Doran's Shield has been an extremely dominant item in Season 4, but with patch 4.3, it received a huge nerf. Rushing in to fill the gulf has been Doran's Blade, melee and ranged auto-attackers, and AP tops. Find out more after the break!
There has been quite the talk about runes and ip prices on Reddit and the League of Legends message boards ever since Riot announced that they would be changing certain runes around. This is a topic I have debated extensively with friends and colleagues since beta and thus I want to present the arguments I have mustered over the years. I am a player who has obtained every champion, purchased a ton of tier 2 runes before I realized they were a terrible idea, have all the runes I need and has obtained maximum rune pages. I have spent a lot of time on this game and have made only a few purchased with RP.
First off, some players are clamoring for a "complete" refund of all runes due to the incoming rune rework. Honestly, these people are a mixture of ignorant and or greedy as the only reason they would really want it is so they could obtain the ip they spent on runes they did not want. The changes to runes were hardly detrimental and were balanced in some other way such as the base armor of all champions increasing. To be blunt, Riot should not offer players a refund on runes although they should seek to change how their rune and ip system work.
It is no secret that I love Jarvan and that he is my favorite champion in the game. The video above is basically five minutes of me gushing over how awesome and how well put of a champion he is. That said, I do firmly believe he is one of the best junglers (and even laning champions) to learn as what he teaches helps players branch out into a wealth of mechanics that are shared with other champions. In short, Jarvan is a great stepping stone towards learning a variety of other champions. I strongly believe that a player who becomes a strong Jarvan player will have a much easier time transitioning to other junglers.
I wrote an article almost two years ago urging people to stop suggesting Warwick to players learning to jungle as Warwick is too simplistic and was a terrible branching champion. I stated that Jarvan's sheer versatility made him capable of teaching a player a multitude of builds, roles and ganking paths. Most junglers, at the time, were very straight forward and lacked the complexity that Jarvan offered (aside from Lee Sin) all the while being having a low skill threshold that helped players not feel overwhelmed when learning him. Jarvan's skill discrepancy is rather wide, at least in my opinion, but any champion with such a discrepancy allows the player, and encourages them, to progressively get better over time and notice their own improvement. To add to all this, he is a very cost effective champion in terms of IP (or RP) investment as he can fulfill all lanes except the role of ranged carry (support is wonky) and his rune requirements cheap as well (armor and some attack damage). Not only will the player have a rewarding learning curve with Jarvan, they will have ample opportunities to practice the champion.
You probably already know about the horrific event that shook LoL's community to its core a few days ago. A professional player attempted to take his own life by jumping from the 12th floor after exposing schemes with match fixings. He survived, but a lot of things about the community, the professionals and the sport came to light.
The top two reddit commenters on the topic wrote articles for ReignOfGaming which we are very thankful for! Today we share with you /u/Narthsin's article on how to recognize if someone has suicidal tendencies and how you can help. Even the toxicity in LoL may be the final straw for someone, but there always are factors prior to a LoL game contributing to this fateful decision. Tomorrow or on Tuesday I'll post the second part - /u/Anditwashorrible's insight on people's endless generosity and willingness to help a fellow LoL player!
AHQ Promise and Suicide Awareness
I’m Narthsin, a social worker, father, aspiring writer and yes, an avid League of Legends fan and player. I train volunteers who help staff a crisis line that receives over 100,000 calls a year, and now have the privilege to be here as a guest writer thanks to the generous folks here at Reign of Gaming.
Recently I posted on Reddit to share some of my experience with the community in response to the highly publicized suicide attempt of Korean pro-gamer AHQ Promise. It seems people really appreciated that information, and it received a lot of attention and feedback. In response, RoG has asked me to address this topic a bit more in detail to help raise awareness regarding suicide in our e-Sports community, and how we can make a difference in the lives of those people who need our help.
The patch rundown comes a bit late this time (super sorry for this), so let’s get to it before 4.4 is out!
Vel’Koz seems like to be quite the interesting beast.
On the surface he’s a pretty normal mid-long range mage, plenty of skill shots, AoE, and utility, he’ll fit right with the likes of Xerath, Lux, and Orianna. Where Vel’Koz really gets his flavor, of course, is his passive. This purely level based true damage reward allows Vel’Koz to scale into late game remarkably well with just levels, of course that’s not to take away from the importance of AP which we’ll get into when talking about his W.