If you disagree with me, have it this way. 5-0 on Jarvan? 5-0 on Caitlyn?
I said enough with that. Oh yeah Jarvan is going to be able to do enough damage to kill the enemy team. I'd rather have 5 kills on the ADC so we can actually win the game with my utilities. We are talking about solo queue here. You are trying to win, not to carry. I don't ever remember Jarvan being a carry sadly enough. Because I don't remember when Jarvan can carry a bad adc. Every role takes an equal amount of skill but being a good jungler you should know how to peel and help your ADC so they can auto attack freely doing lots of damage.
And about the ADCs being babies. I think it's time for you to watch Doublelift. He carries his team on his back because HotShot, Chauster, and the rest aren't at his level of mechanics. That's exactly how it should be. Junglers like Jarvan, Nautilus, or of that sort are going to carry games. If you want to carry a game with a jungler, might as well go a DPS jungler like Xin or etc. But sadly enough, more than 75% of the time, ADCs or APCs carry the game so I'd have to disagree with you too.
Also another thing, I hope your term of carrying is the term everyone sees it as. Your team not being able to do damage to kill the enemy team so you have to do it. That's why it's called Attack Damage Carries. http://leagueoflegends.wikia.com/wiki/Champion_attributes So enough said there. Junglers aren't meant for carrying games. They are meant to help get the ADC get fed so they can win from mid game on.
I think the spirit of the post went over your head. The game simply isn't likely to last long enough for the carry to be relevant without the jungler making the early/midgame plays. At 40 mins, it's typically your jungler who is either handing you the game on a silver platter or dumping a hot mess onto your lap. Hell, if the jungler is owning enough the game could end before the adc ever leaves bot lane.
I always hated the uber passive s2 farm or support junglers. Shyv is only relevant if the rest of the team is enabling her (so basically, not solo que) To succeed in solo you need to be a playmaker. You need to swing every fight into your teams favor, and to do that you need to be able to start fights at the right place at the right time and have complete control of them. Who's great for this? Mummy, Hec, Jarvan, Sejuani, Riven. Maybe a very pro Xin. (Seriously, KNOW WHAT YOU ARE DOING before you ever pick Xin or WW) I massively prefer mobile champs with a lot of map control to the more passive farmers or lane campers. Kha is an excellent pick (until he gets nerfed into the ground at least) if you can ever grab him in time.
And yeah, Sej is massively underrated in S3. Play her now before she gets some minor buffs and becomes FOTM.
I don't mean to be mean, I simply disagree with Ranged carries in general. I feel them to be the needed by-product of the rest of the game.
I used to be a Dota player, and back then we used Carry like it's original intention, the player who carries the game. Your carry was generally item dependent and would finish up the game upon the time he or she received those items. Hero's who carried we're not simply the ranged agility heroes, but also tanks and gankers who're able to do what they do best once they had those good items. Being item depending and strong at the end game made the carry a carry, not a pre-named role. Champions like Jax, Nautilus, Olaf, Irelia, and Jarvan IV would be considered carries, as they are item reliant strong late game champions, unlike those of Darius, Shen, and Nunubot. I would actually say Jarvan is more item dependent than Caitlyn. She's actually famous for her strong early to mid game, but sub-par scaling. Compared to jarvans solid early, horrible horrible mid, and fantastic yet highly item dependent Late game, which can go offensive or defensive depending on the need.
Now, because you reminded me of something I find hilarious.
What're you talking about? Jarvan IV PUTS THE TEAM ON HIS BACK DUDE, he put the team on his back. He don't even care, he do that shiz, for Demacia. You can't stop him, no way. HE PUTS THE TEAM ON HIS BACK. OH SNAP, it's Amumu, the mummy with the highest win ratio in the league, BUT, I put the team on my back doe, forget about it, you can't stop it!
Totally confused on Jarvan putting his team on his back. Jarvan with 5 kills can carry his team vs another team with the ADC with 5 kills? I want to see any Jarvan carry that. Jarvan just isn't like Amumu or Maokai. Maokai and Amumu makes the most presence in jungling and ganking. Jarvan isn't best for solo queue. Solo queue you should intend on winning through any means. Jarvan can't bring that. Best solo queue junglers would have to go to Maokai or Amumu.
I'ma move towards defending Jarvan then. Jarvan has twice the range of Amumu and Maokai. Jarvan is considered a Jungle Bully, able to gank lanes and kill foo's up and about. WIth extremely good scaling, as his moves both deal decent damage with added CC to increase his teams utility regardless of the point in the game.
Knock ups and Terrain walls are among the rarer forms of CC, and while harder to make effective use of compared to other CC junglers, that is part of your job. Jarvan has a huge mobility jump over most junglers, able to hop wall without any assistance in order to by pass ward's or get out of sticky situations among the enemy team. Jarvan's passive also grants him decent damage against any opposing player, as that 8% health burst will insure building tanky helps his team out.
With a Shield, ATS and Armor team buff, and CC that effects multiple players in a wide range gives Jarvan an edge in team fights even at low health. Similar to Shen's ability to Shield a mate > into E Taunt, only instead of reducing damage he's preventing it. Tenacity does not change the effectiveness of this ability, making it useful regardless of ranks put into the moves. His Q also has a lower cooldown than Shen's Taunt, providing more consistant damage, and letting a good Jarvan Knock up twice in one E cooldown. While difficult to pull of, a good Jarvan IV will account for that. Trapping the enemy team with a R E Q combo is also a stable Jarvan IV move, able to theoretically stop an entire team from chasing you and your friends. While Amumu and Maokai are known for easy to use, hard to fail Root and Stun ganks, Jarvan has multiple tools enabling him to gank more often, in different unexpected ways, and at times when Maokai or Amumu would perhaps die in exchange for that kill. Shield's are great tools for Tanks with 50-100 Health who're up to CC that enemy team, knowing he's got 350 effective health after a Shield pop, confusing enemy players and providing your AP and AD with solid coverage.
On the Carry stance, Jarvan is also able to build purely offensive. With great cooldowns he's able to make use of the scaling on his Q and R, something Maokai or Amumu arn't able to do. With his passive defense of a brusier, he'll stay alive long enough to get in to do the wet work. Jarvan's multiple Gap closers takes the range Carries hold over others, and makes it mute. What's a carry without range? It's like a Master Yi or Tryndamere without Ult's and Gap closers up!
Part of the reason Ezreal, Graves, and Corkie are so loved as the multitude of escapes they have, this negates Jarvan's extreme advantage over other Carries like Ashe and Kog'maw, who lack mobility to escape. Since Maokai and Amumu are more Hard CC, they can force the engagement, making them popular. The reason the meta didn't shift back towards lower mobility Carries is because of the Threat Junglers like Jarvan IV posses. Players would rather deal with Amumu and Maokai, than with Jarvan and Blitzcrank. Jarvan IV also provides strong team synergy. Jarvan&Nocturne Ult-combo, Jarvan&Leona "Dual CC's", Jarvan&Katarina "Ult-storm", another Jarvan&Wukong, Jarvan&Morgana, Jarvan&Swain, Jarvan&Oriana, Jarvan&Garen&Lux&Xin Zhao FOR FRACK DEMACIA, Jarvan&Hecarim. Jarvan&Nunubot!
Jarvan IV is able to enable a massive amount of player combo's, the Season 2 Championship showed off with IG dominating early matches with Jarvan combo's. Jarvan brings more means to the table than the majority of Champions in the leauge. Lee Sin is one of the few able to stand up to that crazy versatility. While Jarvan IV won't do as much with 5 Kills Carries like Vayne could, Jarvan IV will do far more regardless of what a Caitlyn, Vayne, Ezreal, or Graves could ever do in a game, as Jarvan IV is above all, carrying the team on his back.
Oh, the "He's carrying the team on his back" is a reference to Greg Jennings, who, with a broken leg, put the team on his back, for madden.