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  • posted a message on Elementz to become Free Agent; Rhux in as Support for Curse

    Rhux must hold the LCS record for most whiffed Crescendos in a single game.

    The line "if you're going to use an AoE ultimate on a single target, you better make sure you kill him," needs to be modified to, "if you're going to use an AoE ultimate, you better make sure it hits at least one champion."

    To be fair, that whiffed Shockwave in the game-turning fight in Game 2 was pretty horrible too. Maybe missing AoE CC ultimates is going to be the way they distinguish themselves from teams that know how to play.

    They're only lucky that they managed to do well enough in the season to not be in the first round of the playoffs. Otherwise they'd all be out of work in a couple of weeks.

     

    Posted in: Tuck - eSports Inquirer
  • posted a message on The "Morello" Roundup, ZenonTheStoic on Sejuani and Walls,Hippalus on Skin Trading System, Champion and Skin Sale

    You're forgetting the part where he has 100% pick/ban in Champions Spring in Korea.

    Seriously, saying that Twisted Fate "still gets some high-level play" is on par with saying "Ezreal sees some high-level play" in July of last year. Understatement of the year ftw :D

     

    Posted in: News
  • posted a message on How to hard adc in solo Q

    MF can 1v1 any top lane or jungle bruiser. Assasins are tricky, but that's why I take exhaust instead of ignite. The only problem for me is Zed because of the clones and the truly insane burst. Even then, he's only a problem when my team doesn't cc him at all during his ultimate.

    Let's be clear - if you are ahead as an AD carry, long games are a sign you're playing poorly. Once you have two damage items, you need to roam and take down towers. AD carries reach 6 item builds the fastest, and at 40 minutes, both carries will have full builds, regardless of who was ahead.

    A great example of how to play AD carry was in Week 9 EU LCS, Giants vs Dragonborns. Dragonborns had Vayne, Giants had Varus. Giants got an advantage early and they just kept pushing towers. While Vayne tried to get a CS advantage by solo farming top lane, Giants took tower after tower and Varus didn't fall behind in CS.

    Posted in: General Discussions
  • posted a message on Design Change #2 for a Better LoL: Supports

    gp10 items being good on laners is not a bad thing. In general, they have to sacrifice stats now for gold later.

    The problem with HoG was that it gave a very useful early game stat (health) while providing late game power (gp10). Avarice blade was designed specifically to be great on laners and I often get it on AD carries.

     

    Posted in: Gentleman Gustaf
  • posted a message on Riot's Educational Misstep

    Quote from Pelikins »

    You can still play a flawless game and lose. Especially if you are playing a low impact role.

    And there are such things as high impact roles. APC and Jungler are the two highest impact roles.

    I've heard pro players even say it. And we all know that support is by far the lowest impact, which is why no one wants to play it.

    Top lane's job is to farm. ADC's job is to farm. But if there are tons of deaths everywhere else... you might as well not be in that game, because if everyone else is getting bounty gold, your farm gold is meaningless...

    That's not even mentioning all the games I lost in champion select. You have no control over what your teammates pick and lets face it, some champions are just really weak. That's not to mention some of the terrible builds you see out there... I lost my first gold promotion because I got stuck with the same Teemo who built FM, serk grieves, and wriggles two games in a row. You can not carry that... especially went they leave you with the support role.

    Maybe I just need to be more of a jerk and type "MID or I FEED." So that I can get the high impact roles more...

    I disagree that there are "high impact" and "low impact" roles. The best thing you can do is be more useful than your counterpart on the other team who has the same role as you. If you are support, you can ward better, itemize better, clear wards better and time your cc better than the other team's support. As the ADC, you can time your skills better and use better positioning. But you're never going to win if you expect to be able to carry your team.

    There are high impact and low impact players. You can be involved in 90% of your team's kills. Or you can push all the towers. But you can't do the damage and tank and provide CC. I've seen endless teams lose games because there was one guy who was fed and thought he was carrying his team. Then we kill him and his team dies shortly after.

    Posted in: Stonewall
  • posted a message on How to hard adc in solo Q

    You have to hope for a good support or bad enemy duo lane and jungler. Weak early game ADC just means that they are more reliant on teammates to get through the early game. I'm really good on support, so if I see a good Vayne, I'm happy because I know we'll do ok early and dominate late. If you insist on picking Vayne or Kog, you have to accept the reality that you'll lose a lot of games because your skill won't matter for the first 20-30 minutes of the game. If the other ADC is as good as you and is playing MF or Quinn or Draven, you'll lose simply because of your pick.

    That is why I prefer playing ADC that is strong early. Every ADC scales well into lategame if they can get ahead early. If you play MF, you become a god once you complete your BT+LW.

     

    Posted in: General Discussions
  • posted a message on So who was in the wrong this game?

    First off, your Draven was bad. The reason your team lost that game was that eventually the MF got so fed she was unstoppable and your Draven was useless.

    I can address some of your concerns separately. Despite how she may appear, Leona is actually a passive support in solo-queue. What I mean is, she has to play passively until the ADC does something. If your ADC tries to make a play, then you engage and you make his play deadlier. But if he's just focusing on CS, the only thing you can do is block Mundo's cleavers thrown at  your carry and you can use your W to prime the minions for your carry so he can CS easier. If you are the one trying to engage, you are risking that he doesn't follow up. You can't do a safe engage the way Thresh can. He can throw his hook, if it lands, your ADC can do damage. If the ADC is doing something, then you can hop in and apply more damage and CC. If your ADC is ignoring the hook, you let the stun expire, maybe throw an autoattack, and then wait for the CD to come back again. Leona hits her E and she's in the fight. If the ADC doesn't follow up properly, she might die or take massive damage. So you have to wait for the ADC to do something.

    The same thing actually applies to mid and late game. If you want to engage, don't do it with your E because if your team doesn't follow up, you'll die. Throw your R at the opportune moment. Walk into E range and wait to see what your team does, If they start attacking, then jump in. Otherwise, stay back and wait for the enemy to attack.

    Also, I see your build lacks one super important item. Frozen heart. It is one of the strongest items on supports, and you should get it every chance you can. Randouin's isn't worth the gold because you will rarely be focused unless you're the only one fighting, and in those situations you're dead anyway.

     

    Posted in: ELO Hell!
  • posted a message on Warwick with ToG

    Quote from Deathist »

    Quote from FleurDeLiz »

    :|

    You'll never make it to the Muramana in time. And Manamune by itself is very subpar, but you're going to be forced to get it early because WW will never, ever charge a tear within a reasonable timeframe.

    For that cash you could be tanky with some HP or CDR, but the longer you delay Manamune the less likely it is you'll complete to Muramana. Leave it to the tear charging professionals.

    Well his mana problems are fckign terribad and I'm trying to think of ways to....improve it. What would you suggest? Rod of Ages?

    Chalice. Early game chalice. There is no need to upgrade it, but you can if you really want to. Mikhael's is the best choice for upgrade because you'll be maxed on CDR anyway.. You need that FH+SV asap.

     

    Posted in: Champions and Gameplay
  • posted a message on Riot's Educational Misstep

    I used to think this. But then I noticed a strange pattern. I'd play the same role that I was good in with different champions. Once champion would have 70-80% winrate, while the others hover around 50-60%. Some are even below 50%.

    It is statistically unlikely that I only get good teams with the one champion while the others are split. It's also unlikely that I get only bad teams with some other champion.

    There are two options. The high winrate champion is OP, or if you are really doing everything well with a champion, you will win close to 80% of your games.

    Usually it's a combination of both. I got very good at Xin even before Diamondprox started rocking him at the start of S3 so I had a nice 70%+ winrate on him. Then I started playing badly with him and after losing 5 in a row I moved to a different jungler. Now I'm focused on Mundo, who is arguably very weak right now, but I have over 70% winrate on him in the jungle. Sadly I had to play him toplane a few times because of misunderstanding and fighting in champ select so my overall winrate is lower.

    On Sona, I hover between 80 and 90% winrate while on other supports I can't break 70%. In S2, I had a 90% winrate on Blitz but in S3 I haven't won a single game with him.

    There is playing well, playing very well, and playing incredibly well. There is no elo hell. There are matches where everyone on your team is better than their counterparts and you stomp. There are matches where everyone on your team is worse than their counterparts and they get stomped. I'd say about 20% of games are like that. And then there are matches where some teammates do well and others do badly. In those games, you playing just a little bit better is the difference between a win and a loss.

     

    Posted in: Stonewall
  • posted a message on Design Change #2 for a Better LoL: Supports

    I know what ward change I would like to see:

    Remove green wards from the shop. Pink wards are the only wards you can buy with money, and increase their price to 200.

    The only other way to get wards would be sightstone, which would stay as it is, generating green wards. This would significantly reduce early warding possibilities and greatly increase the value of the explorer ward from utility mastery.

    The reason I want this is because carpeting the map with wards is too easy to stomach for a team that's ahead. It has to be clear that buying lots of wards to secure your advantage will actually remove the gold advantage.

    It would also create a massive item disparity between supports who focus on buying wards and supports who use sightstone and buy items.

     

    Posted in: Gentleman Gustaf
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