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Shakespeare once wrote, "there is a tide in the affairs of men." He might as well have been writing about League of Legends instead of Julius Caesar because it perfectly defines how the meta shifts the power structure of the competitive scene. Teams rise and fall based on what's strong at the current moment, and only the truly versatile can survive the shifts.
We've seen so many teams take hits due to the meta shifting away from the either stylistically or champion-wise. When turtling, slow-paced games were in full force in Season 2, EG was king. Curse dominated the beginning of Season 3 riding aggressive bruiser jungles. Right now, champions that can effectively use Manamune are dominating. Let's take a look at how meta shifts and champion pools affect the game and what teams can do to try and survive the ebb and flow.
Champion Pools
We all want to think we are much more versatile than we are at the game, but even the majority of pro players have very limited champion pools for a given patch and it hinders both themselves and their teams greatly. On any given patch 2-4 champions are extremely strong, and if no one on your team plays them it greatly hampers your pick/ban phase. Right now, teams that don't have the ability to play Jayce, Zac, and Twisted Fate allow other teams to focus ban out their niche champions. It's easy to see why a champion like Janna has come back into style with all the hard engage and AoE teams like running at the moment.
We take the picks/bans phase for granted far too much when so many games are decided before anyone's took a step on Summoner's Rift. Look at Curse right now, they are 3-9 since parting ways with Elementz and are looking for answers. Saintvicious was extremely strong on Jarvan and Xin Zhao at the beginning of the season when those champions were OP, but after nerfs their impact on the game declined as did his. His Nautilus still has promise, but he has never quite been able to get picks like Nasus or Zac to work well with the team. Voyboy is the same way and has suffered greatly after nerfs to Elise and Akali (not to mention the vast improvement of other NA top lanes). For whatever reason, he hasn't shown the ability to play things like Jayce, Kha'zix, or Zed at a high level in competitive play and those champion seem like they would suit him.
That isn't to say Curse's only problems isn't that they don't play certain champions, but those problems start to cause others to arise. We have to face facts, and the fact is that certain champions are much better than others on certain patches. Picking certain champions already puts you at a relative disadvantage in power levels and relies on you heavily outplaying your opponent when skill levels are closer than ever. Players and teams aren't really able to simply "outplay" each other anymore so the little things become a bigger and bigger deal.
CLG suffered the same problem for so long. Their pick and ban phases were known as letting things through that continued to hurt them because they believed they could simply outplay their opponents when it wasn't always the case. Hotshot's champion pool became more and more outdated as time went on, and he put himself at a disadvantage by not being able to play more champions. It wasn't just Hotshot though, Doublelift basically only played Vayne, Caitlyn, and Ezreal at the start of this season with a bit of Urgot sprinkled in every now and then. His one hyper carry (Vayne) was the easiest to shut down, but now he has added Tristana to his repertoire and it makes CLG that much more dangerous.
Stylistic Changes
Style means everything, or so every fashion magazine would have us believe. Players and teams alike generally like to play a certain way. CLG and Vulcun prefer longer games. Curse likes to be aggressive and win early. TSM pushes towers and forces objectives. Gambit sees heroes and kills heroes. The style of a team can change and adapt, but rarely is it able to deviate very far from what makes them great in the first place. Since the game is always changing and heroes and items are constantly being tuned, it becomes easy to see why team's performances can differ so greatly.
Practice goes a long way to improving a team, but so can a patch that buffs someone's best champions or nerfs something they don't play. Teams that love running poke comps or split push love it when hard initiate is nerfed or disengage is buffed. Let's look at Cloud 9, the first place team in NA. They do their best to copy the Koreans, or so they say. Korean teams have always loved running AoE style compositions, and that's why Kennen has seen such a huge resurface over there, and has now trickled back into NA and EU. Start pairing Kennen with Zac and either Sona or Lulu and all of a sudden a team can lock up their opponents for an entire teamfight.
Teams realized this was a strong way to play, and Meteos just fit in the best with Zac and Cloud 9 start piling up the wins. No champion other than Nocturne can really initiate fights from as far away as Zac, and Zac's CC is much stronger while not letting the whole world know when you want to engage in the first place. Zac facilitates the rest of the AoE comps by starting the fight and keeping people locked up while more AoE comes in and devastates the team. This isn't all we'll see this season. Poke comps are always in style, and Tryndamere's split pushing has seen tremendous results in a small sample size.
So what does all that mean? It means team's have to work out what comps they are good at in the first place, and play the champions that are strong at those skills at the time. Teams need to either broaden their champion pools, or if their players don't click with certain champions learn the comp that beats what you know your opponents will run. If you know a team likes running AoE comps, run a split-push heavy disengage team with something like Janna and Trundle while denying them stuff like Shen or Malphite. If players are going to continue to limit themselves in terms of champion pools, team's have to pick and ban that much more intelligently.
What do you think RoG'ers? How does the current patch affect a team? Is it a big deal, small deal, or no deal? What can players and teams do to try and combat their style being nerfed? Let us know in the comment section below and be sure to stay tuned to ReignofGaming for all your LoL-related needs
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Posted 6/26/2013 7:26:26 PMi came across a LoL guide made by pro's, shows you best in each role, to last-kill 120+ minions in 15 minutes, to getting platinum tier.. and even dealing with 4v5 matches.. this guide will teach you all you need to know about League of Legends, go to this site
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Posted 6/22/2013 8:28:22 PMNah, having limited champions has nothing to do with it. Evil geniuses do fine. The whole community viewpoint of certain champions winning games automatically without considering teamcomps and counterpicks is complete horseshit.
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Posted 6/22/2013 7:12:30 AMIf you play like 8 hours a day, 6 days a week, and that you are able to practice with the best players in the world, is that so impossible to master THE champion you need for your team, right after the patch went out? o.O
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Posted 6/22/2013 11:31:20 AMExactly. I always wondered what does it mean that a pro player "can't play Zac" or "can't play Jarvan". I mean you're getting paid to play LoL and you've got heaps of scrims and soloqueue all day every day... how hard is it, granted you're a Pro level player??
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Posted 6/24/2013 3:15:59 AMThe thing is, they have to learn that champion on the pro level. I would guess 99% of visitors here don't know even one champion like it's needed for a pro play.
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Posted 6/24/2013 10:19:12 AMThe thing is, the need to learn a champion to a "pro level" is now debatable because the difference of strength of a champion over another.
Let's say you can train to a "master" level in a week, while a "pro level" requires months.
Now you are stronger if you reach a "master level" with an OP champion, than if you are pro with a "almost OP/average" champion.
That's what we meant.
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Posted 6/21/2013 6:28:22 PMI don't think players are intentionally narrowing their champion pools it's just that even pro players can only practice a finite amount. And it takes a lot of practice to learn a champion on a tournament level like that. Choices have to be made when it comes to the pool.
Elementz was also very underappreciated by Curse it seems.
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Posted 6/22/2013 5:02:11 AMI'm going too disagree with you on how difficult it is to learn a new champion on a tournament level, just because these players have good mechanics all it takes is getting a feel for a champion by syncing that champions potential play styles with their mechanics. This process will not take long for an elite pro player they're choosing not to add champions to their pools.
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Posted 6/22/2013 8:18:45 AMAnd I will have to disagree with that. You can learn a champ's basic kit, but learning that champion's limits takes experience. You won't know if your champion can win that 2v1 against the two low health champs unless you've done it before. Knowing Specific situations like that take you from competent to expert. Think of all the times voyboy goes in on something seemingly dangerous and comes iut with the kill. He needs to have been in similar situations to make that call and even then he messes up sometimes even though he's a pro because those situations are hard to call.
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Posted 6/22/2013 9:01:29 PMI disagree that pro players an just "pick up" new champions just because they have good mechanics. There are a lot of things a player has to keep track of in a pro level - ult cooldowns, map pressure, the enemy's movements, etc. To be able to play a character effectively they have to have the mechanics down pat enough so it comes naturally, and that takes a bit more time.
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Posted 6/22/2013 11:25:23 PMThere are some examples of what your saying like Froggen playing ap evelynn after it was used against him to the point where teams had to ban it away from him.
Still I don't see why a pro player would have a narrow champion pool if he didn't need to.
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Posted 6/21/2013 3:04:55 PMIf someone is stuboorn, will be stubborn. In Summer Split there were some slight changes in the roster, but it was mostly like excavation. Gambit's Alex Ich just found AP Yi (which appears in his hands to be... well...), some people gave shine on Kennen, Heca went to us from Asia, but nothing really changed IMO. Until we have such balance on Rift as we have (and the slight changes to the jungle won't probably change the playstyle significantly - basing on what's happening on pros' streams on Twitch), there will be still pretty standard playstyle coming.
And, as you said, it's hard to see a deviation from a unique playstyle (but, ridiculously, Edward left Gambit also because Genja played too much passively and when Darken appeared, Genja started playing like a madman..).
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Posted 6/21/2013 2:39:08 PMDuring TSM vs C9 everyone was ranting Kennen OP. In reality though I just realized how stupid Zac is, he can engage from beyond the fog of war with a gap closer that comes with a CC and then use his ultimate to CC your entire team.
Other champions with such long engages get only one shot at it, if Ashe or Malphite miss they just lost a big CD for their team, and as you said Nocturne who only has a fear that needs time to activate and losesthe element of suprise by letting everyone and their mother know he's coming.
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Posted 6/21/2013 2:25:23 PMWasn't TF always a strong pick in comp. environment/tournaments? Why should he be strong right now, especially AFTER his nerfs?
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Posted 6/21/2013 2:35:21 PMGlobal presence, split push, huge wave clear, CC. TF will likely always be good it's why he's 100% picked/banned in Korea and China and almost as such in NA and EU
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Posted 6/21/2013 2:38:16 PMi think he was even banned by riot to not be used in S1 tourneys... or when was it... :D pre-nerf ofc... But yeah his kit alone is strong, despite his numbers...
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Posted 6/22/2013 5:05:51 AMAll he is saying is if a teams mid laner isint a good tf then they dont have to ban him which leaves open bans for peoples go to champions (like insecs leesin) and tf is always strong and always will be long as his ult is that good
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Posted 6/21/2013 1:45:27 PMToday Diamond nicely beat Alternate with that nerfed Xin... He aint that weak... You just have to know, when to pick him (yeah, even diamond failed with him last week... :D )
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Posted 6/21/2013 2:24:55 PMand he went if i good remmember 9/0/15 or something like that with this Xin... seriously nerfed to the ground :D
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Posted 6/22/2013 5:13:21 AMxin isint nerfed to the ground he is just weaker which makes other junglers preform what he does better because trade off for xin isisnt worth it compared to jungles like naut