I was really, really impressed of coL (although rooting for Curse :D ). Getting early drake with jungle-Vi (+ shield by Lux and heal/armor by Soraka) was just ... wow! coL managed to get an early lead in gold by ~4k (I don´t know the true numbers) but in the end you could see that Curse had the better team management/play or experience (or both). After 2/3 teamfights + losing objectives coL´s lead was gone and their game was over.
Well, I have to admit that I (as a spectator) had the feeling that Curse would be on the brink of losing the game during the early stage of game. Surprisingly Curse was looking for teamfights although they were at a disadvantage of ~4k gold (?)...and they won most of them.
Gotta watch more LCS-Games!
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Posted 2/15/2013 12:40:15 PM"if these other teams want to compete with somewhat regularity, they need to change their approach."
Regularity. I think they should not try gimic tricks to try and win a best of one. If they wish to compete with the power house of teams they need to play agaisnt them in a fashion where they will keep playing, not to say they cant throw in random champions to throw the other team. Last week we saw synrda play in mid for example. The only way forward which will keep winning them games if to play better. If your winning by gimmic's your playing a repeative stratagy and spreading your selfs to thin.
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Posted 2/15/2013 1:55:15 PMI don't see how playing from the norm would make a team repetitive. As in all sports, teams get better by practice not by playing games. I understand playing the regular meta to see how one team might face against a better one, but when it comes to competition where winning is what is important then you do whatever you can do. A win is a win no matter how you play it.
What I will admit though is that it is not the best strategy to use for too long. I can agree with you that if a team plays gimmicky for too long they mind find themselves at a lower level then they did before.
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Posted 2/15/2013 2:39:26 PMNew things are discovered by innovators Often-times the ones who have nothing to lose are the ones with the most ability to innovate.
We see this with indy game developers and life in general. An indy game can try to experiment with new mechanics or story hooks that any other AAA titles would see as being "too risky". This is because the indy developer essentially has nowhere to go but up.
So while we sit here guffawing that everything other than the meta is "gimmicky" those bottom-of-the-barrel teams should be trying to throw every strategy they can think of against the wall to see what sticks.
If something does stick, is it gimmick? Or is it just a new meta?
I think the author is correct in his thinking. These new teams can't play the same game that the big-boys have been playing for years and years. Maybe they should play standard against each other, but when they're up against the top 4, the little guys have to go big or go home.