Every week or so I host a sort of "Fan Day" for my viewers on my stream where I play all sorts of games with them that include already established game modes by Riot or custom made ones by players. I always try to invent new game modes to give my players something new to try out and last night we attempted a new game mode that I had wanted to try for awhile. It is called Deathmatch (working on title) and is designed with anti-snowballing mechanics and ways to encourage smart combat.
Even after receiving some tweaks, Zed is still a very strong mid-lane assassin due to his extremely high skill-cap (everyone knows the famous Ryu vs Faker duel), so the indirect nerfs to assassins via Heal and Exhaust buffs don't really hurt him considering he already had overkill burst on his target (it was not a rare occurrence to me to use the ult only to gap-close, the target being dead a good couple of seconds before the ult would pop). If anything, and as cliche as it sounds, these nerfs made good Zeds stand out from bad Zeds even more, since you cannot afford to miss any damage spells and auto-attacks.
Every week the pros file into the studio and play two games that, for most fans, are largely inconsequential. At the end of the regular season they will have played 4 games against each of the other 7 teams for 28 in total. It is great that the LCS has given us plenty to watch, but it is hard not to regret that most games do not mean much. It does not matter where a team finally places in the regular season as long as they are not in the bottom 2 – the 6th place team goes to playoffs and has just as much a chance to win the split as the 3rd place team and barely less of a chance than the 1st place team. Although the top 2 teams are rewarded with byes in the quarter finals, those byes are ultimately only worth just 2 wins (the quarter finals are a best of 3). In the 2014 Spring Split, Team Curse ended the regular season in 5th place with a record of 11-17, 13 wins behind 1st place Cloud 9 at 24-4, and managed to beat Team Dignitas in a quarter finals set that went to three games. Once they made it into the semifinals, they were on precisely equal footing with Cloud 9. They had won 13 of their 31 games up until that point, or roughly 42%; Cloud 9, on the other hand, had won 24 of 28, almost 86%.
So the Quill Coat/Armor/Mail has been out for awhile now and a proper opinion can finally be given about the item. The item was released in an attempt by Riot to give jungle tanks a much needed boost in relevancy and power in the jungle. However, the item was a dud though as it really did not solve any of the problems jungle tanks are facing and may have had a worse effect on junglers than intended. It is not a bad item on its own and the idea behind it was good but its release and ineffectiveness echoes the problem facing Riot when it comes to trying to buff jungle tanks. My friend Foxdrop already released a video on the item and it gives a good summary of some of the things I will be going over so give it a watch!
Part of doing well with a champion is knowing how to get the most out of your abilities to maximize your damage. Many people think that with Rengar, all you need to do is build four Doran’s blades and press Q to one shot the ADC. This is only true if you are extremely fed but most Rengars that I see on my team or on the enemy team fail miserably at using the proper combination. Most champions will not die to just two Qs. Before I get into the proper combination, I want to discuss some essential parts that are required for you to succeed.